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Local Authors => Brandon Sanderson => Topic started by: Morinar on March 28, 2007, 05:03:22 AM

Title: Mistborn as a Video Game
Post by: Morinar on March 28, 2007, 05:03:22 AM
Okay,  there's already a topic visualizing the book as movie, but I think we're missing the real boat.  I'm a software developer and serious video game fan, and this book has ALL the makings of a solid video game.

Basically, I'm envisioning something along the lines of Oblivion, a first person roleplaying game.  The magic system lends itself very strongly to the first person.  You could have a metal view mode where you see all the lines.  It'd be awesome.  Metal pushing and pulling could propel you all around the world spider-manish style.   It could also have a solid multiplayer mode, even a hazekiller vs. mistborn mode.  Also, Soothing and Rioting are classic dialog type skills, and the game could have tons of dialog choices.  There is just a ton of potential here.  Imagine a first person shooter with atium! Atium in multiplayer!  It really would be great.

I'm sure there's more I'm not thinking of.  What do you all think?

Title: Re: Mistborn as a Video Game
Post by: EUOL on March 28, 2007, 05:06:00 AM
I actually pitched Mistborn as a VG to a local company.  Since they tended to do things smaller scale (X-Box Live Arcade) I pitched it as a side scroller Metroid/Castlvania style game.  Thought I had a really good argument, but the problem was that the property just wasn't a big enough deal yet to get them interested. 

However, I think it would be awesome as a game--particularly one like you just described.  That'd be a great way to use all of the powers. 
Title: Re: Mistborn as a Video Game
Post by: candylion on March 28, 2007, 05:14:29 AM
-dies-

I think it would be awesome as an mmorpg. Maybe that's just me and my irrational love for those. I could never get it out of my system. It could be like...WoW...but...different.

I make no sense.

-dies again-
Title: Re: Mistborn as a Video Game
Post by: Morinar on March 28, 2007, 05:22:39 AM
I think it would be awesome as an mmorpg. Maybe that's just me and my irrational love for those. I could never get it out of my system. It could be like...WoW...but...different.

I definitely see where you are going with that, but I really think that to pull the game off as an MMO, you'd really have to compromise the magic system.  Or make it different some how.  You can't have everyone using full magic all the time, and anything less makes the player feel like a pathetic skaa.

The only way to fully empower the player would be in a either a single player RPG or a first person shooter.  Or maybe some sort of hybrid of the two. 

That's what I think anyway.
Title: Re: Mistborn as a Video Game
Post by: vadia on March 28, 2007, 05:53:54 AM
I never thought that these type of games got the feel right.  Though I think that EUOL will be able to take more of the world through his undead hoards if it were made a computer game -- I fear that it is inevitable that the game will be as maloderous as 7 month old fish.
Title: Re: Mistborn as a Video Game
Post by: Fellfrosch on March 28, 2007, 02:52:08 PM
I think that Mistborn, especially with the Mistings who each have their own little specialty, is ideal for a team-based tactical RPG--think of something along the lines of the Commandos series, where it's half action and half puzzle solving, and then toss in a stronger RPG element with a lot of dialogue options. That could be rad.
Title: Re: Mistborn as a Video Game
Post by: Spriggan on March 28, 2007, 04:55:32 PM
That's how I see it too Fell, but EUOL hates tactical RPGs so that kills that version, hates MMOs too so that's dead as well.  Now if it was a Diablo clone we'd be in business.
Title: Re: Mistborn as a Video Game
Post by: 42 on March 28, 2007, 04:58:54 PM
If EUOL gets money from video games sales, why would he care if it is a tactical RPG or a MMO?
Title: Re: Mistborn as a Video Game
Post by: Spriggan on March 28, 2007, 06:09:10 PM
He wouldn't but that's probably never going to happen, he's got a better chance for a Mistborn movie, the video game industry doesn't care much for books as source.  He's going to have to bankroll at lest a portion of any game made.
Title: Re: Mistborn as a Video Game
Post by: pengwenn on March 28, 2007, 06:15:48 PM
Ohhh . . . I can just image combat, not with swords and bows, but with coins being thrown about, bodies flying all around and mist and ash swirling in the air. 
Title: Re: Mistborn as a Video Game
Post by: Qarlin on March 28, 2007, 06:29:32 PM
If it is ever made into a game, I would go with the 1st person RPG, but I would love a two player co-op, since those are my favorite anyway. Either Halo style, or LEGO Starwars drop in/drop out play, or a combination of the two; Drop in/drop out where you didn't have to stay so close together. The physics engine that would require would be tricky, and the flying would be insanely hard without a really well thought out interface.

I want to help design it! (even though that would likely be a long time from now)
Title: Re: Mistborn as a Video Game
Post by: Phaz on March 28, 2007, 07:01:57 PM
I think a Knights of the old Republic mixed with God of War would be a fun.  KotR has some great ways to incorporate RPG elements, and the sweet action scenes in Mistborn would pair well with a God of War style I think.

The Jedi Knight series also had a great way of incorporating close range combat (light sabers) with 'magical powers.'  There was even a push/pull force power that could move objects.  I think the way they did it turned out quite good.

Regardless of what kind of game it was, I'm sure I'd buy a copy.
Title: Re: Mistborn as a Video Game
Post by: Morinar on March 29, 2007, 04:37:16 AM
I definitely think first person would be the key to making the game great, whether it's more shooter oriented or rpg oriented.

The only chance of seeing any sort of game come along soon would have to be a mod for a previous game.  While Oblivion would seem to be an obvious choice, I don't think it's physics engine is robust enough for all that's involved.  Some sort of Half-Life 2/Source mod would work better I think.  Pushing/Pulling has gravity gun mod written all over it.

That's actually a project I think it would be way cool to be a part of.  I have programming skills although I possess no creative abilities otherwise.  I wonder if it would actually be possible to get together a team of people.  Hmm...let's not even mention the problems that always arise from mods based on IP's not owned by the people creating them.

Oh well.  I suppose I'll just keep dreaming in the meantime.
Title: Re: Mistborn as a Video Game
Post by: JoeC on March 29, 2007, 10:41:45 PM
If Mistborn were to be made into a game, I'd personally like to see it done just like "Fable." The ability to scroll through and assign different magic powers to the buttons could be done with the allomantic powers.  In "Fable" you have to get your reknown higher and higher by doing missions and helping people. Say, if the Mistborn game was from Kelsier's point of view, a large portion of the game would be to keep doing missions and helping people until he had a large enough following with the skaa. He would have to build his reputation within the skaa community in order to inspire them or something. I'm not a game developer, I lack certain skills. Just my opinion, albeit a crappy one. Have a good day.
-JoeC
Title: Re: Mistborn as a Video Game
Post by: bittersweet010102 on March 31, 2007, 09:34:51 PM
woah video games...o_O. i actually havent read the book mistborn but i have it right now. it looks soo good! :-)
Title: Re: Mistborn as a Video Game
Post by: Ledgem on September 02, 2007, 09:05:12 PM
Whoa, It's been nearly a year since I came here after finishing Mistborn... (in the middle of the 2nd one, Still really great, I just really miss a certain character ;_;

I thought a lot about this as a game, and really, if anything it would have to be an action adventure where you get to control multiple characters at different times, or have different modes for each or something. If it was based on the book, easy. Completely new story based somewhere in the Mistborn world, well, that'd depend on a lot of things.

Strength power is easy to add in, senses are easy too. The amount of buttons to use everything though would be enormous 0_0 and it would take a lot of skill to be able to keep your metalsburning in the middle of a fight, flaring when needed, saving them when needed, using the right push/pull at the right time, using emotion abilities in certain situations when an enemy is "weal minded", copper cloud and the sensing one... Atium wouldn't work if it had a multiplayer (who doesn't want to have a full blown mistborn battle in the city at night?) but could be used easily in singleplayer perposes, and some other metals like aluminum could be "trap metals" you can find (you could find metals as you play, and at certain points "reveal" what they are but you could still use them without "revealing" them) and the first new on from MB2 could EASILY implement Final Attack like things.

I say meh to pure RPG style, Mistborn is WAY more than that.
Title: Re: Mistborn as a Video Game
Post by: EUOL on September 03, 2007, 06:47:35 AM
Ha!  Thanks for stopping by again to say hi.  Glad you're enjoying the book.

Video game talks never went anywhere on this.  I'd still like to do one someday, but we'll have to see what happens.  I agree with you, though.  Straight RPG would be a poor choice here. 
Title: Re: Mistborn as a Video Game
Post by: demented_yam on September 05, 2007, 08:43:15 PM
First off: don't be too eager to see a good book  in VG form.

Anyone here play the Wheel of Time video game?

yeah.


the magic system doesn't exactly lend itself well to a controller.

Imagine running along, halo style, with a videogame controller in your hand.  you see an enemy ahead of you, and press the "Steel/iron" button.  a dozen blue lines appear on the screen.  you want to pull on the one attached to the target's sword.

right now, as you are reading this, put your hands in front of you and try to imagine the complexity in the controls of trying to select a single blue line out of the dozen.  would you use the stick to select it on the screen?  would you use the right and left shoulder buttons to cycle through all of them?

now imagine doing it in combat, where you have a split second to burn the metals, select the thread, push the "pull" button, and react to the outcome.

this is assuming the most intuitive control scheme, where the left/ right sticks are for moving/looking, the d-pad is for burning/deactivating different metals (grouped in twos: the metal and its alloy) A/B are for pushing/pulling the current activated metal, and X/Y are for "jump" and "ready a coin"

if you can think of a better control scheme, tell me.

unless this will be made for the wii, where the point& click interface makes  it natural, but you would run out of buttons to assign things to very, very quickly.


the MMORPG is pretty much right out, unless you don't mind destroying the world you've created and replacing it with one where 1/3 of the population is mistborn.  do you really think the players would choose anything else?  the other 2/3 would be (presumably) hazekillers and Inquisitors.

last thing: atium in multiplayer? impossible.  in singleplayer, it would work a lot like bullet-time, but atium is supposed to tell you what will happen in the very near future.  the only way for the computer to know that (and display it to you) is if it's just for NPC's


[edit] this might sound a bit disparaging, and don't get me wrong: I'd love to see a good Mistborn videogame, but don't be too optimistic.  the magic system is incredibly complicated to convert to a playable form, and in the end, I'd rather see no videogame than a bad videogame
Title: Re: Mistborn as a Video Game
Post by: GnosisPhoenix on September 06, 2007, 04:06:49 AM
I got into Mistborn when I worked for Barnes & Noble.  Since my departure from the company I moved on to greener pastures.
At the Art Institute Online, as an employee.
I can see if any of the students I have spoken to who are nearing graduation have read your work (and if they haven't, make it a requirement for the degree...   ;) ) and I can also see if anyone in the career services department can give me some contacts that may be able to move the process along.
Even if all these possibilities fall through, I'm about halfway through my game art and design degree, and if you haven't gotten a game in the works by the time I graduate, I'll design it for you myself.   ;D
Title: Re: Mistborn as a Video Game
Post by: Serif on January 09, 2008, 04:53:37 AM
Mistborn would make an awesome game in my mind a third person action adventure ( assassins creed ect) it would be good for x box 360 like this
use right bumper and triger for iron/steel
A jumps, B selects your coinbag, X  physical attack, Y action ( grab, open, ect)
left bumper flares, left trigger for pewter
press  L thumb stick for atium if you have it R thumstick for Dhurilium ( my books are with my friend)
D pad L and R allows you to use your emotional powers - which become a quick minigame
Bronze is your warning system that enemy allowmancers are nearby
D pad Down raises your Coppercloud, D pad Up  allows you to use Tin
RPG element of EXP comes in for your control of your powers ( Zane has alot of EXP in iron and steel evidenced when he floats above the coin a few feet off the ground) and your ability fight doing more damege ect also with skills  ( DnD or WoD based preferably with other skills needed for this world)

MMO would be fine but people would have to be only Mistings other wise it would be unconsistent with the mistborn world for thare to be somany mistborn's running around i think City of Heroes/Villains is a more suitable basis for Mistborn and have Mistborn and Feruchamcers as the reward classes ( like warbringer's ) and if it does goe MMO it'd have to be online and the LV system/ XP system would have to be more or less like what i've stated above
Title: Re: Mistborn as a Video Game
Post by: VegasDev on January 09, 2008, 09:28:54 PM
This one keeps popping up from time to time so I thought I would give my 2 cents.

My game development team and I have discussed at length the possibilities of Mistborn in video game form, which has been an interesting conversation to say the least. There are so many hurdles in game development the way it is, trying to make one based upon a popular book series can be a difficult endeavor.

Wheel of Time failed miserably, however there were many underlying factors. First, the release coincided with HUGELY popular FPS game titles in Unreal and Quake. Second, most people were expecting to relive the books but instead were transported 150 years before the books started. Third, there were just too many inaccuracies compared to the books. One thing we know, Robert Jordan fans know those books in and out and any discrepancy stuck out like a sore thumb. Despite the failings of the game, many gaming websites consider it a very good albeit underrated title.

Refocusing on Mistborn, there are three primary concerns with regards to the book in video game form.

First, but possibly least important, is what genre to develop the game under. The ultimate goal of the video game is to tell the story, which can be done in any of the game genres using cut scenes, quests, etc. In our opinion, Action-Adventure>Shooter>3rd Person Perspective was the logical choice, very similar to Assassins Creed.

Second, the decision needs to be made whether the game should follow the book, or just take place in the game world. Do you play Zelda for Hyrule or to solve puzzles as Link and rescue the princess? The great thing about Mistborn is that the storyline lends itself extremely well to mission/quest based levels. 90% of the game would be about starting the house wars, whether by eavesdropping/emotionally manipulating subjects to gather intel or breaking into the houses to cause discord. We don’t hear about all of Kelsier’s actions, so this would leave room to add missions to increase gameplay time.

Third, the most important concern is obviously the controls. Without proper controls, the game would be difficult or unplayable and draw the player out of the game world. I bought 8 copies of Mistborn for the rest of the team mainly so they could get a sense for how gameplay should feel. Those of us that have finished the books have discussed controls and have come up with a partial solution but continue discussions while we await input from the rest.

<<Continued>>
Title: Re: Mistborn as a Video Game
Post by: VegasDev on January 09, 2008, 09:30:30 PM
<<Continued>>

Lets look at the metal pairs to decide which ones are necessary in a video game setting.

Brass
Zinc

Except in specialized missions, emotional alomancy is useless in a video game world. Perhaps you might use it to force an opponent to attack recklessly or put them on the defensive, but Brandon didn’t mention it much in the book regarding combat so why add it to a game.

Bronze
Copper

With emotional alomancy essentially removed from the game, Copperclouding would be automatic whenever you burn any other metal. You could make the case for Bronze being a controllable ability, but in the game world, it would be automatic. Think of it as more of a targeting feature where you would ‘see’ outlines of people behind walls or off in the distance that you must pursue.

Pewter
Tin

How do you emulate touch, smell and taste in a video game? Tin would probably only be controllable in intel based missions and in normal missions would be automatic for sight, hearing, etc. For pewterarms, a rule system accessible through the menu could be created for automatic control. Rules might be stop burning when stationary more than 2 seconds, flare when attacking, jumping, landing, etc.

Atium
Electrum

Electrum is not even mentioned in MB1, possibly not until the 3rd book. Atium is basically bullet time. Fighting another person burning Atium would just throw out a bunch of ghosts that make it more difficult to see the opponent. If you allowed multiplayer, the person not burning Atium would just have their game slow down like if you were playing a game with thousands of people in front of you, but you wouldn’t be able to look at the ground to speed up the computer.

Gold
Malatium

Gold is only used once and Malatium twice so why include them in the game at all? They would be more useful in a cut scene than anything.


Aluminum
Duralumin

Aluminum only used once and wouldn’t want to be incorporated into the game anyway. Who would want to accidently burn up all of their metals? Duralumin isn’t mentioned until book 2.

Steel
Iron

No need to mention these, they are used on almost every page of the book.

So after breaking them down, you would have full control over Steel, Iron and Atium, manage rules for Pewter, unique missions for Tin, Brass and Zinc and everything else would be fully automatic or cut scene material.

<<Continued>>
Title: Re: Mistborn as a Video Game
Post by: VegasDev on January 09, 2008, 09:31:35 PM
<<Continued>>
Using an Xbox 360 controller as a reference, you could map Atium to Y, Directional movement to LS, Kick/Punch to X, Coinshot to A, Knives to B. The right stick would handle which way the character is turned as well as the direction of the push and pulls. You would then break down Steel and Iron to moveable/immoveable objects mapped to left and right triggers/buttons. There would be few moveable objects to keep things easy and immoveable objects would not be seen, using ray casting collision detection instead.

So when I want to fly through the air, I would pull the right trigger and push the right stick in the direction I want to go, which would actually, ray cast in the opposite direction at an angle relative to the amount the stick is moved between 0 and 45 degrees. Since I am ray casting, it would only push if it collided with anything within a certain range. So if I was facing off the side of a building and jumped off of it trying to push on immovable objects in front of me, nothing would work until I was close to the ground or got nearer to another building.

Pushing and pulling on objects would be similar, in that the directional stick controls the area I am pulling/pushing, however if I pull on an object and then push, it would push on the last object I pulled to lessen the confusion.

Now, after stating all of this I must also note that we are only entertaining the idea of a Mistborn video game at this time and while we have started the process of modeling characters and the game world, we pretty much concentrate on our other projects that keep us in business. Who knows what the future holds, there’s always another secret.

<<Finished>>
Title: Re: Mistborn as a Video Game
Post by: Serif on January 10, 2008, 03:06:21 AM
wow... i just got ownd...dam...at least i was on track...
what company you work for??
Title: Re: Mistborn as a Video Game
Post by: badmrpotatohead on January 10, 2008, 05:46:21 AM
I second that, what company you work for?  Ive worked on and off several times with Ensemble Studios and a bit with Big Huge Games, both in QA, playtest, and design, but after making a few inquiriries neither comapny is in the market right now for anything like this....well thought out though so far, kudos!
Title: Re: Mistborn as a Video Game
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on January 10, 2008, 01:58:01 PM
Brass
Zinc

Except in specialized missions, emotional alomancy is useless in a video game world. Perhaps you might use it to force an opponent to attack recklessly or put them on the defensive, but Brandon didn’t mention it much in the book regarding combat so why add it to a game.

I disagree. THere are several ways to incorporate it. One is to use it like Force mind tricks in games like Jedi Outcast. Thats if you're going for an action/fps style game like JO was. If you instead make it an RPG, you could use it in conversations. NWN2 had some good examples with their "conversation" skills (Diplomacy, Bluff, Intimidate).
Title: Re: Mistborn as a Video Game
Post by: Jhaeli on January 10, 2008, 03:19:56 PM
You must've heard of Bioware and the way they add dialogue to their RPGs - actually, they're one of my favourite developers.

At the same time, I completely agree with making it similar to Assassin's Creed; I'm an RPG kind of gal, but I really really love that game. The one thing lacking was the dialogue. You didn't have much input in it.

I think even if you were playing a character from the story, there are ways to have different dialogue options [including influencing through brass and zinc]. For example - you could try to convince a group of Skaa guards to convert (later in the game, obviously) by playing with their emotions. Or you could try to push a group of Skaa to join the rebellion. There's lots of ways that I think those two metals could fit in, in specialized situations, rather than a regular attack.

Looking at influence, persuasion, etc. in games like Neverwinter Nights or Knights of the Old Republic, as an example.
Title: Re: Mistborn as a Video Game
Post by: VegasDev on January 10, 2008, 06:18:49 PM
I have worked for a handfull of game development houses but I don't want to get into specifics for reasons. *Edit: Removed information.

Currently, I program automation systems because I can put one up in an hour and still make bank. This helps fund a game development 'company' that I and several others created and are currently in a development cycle. Our modelers have pretty much run out of deadlines on our current project, so we have them modeling from character sketches for Mistborn. If nothing else, the models can be used in a differnt game or sold.
Title: Re: Mistborn as a Video Game
Post by: VegasDev on January 10, 2008, 06:36:20 PM
I disagree. THere are several ways to incorporate it. One is to use it like Force mind tricks in games like Jedi Outcast. Thats if you're going for an action/fps style game like JO was. If you instead make it an RPG, you could use it in conversations. NWN2 had some good examples with their "conversation" skills (Diplomacy, Bluff, Intimidate).

We considered conversations falling under specialized missions and a definite part of the gaming experience. Many developers just sprinkle in conversations to move the story along etc. but we feel (at least most of us) that conversations can and should be a very large part of the gaming experience. We consider them missions because manipulating emotions can have both positive and negative permanent outcomes. You could compromise your position as a mistborn trying to overthrow the Lord Ruler, cause the NPC to attack/ignore you, progress the storyline or even unlock secret content.
Title: Re: Mistborn as a Video Game
Post by: Serif on January 11, 2008, 05:45:30 AM
KoTOR + Assassins Creed = AWESOME and mistborn is just the setting for such a game i think it would be fun to play a story that parallels the book series and has some references to the books ( getting info from a scraggely bearded skaa in the middle of the night by a fountain, discovering a spike way to a random noble's house in a nearby city, rumors of the survivors) things like that like if you've read the books you'll get the references
 rioting/soothing in combat would be fun like rioting things like suspision and distrust in your foes while soothing away their calmness and self confadence if no one else makes this game I will ( provided i get permisoin from the right people) if a compony wont let me ill start my own
 
Title: Re: Mistborn as a Video Game
Post by: y2day on March 07, 2008, 06:58:58 PM
First Post  ::)

I'm 3/4  through Mistborn. The Rebel army has been mostly destroyed and the Lord Ruler has just finished the public executions.

Last night as I reluctantly closed the book, placed it on my nightstand, then stretched to turn of the lamp (which my wife was very grateful for) the thought struck. Mistborn would be a hell of a video game! It took me atleast another hour to fall asleep with images of controlling a mistborn running through my head.
I would love to see it set up like Morrowind. Open ended world, work for who you want, a noble house, rebels, theives, or the Lord Ruler himself. Of corse you could follow the story, but you wouldn't have too, just like morrowind. Become a rich nobleman, a famous asassian, infamous thief, or what ever you want. Morrowind was great, better than Oblivion.

There for a second last night i thought i might have had an original idea. Then moments later as i drooled on to my pillow i realized "damn I'm too late". I was sure others had read this book before i stumbled onto it and would have naturally jumped to this conclusion. I see that i was right, which actually happens more times than not, no matter what my wife thinks. I'm very pleased to find that it appears the author actually post on this site.  That is just cool. I have dreamed of becoming a writer since i was a kid. To bad i jumped into life head first (married at  19 kids @ 20).
Still write when i can.. well i'm rambling, just wanted to make the first post count i guess. .... anyway

i would just like to say. Great Book so far.  ;D
Title: Re: Mistborn as a Video Game
Post by: Chaos on March 08, 2008, 04:49:21 PM
I think that if something based on Mistborn was made by Bioware, that would be the best of everything. Mass Effect had a great dialogue system. Combine that with emotional Allomancy and you can have some real fun.

Though there needs to be a multiplayer battle mode. Even if it's an action-RPG, there must be multiplayer.
Title: Re: Mistborn as a Video Game
Post by: rjl on March 09, 2008, 04:37:03 PM
I've only read book one, so I can't comment about everything, but I've been thinking a little bit...

Looking at  VegasDev's idea above, tbh, I don't really like them, the sound to me like far too little control, a limitation of oneor perhaps two total pushes and pulls at a time, pushing an pulling by pointing in a general direction and the game engine deciding if there's anything their rather than selecting blue threads, it just seems like an underselling of the book to me.

If I were playing a game based on mistborn, I would  want to be able to choose which metals to burn at all times, having to manage metal stocks would be interesting.

As for control schemes, I think that to use iron and steel, you'd need some kind of pointer to select which thread, any other method would be clunky in my opinion, this rules out the 360 and the ps3 as they have no pointer, so, it's either the Wii or a Computer (a mouse would make a fine pointer). I mention the Wii, but, I'm not sure if it would have the  power to handle the type of game fans of this book would want, the ability to push and pull on any metal object would be a must as would fights involving multiple mistborns and many mistings, these would get very complicated, in addition to this, I don't think the Wii (or any other console) would have enough buttons to handle weapons of varying kinds, (coins, knifes, stuff off of the ground, vials of metal), and all of the allomancy at the same time.

Therefore, I think that realistically it would have to be a computer game. Number keys trigger metals on/off, when burning iron/steel, you could use the mouse as a pointer, left click = push, right click = pull. (even this wouldn't be perfect, as you should be able to push on one thing while pulling on another, or even push on ten things while pulling on ten other things), I guess you could start pulling on something by left clicking on it's blue thread, and stop pulling on it by clicking on it again, but for something like that to work, you'd probably need slow motion, perhaps some kind of level up system, with the higher the level you reach the slower you can make the action run, of course this wouldn't wok for multiplayer.

I wouldn't want atium to change game speed much if at all, I'd just want the shadows to appear, and it would be a case of reacting to what you see.

Anyway, I'm a 17 year old who's dabbled slightly in amateur game making, I don't have a team, I don't have the skill, I don't have the time and I don't have the equipment to make anything like what I've just described., if I were to make something it would have to be 2d, and would therefore be absolutely rubbish compared to what it should be.
Title: Re: Mistborn as a Video Game
Post by: Comatose on March 09, 2008, 09:46:52 PM
I think the magic system in Mistborn may be a little too complicated for a video game, maybe when virtual reality helmets come in, then we'll have a platform to work with.
Title: Re: Mistborn as a Video Game
Post by: Shost on March 10, 2008, 10:58:16 PM
the magic system is pretty complicated but the ones that are gonna be the hardest to get right are iron/steel. i definately don't think its realistic to have the player being able to control each and every single blue thread as needed. its simply too much. i think i like the idea of combining elements of oblivion/morrowind and assasins creed to try to get a good system for combat.

i'm thinking that coins would be like arrows and you can shoot coins and pick how many to shoot etc. oh and countering like you would in assasin's creed in certain situations (like a hazekiller taking a swing at you and you press x to dodge and then put a dagger in him). thats really all i've got. jumping around the city and controlling multiple objects is beyond me.  :(
Title: Re: Mistborn as a Video Game
Post by: rjl on March 11, 2008, 12:15:42 AM
To be honest, the more I think about it, the more I think that a game of Mistborn would be disappointing to anyone that had read the book, there's  just no way to do it right.
Title: Re: Mistborn as a Video Game
Post by: Comatose on March 11, 2008, 02:38:03 AM
Amen.  I also think there's just too much book to fit into a movie.  True, it would be condensed when the action scenes are converted to action instead of words, where several seconds can take up several pages, but I don't think a movie would do it justice either.  It would be cool though.  Way cool.
Title: Re: Mistborn as a Video Game
Post by: darxbane on March 11, 2008, 03:48:51 PM
I agree that a game would be tough, as well.  However, a movie has a chance if it was set up as a trilogy.  The good part is that the first book was set up to be one story, so if it didn't make money they wouldn't need to worry about making the other two; only those of us who read the books would know that the Lord Ruler's death was only the beginning.   I think it would be a good movie trilogy, as long as Brandon had a strong say in the script and a Peter Jackson or Steven Spielberg type Producer/Director was involved.
Title: Re: Mistborn as a Video Game
Post by: Shost on March 12, 2008, 05:39:26 AM
ya definately got to get brandon involved. i get the feeling that paolini didn't have much say in the Eragon movie cause they slaughtered the story in that one. i'd hate to see that happen to mistborn.
Title: Re: Mistborn as a Video Game
Post by: Chaos on March 12, 2008, 06:45:22 PM
The movie would also need to be more than just two hours in length. At the very least, you'd need to have it 2 and a half, if not three, to be on the scale with LOTR. You just can't expect any lengthy novel to be condensed very effectively. Three is hard enough to get right, but if you cut stuff too far down, then the proper story will be slaughtered.

That's the difficulty with changing mediums--getting it right. There are so many ways you can go wrong. I would hate to be the screenplay writer or a video game developer who had to balance all of that stuff the book has and, on top of that, try to make it effective for its own medium.

However, for the difficulty of steelpushing/ironpulling, you could have some sort of mechanic where you could have like, an "effective" radius. So, if a Coinshot pushed a slew of coins on you, you could have some sort of reticule on the screen with a circle around it--the circle being what you can push. You could push them all away with a single button press if you wanted, but you'd have to make sure you weigh enough so you don't get into a pushing match.

You could switch from effecting single pieces of metals to an area-effect thing like that. That way you don't have to worry about controlling each object individually (which would be impossible).
Title: Re: Mistborn as a Video Game
Post by: darxbane on March 12, 2008, 08:38:26 PM
I was thinking more along the lines of the leaping around with Iron and Steel.

I don't mind if certain parts of the book are omitted in the movie.  What upsets me is when they add things in that didn't happen (Haldir at Helm's Deep, Frodo telling Sam to screw, etc), or they give characters the roles of lesser characters to make the story less "confusing" (Arwen saving Frodo instead of Glorfindel, I am such a nerd).  I hate to think that the number of semi-intelligent people in the world is so small that everything has to be dumbed down to a 10 character or less movie.
Title: Re: Mistborn as a Video Game
Post by: Chaos on March 13, 2008, 02:20:25 PM
My dad always complains about that, too. He's the biggest LOTR book fan there ever was, it's scary.

Hmmm, leaping with steel and iron. I'm thinking on how that would work right now...
Title: Re: Mistborn as a Video Game
Post by: Serif on March 20, 2008, 07:08:34 AM
target by using a joystick on preselected things u can jump to/from ( like auto targeting in some games) and then A or X depending on what system ur using( wii just wave towards what u want i guess)
Title: Re: Mistborn as a Video Game
Post by: achren99 on March 25, 2008, 08:46:43 PM
I agree it would be incredibly complicated, but a Mistborn game for Wii would be awesome.  You could push a button to use your metals and push and pull with your controller to use them and control them...combat would be awesome...probably impossible to actually make work, but in theory it would be awesome. 
Title: Re: Mistborn as a Video Game
Post by: Comatose on March 25, 2008, 11:39:38 PM
Glorifindal was one of my favorite minor characters, and I didn't even like arwen very much.  I think Mistborn would make a good movie, if they could fit everything important in, I mean, it's a big book, then again, lots of the action scenes would be condensed in time, because they wouldn't need as much explanation.  And Brandon would have to be very involved, we wouldn't want another Eragon or Harry Potter 5, no would we.

As for the game, I dunno, if they could pull it off, it would be one of the first on my buy lists, even if they didn't I would probably still give it a try.  Only time will tell.
Title: Re: Mistborn as a Video Game
Post by: ski309 on March 28, 2008, 03:32:12 PM
For a mistborn game's magic system to be as close to the book's as possible, it would NEED to have context-sensitive controls, ala Assassin's Creed.  Even with the heap of buttons on the 360 and PS3 controllers, there wouldn't be enough to pull off full control of allomancy and still have room left for other controls (running, jumping, etc).
Title: Re: Mistborn as a Video Game
Post by: Natalie Perkins on March 30, 2008, 09:06:30 PM
Maybe you could like... equip different metals, like you can use 4 of them at once max?? Idk... confusing
Title: Re: Mistborn as a Video Game
Post by: Comatose on March 30, 2008, 11:48:25 PM
I don't think it's having multiple metals on that's the problem, it's the complexity of steel and iron, with all the possible actions you can take.
Title: Re: Mistborn as a Video Game
Post by: The Incredible Thorbear on March 31, 2008, 03:26:50 AM
I think something along the lines of Planescape: Torment or Baldur's Gate 2 would be great. I have not read Mistborn yet, I just started on Elantris.. however, I just wish there would be more games like Planescape: Torment and BG2. I have not played any RPG even remotely close to those two in awesomeness.

Title: Re: Mistborn as a Video Game
Post by: Seradan on April 10, 2008, 10:13:44 PM
If I were programming it, I would need to do it on the computer.. Consoles just don't have the buttons to allow the flexibility that I'd like to see in a system like this...

Basically, I would set it up like a First Person game, since  they would allow for more versatility in the movements and actions... Mouse control to move the sight... Right click would lock viewpoint and make the mouse move within the current viewpoint for the sake of selecting a given 'strand' when steel or iron are activated... Selection of the powers would be done via hotkeys, with flares controlled by hitting it twice in rapid succession...

Any metallic object would be given a variable that would indicate its weight, and when fed in an appropriate algorithm, would equate to a semi-translucent bluish beam of relative width when you have Iron or Steel activated... Atium would be done with a bullet-time like system where a semi-translucent shade would be the actual form, and the real would just be a second or two behind it, but capable of being killed..

Emotional Allomancy could be used both in conversations and possibly as a sort of 'jedi mind trick' style thing, where you could increase / decrease the hostility of someone... Imagine the fun of being a rioter and just sitting back and making a guard freak out on a guy for no reason to get into some place without having to kill someone...

Pewter would both increase your attack damage, reduce your damage taken, and when flared, allow you to continue playing even after your life / hp / stamina / whatever is used is depleted... Decrease / eliminate your chances of falling while balanced precariously or something as well...

Hmmmm, the more I think about it, the more I believe it would be a fairly complicated system to actually play effectively, unless you dumbed it down... But the potential fun that you could have in a sandbox like design would make it well worth it, in my opinion... A lot of the concepts would be fairly easily represented, the only thing that I think would prove a challenge for a game designer would be to make zooming through the air, and effective pushing / pulling into a fun thing... I would definitely do it as a first person game though, I don't think that anything else could do the combat / air travel justice.
Title: Re: Mistborn as a Video Game
Post by: Chrys on April 11, 2008, 11:52:05 PM
I agree with Rhuan, in that it would probably work best as a computer game. There's more than enough buttons on a keyboard, and you also have your mouse to use. It would still need a lot of working on, but you wouldn't be limited by the number of buttons.
Title: Re: Mistborn as a Video Game
Post by: Comatose on April 12, 2008, 06:23:51 AM
You could use hotkeys to activate steel or iron, and then use the mouse (right and left click) to push and pull.
Title: Re: Mistborn as a Video Game
Post by: Phaz on June 23, 2008, 07:41:48 PM
I know one of the most of the discussion here has been related to how the interaction between steel/iron would play into effect, since that is a big part of what would be the combat system.  I think it's particularly difficult to imagine how the controls for this aspect of the game would function.

Thus, I think people might find this (http://www.gametrailers.com/player/35351.html) interesting.  It's a game company doing the new Spider Man game.

The big selling point of this game seems to be that the combat system works as it should with Spider Man.  I think this is similar to how the push/pulling could work in a Mistborn game.  It will be interesting to follow this game and see how it turns out.
Title: Re: Mistborn as a Video Game
Post by: JCHancey on June 23, 2008, 11:03:31 PM
To the anti-MMORPG people, ,this idea may make you happy :)
3 different classes, pure PVP type game, Feruchemist vs Allomancer vs Inquisitor :) If you don't mind the fallout of the story and just enjoy blowing people apart it would be hella fun. This way everyone could be happy, and the strengths/weaknesses of each class would play into it (although you'd have to wait for HoA to make the Inquisitors) Allomancers needing metals, Feruchemists needing to store stuff (sped up of course) and Inquisitors needing what they need + rest after each battle. Pure PVP type game. Allomancers could only have a limited supply of metals in battle, Feruchemists only being able to store so much of all attributes, and Inquisitors just as they are. You'd have to incorporate a level system, each level having a different PVP arena and supply of metals/attributes/Inquisitor stuff.

For the iron/steel thing I think it should be like the targeting system in Advent Rising. Flick that way select that line go, flick another go that way, and holding a certain button for a certain length determines the distance. Flick+the button while "flying" through the air to grab onto something else metal, with the solidity of the line determining whether or not it will hold you. I would enjoy either an RPG, MMORPG or a Morrowind type game. I think the ability to move around the environment as you will would make it a GREAT game. Doing whatever you want would be AWESOME!!! I think an Assassins Creed type with the targeting for steel/iron from Advent Rising with the freedom of environmental action would make it perfect. It would have to be on PC or an EXTREMELY complicated control setup for console. The downfall with PC would the be movement. I've only played WoW form my MMORPG experience and if it was similar to that it would fail.

That's my take
Title: Re: Mistborn as a Video Game
Post by: Hoeya on June 25, 2008, 03:43:14 AM
When I read this book, I envisioned more of a paper and pencil style DnD gameplay, as well as a movie. It would be fairly easy to work off the 3.5 ruleset and create a lot of the elements involved in the book. But then again, I am fairly old-school.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on July 05, 2008, 05:09:04 PM
I actually think that this would work as an MMO.

I saw many people earlier just put the topic off and not discuss it,
saying that it just wouldn't work.

However,
if you look at online Star Wars games,
Star Wars Galaxies,
they have many classes,
and not everyone becomes Jedi.

I think the main thing people were seeing as a problem was that everyone would want to be Mistborn.
I don't think this would be a problem if we had all the Misting abilities as classes,
especially if the leveling system,
when you're a Mistborn,
would make you pick and choose which abilities to level up.

That would cause them to have to spread out their points,
whereas regular Mistings could pump everything into their one ability.
This would balance things out,
as well cause not too many people to be Mistborn,
only the hardiest gamers would want to play them,
and they would take quite a while to play correctly.
Title: Re: Mistborn as a Video Game
Post by: Reaves on July 06, 2008, 02:43:52 AM
mm...maybe u start as a misting but depending on what choices you make you can become a full mistborn, hemalurgist, or feruchemist. Hybrid magic systems would be reserved for NPC's like Lord Ruler and Vin.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on July 06, 2008, 05:27:02 AM
Yeah, Hybrid systems would be way to GM to give to normal players.  I'm not sure I like the idea of becoming things by how you play.  I think you should be able to chose.  Like, I'm SURE there are people who would want to be inquisitors, or people who would want to be a feruchemist.
Title: Re: Mistborn as a Video Game
Post by: JCHancey on July 08, 2008, 06:37:06 AM
I still think it should be pure PvP type, the misting more points thing is a great idea, I just think that all out war between Inquisitors, Mistborn, and Feruchemist would be tiiiiiiight!
Title: Re: Mistborn as a Video Game
Post by: Miyabi on July 08, 2008, 06:58:35 AM
I still think it should be pure PvP type, the misting more points thing is a great idea, I just think that all out war between Inquisitors, Mistborn, and Feruchemist would be tiiiiiiight!
Yes, exactly the idea of an MMO.  There could be massive instances or raids between different houses.
Title: Re: Mistborn as a Video Game
Post by: Reaves on July 12, 2008, 12:25:30 AM
yeah, an RPG type game would be tight but i don't think it would be practical to do. I think a pure PVP would be far more doable to accomplish well.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on July 12, 2008, 01:52:14 AM
yeah, an RPG type game would be tight but i don't think it would be practical to do. I think a pure PVP would be far more doable to accomplish well.
I think one that could be played both ways would be amazing.
Title: Re: Mistborn as a Video Game
Post by: JCHancey on July 12, 2008, 02:14:30 AM
It would be crazy hard to make. the problem is classes.
Title: Re: Mistborn as a Video Game
Post by: Qarlin on July 12, 2008, 08:14:59 AM
I don't think so, they're actually quite well lined out. You have all the different classes of Mistings, all the Haze Killers, and Mistborn. The difficulty is getting them all to work together against the mistborn like they're supposed to, and that's just AI. Getting that to work in Multiplayer would actually be harder, because you'd have to get the players to cooperate with each other to a pretty big extent. Still that could work out as a really fun challenge. But you can't really balance a Mistborn with any one of the others, because Mistborn are supposed to be more powerful; that's why the others work in groups.

So for that, it might be fun, in multiplayer, or in co-op rpg, to have a group of mistings or hazekillers go after a mistborn, either player or computer controlled.
Title: Re: Mistborn as a Video Game
Post by: JCHancey on July 12, 2008, 10:14:48 AM
Everyone would want to be mistborn though, could it be achieved by doing a certain quest or playing for long enough? I say MMO is the way to go, make the RPG separate.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on July 12, 2008, 09:24:49 PM
Everyone would want to be mistborn though, could it be achieved by doing a certain quest or playing for long enough? I say MMO is the way to go, make the RPG separate.
If you look back a few pages I talk about how classes would be leveled out and that only people who were going to put a lot of time into the game would actually end up wanting to be Mistborn.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 07, 2008, 07:57:06 AM
A few of the people in my programming classes are into the Mistborn books.  I'll see what we could possibly do about getting a group together to start working on a game.  I think it MAY start as a simply browser based PHP game done in similar style to http://www.phantasyrpg.com and then eventually move onto something 3D, depending on the amount of people we could attract to the game.
Title: Re: Mistborn as a Video Game
Post by: Reaves on September 07, 2008, 06:27:01 PM
wanted to see if i actually needed a fell point to post in this thread...guess not
Title: Re: Mistborn as a Video Game
Post by: VegasDev on September 07, 2008, 07:37:45 PM
A few of the people in my programming classes are into the Mistborn books.  I'll see what we could possibly do about getting a group together to start working on a game.  I think it MAY start as a simply browser based PHP game done in similar style to http://www.phantasyrpg.com and then eventually move onto something 3D, depending on the amount of people we could attract to the game.

Weren't you already part of a group that were going to create a Mistborn mod using HL2?
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 07, 2008, 08:24:39 PM
A few of the people in my programming classes are into the Mistborn books.  I'll see what we could possibly do about getting a group together to start working on a game.  I think it MAY start as a simply browser based PHP game done in similar style to http://www.phantasyrpg.com and then eventually move onto something 3D, depending on the amount of people we could attract to the game.

Weren't you already part of a group that were going to create a Mistborn mod using HL2?
Yes, but then they all suddenly disappeared, so I decided I was going to take the initiative myself to start a group of people I actually know.
Title: Re: Mistborn as a Video Game
Post by: Eerongal on September 08, 2008, 03:39:49 PM
I haven't read through the whole topic (forgive my laziness), but has it come up that mistborn would make a pretty sweet MUD? I don't play them too much, but I can't see a graphical game really doing it justice because of the limitations, whereas a MUD is a bit more free to do what it will.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 08, 2008, 05:19:45 PM
I haven't read through the whole topic (forgive my laziness), but has it come up that mistborn would make a pretty sweet MUD? I don't play them too much, but I can't see a graphical game really doing it justice because of the limitations, whereas a MUD is a bit more free to do what it will.
I don't like MUDS.  But the browser based form to start with that I was talking about is SIMILAR to MUDs but just puts a picture on a map for you so you actually know where you are.

As far as 3D.  Anything is possible if you have the programmers and the people playing have the disc space and RAM.
Title: Re: Mistborn as a Video Game
Post by: Eerongal on September 08, 2008, 08:28:30 PM
I haven't read through the whole topic (forgive my laziness), but has it come up that mistborn would make a pretty sweet MUD? I don't play them too much, but I can't see a graphical game really doing it justice because of the limitations, whereas a MUD is a bit more free to do what it will.
I don't like MUDS.  But the browser based form to start with that I was talking about is SIMILAR to MUDs but just puts a picture on a map for you so you actually know where you are.

As far as 3D.  Anything is possible if you have the programmers and the people playing have the disc space and RAM.

yes, but graphical is more limited in and of it takes more man hours and more work to do increasingly complex things, as opposed to a MUD, which takes a little imagination to put words into text, and some simple case statements.

I've made games, both texty and graphically (nothing to write home about, but was fun to dink around with in college.) and find from experience that graphical games require much more work the more you want to do. Personally, I'm not a big fan of MUDs either, but I don't think anything 3D could capture to full of mistborn very easily. (as an FYI, I'm not a PROFFESIONAL game designer, though that would be awesome. I'm just a regular software engineer, so i know how to program, it's just that game programming requires alot ALOT more work into it than, say, a finiancial program.)

Obviously anything is possible if you put your mind to it when making something, as long as you have the skill and imagination to do so, it's just that the more complex you get, the less feesible it becomes because of the increase to workload.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 08, 2008, 11:07:51 PM
Well see, my friends and I are majoring in software development/gaming SOOOOOOOOOOO this will be good for a resume for us. ha ha.
Title: Re: Mistborn as a Video Game
Post by: GreenMonsta on September 08, 2008, 11:40:39 PM
Good luck and keep us updated. Its been a while since I found a new game I liked.
Title: Re: Mistborn as a Video Game
Post by: Andrew the Great on September 09, 2008, 02:07:58 AM
I don't like MUDs. 3d would be muchly better. But, yes, do keep us updated.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 09, 2008, 06:53:39 AM
K  Well I talked to the big guy (he is pretty big) =) today and he said he's game. Anyone want to work on making sprites for us?  I hate making sprites, they annoy me.  I mean I COULD make them. . . BUT I would much rather write and code. ha ha.  If you are interested in helping in anyway just send me an e-mail.

<<<<<<<<< The link is over there.
Title: Re: Mistborn as a Video Game
Post by: Korda on September 11, 2008, 07:13:02 AM
If you ever do need a 3D guy, I wouldn't mind helping. Also have you heard of Game Maker? its for 2D games mostly but its dead easy to make decent games with it. also have you thought of using flash? thats also easy to program for. I made a stealth action game in flash in a month or two with next to no experience in coding(I'll even give you the code to get you started if you want 8)).
Ill see if I can get a link going for it...

gamemaker:
www.yoyogames.com/make (http://www.yoyogames.com/make)
mygame:
http://opax.swin.edu.au/~6498094/GenericAssassinManEXTREME/GenericAssassinManEXTREME(Final).html
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 11, 2008, 07:08:43 PM
The first incarnation of the game will be done in PHP and will run similar to a MUD, it will simple have graphics displayed instead of just text. 
Title: Re: Mistborn as a Video Game
Post by: Inkthinker on September 12, 2008, 04:17:32 AM
Well, since Brandon's recently signed up with Crafty Games to make a Mistborn RPG (see his recent blog entry for details), we ought to be able to expect a good bit of world-expanding resource information to hit next year sometime.

And honestly, if he hasn't signed the license to a developer yet, I expect that by this time next year his  increased name recognition and the tabletop game will make it a lot easier to do so. I just hope he gets the best people interested in it, and not some 3rd-rate platform factory.

Personally I'd like to see something in a free-roaming 3rd-person action/adventure game with some RPG elements. Something like Prince of Persia or Assassin's Creed with taller buildings (and more to do... god, that game needed more content). I think Ubisoft could make a killer Mistborn game.

Give me Luthadel and maybe a couple small surrounding territories to play in, set me up with the full Mistborn allomancy package, and let me loose. That's the game for me.

 ;D
Title: Re: Mistborn as a Video Game
Post by: Hero of Ages on September 12, 2008, 06:54:40 AM
Personally I'd like to see something in a free-roaming 3rd-person action/adventure game with some RPG elements. Something like Prince of Persia or Assassin's Creed with taller buildings (and more to do... god, that game needed more content). I think Ubisoft could make a killer Mistborn game.

Give me Luthadel and maybe a couple small surrounding territories to play in, set me up with the full Mistborn allomancy package, and let me loose. That's the game for me.

Amen to that.  Assassins Creed had an awesome story and graphics.  The gameplay was great too, but it was the same thing like 10 times in a row and needed something else to flesh it out.  It was almost as if Ubisoft got the gist of the story down and then couldn't think of what to do next.  Luckily they have other similar games that prove they can do it right (specifically the Splinter Cell series).  I don't think it would be too much of a stretch for them to do a great Mistborn game.
Title: Re: Mistborn as a Video Game
Post by: Inkthinker on September 12, 2008, 07:06:34 AM
I liked AC as a playground. The game just needed to provide more excuses for wandering around and playing in the sandbox. I mean, there's just acres of gorgeous modeling and these awesome little neighborhoods in every city, places where I just loved to stop and look around and go, "this is so cool"... but there's so very few reasons to be there.

And yeah, the mini-missions required to unlock each target got old super-fast. They could have couched 'em in different ways to at least break up the monotony, but no...

For sheer sandbox running about though, it's sweet. I just wish I wasn't required to make up my own missions (like soldier-baiting scenarios) in order to get more mileage out of it. And I'm sorry, but flag-chasing blows.

OH, and once you figure out the timing for counters with the assassin's blade, the combat is totally broken. I mean, you become a complete bad-ass (basically every fight is you getting surrounded, and every time someone tries to hit you it's dodge, counter, and instant-kill them with your little spring-loaded stiletto in some entertaining fashion, until you run out of bad guys or they all run away shrieking in fear. Oh, and anytime one of them runs or gets distracted, they're open for a jumping kill, which makes you look even more awesome), but it gets tiresome. I actually got bored with being a bad-ass. Now that ain't right.

You can even use it in boss fights... which admittedly, made for a super cathartic ending when the final boss ran through that whole LONG-ASS speech, finally went to fight me with his fancy sword work, and I stirred his brain with my needle through his chin.

But still, broken.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 12, 2008, 07:31:01 AM
Once we move up to a 3D model (Which I hope to get to within a year) the main concept will be.

-200 years before TLR's downfall
-People being able to uses all 'races'
-Dynamic class systems (includes all Mistings and Feru and Hazekillers, etc.)
-Ability trees for each 'class' that will make all character types playable
-A way to lean yourself more towards TLR or The Resistance (different missions give points)
-It will be free-roaming
-There will also be instances you can run with a party
-There will be PVP
-the list goes on

We're starting to get a shell for the 2d version of the game. ;D  We may have something in a month - month and a half that is playable.
Title: Re: Mistborn as a Video Game
Post by: Chaos on September 12, 2008, 05:27:59 PM
I'm going to be doing the writing for the quests and primary storyline. Miyabi and I have already come up with some cool ideas. I don't really want to give out details, since Hero of Ages could change certain elements.

However, I will tell you that the tentative title is Mistborn: The Sliver of Infinity. I think it fits quite well with the naming schemes of the books, and because the Lord Ruler is alive and well, it makes perfect sense to be called that.
Title: Re: Mistborn as a Video Game
Post by: CthulhuKefka on September 12, 2008, 05:58:59 PM
I'm already excited! Keep up the good work guys!  :)
Title: Re: Mistborn as a Video Game
Post by: Elmandr on September 13, 2008, 08:37:15 AM
Definitly cans see it as an rpg. In the same sense as oblivion, where one could choose his race and gender. In this case though, it would be gender, then i would think a choice between a Feruchemist, Allomancer, an inquistor and even a Koloss! Not so sure if anyone would want to be a Kandra--not enough DOability. IT could even branch out and have a Fable like approach where the player can choose to be evil or good--even if they are an Inquistor(i will always have hope for you Iron-eyes).

The greatest part though, is that the story of MB is so vast, the events of the tale are so...spacious. That the game wont be binding--like most games that come from books or movies turn out to be. However, i have a good feeling about MB. Reason being, is that it....well lets just list all of the major, action packed things that have occured already. A Revolt. A Revolution(in consequence). A Seige(this opens up oppurtunities for Assasinations. An Epic Battle. And a Worldly Discovery. And! Its not over!

In short, Mistborn=Assassin's Creed, Fable, Oblivon. :o

 
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 13, 2008, 09:56:41 PM
We have discussed everything you talked about in your post already.  ha ha.  As per how it's going to happen, you'll just have to wait and see. :D
Title: Re: Mistborn as a Video Game
Post by: schneb on September 13, 2008, 10:48:00 PM
Once we move up to a 3D model (Which I hope to get to within a year) the main concept will be.

-200 years before TLR's downfall
-People being able to uses all 'races'
-Dynamic class systems (includes all Mistings and Feru and Hazekillers, etc.)
-Ability trees for each 'class' that will make all character types playable
-A way to lean yourself more towards TLR or The Resistance (different missions give points)
-It will be free-roaming
-There will also be instances you can run with a party
-There will be PVP
-the list goes on

We're starting to get a shell for the 2d version of the game. ;D  We may have something in a month - month and a half that is playable.

I hate to be one who rains on parades, but before anybody goes too far with this, there are legal questions to be answered.  Since this is based on works by Brandon Sanderson, you might want to get permission from him in writing before you break his copyright.  Copyright laws come into play even if you aren't planning on selling this or making any profit, since anything you do with it would compete with anything that Brandon may want to explore in the future.  Brandon seems like a nice guy and may grant you permission, but it should be his decision on whether to allow you to play in his world or not.
Title: Re: Mistborn as a Video Game
Post by: Elmandr on September 13, 2008, 10:51:23 PM
Quote
We have discussed everything you talked about in your post already.  ha ha.  As per how it's going to happen, you'll just have to wait and see.


*blush*

"Ehm" he coughs in imbarrasement. "I was not being redundent, i was just simply emphasising the matter!" And that was him trying patheticaly to salvage the remains of his pride.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 13, 2008, 11:26:49 PM
Once we move up to a 3D model (Which I hope to get to within a year) the main concept will be.

-200 years before TLR's downfall
-People being able to uses all 'races'
-Dynamic class systems (includes all Mistings and Feru and Hazekillers, etc.)
-Ability trees for each 'class' that will make all character types playable
-A way to lean yourself more towards TLR or The Resistance (different missions give points)
-It will be free-roaming
-There will also be instances you can run with a party
-There will be PVP
-the list goes on

We're starting to get a shell for the 2d version of the game. ;D  We may have something in a month - month and a half that is playable.

I hate to be one who rains on parades, but before anybody goes too far with this, there are legal questions to be answered.  Since this is based on works by Brandon Sanderson, you might want to get permission from him in writing before you break his copyright.  Copyright laws come into play even if you aren't planning on selling this or making any profit, since anything you do with it would compete with anything that Brandon may want to explore in the future.  Brandon seems like a nice guy and may grant you permission, but it should be his decision on whether to allow you to play in his world or not.
I'm way ahead of you.  He already gave the go ahead. ;)
Title: Re: Mistborn as a Video Game
Post by: Elmandr on September 13, 2008, 11:33:42 PM
Wait whats going on Miyabe? Is it like a D&D thing?
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 14, 2008, 12:51:01 AM
Wait whats going on Miyabe? Is it like a D&D thing?
Someone is doing a pen and paper RPG, but we are doing browser based 2D game, then going to hopefully move onto a 3d version of the game.
Title: Re: Mistborn as a Video Game
Post by: Chaos on September 14, 2008, 01:09:43 AM
If anyone got confused with Brandon's blog post about a Mistborn RPG and what miyabi and I are doing, well, sorry about the mess-up. The two are completely separate. I blame the fact that "RPG" is a term that can describe both of them, despite one being tabletop and one being a video game.
Title: Re: Mistborn as a Video Game
Post by: Spriggan on September 15, 2008, 07:56:03 AM
hum, well to make it real time you're going to need a socket sever and unless you're paying for a dedicated sever or have one yourself you're going to have problems finding a place to host it.

Something that's not well known by anyone around here for the past few years is all the forum classes were created for a forum game, that was going to be a flash based mmo type game, we had stats, equipment and such created and attached to a forum profile and even a basic game engine but couldn't get a communication port open that would be needed to make the game online multiplayer.

Another thing that's come up occasionally was creating causal games for bs.com based off of brandon's books that people could embed in blogs and such, but nothing much has come from that.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 15, 2008, 02:39:25 PM
Well for hosting the 2d version of the game we currently have a host with a dedicated IP.  50gigs of space and 1tb of bandwidth.  So for that manner we have more than enough room.  We will however need to get our own server for when we move on to a 3d engine.
Title: Re: Mistborn as a Video Game
Post by: Chaos on September 15, 2008, 05:21:57 PM
Also, from what I gather, it's more of a single player experience with this 2d mode, which definitely eases server tension because you can create instances of areas for a specific person.
Title: Re: Mistborn as a Video Game
Post by: Spriggan on September 15, 2008, 07:26:31 PM
Ah the joys of a dedicated IP, was so late last night I forgot about them.  That's been on thing that's changed over the past few years, how easy it is to get one--heck a Co-Worker has a router that will give him one no matter what is ISP does.  Though on something like this bandwith doesn't matter as much as upload time.

Well it will be intresting to see what you come up with.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 15, 2008, 09:34:39 PM
Ah the joys of a dedicated IP, was so late last night I forgot about them.  That's been on thing that's changed over the past few years, how easy it is to get one--heck a Co-Worker has a router that will give him one no matter what is ISP does.  Though on something like this bandwith doesn't matter as much as upload time.

Well it will be intresting to see what you come up with.
Once we have some basic level of play I plan on giving a link out on the site so that people can come and attempt to play at least. ha ha.  I just finished getting registration scripts written.  I'm going to work on log-in scripts tonight.  Then hopefully a chatbox for players to mess around in and chat with other people. 
 
Then I'll work on actually making the character attributes and inventories.  Then I'll get a battle system up.  Hopefully I can have this done by next week.  Then create an area to move around in and fight monsters in. :D

Once I have all of that done I will link here so that people can start playing, even though there won't be much for them to do yet.
Title: Re: Mistborn as a Video Game
Post by: Loud_G on September 15, 2008, 09:47:26 PM
This sounds absolutely great! I was just wishing for something like that to be done.

In my mind a First Person RPG using some of the physics from something like Portal would totally rock, but the 2d side scroller sounds like a lot of fun too!

I'd offer to help, but I'm just an artist.... :D

I wanted to do a flash game from my comic strip but never got around to that either, because I just don't know enough programming. (I've only got C and assembly, and that is only basic knowledge)
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 15, 2008, 10:34:03 PM
It's not a side-scroller, it's more like an overhead like the old FF games.
Title: Re: Mistborn as a Video Game
Post by: Chaos on September 15, 2008, 10:46:21 PM
Which I wholeheartedly support, because I abhor 2d side-scrollers.

Tonight I'll start doing some of the writing when your character first enters Luthadel. Since it's more of a single-player styled game, just played online, we're going to go for a KOTOR-esque conversation system. It should be exciting.

Also, I do have an over-arching plot structure set out. It's going to be very open-ended, but it all plays into the main plotline. You'll love it :D.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 15, 2008, 10:49:59 PM
Also note that when it does reach a 3d engine it'll be more focused on multi-player play, but will still have a plot you can follow in order to gain access to more instances.
Title: Re: Mistborn as a Video Game
Post by: Reaves on September 15, 2008, 11:27:31 PM
wow sounds like you guys really have something going! btw I love KOTOR if you are looking for inspiration look no further! good luck!
Title: Re: Mistborn as a Video Game
Post by: Elmandr on September 15, 2008, 11:29:41 PM
Quote
Which I wholeheartedly support, because I abhor 2d side-scrollers.
Tonight I'll start doing some of the writing when your character first enters Luthadel. Since it's more of a single-player styled game, just played online, we're going to go for a KOTOR-esque conversation system. It should be exciting.

Also, I do have an over-arching plot structure set out. It's going to be very open-ended, but it all plays into the main plotline. You'll love it .

The more you guys talk about this game, the more i wan't in...please :-*
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 15, 2008, 11:36:54 PM
wow sounds like you guys really have something going! btw I love KOTOR if you are looking for inspiration look no further! good luck!
Yes, it was a wonderful game.  Much of the inspiration comes from that as far as alignment goes.

Quote
Which I wholeheartedly support, because I abhor 2d side-scrollers.
Tonight I'll start doing some of the writing when your character first enters Luthadel. Since it's more of a single-player styled game, just played online, we're going to go for a KOTOR-esque conversation system. It should be exciting.

Also, I do have an over-arching plot structure set out. It's going to be very open-ended, but it all plays into the main plotline. You'll love it .

The more you guys talk about this game, the more i wan't in...please :-*
Ha ha.  After a while we may start looking for some people to help with some things, but not for a while.  Also we won't be linking until you can actually do stuff. :D ha ha.
Title: Re: Mistborn as a Video Game
Post by: Elmandr on September 16, 2008, 12:19:08 AM
Quote
Quote from: Reaves on Today at 03:27:31 PM
wow sounds like you guys really have something going! btw I love KOTOR if you are looking for inspiration look no further! good luck!

Yes, it was a wonderful game.  Much of the inspiration comes from that as far as alignment goes.


Quote from: elmandr1 on Today at 03:29:41 PM
Quote
Which I wholeheartedly support, because I abhor 2d side-scrollers.
Tonight I'll start doing some of the writing when your character first enters Luthadel. Since it's more of a single-player styled game, just played online, we're going to go for a KOTOR-esque conversation system. It should be exciting.

Also, I do have an over-arching plot structure set out. It's going to be very open-ended, but it all plays into the main plotline. You'll love it .

The more you guys talk about this game, the more i wan't in...please

Ha ha.  After a while we may start looking for some people to help with some things, but not for a while.  Also we won't be linking until you can actually do stuff.  ha ha.

Shhh.*places hands on lips.* no need explain, i will wait for you.

ehm. wow, sorry i get like that on mondays.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 16, 2008, 12:25:36 AM
Quote
Quote from: Reaves on Today at 03:27:31 PM
wow sounds like you guys really have something going! btw I love KOTOR if you are looking for inspiration look no further! good luck!

Yes, it was a wonderful game.  Much of the inspiration comes from that as far as alignment goes.


Quote from: elmandr1 on Today at 03:29:41 PM
Quote
Which I wholeheartedly support, because I abhor 2d side-scrollers.
Tonight I'll start doing some of the writing when your character first enters Luthadel. Since it's more of a single-player styled game, just played online, we're going to go for a KOTOR-esque conversation system. It should be exciting.

Also, I do have an over-arching plot structure set out. It's going to be very open-ended, but it all plays into the main plotline. You'll love it .

The more you guys talk about this game, the more i wan't in...please

Ha ha.  After a while we may start looking for some people to help with some things, but not for a while.  Also we won't be linking until you can actually do stuff.  ha ha.

Shhh.*places hands on lips.* no need explain, i will wait for you.

ehm. wow, sorry i get like that on mondays.
-insert smilie that raises eyebrow insuatively. (Yes, I made that word up.)
Title: Re: Mistborn as a Video Game
Post by: Chaos on September 16, 2008, 12:25:58 AM
Not to get you too hyped, but the dialogue is coming along fantastically! You will love it!

The only problem being... writing all those responses for the dialogue trees take a really long time. Though, that just forces me to not rush through them and make them as awesome as possible.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on September 27, 2008, 08:16:45 PM
As you may have noticed I am having issues even getting on TWG recently.

My life is quite hectic.  I will try and be on TWG daily again, but I will have to stall production until I have more time.  I am just dealing with a lot right now.  I apologize for the delay.
Title: Re: Mistborn as a Video Game
Post by: Andrew the Great on September 28, 2008, 03:46:50 AM
Understandable, as my life is quite the same at the moment. Very, very busy. But still, I await news whenever you DO get around to it.
Title: Re: Mistborn as a Video Game
Post by: hoid354 on December 18, 2008, 01:37:40 AM
 Havent read through the whole thread yet, and have absolutely NO experience with designing/programming games, but heres my 2 cents. I think it would be best as an FPS-like mmorpg, for the computer.
 
Zinc/Brass I think that it would be cool to have different emotions cause different effects, like debuffs (i.e., rioting fear causes your target to panic, and run away), in addition to dialogue scenes.

Iron/Steel I think that the "bubble" idea (you can push, pull on everything in a certain radius) would be cool, and as for being a mistborn/inquisitor, and burning both at once, the lines could b different colors.

Each metal/feruchemical ability could be a different skill, and level up individually. You could start out as a misting (you choose the metal you start with). There could also be a system that determines which class you are at a later level, feruchemist, inquisitor or mistborn, like in Spore (inquisitor is "evil" path, mistborn is "good" path, and feruchemist is "balanced" path). You could buy or find the metals in the cities, and find coins lying in the streets. You could also buy horseshoes or other "anchors" at stores.
Title: Re: Mistborn as a Video Game
Post by: haroldthesage on December 20, 2008, 10:50:03 PM
I always thought that Mistborn would make a better Source style multiplayer game, only without mistborn, only mistings, and haze killers. that would make it so you'd need an incredible amount of strategy and planning. It'd be like team fortress... kind of... you've got your haze killers for spys, your tin eyes for snipers, your pewterarms for raw strength, your coinshots as generic " 'shoot that' 'Okay' ",  your sliders as scouts, smokers as support, seekers as support, lurchers as support... etc. you get the idea.
Title: Re: Mistborn as a Video Game
Post by: hoid354 on December 22, 2008, 03:20:18 AM
wait, when did we bring sliders into this? were having a hard enough time with the other 12 metals, much less chromium, nicrosil, cadmium and cerrobend into this? Mistborn might be fun as a multiplayer rts, kind of like your idea harold. It wouldnt give you full control of allomancy or feruchemy.
Title: Re: Mistborn as a Video Game
Post by: Reaves on December 22, 2008, 06:01:53 PM
RTS? what are you talking about? I suppose you meant FPS? Now I'm confused...
Title: Re: Mistborn as a Video Game
Post by: hoid354 on December 22, 2008, 09:36:55 PM
FPS might also work, but RTS stands for real-time strategy (like empire earth, etc.)
Title: Re: Mistborn as a Video Game
Post by: Reaves on December 22, 2008, 10:16:49 PM
Yeah I know, thats why I'm confused  :P

As far as I know the talk was about modding a Mistborn-type game from the Half-life 2 or Counterstrike engine, which uses Source. I believe Harold was saying each person would control a single misting in an FPS-mode, and how that would require a lot of teamwork.

I personally think it would be better to give each player 2 abilities, because some allomantic skills such as seekers and smokers would be completely overlooked. "Yay, I have radar-jamming skillz!" or "Yay, I have radar!" just doesn't seem to exciting to me. Even lurchers probably wouldn't be picked very often.

An mmorpg sounds amazing and something I would love to play, but I don't think its possible considering the resources we have available right now. An RTS would also be very cool, I personally love them, I used to play only RTS's such as Starcraft and Battle for Middle Earth. Empire Earth was fun too but I never played online  :P
But RTS too seems outside our abilities.
A mod, while not quite simple, seems far easier to accomplish. If you have ever played FPS's such as Half-life 2 or Counterstrike: Source you'll be able to see that so many of the things you'd want to incorporate into a mistborn game are already there, such as Pushing/Pulling (Gravity Gun). Things like pewter, copper, and bronze would be even easier to use: a radar is already in place in both of those games and pewter is a simple stat change. For tin it could be a scope you turn on/off, etc.
Title: Re: Mistborn as a Video Game
Post by: hoid354 on December 23, 2008, 02:43:08 AM
ok, i see what you mean with the "team" thing, that might work better with two metals, than you would really only need to have a team of 8 to have all the metals. Of course, most everyone would choose Iron/Steel or Atium/anything else. Of course, it would be unbalanced to have the god metals, but still nobody would choose the metals like bronze and copper. I think, in that style, you would need to have a "secondary" weapon, like a knife or one handed sword.
Title: Re: Mistborn as a Video Game
Post by: RicksterBLM on April 26, 2009, 03:01:07 PM
has there been any change in this?
Title: Re: Mistborn as a Video Game
Post by: Shaggy on April 27, 2009, 02:26:54 AM
Just so people know…I don't have any Fell Points and I can still read this thread, so.…Glitch or something, maybe?
Title: Re: Mistborn as a Video Game
Post by: AGrey on April 27, 2009, 04:12:27 AM
I thought the fell points were to be able to write in the thread, but here i am without any points so...
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 27, 2009, 04:09:31 PM
The certain boards costing fell points was an April fools joke a couple years ago if I remember correctly.
Title: Re: Mistborn as a Video Game
Post by: Patriotic Kaz on April 27, 2009, 08:43:54 PM
I saw that thread a couple months ago but it wasn't april fools...if its creditable though i dont know...
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 27, 2009, 10:30:32 PM
If you pay attention, Sprigs third or fourth post has the title "Fell Point blah blah - APRIL FOOLS".

This topic was rezzed and is really serving no purpose at the moment though.
Title: Re: Mistborn as a Video Game
Post by: Shaggy on April 27, 2009, 11:41:24 PM
It still says it on the forum page though.  ???
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 27, 2009, 11:44:58 PM
That's because we got hacked a while back and the only backup for the styling Sprig had was on the computer he had originally used to put up the joke.  He hasn't had time to change the css to get rid of it, and it's not like it really affects us being able to view the boards.
Title: Re: Mistborn as a Video Game
Post by: Shaggy on April 27, 2009, 11:47:00 PM
Shaggy sees. BUT–it might defer others from even trying certain threads.
Title: Re: Mistborn as a Video Game
Post by: bogin on May 02, 2009, 04:37:48 PM
I'm surprised that noone has said anything about having a Mistborn game that tells the story inbetween the second and third book. From the point of a game it gives you alot to work with as its only briefly mentioned in the final book.

And about classes in your game miyabi, an idea about how to let your character progress could be to let the "good" guys become savant mistings and the "bad" guys to get spikes.
Title: Re: Mistborn as a Video Game
Post by: Shaggy on May 02, 2009, 05:14:35 PM
But you would need different levels of 'savantness' to combat different numbers of spikes, though.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on May 02, 2009, 08:46:43 PM
Ha ha.  I haven't been able to work on this, though I'm thinking about starting to look into the project again this summer. :]  That's a big maybe though.
Title: Re: Mistborn as a Video Game
Post by: Cosmic_AC on May 05, 2009, 12:50:25 AM
("spoilers," so called, for Warbreaker below)

If some company suddenly has the urge to do a bunch of BS video games, Warbreaker would just be amazing.  The color-based magic system lends itself perfectly to the creation of beautiful game environments akin to Okami, Braid, LostWinds, Flower, etc.  Plus, Vasher's Nightblood-Ownage Mode that drains Breath Points seems like it was meant to be a game mechanic (at least that's what I thought, the first time I read it).

Right now I can't imagine an Elantris game being fun, though.  Anyone else remember the wand-waving rigmarole the Harry Potter and the Sorcerer's Stone game had?  Seems like Elantris would just be that, over and over again.   :-\
Title: Re: Mistborn as a Video Game
Post by: Miyabi on May 05, 2009, 05:23:23 AM
It wouldn't be so bad if it was on a touch screen platform such as the DSi.
Title: Re: Mistborn as a Video Game
Post by: The Incredible Thorbear on May 07, 2009, 04:07:11 PM
I think Elantris would be great if they made it in the style of Baldur's Gate II or Planescape Torment. A story and dialogue driven rpg.

Or they could make an adventure game in the style of Monkey Island.

I also think Miyabi's idea of a touch screen platform game would work quite well.
Title: Re: Mistborn as a Video Game
Post by: Liam on May 08, 2009, 03:55:58 AM
Quote
I think Elantris would be great if they made it in the style of Baldur's Gate II or Planescape Torment. A story and dialogue driven rpg.
Now I'm going to be awake all night thinking about how awesome this would be.
Title: Re: Mistborn as a Video Game
Post by: Renoard on May 08, 2009, 07:41:20 AM
Naw Elantris would have to be more like Resident Evil, where you play the Zombie!
Title: Re: Mistborn as a Video Game
Post by: Liam on May 08, 2009, 02:45:24 PM
Naw Elantris would have to be more like Resident Evil, where you play the Zombie!
Yes, acting like a brain obssessed zombie totally won't mean the torch for you and all of your Elantrian friends.  But why would you act like a zombie anyway?  No one goes into Elantris.  Unless you're going to attack Serene.
Title: Re: Mistborn as a Video Game
Post by: menelausPA on May 10, 2009, 06:58:30 PM
I think a combination of fable and mortal combat would work best.  You could have the questlike structure of fable but i think the fight scenes are so involved, and invoke so many powers that you would need a 3d type battlesystem.  Also, the battles in mistborn seem to have been written with one eye toward the modern kung fu movies like crouching tiger hidden dragon.  Although fable is good at fight scenes i think they would work better with a comple all involved style like mk or dead or alive. 
Title: Re: Mistborn as a Video Game
Post by: V for Vendetta on May 10, 2009, 11:12:57 PM
i think a combo of Fable and Oblivion
Title: Re: Mistborn as a Video Game
Post by: Rrikor on May 12, 2009, 03:24:16 PM
I think RTS would work well.  One of the buildings would be a beating house where you sent people to try and snap them like the nobles do.  That would probably be a little dark for a game though.
Title: Re: Mistborn as a Video Game
Post by: Liam on May 15, 2009, 06:34:51 AM
I think RTS would work well.  One of the buildings would be a beating house where you sent people to try and snap them like the nobles do.  That would probably be a little dark for a game though.
Maybe Preservation's side would have an ability where you can cover all your troops in mist and hope they snap.  And then a couple weeks later you can use them!...after the battle is over.
Title: Re: Mistborn as a Video Game
Post by: MistbornINQ on June 02, 2009, 03:48:38 PM
I am actually thinking of creating a Mod for Oblivion along the lines of Mistborn. With a Mistborn birthsign. It wont be perfect ... But I think I could work it ...
Title: Re: Mistborn as a Video Game
Post by: Nblaw95 on February 19, 2010, 10:05:57 PM
First post and this thread's probably dead by now, but has anyone ever played Kingdom Hearts? You might be able to pull something lik that off. you could equip metals and weapons like daggers or coins. although i would still make it more like vegas dev said near the beginning of this thread.
Title: Re: Mistborn as a Video Game
Post by: Fireborn on February 21, 2010, 02:26:31 AM
I love KH, and I think that might be a good idea.  At least when it comes to controls, I think it should be one button is responsible for each metal, but, obviously, some would need to be passive, like copper and bronze, otherwise it would be seriously loaded down.
Title: Re: Mistborn as a Video Game
Post by: Natalie Perkins on March 12, 2010, 02:33:31 AM
I love Kingdom Hearts, and I think a similar type of controls thing would be awesome, but I think the overall gameplay should be Oblivion-esque. You honestly can't get better than Oblivion for RPGs, which I think Mistborn should be. And the main quest could be like helping the crew overthrow the Lord Ruler. Oh it'd be such a sweet game! They need to get a great graphics team on that stat!
Title: Re: Mistborn as a Video Game
Post by: sortitus on March 12, 2010, 03:39:32 AM
Well, I'm semi-experienced in modding Bethesda's games. I've modded all of them to one extent or another since Morrowind. I was also a part of the (heavily failed) attempt at making a WoT total conversion for Oblivion. Anyway.

With a new Elder Scrolls game supposedly coming out next year (according to very old news, but I'd guess that it will come out in 2011 or early 2012), a sufficiently motivated group of individuals could make a total conversion Mistborn RPG based on the new game engine. It would be very hard work, but it's possible, if very unlikely, that it would be completed before the game engine became obsolete.

I think that the WoT conversion just got some magic, a complete heightmap of Randland, and a few minor cities finished. One problem may have been that everything was actual-scale, making the scope of the mod bigger than Oblivion itself. :P

With proper organization and limitations on such a project, I think that such a project could succeed. The biggest problem I see though, is trying to convert the fairly standard TES magic systems to one of Branderson's crazy-awesome and unique systems. I would personally have an initial goal of a single mission from the first book to see if it could be done at all before continuing development.

For those who don't know, total conversion merely means that the main file shipped with the game is not loaded, with the mod loaded in its place.

Yeah. Getting a game company to pick up the idea is probably more likely than such a mod ever happening, but that doesn't mean that I wouldn't support the project!

EDIT: All of this is, of course, assuming that the next Elder Scrolls game will not be an MMO, as has been rumoured.
Title: Re: Mistborn as a Video Game
Post by: Natalie Perkins on March 12, 2010, 05:47:25 AM
I did hear that it is indeed coming out later this year from a tech guy at Sony. Apparently they've been given a heads up?? Maybe? Or this guy had just got connections? I'm not really sure. But he said that I want to get a newer model of computers in order to support the new game. (Both comps were relatively the same price so I'm fairly positive he wasn't just trying to get me to buy a more expensive machine.)
Title: Re: Mistborn as a Video Game
Post by: sortitus on March 12, 2010, 06:31:22 AM
Well, they announced at the release of Fallout 3 that TES:V would be out in '10, but they have been so quiet about it since then that I don't really know what is up. Fallout: New Vegas has a definite release date this fall. Did he specifically say Elder Scrolls? I think they might have traded them out because of the commercial success of Fallout 3 (I think it sold more copies than Oblivion). The dearth of information from BethSoft lately has me edgy. ;)

Either way, I'm going to need a new compy to run them. I got my current one to run Oblivion. :P
Title: Re: Mistborn as a Video Game
Post by: Drazhar on March 12, 2010, 07:58:21 AM
I definitely think the game would make better use of the magic/combat system if it were a third person.

rpg seems to slow for the quick Pace of combat that allomancy generates and a first person seems to hard or it would lake the fullness out of steel and iron.
Title: Re: Mistborn as a Video Game
Post by: Fireborn on March 13, 2010, 05:40:54 AM
I really doubt the first person perspective would be well suited to the Mistborn franchise.  The awesomeness of watching Vin flip about with Iron and Steel would be significantly diminished by, well, not seeing it.
Title: Re: Mistborn as a Video Game
Post by: Natalie Perkins on April 04, 2010, 01:01:32 AM
Luckily in Oblivion you have an option of either =)
Oh, and sortitus, yeah he specifically said Elder Scrolls. Maybe he was misinformed but that's what I heard...
Title: Re: Mistborn as a Video Game
Post by: KhyEllie on April 04, 2010, 05:06:05 AM
Square Enix is pretty good with their storylines. I think it would be interesting to see what they'd do if we threw Mistborn at them. I like the idea of making it like Kingdom Hearts. :)
Title: Re: Mistborn as a Video Game
Post by: Rezo on April 04, 2010, 04:30:59 PM
If you guys are planning to make an Mistborn Mod for a game, I'm in.
I can provide textures and some ideas for gameplay.
Title: Re: Mistborn as a Video Game
Post by: MajorTom on April 05, 2010, 05:22:29 AM
The main problem with a Mistborn game would be the steel/iron powers.  I can't think of a solution that doesn't involve removing most of their functionality  :-\.

On the subject of a mod, I'm pretty well versed with Maya.  I can model, rig, and animate.  This could be a great project and I'd love to help.
Title: Re: Mistborn as a Video Game
Post by: Rezo on April 05, 2010, 08:21:03 PM
Well, for Iron and Steel powers I see a solution.
When you are flying around in the city, a Spiderman-like system could be used. You don't exactly aim at what object you pull, you would just move "over there" and the character would automaticaly pull/push the metal objects around.
I also strongly suggest to not show the lines to the metal objects, but make these objects glow visibly while burning steel/iron. That would do the trick.
For a fight, well, I see only one possiblity - a combo system like in, for example, Enter the Matrix or even in mentioned Spiderman games. These combos would include all the tricks you can do in Mistborn world, including combos with Iron/Steel disarming, offensive Brass/Zinc attacks and stuff like that.

That's not the problem, if you don't want to have exact control of how the metal is used. But otherwise it's impossible.

And there's one problem I just noticed. If it would be a multiplayer game, we will have to say goodbye to Atium. I think it's obvious, why.
Title: Re: Mistborn as a Video Game
Post by: douglas on April 05, 2010, 08:39:08 PM
And there's one problem I just noticed. If it would be a multiplayer game, we will have to say goodbye to Atium. I think it's obvious, why.
Not really.  Actually showing the single Atium shadow of someone who's not burning Atium would be problematic, but I think just giving a best-guess display based on assuming the character would keep going at his same direction and speed would be a reasonable handwave, and the game-mechanical effect would simply be near (or actually) perfect dodging and accuracy.  For Atium vs Atium, the shadows don't actually show anything useful, so you could just show a ton of random shadows darting everywhere.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 05, 2010, 08:48:59 PM

@Douglas - Not really.  You would just delay the other person's actions and show the shadow at normal speed then have their actual toon delay for a second.
Title: Re: Mistborn as a Video Game
Post by: Rezo on April 05, 2010, 09:34:51 PM
And there's one problem I just noticed. If it would be a multiplayer game, we will have to say goodbye to Atium. I think it's obvious, why.
Not really.  Actually showing the single Atium shadow of someone who's not burning Atium would be problematic, but I think just giving a best-guess display based on assuming the character would keep going at his same direction and speed would be a reasonable handwave, and the game-mechanical effect would simply be near (or actually) perfect dodging and accuracy.  For Atium vs Atium, the shadows don't actually show anything useful, so you could just show a ton of random shadows darting everywhere.

I don't see this working. Even the "best guess" system is a stretch, but even if it would do the trick in the game, how would you solve the rest of atium effects?
It's not just looking into the future, it's also processing the information, basically giving your brain an enormous boost. How would you simulate this?
It's, unfortunately, unsolvable - for both multiplayer and singleplayer.
Only one solution I see for this is making Atium an automatic dodge/attack system. You won't really get to see the shadows, but your character will automatically avoid all incoming attacks while burning atium.
That seems like a good idea for me. Many online games give players some kind of "killing-machine-boost" to gain.
Title: Re: Mistborn as a Video Game
Post by: douglas on April 05, 2010, 09:55:47 PM
Only one solution I see for this is making Atium an automatic dodge/attack system. You won't really get to see the shadows, but your character will automatically avoid all incoming attacks while burning atium.
That seems like a good idea for me. Many online games give players some kind of "killing-machine-boost" to gain.

Apparently you missed the part I'll put in bold here:
Not really.  Actually showing the single Atium shadow of someone who's not burning Atium would be problematic, but I think just giving a best-guess display based on assuming the character would keep going at his same direction and speed would be a reasonable handwave, and the game-mechanical effect would simply be near (or actually) perfect dodging and accuracy.  For Atium vs Atium, the shadows don't actually show anything useful, so you could just show a ton of random shadows darting everywhere.
Title: Re: Mistborn as a Video Game
Post by: Fireborn on April 06, 2010, 12:19:00 AM
I have no clue when it comes to multiplayer, but single player would be relatively easy.  The game already knows what the AI is going to do, it just has to show it a few seconds ahead.
Title: Re: Mistborn as a Video Game
Post by: Rezo on April 06, 2010, 12:38:10 AM
Only one solution I see for this is making Atium an automatic dodge/attack system. You won't really get to see the shadows, but your character will automatically avoid all incoming attacks while burning atium.
That seems like a good idea for me. Many online games give players some kind of "killing-machine-boost" to gain.

Apparently you missed the part I'll put in bold here:
Not really.  Actually showing the single Atium shadow of someone who's not burning Atium would be problematic, but I think just giving a best-guess display based on assuming the character would keep going at his same direction and speed would be a reasonable handwave, and the game-mechanical effect would simply be near (or actually) perfect dodging and accuracy.  For Atium vs Atium, the shadows don't actually show anything useful, so you could just show a ton of random shadows darting everywhere.

I didn't, I just didn't understand it correctly. I thought you meant showing the player an estimation of how would the enemy behave if he acts like he did before, and the player would have to dodge it manually.
Title: Re: Mistborn as a Video Game
Post by: Natalie Perkins on April 08, 2010, 03:45:42 AM
I'm very much against it being a MMO, just saying
Title: Re: Mistborn as a Video Game
Post by: Fireborn on April 08, 2010, 05:29:45 AM
I'm very much against it being a MMO, just saying
Oh, most definitely.  The setting simply isn't built to have that many active participants, plus the story is one of the best parts of the series, and reworking it to be an MMO would totally not work.

I have this idea that for most of the game you'd play as Mistborn Vin, but periodically you'd control different characters in order to try out different or limited sets of powers that make think of different ways to play.  Like playing Ham to get the Thug perspective, or Sazed to try out the Feruchemical powers.  Or perhaps you'd play as Elend to have a political game or large scale battles.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 08, 2010, 08:01:15 AM

In contrast to an MMO do you think a more instance based thing would work?

I.E.

You go through and do things solo for the most part, but there are instances you could do with a team of people online against the computer, or even against another group of people online, but for the most part the game was and could be played solo.
Title: Re: Mistborn as a Video Game
Post by: Fireborn on April 09, 2010, 03:40:21 AM

In contrast to an MMO do you think a more instance based thing would work?

I.E.

You go through and do things solo for the most part, but there are instances you could do with a team of people online against the computer, or even against another group of people online, but for the most part the game was and could be played solo.

An interesting idea, but playing online, would you have to seek out your own team or be matched by the computer?
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 09, 2010, 03:49:27 AM

I think both should be allowed, some people will want randomness and sometimes you will want to play with a set of friends.
Title: Re: Mistborn as a Video Game
Post by: Fireborn on April 09, 2010, 04:40:20 AM
Agreed, but they both have their downsides.  It's hard to organize a group so they're all at the same place at the same time and a random group makes it difficult to organize, period.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 09, 2010, 06:24:43 AM

XBOX-Live has been making the random feature work well for a long time.
Title: Re: Mistborn as a Video Game
Post by: Chaos on April 09, 2010, 06:51:18 AM
Honestly, I wouldn't mind a Mass Effect 2-esque thing where you had to recruit the best Mistings in the Final Empire to do something, while you'd be the Mistborn.

Then again, I kind of want every game to be Mass Effect 2-esque on the awesome scale.
Title: Re: Mistborn as a Video Game
Post by: Rezo on April 09, 2010, 10:54:41 PM
I would agree to the instant-multiplayer system, but for an MMO - no wai! That's a bad idea.
And for what Chaos said, it's a one-in-a-kind situation we had in TFE, where a Mistborn was the captain of group of Mistings. It depends on what the story would be, but I don't think the original Mistborn's story would do the trick in a videogame.
But if we would have a situation like that, I agree with Chaos. That would be a totally good idea.
Title: Re: Mistborn as a Video Game
Post by: Fireborn on April 10, 2010, 12:03:12 AM
I disagree, I think the very goal oriented plotof TFE would be great for a game.
Title: Re: Mistborn as a Video Game
Post by: Chaos on April 10, 2010, 06:03:20 AM
Certainly, I wouldn't mind playing through the events of TFE and also expanding upon things immensely.
Title: Re: Mistborn as a Video Game
Post by: adad64 on April 12, 2010, 09:04:34 PM
is anyone really doing something? I can program flash game if others make animations and graphics. Based on brandon's original 2d idea.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 12, 2010, 09:06:08 PM

I've started a couple times, but when working 70+ hours a week and doing full time school it's a bit hard. lol.
Title: Re: Mistborn as a Video Game
Post by: Link von Kelsier Harvey XXIV on April 12, 2010, 09:26:32 PM
70+ hours?  How do you find time to be a Brandon Uber fan?  What do you do?
Title: Re: Mistborn as a Video Game
Post by: Chaos on April 13, 2010, 12:00:55 AM
Me, I just refresh the BS site until I get the first Table of Allomantic Metals.

Oh! You were talking about Miyabi :P
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 13, 2010, 03:13:34 AM

I read at work. =]
Title: Re: Mistborn as a Video Game
Post by: Fireborn on April 13, 2010, 06:35:04 AM

I've started a couple times, but when working 70+ hours a week and doing full time school it's a bit hard. lol.

70 hours?  If you work EVERY DAY that's TEN HOURS!  Minimum!  And school?  I'm starting to doubt either the credibilty of your schedule or your sanity.

It'd be interesting to see how the magic system is handled, especially as it expands with new metals and such.
Title: Re: Mistborn as a Video Game
Post by: Miyabi on April 13, 2010, 10:25:15 AM

I do school online, so I do a lot of that work at home or at night.  I usually get one or two 18 hour shifts in a week then the rest are a bit shorter and I usually take one day off during the week.
Title: Re: Mistborn as a Video Game
Post by: Creative_Vortx on April 13, 2010, 09:33:25 PM

I do school online, so I do a lot of that work at home or at night.  I usually get one or two 18 hour shifts in a week then the rest are a bit shorter and I usually take one day off during the week.


I'm convinced you are trying to work yourself to death. You are both slave and slave driver. Scary.
Title: Re: Mistborn as a Video Game
Post by: nikita kolesnik on August 11, 2010, 06:17:59 AM
I just discovered this  site today, so I'm new here.

My idea of this would have a campaign and multiplayer, where you play as a mistborn in campaign and have many different modes in multiplayer (such as mistborn free for all's, maybe a co-op of mistings, and surviving waves of hazekillers playing as a mistborn). The metal burning could be assigned to your d-pad, and change when you press your left trigger, as such:

COMBAT LAYOUT
^ iron/steel
< pewter/tin
> chromium/atium
v duraluminum/drink vial

Here's a chart of the 18 metals, just in case
http://www.brandonsanderson.com/graphics/mb_table_v13.jpg

something like that. the atium in multiplayer obviously cant show u where people are about to move, so when you burn it you will dodge every attack and yours cant be blocked.  due to the extremely OP nature of this, you will have a very limited amount of atium per multiplayer round, if its even enabled, and drinking a metal vial will not replenish atium.


Anyway, just a few ideas. I'd love to see something like this happen :)
Title: Re: Mistborn as a Video Game
Post by: AllWrong on August 11, 2010, 01:31:01 PM
I don't see that it is possible to make a videogame using a Mistborn as the PC without making it an RPG.  There are just too many metals to burn to make it an action game.  The controls would become unwieldy and make the game into a bad one.

What's more, if I were in charge of this game being built, there are VERY few studios I would trust to build it.  BioWare could mail it in, and still come away with a win (look at Mass Effect 2 for proof), so I would trust them to do it as an RPG.  They are really the only studio that just immediately springs to mind.  I'd have to do some serious digging into studios to see who I would trust with a property like this.  The list would be very small.  I've seen too many promising games ruined by people that, while able to build a solid game, just didn't have the grasp of how to build a GOOD game.
Title: Re: Mistborn as a Video Game
Post by: sortitus on August 14, 2010, 09:02:15 PM
Actaully, I kinda like the 4-button metal control idea, with a toggle to switch metal groups. BUT I don't think there's a good reason to allow anyone to be mistborn. I think that setting the game in the Mistborn 2.0 world would work better for those who like parties. Personally, I hate parties, but some games manage to be enjoyable despite them. With a party of allomancers, you can access multiple metals without the problem of having those overpowered mistborn dudes running around.

As an RPG, MMO or otherwise, hemalurgy or Lerasium could be used at level up to grant new metal usages and attributes. For example, if you start as a normal person, once you have enough X (money, xp, alignment points, quests, etc), you can get 1) a bead of Lerasium that adds the ability to burn a single metal or increases your power with a metal, 2) a hemalurgic spike to grant physical, mental, temporal, or sensory prowess (as the super-Inquisitors had), or 3) a hemalurgic spike to grant additional feruchemical or allomantic abilities. Then again, these could be handled outside the leveling system as permanent (lerasium, unremovable spikes) and temporary (non-harmful hemalurgic spikes) bonuses via an inventory screen.

The biggest disadvantage I see to this is that hemalurgy requires killing people. Killing people to level up, while an accepted method in video games, would make the character evil, period. And I really hate it when I can't play neutral.

What was that game that showed character hands and feet from first person and the acrobatic female main character? Is would remember, but I never played it. :P I haven't gotten around to Mass Effect or Bioshock yet either, but they're just after the Knights of the Old Republic games on my list, and I just got them. Yeah, I'm a little behind the times.

Anyway, as Brandon has said, it's not the abilities of a magic system that make it exciting, but the limitations and what clever things the character can do with them. A mistborn who breaks into an impregnable allomancer-guarded fortress? Totally normal. Someone who can do it with nothing but nicrosil? Bad. Ass.
Title: Re: Mistborn as a Video Game
Post by: hubay on August 15, 2010, 12:55:10 AM
What was that game that showed character hands and feet from first person and the acrobatic female main character? Is would remember, but I never played it. :P I haven't gotten around to Mass Effect or Bioshock yet either, but they're just after the Knights of the Old Republic games on my list, and I just got them. Yeah, I'm a little behind the times.

You're thinking of Mirror's edge. I hadn't thought of it, but comboing it with steel and iron would be fantastic. i wouldn't even need another metal as long as i could jump on people.
Title: Re: Mistborn as a Video Game
Post by: Twim'c on August 24, 2010, 05:57:15 AM
I think anyone who has read Mistborn and plays video games has thought about this. However,  I do not think you could do it properly.

I think you would have the best chance at making a passable game if you played as a misting, but a full mistborn? There is just so much a mistborn can do that any attempt would kill either playability or the nature of actually being one.  Nearly everyone agrees that steel and iron would not work like it should. It would also be hard to keep track of yourself as you are flying about using coins, window latches, etc. as anchors. Or what if you are thrown backwards by a coinshot? Or when your movements are much faster with pewter (maybe not much of an issue)? Some solutions have been offered, but it seems that they all take control from the player, which does not capture the freedom of allomancy/mistborn.

Besides, a game could not really capture the spirit of Mistborn. I remember listening to Writing Excuses, and Sanderson talked about how early drafts of the fight scenes almost sounded like a game so he made it more fluid. Going back would not be as satisfying as it is in the books.

Still, if you theoretically made a Mistborn game... that would be incredible.
Title: Re: Mistborn as a Video Game
Post by: Lord of 13 on August 27, 2010, 08:15:18 PM
Heh... I do program video games, but mostly open source stuff, since I'm just starting. I would love to try and experiment with this stuff in 2D XNA Game Studios because it would be pretty decent. Even if EA games doesn't want to do it, we could do a free opensource version with just fans.