Timewaster's Guide Archive
Games => Role-Playing Games => Topic started by: 42 on July 30, 2003, 01:17:27 AM
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Doesn't this sound a lot like Dinotopia? Just D&Dized.
I can understand why so much stuff has been included. It has to run for several novel ideas so it has to have a lot for various authors to pick and choose from. Thus the "everything but the kitchen sink" result.
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The combination of industrial tech and dinosaurs gives it a "Sir Arthur Conan Doyle's The Lost World" vibe, which is likely what inspired Dinotopia as well. It will be interesting to see that concept expanded to fill an entire world, though, rather than just an isolated island.
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cadilacs and dinosaurs anyone. seams like he stold that right from that tv show. There was even a RPG for it. And I do beleave there was magic in that game.
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They have some more info on this setting at the Wizards website
http://www.wizards.com/default.asp?x=dnd/eberron
They are also putting monthy previews of it in Dragon magazine. Its coming out in June iirc, and I want to try it out by running a campaign in it if anyone is interested.
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Does anyone know what the action points system is in the game? I was looking around the Eberron website and they mentioned an action point system several times, but no where did the actualy expalined what this is (from what I read).
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In d20 Modern there are action points. And each level you gain a certain amount. And with certain (class abilities I believe) abilities you can spend action points to use them. Or use an action point to re-roll a roll or some other stuff like that.
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In an issue of Dragon they mentioned some of the stuff you could do with action points. I believe getting an extra use of barbarian Rage was one thing you could do. In Modern you can use an action point to add 1d6 to a check or roll, like if you roll bad on a save and need a little boost, spend an action point and you can add 1d6 on top of everything else. Some class abilities need them, like Holy Warrior PrC you can spend an action point to use a Smite attack, or Fast Hero spend an action point to use Opportunist ability. Many of the Modern abilities that require action points can be found in D&D where they don't require any such cost, so I suspect you will instead be able to spend action points to gain additional uses per day and things like that.
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Thanks, that clears some stuff up.
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So anyone have this yet? Apprenetly it's allready come out, MR. P has it.
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You'll be certain to call him Dr. P. But yes, I saw this at Waldenbooks last week. I parused a bit of it, but decided to keep my money for further developments of increased spenditures to use elsewhere on more important matters.
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Sprig, another place to look for an explaination of action points would be in Unearthed Arcana as one of the alternate systems they recommend. Don't know if you have access to that book or not, but it gives a quick and dirty version of such a system.
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I have it, and it is amazing; almost worth all the hype. New feats, warforged, dragonmark clans, very magic-rich, cool art, great background. What's not to like. I am currently perusing the Lone Wolf RPG, but will get a chance to really get into Eberron soon.
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Well heck if it's got the Slant seal of approvial then it must be pretty good.
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Darn skippy.
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Like Skippy the peanut butter Skippy, or skippy the unintentional flavor of the week skippy?
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or skippy my ex-girlfriend?
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skippy was the name of your favorite peanut butter, libby was you ex-girlfriend...
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DINO-saur!
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libby wasn't really a girlfriend. She was mostly just a few makeouts. I wanted more, but I'm the romantic that way.
Incidentally, I *did* date someone I (jokingly) called Skippy from time to time.
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well, to bring this back on topic, and avoiding future reference to my exes (who don't all live in Texas, and only a few were likely to have been from some place like Eberron), we now have an official review of Eberron
review: http://www.timewastersguide.com/view.php?id=799
Now have your lovin and eat it too.
I dunno if I"m converted. You know how I feel about settings. If I'm using a pre-published adventure (not often) then I'll use their setting... maybe. If not, why do I need their setting?
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I find that the problem with settings is that unless everyone owns the book (very unlikely in my group) then either the GM has to constantly explain the world as he goes along (which gets kinda tiring and such) or he has to lend the book out (which is often not an option). Since you have those same problems with settings of your own, but you can then just email everyone the documents you created so they have the setting information. So really, a setting just saves you work. And costs money.
Work = Money.
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You don't need an artificer to heal Warforged. They can also be repaired, or healed with healing magic (but healing spells only cure them 1/2 the amount). I haven't memorized all of the details yet, but iirc they do not heal naturally and can be repaired using various Craft skills. And I believe it doesn't even cost gold to repair them (but does require quite a bit of time, although if your group is sitting around waiting to heal naturally you probably have some time to spare anyway).
Artificer is just wierd, I don't really understand all of the mechanics yet. For example, if they "cast" bull's strength, it has to be on an object (including constructs), so the spell would work normally on a warforged but not a human. But you can get around that by casting bull strength on one of the human's items and then the item will give them the +4 strength.
Some of the warforged stuff can get tricky, like how they can't wear armor and need to enchant their skin to have magic armor, but they obviously needed some weaknessess to still be usable for a 1st level PC race.
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That is correct, you don't need an Artificer. It's several times easier with one, though, so I expect most groups that have one to include the other.
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Great review, Fell.
As some of you have already noted, Eberron swept me off my feet and got me back in to D&D and even updating to 3.5...something I thought I'd never do!
For years I've had a list of things that would compose my perfect setting that I've used to structure my homebrew. I think Keith Baker must have peeked at these because his setting fulfils so many of them and makes them mesh far better than I ever did.
I'm hooked on Eberron. I've got everything they released for it: the setting book, the first adventure, the Dungeon adventure, etc.
Yeah, I like it that much.
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Those other adventures are already released? Sounds like I'll have to ahve a talk with a certain PR agent....
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I saw that the Planar Handbook is out now. I'll be getting that sometime soon. As well I'm waiting on d20 Future.
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Well, Shadows of the Last War has been out for about a month now. It's good. Not great (though it has the potential to be with some tweaking), but good. I'll be using it. The sequel, Whispers of the Vampire's Blade comes out in Sept. These are the continuation of the adventure in the corebook
The only other thing out was in Dungeon #113 and was an adventure loosely attached to the adventure in the corebook. It's really not that great, honestly. Nothing really Eberronish about it other than the location and some of the history. Definitely skippable.