Timewaster's Guide Archive

Games => Role-Playing Games => Topic started by: 42 on July 30, 2003, 01:17:27 AM

Title: Eberron
Post by: 42 on July 30, 2003, 01:17:27 AM
Doesn't this sound a lot like Dinotopia? Just D&Dized.

I can understand why so much stuff has been included. It has to run for several novel ideas so it has to have a lot for various authors to pick and choose from. Thus the "everything but the kitchen sink" result.
Title: Re: Eberron
Post by: Fellfrosch on July 30, 2003, 12:16:33 PM
The combination of industrial tech and dinosaurs gives it a "Sir Arthur Conan Doyle's The Lost World" vibe, which is likely what inspired Dinotopia as well. It will be interesting to see that concept expanded to fill an entire world, though, rather than just an isolated island.
Title: Re: Eberron
Post by: Spriggan on July 30, 2003, 12:18:31 PM
cadilacs and dinosaurs anyone.  seams like he stold that right from that tv show. There was even a RPG for it.  And I do beleave there was magic in that game.
Title: Re: Eberron
Post by: Eagle Prince on December 31, 2003, 12:42:23 PM
They have some more info on this setting at the Wizards website

http://www.wizards.com/default.asp?x=dnd/eberron

They are also putting monthy previews of it in Dragon magazine.  Its coming out in June iirc, and I want to try it out by running a campaign in it if anyone is interested.
Title: Re: Eberron
Post by: Spriggan on April 19, 2004, 09:23:15 PM
Does anyone know what the action points system is in the game?  I was looking around the Eberron website and they mentioned an action point system several times, but no where did the actualy expalined what this is (from what I read).
Title: Re: Eberron
Post by: Gemm: Rock & Roll Star; Born to Rock on April 19, 2004, 09:58:19 PM
In d20 Modern there are action points. And each level you gain a certain amount. And with certain (class abilities I believe) abilities you can spend action points to use them. Or use an action point to re-roll a roll or some other stuff like that.
Title: Re: Eberron
Post by: Eagle Prince on April 19, 2004, 10:29:53 PM
In an issue of Dragon they mentioned some of the stuff you could do with action points.  I believe getting an extra use of barbarian Rage was one thing you could do.  In Modern you can use an action point to add 1d6 to a check or roll, like if you roll bad on a save and need a little boost, spend an action point and you can add 1d6 on top of everything else.  Some class abilities need them, like Holy Warrior PrC you can spend an action point to use a Smite attack, or Fast Hero spend an action point to use Opportunist ability.  Many of the Modern abilities that require action points can be found in D&D where they don't require any such cost, so I suspect you will instead be able to spend action points to gain additional uses per day and things like that.
Title: Re: Eberron
Post by: Spriggan on April 20, 2004, 07:29:26 AM
Thanks, that clears some stuff up.
Title: Re: Eberron
Post by: Spriggan on June 21, 2004, 07:23:40 AM
So anyone have this yet?  Apprenetly it's allready come out, MR. P has it.
Title: Re: Eberron
Post by: Gemm: Rock & Roll Star; Born to Rock on June 21, 2004, 09:00:39 PM
You'll be certain to call him Dr. P. But yes, I saw this at Waldenbooks last week. I parused a bit of it, but decided to keep my money for further developments of increased spenditures to use elsewhere on more important matters.
Title: Re: Eberron
Post by: Nicadymus on June 22, 2004, 06:30:57 PM
Sprig,  another place to look for an explaination of action points would be in Unearthed Arcana as one of the alternate systems they recommend.  Don't know if you have access to that book or not, but it gives a quick and dirty version of such a system.
Title: Re: Eberron
Post by: Slant on June 23, 2004, 02:41:27 AM
I have it, and it is amazing; almost worth all the hype.  New feats, warforged, dragonmark clans, very magic-rich, cool art, great background.  What's not to like.  I am currently perusing the Lone Wolf RPG, but will get a chance to really get into Eberron soon.
Title: Re: Eberron
Post by: Spriggan on June 23, 2004, 03:21:04 AM
Well heck if it's got the Slant seal of approvial then it must be pretty good.
Title: Re: Eberron
Post by: Slant on June 23, 2004, 09:50:58 PM
Darn skippy.
Title: Re: Eberron
Post by: Gemm: Rock & Roll Star; Born to Rock on June 23, 2004, 09:54:53 PM
Like Skippy the peanut butter Skippy, or skippy the unintentional flavor of the week skippy?
Title: Re: Eberron
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on June 27, 2004, 02:25:48 PM
or skippy my ex-girlfriend?
Title: Re: Eberron
Post by: Mad Dr Jeffe on June 27, 2004, 02:27:47 PM
skippy was the name of your favorite peanut butter, libby was you ex-girlfriend...
Title: Re: Eberron
Post by: Gemm: Rock & Roll Star; Born to Rock on June 27, 2004, 03:36:55 PM
DINO-saur!
Title: Re: Eberron
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on June 27, 2004, 04:00:14 PM
libby wasn't really a girlfriend. She was mostly just a few makeouts. I wanted more, but I'm the romantic that way.

Incidentally, I *did* date someone I (jokingly) called Skippy from time to time.
Title: Re: Eberron
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on August 02, 2004, 10:57:10 AM
well, to bring this back on topic, and avoiding future reference to my exes (who don't all live in Texas, and only a few were likely to have been from some place like Eberron), we now have an official review of Eberron

review: http://www.timewastersguide.com/view.php?id=799

Now have your lovin and eat it too.

I dunno if I"m converted. You know how I feel about settings. If I'm using a pre-published adventure (not often) then I'll use their setting... maybe. If not, why do I need their setting?
Title: Re: Eberron
Post by: Entsuropi on August 02, 2004, 06:48:54 PM
I find that the problem with settings is that unless everyone owns the book (very unlikely in my group) then either the GM has to constantly explain the world as he goes along (which gets kinda tiring and such) or he has to lend the book out (which is often not an option). Since you have those same problems with settings of your own, but you can then just email everyone the documents you created so they have the setting information. So really, a setting just saves you work. And costs money.

Work = Money.
Title: Re: Eberron
Post by: Eagle Prince on August 03, 2004, 02:57:39 AM
You don't need an artificer to heal Warforged.  They can also be repaired, or healed with healing magic (but healing spells only cure them 1/2 the amount).  I haven't memorized all of the details yet, but iirc they do not heal naturally and can be repaired using various Craft skills.  And I believe it doesn't even cost gold to repair them (but does require quite a bit of time, although if your group is sitting around waiting to heal naturally you probably have some time to spare anyway).

Artificer is just wierd, I don't really understand all of the mechanics yet.  For example, if they "cast" bull's strength, it has to be on an object (including constructs), so the spell would work normally on a warforged but not a human.  But you can get around that by casting bull strength on one of the human's items and then the item will give them the +4 strength.

Some of the warforged stuff can get tricky, like how they can't wear armor and need to enchant their skin to have magic armor, but they obviously needed some weaknessess to still be usable for a 1st level PC race.
Title: Re: Eberron
Post by: Fellfrosch on August 03, 2004, 03:22:31 AM
That is correct, you don't need an Artificer. It's several times easier with one, though, so I expect most groups that have one to include the other.
Title: Re: Eberron
Post by: Mr_Pleasington on August 06, 2004, 03:58:55 PM
Great review, Fell.

As some of you have already noted, Eberron swept me off my feet and got me back in to D&D and even updating to 3.5...something I thought I'd never do!

For years I've had a list of things that would compose my perfect setting that I've used to structure my homebrew.  I think Keith Baker must have peeked at these because his setting fulfils so many of them and makes them mesh far better than I ever did.

I'm hooked on Eberron.  I've got everything they released for it: the setting book, the first adventure, the Dungeon adventure, etc.

Yeah, I like it that much.
Title: Re: Eberron
Post by: Fellfrosch on August 07, 2004, 07:58:39 PM
Those other adventures are already released? Sounds like I'll have to ahve a talk with a certain PR agent....
Title: Re: Eberron
Post by: Gemm: Rock & Roll Star; Born to Rock on August 08, 2004, 10:50:39 PM
I saw that the Planar Handbook is out now. I'll be getting that sometime soon. As well I'm waiting on d20 Future.
Title: Re: Eberron
Post by: Mr_Pleasington on August 09, 2004, 01:30:58 AM
Well, Shadows of the Last War has been out for about a month now.  It's good.  Not great (though it has the potential to be with some tweaking), but good.  I'll be using it.  The sequel, Whispers of the Vampire's Blade comes out in Sept.  These are the continuation of the adventure in the corebook

The only other thing out was in Dungeon #113 and was an adventure loosely attached to the adventure in the corebook.  It's really not that great, honestly.  Nothing really Eberronish about it other than the location and some of the history.  Definitely skippable.