Timewaster's Guide Archive

Games => Video Games => Topic started by: Prometheus on March 04, 2003, 12:08:08 PM

Title: World of Warcraft
Post by: Prometheus on March 04, 2003, 12:08:08 PM
For those who remember that Blizzard is still making a MMORPG...

http://www.blizzard.com/wow/movies/

Released publicly today.

...and they're still not even to beta yet. Blizzard is incredible.
Title: Re: World of Warcraft
Post by: Spriggan on January 07, 2004, 05:51:30 PM
Well Blizzard today set a release date of June 14th for WoW (wich, being Blizzard, means it'll come out in november) and that the beta sign-up will start in the next few weeks.  Watch here becasue I'm sure one of us will post that when it starts.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on January 07, 2004, 10:46:22 PM
I hadn't looked at anything for WoW yet and after cruising the webpage I must say I'm very impressed.

There's a lot to look forward to here...
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 07, 2004, 11:10:41 PM
You better believe it man.
Title: Re: World of Warcraft
Post by: Spriggan on January 08, 2004, 07:07:50 AM
I am a little dissapointed by the class selections, nothing realy stood out to me as realy cool, but it's still early.  I defantly wont buy it if they do the DAoC thing where you can't group with people of other realms.  If I want to play a human and group with undead I should be able to.  I also don't like not being able to choose your start point (FFXI spoiled me on this), it limits you and your friends from being able to make what you want.  Instead, if you use the above example, you have to start in seperate places if you make what you want and who knows how long it'll take till you can meet up.  Or you'd have to compermise and make a race (and possible class too) that you don't want to play just so you can hang with your friends.  These are realy the only two objections I had when reading about the game, and they could realy interfear with enjoying the game.  I wont invest in something that wont let me play the game with my friends and be what class/race I want to be.
Title: Re: World of Warcraft
Post by: Fellfrosch on January 11, 2004, 12:02:29 AM
If you put in enough time to get a FFXI world pass (thus allowing you to play with your friends) then you can easily put in enough time to buy a horse ticket and travel to your friend's start location. Tage and I have done that several times in DAOC, and it's not a big problem.
Title: Re: World of Warcraft
Post by: Spriggan on January 11, 2004, 02:08:16 AM
DAoC is not like other MMORPGs Fell, most have they're starting points increadably far apart from each other so you can't just buy a cheep ticket to get there.  For example in FFXI if you and your friend don't choose the same starting point it would be very hard to meet up untill about lvl 15 wich takes a while to get in most games.  If you look at the map for WoW the starting points are very far apart.  But that's not realy what my previous post was about.  It was about the seperate factions (or realm in DAoc), if the game is like DAoC where if you're in one faction that means you can group with people of another I wont get it.  That would mean if I wanted to play an Elf Driud and you wanted to play an Undead warrior we couldn't play together.  Yes there is something to keeping to a setting, but MMORPGs have such loose settings and stories the players shouldn't be punished by the designers so the game could have an essence of a story.  I couldn't realy go back to DAoC because of this.  Yes there is a coop server but it's not the real thing (you can't have an elf or dwarf in platemail) I don't like being restriceted on what or where I can play by a game.  I'm not much a big fan of limiting certain races to certain classes either.  Starting points are a minor nucence (and we don;t know it WoW's transport system is going to be level based or not.  IE you have to be X lvl to use a horse).  I think you should be able to choose your starting point regardless of level, I think most gamers find not being able to a nucince.  World passes are a whole nother pain and Square should have worked out a better way to keep servers population balenced.  But it's easy to get one since on most servers people will give you cash to buy one (especialy the Japanese players). And as Square has said if you don't want to buy one just delete and make newones till the server you want comes up.  Still it's an inconvience players shouldn't have to deal with.

But anyway I just read about Ultima X: oddesy and all I can say is if that lives up to what Origin says it'll do why would anyone what to play any other traditional MMORPG again.  I mean it has real combat reminisent Morrowind and action games, and not crappy, slow, boreing MMORPG combat (it's built on the unreal 2 engine).  It'll be the first one that will deviate from the everquest standard, wich not even Blizzard or Square strayed from (wich is sad realy).
Title: Re: World of Warcraft
Post by: Fellfrosch on January 12, 2004, 10:05:17 PM
I anxiously await the day that MMORPGs develop exciting combat, but I tend to doubt that FPS-style stuff is the way to do it. If reaction time becomes too important then connection speed becomes too important, and both of those together make character stats less important. Of course, I can't think aof any other way to do it, but I'd be interested to see how they pull it off.
Title: Re: World of Warcraft
Post by: Spriggan on January 12, 2004, 10:57:22 PM
ya so am I
Title: Re: World of Warcraft
Post by: Prometheus on January 12, 2004, 11:37:41 PM
I couldn't find the answers to Spriggan's questions concerning being able to party freely with friends in Blizzard's official FAQ, so I asked the question to a fansite. Who knows what that will turn up.
Title: Re: World of Warcraft
Post by: Spriggan on January 12, 2004, 11:44:59 PM
I doubt anyone knows yet.  Blizzard likes to keep a  tight wrap on info of their games.  So untill they post details on their site we'll probaly be left wondering.
Title: Re: World of Warcraft
Post by: Prometheus on January 16, 2004, 11:08:35 AM
At the same time, though, they have said quite a bit over the years the game has been in the making, and it always amazes me where I can find an answer to the odd question I've been wondering about.

It doesn't address Spriggan's concerns specifically, but GameSpy added two pages not long ago to a nine-page article they've been running about World of Warcraft that's good reading for those who are curious about the game. You get a good feel for what it'll be like at the very least.

http://www.gamespy.com/interviews/january04/wow/

Will take you to page eight, where the new material starts. Previous material is worth a go-over as well.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on January 16, 2004, 03:12:25 PM
Thanks for the link, the article is pretty informative.

It really sounds like they're fixing the things that frustrated me during my brief foray into MMOGs.

Now I just need to find out how to sign up for the beta :)
Title: Re: World of Warcraft
Post by: Prometheus on January 16, 2004, 10:09:10 PM
If Blizzard would start signups, it would help. No worries on that point, though. A notification of the signups will be posted here long before they end.
Title: Re: World of Warcraft
Post by: Spriggan on January 18, 2004, 12:57:22 AM
this was posted on a WoW fansite.  It's from a collection of questions answered in various blizzard forums.
Quote
Q: It is my understanding that the horde and the alliance will not be able to group together.

Currently Alliance & Horde will be separate (as previously stated). This is going to be watched closely in the beta to see if it works or not.


So that answers my question.  you can see the whole thread here (http://forums.rpgforums.net//showthread.php?p=1175715#post1175715)
Title: Re: World of Warcraft
Post by: Prometheus on January 18, 2004, 11:25:43 PM
Good find. It's hard to tell if they've held to that, though. The post was back from September. Given Blizzard's general thrust at trying to avoid previous mistakes (I gather that most people consider DAoC's exclusive divisions a mistake, and that was for a game that was designed with the divisions in mind for the capture the flag game.) so there's a good chance things like that might change. We'll have to wait and find out I guess.

I also found some other things on www.worldofwar.net that say much the same thing as what Sprig found. The Reputation thing might allow someone to switch over to a different faction over time even if they keep the group-exclusive division in. Who knows? Here's what I found:

Neither faction can party with members of the other faction or enter each others towns {unless in stealth somehow}.  Reputation is said to help characters of the other faction to mix but how this is to be implemented hasn't been elaborated on yet.  They can not understand each others language {Common & Orcish} unless in possession of language skills or ride each others mounts {unless masters of the Riding skill} or hire their flying mounts.

The Reputation interface has never been seen and not much has been released about it. We do know however that it will affect how NPCs and certain Monsters react to you and it is in some way connection to your faction alignment {Alliance or Horde}.  The NPCs is easy enough to see as there will be NPCs of all races so it's only natural they'll be more accommodating to those of their own faction.  Monsters, on the other hand, is an interesting slant on this and it'll be very interesting to see how Blizzard balances this.

"Non-player characters - such as quest givers and vendors will respond accordingly [to Faction alignment]. " - Blizzard Nov. '03

"Some things that a character’s reputation will help decide are whether certain quests are accessible and whether or not certain non-faction groups will attack on sight." - Blizzard Nov. '03
Title: Re: World of Warcraft
Post by: Fellfrosch on January 19, 2004, 12:00:20 AM
Reputation affecting who you can party with is a COOL idea. Kind of limiting, but very cool--if you want to invest the time and skill points in winning a certain faction's favor, you can party with them. That's incredibly flavorful.
Title: Re: World of Warcraft
Post by: Fellfrosch on January 19, 2004, 12:03:02 AM
Not to mention moist and succulent.
Title: Re: World of Warcraft
Post by: Prometheus on January 19, 2004, 12:15:12 AM
Agreed. Hopefully it will be that way in the actual game release or preferably before then, the beta (crosses fingers). A human ought to be able to fight for the horde if they really want to.
Title: Re: World of Warcraft
Post by: Spriggan on January 19, 2004, 03:28:18 AM
It is an intresting idea.  From what I've seen on different sites I'm in the majority of wanting to beable to have mixed groups.  But I don't see why they don't let you choose what side you want to be on.  That would solve the problem.  Being able to slowly learn their language is cool, but it's still probaly going to take a long time to bea able to siwtch over which I think defeats the purpose to be able to do so.  But if they let you use your starting points to choose thos skills that Prometheus mentioned so you could play with them would be fine too.

Now another intresting thing that was in that post is that WoW is currently on a 24 hour cycle.  So when it's 4pm realtime where the servers are it's 4pm in the game.  I do hope they change this to at least a 12 hour cycle, because when I'd beable to play is at night and I don't want to allwayse want to play at night.  But going against the standard 1 hour=1 day cycle is cool.
Title: Re: World of Warcraft
Post by: Prometheus on January 19, 2004, 11:37:21 AM
Who knows, Sprig? Maybe there will be an eclipse or something, and you'll be able to see things for a few minutes.  8)
Title: Re: World of Warcraft
Post by: Fellfrosch on January 20, 2004, 04:28:07 PM
yeah, ideally you'd be able to get the requisite skills to group with other factions upon character creation--i.e., you'd have to choose between getting a head start on your combat/crafting skills, or starting a little weaker but with a reputation as an orc-friendly human.
Title: Re: World of Warcraft
Post by: Prometheus on January 21, 2004, 01:13:01 AM
I somewhat doubt that we'll be able to trade Reputation for skills in such a manner. Maybe it's just me, but Repuatation seems so much more of a doing thing than a having thing.

I did see somewhere however indications of neutral towns where both factions could mix together. My guess is reaching those will be the start of the road towards the opposite faction. Doing quests that favor the opposite side would likely be more generally available there than at other locations.

And who knows? Maybe World of Warcraft won't scatter major highways with 30th level creeps.
Title: Re: World of Warcraft
Post by: Spriggan on January 21, 2004, 02:38:19 AM
found a few things that address what we're talking about
Quote
Will horde and alliance characters have the ability to gain faction points thus allowing them to utilize each other's cities?

That's currently not the plan.
Original post (http://www.battle.net/forums/wow/thread.aspx?FN=wow-general&T=939564&P=1&ReplyCount=2#post939564)

So you cannot earn faction points/ranks at all as we thought.  But is possible to learn their language
Quote
Will players have the ability to change factions (from Horde to Alliance)?

No, but it will be possible to learn languages and communicate with players of the opposing faction.
Origanal post (http://www.battle.net/forums/wow/thread.aspx?FN=wow-general&T=874204&P=1&ReplyCount=156#post874204)
So is the learning the language only allow you to talk with or is there other functions to it.

also:
Quote
You can currently not use a mount until level 40, but the final specifics have yet to be decided.
original post (http://www.battle.net/forums/wow/thread.aspx?FN=wow-general&T=867521&P=1&ReplyCount=103#post867521)
so that would bar just earning a few quick bucks to meet up with your friends.
Title: Re: World of Warcraft
Post by: Spriggan on January 21, 2004, 03:15:31 AM
since the FFXI servers are down tonight for hardware upgrades I'm doin more forum serfing.

heres the only thing blizzard has said about hord alliance grouping together
Quote
Will it be possible for irl friends who wish to play different races to group together?(perhaps via a quest or somthing) Or will those friends need to either A. not play together or B. have to compromise and possibly not play a race they really want to?
--------------------------------------------------------------------------------

This is something that hasn't yet been decided. I will keep you informed once it's been finalized.
original post (http://www.battle.net/forums/wow/thread.aspx?fn=wow-general&t=867751#post867751)


Also currently minimun number of people needed to form a guild is 10.
Title: Re: World of Warcraft
Post by: Prometheus on January 21, 2004, 09:54:16 AM
That's what Blizzard always says when it hasn't been fully implemented. Not surprising.
Title: Re: World of Warcraft
Post by: Fellfrosch on January 21, 2004, 07:45:42 PM
I tend to think that "can't use a mount" refers to a player-owned horse, rather than a quick ride on a bus shaped like a horse. Maybe I'm wrong, though.
Title: Re: World of Warcraft
Post by: Prometheus on January 21, 2004, 11:00:17 PM
Dabu?

Where did can't ride a mount come from? The Tauren thing? Mounts, if I understand right, will be for players to actually ride around on, while the bus system in the World of Warcraft has been taken over by evil gryphon and dirigible monopolies.

Did any of you take a look at the new screenshots? The first two weren't terribly exciting except in the sense that an Infernal is always impressive onscreen. The third screenshot Blizzard posted today, though, was a nice example of the results their character look design engine I thought.
Title: Re: World of Warcraft
Post by: Spriggan on January 22, 2004, 12:20:15 AM
all mounts are lvl 40 plus according to the site Fell.  As far as I;m aware none of them have preset courses, ie you control them, even the flying ones.  I think DAoC is one of the only games that mounts are preset.  However, ships and such are preset.
Title: Re: World of Warcraft
Post by: Spriggan on January 23, 2004, 01:48:55 AM
Blizzard has said on thier forums that bar any unforseable cercimstance the betta apps will start next week.
Title: Re: World of Warcraft
Post by: Prometheus on January 23, 2004, 01:56:37 AM
Yippee!! Beta signups! Another go at a one-in-a-million chance at testing a Blizzard game!
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 09:08:34 AM
crap
Title: Re: World of Warcraft
Post by: Prometheus on January 23, 2004, 09:52:18 AM
Something wrong Gemm?
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 09:57:50 AM
Yeah somethings wrong. I'm probably going to get in, and then I'll have the client downloaded and everything, and then, you what happens then?

My campus goes, "Screw you dude, we're not gonna let you play." And then BAM! my bandwidth is limited to nothing almost! And I will be peeved! And all will be worthlessed!

Stupid campus. If only someone knew how to trick the buggers. Man....
Title: Re: World of Warcraft
Post by: Prometheus on January 23, 2004, 10:11:35 AM
Your university campus deliberately controls the amount of bandwidth you're allowed on a person to person basis? Yikes. If it's like other Blizzard games, though, the amount of bandwidth required should be relatively small. I've seen people playing Warcraft III halfway decently on a 56K modem. WoW might be somewhat more intensive, but it still shouldn't need much in comparison to most MMORPGs I expect.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on January 23, 2004, 10:11:40 AM
it's so good to know you're an optimist.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 10:18:24 AM
Yeah... maybe. I got into the beta testing for the War3 expansion. That was a cool time. Until it stopped working. But I had some fun times.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 10:37:04 AM
How about a link to that post?
Title: Re: World of Warcraft
Post by: Spriggan on January 23, 2004, 11:14:18 AM
Well if for some odd reason you do get in (it's completely random) Blizz said you can request a CD of the beta instead of downloading the whole game.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 01:53:25 PM
I can download things fairly quickly (average of about 10-30 KB/sec here), but what happens is when I get on a game, BAM, bandwidth limited. They're real sticklers, I asked the help desk about this last semester and some wise-a** told me "I'm here for academics." So I pretty much was upset.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on January 23, 2004, 04:56:10 PM
First, can we get a link?  I saw nothing on the blizz site or battle.net about it.

Second, Blizz games use an amazingly small amount of bandwidth.  I usually connect on dial up at 46.6 and I've never had any trouble with lag playing WCIII nor Diablo II on battle.net.  It can be a *little* laggy at times, but nothing like I expected.  I've never lost a battle because of lag....just my lack of skill.  So it's not terrible.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 06:17:56 PM
Ok... since no one wants to listen to me, let me give you an analogy.

When I play a game, it is like being a a 14.4 modem, and even then, it goes slow.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on January 23, 2004, 06:32:16 PM
.... i doubt, but I'm in no position to whine, since my connection is absolute crap. It does make sense that they'd limit the bandwidth available for games. Since it IS for academic purposes, not entertainment.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 07:47:57 PM
Oh yes, yes. Academics. Because thats all I want to do. Study, read, and do my homework. Yes, because I'm a good little sheep.

And to that I say bah. That's the lamest thing ever. Yes, I do do my work, but thats because I set aside time to do it. When I'm not doing work I'm either going to relax, surf the net, or play a game. Now, I've never had the awesome privilege of having a cable or DSL connection. So I'm not that whiney about not being able to play any of the FPS games I have on the net. BUT, for my RTS games, I do like to play those on the net. Since at home my dial-up can handle that. But, I'm elsewhere, and I supposedly have a "high speed bandwidth" connection. But here, no no no. They can put all the pretty banners on it, yeah. Nope, doesn't work. I'm sure there are many people here at this school who have woes over this. My roommate being one (he's such a whiney butthole). I'll stop here though, since this is starting to upset me, and I dislike being upset.

Also, you can go on and on that Warcraft 3 takes up a very small amount of bandwidth, and I'm sure it does, but whatever my school does makes it unplayable. Since whenever I join a room, about a minute later I drop. So where's your answer now? I'm sure you all have an answer worthy of being second to the "Meaning of Life?" question. So do, do tell.
Title: Re: World of Warcraft
Post by: Entsuropi on January 23, 2004, 08:24:19 PM
Gemm : shut up.

I'd do that, since my computer and connection can now handle any game i chose to try my hand at. Someone drop me a line at the appropriate time.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 23, 2004, 08:37:51 PM
No, you shut up Entropy.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on January 24, 2004, 12:32:29 AM
gemm, the logic is something like this:

You're at college
College's purpose is education and academics
College has high speed Internet to help with this purpose.
You DON'T pay market place for this access, therefore, payment for the service is coming out of people's tuition, including those who live off campus
If a large chunk of the student body is using up bandwidth with gaming, and someone can't get a project done because they couldn't get something downloaded, then the purpose has not been served.

Frankly, I don't really have a lot of sympathy for this. It's too bad you don't get the speed you'd like, but you're paying less than me for access and STILL getting more speed. I don't think it's lame at all. I think the priorities are in place.

It's irrelevant that you want to do something besides academics. It is not the college's responsibility to provide you access to any entertainment you want.
Title: Re: World of Warcraft
Post by: Spriggan on January 24, 2004, 01:16:22 AM
you have to know how to wade through all the slime at the forums DR.P.  
http://www.battle.net/forums/wow/thread.aspx?fn=wow-general&t=1033966#post1033966

note that is is the most recent (as in today) of the the 2 post that have been made about the beta starting next week.

Title: Re: World of Warcraft
Post by: Entsuropi on January 24, 2004, 04:32:42 PM
No europeans in beta, pah!
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on January 25, 2004, 10:32:21 AM
that's what you get for living on the wrong continent.
Title: Re: World of Warcraft
Post by: Spriggan on January 25, 2004, 11:32:53 PM
well there's going to be a seperate, date not yet announced, european beta.  
Title: Re: World of Warcraft
Post by: Prometheus on January 26, 2004, 11:02:25 PM
I quote:

World of Warcraft Beta Signups This Week!
At 6:00 pm PST on Wednesday, January 28th, the signup period for the World of Warcraft Beta Test will officially begin. We will provide a link to the beta-test application right here in the news section at that time. Testers are not going to be chosen on a first-come, first-served basis, so you will be able to submit an application and receive equal consideration anytime during the signup period, which will end on Wednesday, February 4th at 6:00 pm PST. Please note that multiple submissions from the same household will result in complete disqualification.

For this initial phase of the World of Warcraft beta test, we will only be able to accept applications from Canada, Korea, and the US. The test for Europe and other countries around the world will happen later this year. Please do not contact us for further information regarding the beta test; we will be posting a FAQ in the days ahead.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on January 26, 2004, 11:18:21 PM
That is the best quote ever.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on January 29, 2004, 11:07:54 AM
Hrm... I guess I should have reckoned on it, but the beta requires you to signup from the machine you'll be playing on. So... dont' do it at work (unless...)

So, I guess I won't even play on signing up unless by some miracle I get a working computer very soon.
Title: Re: World of Warcraft
Post by: Fellfrosch on March 03, 2004, 12:25:30 PM
WoW will include personal mounts at launch, though they will apparently be hard to come by: http://www.blizzard.com/wow/townhall/mounts.shtml

This is the first time I've considered playing anything other than a dead guy--those Rams the Dwarves ride on are awesome.
Title: Re: World of Warcraft
Post by: Tage on March 03, 2004, 01:02:19 PM
I'm very sad that the Tauren plainsrunning will be time-limited. That doesn't seem to make much sense, party-wise. If a Tauren is grouped with a bunch of mounted players, will they have to stop and wait for him to catch his breath every so often? That's just dumb.
Title: Re: World of Warcraft
Post by: Spriggan on March 03, 2004, 02:05:23 PM
humm distributeing the Beta via Bit Torrent, intresting idea.  I downloaded the new movie and only got and adverage of 20 k a second.  But if more people would have been on that probaly would have been better.
Title: Re: World of Warcraft
Post by: Prometheus on March 04, 2004, 03:06:52 PM
My BitTorrent download was pretty sluggish as well. I didn't stick around to see what the average download time was. It got the job done, and if you have to go eat dinner while you're downloading...that's not so bad. I also noticed that they had features available for restarting your download. With that, and a trial download to test their system, it looks like they've got things down alright.
Title: Re: World of Warcraft
Post by: Spriggan on March 15, 2004, 10:23:33 PM
Blizzard has announced they are prepareing to send out Beta e-mails.  No specific date has been set.  But I'd assume it would be this week or the next.
Title: Re: World of Warcraft
Post by: Prometheus on March 19, 2004, 03:27:00 AM
The first part of the beta actually started. I'm not seeing a beta email in my mailbox yet, sadly. Did anyone around here get one?
Title: Re: World of Warcraft
Post by: Spriggan on March 19, 2004, 03:36:27 AM
blizzard has said that e-mails are being sent in batches and could take as much as 2 days to go out.
Title: Re: World of Warcraft
Post by: Prometheus on March 19, 2004, 01:24:58 PM
I also just went to their forums and the folks from Blizzard are looking into a problem. Apparently none of the comcast account people have gotten their beta emails. They may have been filtered. Annoying, that, isn't it?
Title: Re: World of Warcraft
Post by: Spriggan on March 19, 2004, 06:58:33 PM
well I doubt its many, there are over 600 people allready in beta.  That's a huge amount.
Title: Re: World of Warcraft
Post by: Spriggan on June 27, 2004, 07:23:55 AM
I'm ressurecting this thread since I'm in the Beta.  Blizzard is realy on to something with this game.  They're taken away the annoying wait time (by eating food) and made crafting easy and fun.  I never thought I'd enjoy wandering around collecting herbs to make potinos with.  Since there's are umpting sites covering WoW I'm not going to bother posting much here unless I find something cool.  Same goes with Screenshots.  

But If you want to know something (becasue you can't find it on another site or just don't care to go look) ask away I'll answer/explain the best I can.  Also if you request a SS I'll try and get it for you.  Its nice being in a Beta with no NDA.

Oh and just FYI i've got 3 characters right now, all level 7:

Troll Rouge (so far my favorite, you can pickpocked enemy humaniods!)
Nightelf Druid
Undead Warlock
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on June 27, 2004, 02:28:59 PM
what did you end up naming the troll? Did you go with Grog? or that lame one Brandon recommended?
Title: Re: World of Warcraft
Post by: Spriggan on June 28, 2004, 06:16:49 AM
Went with Grokkaksha.

Thought I'd mention a few cool things.

Like when you type come common words into the chat your character will automaticaly do an emote.  So words like: hi, hello, thanks, thank you, bye, ect.

Also crafting is pretty intresting in that it's very easy to raise it I've only failed twice.  What you do is used earned skillpoints to lean the trade (this ranges from 5-10 sp) and you'll be limited on how high you can raise the skill (usaly to level 50).  Then to advance past that you have to spend more skill points (adverage is 50) and so on.  After makeing it to level 10 I've earned about 35-40 skill points.

Oh ya, the Orc capital city is freaking awsome.  They realy need to give you a map for it.  I keep on getting lost its so huge.
Title: Re: World of Warcraft
Post by: Spriggan on June 28, 2004, 02:40:26 PM
I know I said I wouldn't post many screenshots but this is a funny one (http://www.monkeyslothstudio.com/pictures/WoWScrnShot_062804_110204.jpg) (with an explination).  The /dance macro is hilarious, it's a mix of disco and linedanceing.  The screen shot is of a dance I've dubbed my victory dance where he stays in that positions and just moves his hips like an Elvis dance.

And here are a few of the orc capital since it's so cool looking.

www.monkeyslothstudio.com/pictures/WoWScrnShot_062804_020921.jpg

www.monkeyslothstudio.com/pictures/WoWScrnShot_062804_025412.jpg
Title: Re: World of Warcraft
Post by: Prometheus on June 29, 2004, 06:10:21 PM
That 24-hour clock is hitting us hard here. I'm assuming all the screens were taken at night?
Title: Re: World of Warcraft
Post by: Spriggan on June 30, 2004, 03:17:12 AM
Ya the two troll pics were at night.  The human one was in the morning sometime.
Title: Re: World of Warcraft
Post by: Spriggan on June 30, 2004, 05:26:02 PM
ok, this isn't good. I just spent the past 2+ hours fishing!  FISHING!  That's just wrong.
Title: Re: World of Warcraft
Post by: Tage on July 01, 2004, 12:25:40 PM
Did you enjoy it?
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on July 01, 2004, 12:38:50 PM
the real question is, was it as good for you as it was for the fish?
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on July 01, 2004, 11:36:48 PM
Did you catch a fish, or did the fish catch you?
Title: Re: World of Warcraft
Post by: Spriggan on July 02, 2004, 03:31:35 AM
Actual yes, I did enjoy it.  Not only did I catch fish (duh) but other things (crates from cargo ships that have stuff in them or message in a bottle that has spells).   And I would just sell what I got to other players.

So I made a lot of cash doing it.
Title: Re: World of Warcraft
Post by: JP Dogberry on July 02, 2004, 08:41:21 AM
Ok, now I want to play this game. I have an unhealthy amount of joy from games featuring fishing. Mainly because I enjoy it in real life, but I'm really bad at the simple things like keeping the line untangled and tying knots. Otherwise, I'd just like to do it and relax. So I like games that allow me to go fishing.
Title: Re: World of Warcraft
Post by: Spriggan on July 02, 2004, 08:45:36 AM
you can even get trophy fish that let you "equip" them and carry them around to show off.  So basicaly your character is carrying a big fish around.  I hope they put in a special one that you can actualy attack with.  
Title: Re: World of Warcraft
Post by: Spriggan on July 21, 2004, 07:10:41 AM
I was running through a low-mid level zone to get to another one when I ran into a large group of alliance people that were comming to gank the horde town there.  It's overly easy for lvl 40-50 alliance people to get into low level horde areas and nearly impossible for the horde to get into low lvl alliance areas.  Anyway, I don't think there were expecting that many hore people to come to the aid of the mid level town, as we easly had 2-3x the number (around 25-30).  Took some fun pictures, enjoy.

www.monkeyslothstudio.com/pictures/xr-raid1.jpg
www.monkeyslothstudio.com/pictures/xr-raid2.jpg
www.monkeyslothstudio.com/pictures/xr-raid36.jpg
www.monkeyslothstudio.com/pictures/xr-raid4.jpg
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on July 21, 2004, 07:35:45 AM
ah... gotta love names like Smaksudown and Smaxor. tres medieval fantasy.

There was a guy who wanted to join AORP once and call his character NoTePaD.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on July 21, 2004, 06:17:27 PM
Dino-mount? What the heck is that thing in the 3rd picture?  ??? :o
Title: Re: World of Warcraft
Post by: Spriggan on July 21, 2004, 11:48:12 PM
it's a raptor.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on July 22, 2004, 12:45:25 AM
Oh, my bad, guess Raptors don't classify under "Sprig's Big Book of Dinosaurs."

But so, I have an account for WoW. And so I now see that the file to be downloaded is 2 GBs. That's about 2000 MBs, or roughly 200,000,000 KB, and an even more ridiculous number when put into bytes. My friend figured it'd take about 84 days to finish on dial-up, without taking into consideration that the speed will go up and down. Hurrah.
Title: Re: World of Warcraft
Post by: JP Dogberry on July 22, 2004, 01:14:43 AM
See, I could pull that down in about an hour.
Title: Re: World of Warcraft
Post by: Spriggan on July 22, 2004, 01:41:54 AM
na, not useing blizz's bittorrent.  The fastest I could get it was 120 k/sec and it still took 2 1/2 hours.  And once you download that you need to download a 200meg patch that will take at least an hour since no one runs that one's torrent (they're seppreret torrent clients for each patch), and have at least 5 gigs free to run to patch.


Gemm I beleave that Blizz offeres a CD that you can send away for.  I think you can contact [email protected] for that.
Title: Re: World of Warcraft
Post by: Prometheus on July 22, 2004, 02:30:28 PM
Actually, that 1000 bytes to a Kilobyte thing is a fib:

8 bits in a byte - 8 bits
1024 bytes in a kilobyte - 8192 bits
1024 kilobytes in a megabyte - 8,388,608 bits in a megabyte
1024 megabytes in a gigabyte - 8,589,934,592 bits in a gigabyte
2 gigabytes = 17,179,869,184 bits

Of course, the file isn't exactly 2 gigabytes, but you get the general idea. That's still a lot of bits.

It seems small, but those last 24 of the 1024 makes a difference. Without it, you're off by 1,179,869,184 bits by the time you hit two gigabytes, or 6.8% of the real total.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on July 22, 2004, 05:19:00 PM
it's not a fib, it's a simplification. For a discussion like this, 1000 is close enough.

You don't believe me? Trying explaining to your non-techie wife WHY it's 1024 instead of 1000. I spent an entire afternoon once. Once you go through that, you'll realize that "close enough is good enough"
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on July 26, 2004, 08:53:16 PM
e-mailed them, said they don't provide them.
Title: Re: World of Warcraft
Post by: Spriggan on August 27, 2004, 03:29:05 AM
Blizz is doing a stress test over sometime next month.  It's only for 7 days and, much to the delight of closed beta people, on seperate servers then the beta.  This isn't the open Beta Blizz is planning which will probaly be in october or november.

You can check out the FAQ here:
http://www.fileplanet.com/betacenter/wow/stress_test/wowfaq.shtml

EDIT: Just thought I'd note that chances are that the server(s) will be increadably laggy 24/7, that's why they want all these people.  So if you cannot deal with the lag-mania involved then don't sign up.
Title: Re: World of Warcraft
Post by: Spriggan on August 29, 2004, 08:47:13 PM
So I just ran into a Tage in WoW today.  Guess that name is more common then I thought.
Title: Re: World of Warcraft
Post by: Gemm_at_a_school on August 29, 2004, 09:19:53 PM
All two of them?
Title: Re: World of Warcraft
Post by: Spriggan on September 02, 2004, 12:15:52 AM
Well for those of you that got into the Stress test it's starting tomorrow at 12 noon pst.  Enjoy your lag, I'll be playing Street Fighter 3.
Title: Re: World of Warcraft
Post by: Tage on September 08, 2004, 02:07:58 PM
Freaking scandinavians, always taking my name. It's still a common name in those northern countries.
Title: Re: World of Warcraft
Post by: Fellfrosch on September 09, 2004, 04:07:13 AM
So hey, I'm in the stress test beta. I'm afraid to even download it, for fear of unimaginable lag, but I'm very curious to see the game in action. It needs to be pretty dang awesome to pull my attention away from CoH.
Title: Re: World of Warcraft
Post by: Spriggan on September 09, 2004, 05:30:16 AM
well the one to ask it Promethious, it seams that the lag isn't too bad right now.  But they're adding more people because they're servers handeled the original amount better then expected.

It's fun, CoH is pure killing things and has cool character customization.  But WoW has realy good quests, easy leveling and tradeskills that don't take 1 year to max out.

The stress test is only going till Sunday so if your going to get it I'd get it sooner then later.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 09, 2004, 09:16:58 AM
I'm about 2/3 of the way done downloading the initial game. Hooray for leaving it on overnight. Hopefully the other 800 MBs will be done later today.
Title: Re: World of Warcraft
Post by: Prometheus on September 09, 2004, 12:57:29 PM
Actually as far as the lag goes I'm finding that it's been a lot better since say...two days ago or so. I didn't have any truly major problems at all during my play sessions last night and today.

In case you're intersted, I've been playing on Ysera server for a bit now, so if you need some help and are playing Horde, I can help you out.  :)

Almost level 20!
Title: Re: World of Warcraft
Post by: Tage on September 09, 2004, 01:05:20 PM
Fell, Micah and I are also in the stress test, although since the stress test ends on Sunday I'm not sure if there'd be a point to trying to play together. Might be fun anyway, just for a few days. I can't remember what server we're on, though. I'll call you tonight or something when I can check.
Title: Re: World of Warcraft
Post by: Prometheus on September 09, 2004, 02:27:29 PM
I don't know that there's not a point in playing together. Games like this are just a lot more fun when you play as a group.

I still want to get to 20 with my orc warrior though. He's been coming along nicely.
Title: Re: World of Warcraft
Post by: Fellfrosch on September 09, 2004, 02:50:29 PM
I would love to hook up with you guys, though you'll have to tell me not only what server you're on but what faction you're playing--I assume that if you're Humans and I'm Undead, we won't have a lot of chance to play together at low levels. And I don't know if I'll bother hooking up with you, Prometheus, unless WoW has some kind of sidekick function that would let a level 1 guy play with a level 20 (once again, hooray for CoH!).
Title: Re: World of Warcraft
Post by: Spriggan on September 09, 2004, 04:03:53 PM
Heck if all of you are playing togethor I might as well jump in too (group max is 5).  I can probaly grab a ST key from Promethious' younger brother if he's still not playing.

Though I hope you'll all play horde, since alliance are a bunch of girly men.
Title: Re: World of Warcraft
Post by: Tage on September 09, 2004, 04:48:11 PM
Naturally we're playing Horde. It's cooler. Plus I wanted to try a Tauren druid, which may or may not be as good an idea as I thought it was. Micah's got a Tauren warrior. We're only level 6 so far. He's got a higher level Orc hunter, but I just got in last night, and we got to level 6 after just a few hours of play.

Does anyone know where I can get a list of servers? I might be able to pick the one we're on if I can see it.
Title: Re: World of Warcraft
Post by: Spriggan on September 09, 2004, 05:41:20 PM
on the character selecetion screen click "Change Realm" that will list all the servers, the one that's highlighted is the one you're on.

I'd either play a Troll Rogue and get Jiggy with it, or a Tauren Shamen becasue they're cool.

Oh, as for the sidekicking thing, the lead designer has said this about that and speach bubbles "World of Warcraft is no City of Heros."

So don't ever expect it.

Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 09, 2004, 05:57:51 PM
Can people from the earlier phases get into WoW still? Or is it only Stress Testers who can get in for now?
Title: Re: World of Warcraft
Post by: Spriggan on September 09, 2004, 06:04:11 PM
Currently the only new people being added are for the stress test, you get into this either by signing up for it or by being on the closed beta waiting list.  If you're chosen from the closed beta list it does not hurt your chance of getting into the Closed beta IF there are more people added.  If you signed up via fileplanet for the stress test you are not added to the closed beta waiting list.
Title: Re: World of Warcraft
Post by: Prometheus on September 09, 2004, 06:44:11 PM
Well the consensus is Horde. The only reason I can think of to choose one server or another is previously made characters *If* we think that will make any difference. I have heard of people joining parties with much higher level players and leveling well---perhaps Spriggan can confirm this.

If that is the case, my Orc warrior could power-level the group through the first bit at the very least. If that doesn't work so well, or if we decide we don't want to do a power-leveling, I don't care one way or the other. One other consideration is that if we're starting in different locations, the beginning characters may need an escort to the starting areas of other races to make sure some wandering baddie doesn't squish em.

We trying this tonight?
Title: Re: World of Warcraft
Post by: Spriggan on September 09, 2004, 07:11:28 PM
Well tonight is me and Tage's game night, so unless that get cancled I doubt all of us can meet up until tomorrow.

As for power leveling, I'm not sure how it all works since I don't believe in doing it, but I do know it's not easy/free exp.
Title: Re: World of Warcraft
Post by: Prometheus on September 09, 2004, 08:27:47 PM
I already knew it wouldn't get me anything. I can't get any xp for level 12 critters or so anymore. I've heard from other folks, though, that a higher level person can level lower level folks effectively, even if only through getting rapid quest rewards.

We still might not want to do it, and I'm normally a purist about this sort of thing, but we really don't have much time with these characters.
Title: Re: World of Warcraft
Post by: Prometheus on September 10, 2004, 08:14:40 PM
So when can people do this? We don't have much time left...I'm generally available until the end of the stress test, though. Give me a call if I haven't noticed or whisper to Konaros.
Title: Re: World of Warcraft
Post by: Spriggan on September 10, 2004, 08:43:03 PM
Tage and Micah are on Sargaoes (sp?).
Title: Re: World of Warcraft
Post by: Fellfrosch on September 10, 2004, 09:27:33 PM
Sargeras. I got onto that one as well, playing Undead. I'm still low level, though, so I can change classes if I need to in order to better fit into the extremely brief group (which will end on Sunday). What classes does everyone else have?
Title: Re: World of Warcraft
Post by: Prometheus on September 11, 2004, 03:09:30 PM
I've made an Undead Mage on Sargeras (level 3) so far. I've been keeping a watch for the rest of our folks, but I haven't seen anyone online so far. My Mage's name is Kalisse.
Title: Re: World of Warcraft
Post by: Fellfrosch on September 13, 2004, 03:03:30 AM
And, just as quickly, the stress test ends. I got up to level 11 with my little undead warrior, and though I checked frequently I never ran into Cadamis (Tage) or Kalisse (Prometheus). If you want my final appraisal of the game, here it is:

The game is not as big of a leap forward as I was expecting; it refines the classic elements of the MMORPG genre but doesn't really change any of them. We've already discussed this one.

The look, feel, and flavor of the game are incredible, especially if you, like me, really dig the Warcraft world to begin with. I didn't fully appreciate this until I accidentally stumbled onto an airship, just to see what it was, and found myself being carried away from the undead ruins of Lordaeron (which are strikingly dark and moody) to the funky desert empire of Durotar (which was bright, orky, and absolutely perfect). That a single game could not only contain two such disparate areas but pull them both off and meld them seamlessly together is very impressive. From that point on I virtually stopped "playing" and spent my time exploring through a variety of cool and different areas. I was duly impressed. (I explored so much, by the way, that I ended up trapped in a huge, flat section of the world that hadn't been built yet. It made me think of TRON for some reason. I took some pictures, I'll try to get them posted.)

The quest system, once you get past the boring crap ("Our lands have been plagued by wolves! Slay four Lesser Baby Wolves and bring me their paws!"), is very flavorful and really complements the visual look of the world. It's the first MMORPG I've played that really made me feel like there was a vast untold story behind almost every location and NPC. The structure of the quests is often very cool despite some seemingly silly premises--at one point I was asked to steal ten pumpkins from a human farm, made difficult by the fact that the humans were a lot tougher than I was and tended to group together. The only way to steal pumpkins was to skirt the edges of the farm and pick off the stragglers, and then charge in when it looked like the coast was clear and try to make it back out before another farmer wandered by. Like I said: it's a silly premise, but it was very exciting, very fun, and very different.

Combat is not nearly as entertaining as that of CoH, and I think I've thought it through enough to pin it down on two reasons: First, the combat in WoW is close but still not true real time--when you trigger a power you have to wait until it's your turn to hit again before it goes off. That's hardly debilitating, and it's still a great improvement over most MMOGs, but it irked me like a pesky mosquito. Second, the enemies in WoW mostly travel alone, whereas the enemies in CoH move (or loiter) in huge packs. Combat in WoW, at least at the low levels I experienced, is a series of many small skirmishes; combat in CoH, as early as level 2, is a collection of big battles involving long odds and swarms of people. Even though you probably end up killing the same amount of people, fighting them all at once makes you feel tougher, and makes each battle a bigger challenge.

Maybe the travel system in WoW wasn't fully implemented yet, but it didn't impress me. You get most of your experience from quests rather than from hunting, which is an awesome idea, but it means that I had to spend way more time running to and from the NPCs instead of exploring new locations and ruthlessly gutting whoever I found inside. On the plus side, the game gives you experience for each new area you find, so it encourages exploration and helped make the experience a lot more fun.

The PvP seemed more like what I wanted out of DAoC--a realm vs. realm system where the realms were closely connected, and where the battles actually took place in the same world as everything else (instead of in some nebulous "frontier" zone or battleground). I never participated, so who knows if it's balanced or even fun, but I like the idea behind it.

I've said it before and I'll say it again: any game that offers the undead as a playable race earns ridiculous amounts of points from me right out of the blocks. To my great delight I found that WoW not only has undead but did them right--they look, move, talk and live exactly as I would like them to. Kudos to Blizzard.

In conclusion: I liked the game a lot more than I initially expected to, mostly due to the great look and flavor. I look forward to more playtesting in (I hope) the next wave of closed betas, and the promised open beta.
Title: Re: World of Warcraft
Post by: Spriggan on September 13, 2004, 04:40:28 AM
Just going to add comments to yours.  Also as we've talked about I don't think you'll see a huge leap in MMORPG gameplay until technology gets better and so does internet speeds.  Once companies can design games with out worrying about makeing them dialup and lowspeed DSLs in mind you'll see new stuff added, but the big thing is PCs just cannot handle the massive amount of things they'd have to do.  It's easy to do a single player game with cool combat and lots of options, but once you add 100+ people that would be doing all those things next to you things get murky.

1) You should see some of the higher level zones, they're realy cool looking.  I initaly spent a lot of time exploreing, actualy I still do there are some cool places you can find (like an air feild by Iron Forge).

2) Ya there are some great quest lines once you get into the 20's and up.  The first 15 or so levels in WoW is realy bland, though there still are lots of go out and kill x number of things quests out there.  The cool thing is there are so many zones for each level that you can pick and choose quests you want to do.  I'm 49 and probaly only did about 60-70% of the horde quests to my level.

3)  Ya the combat isn't real time, me and EUOL have discussed the inherit problems about realtime combat (lag problems).  The reason why WoW mobs are they way they are is becsaue it's a solo friendly game.  You can solo from 1-60 never grouping with out much trouble at all.  This bug some people that want groups and the dynamics that adds, there are quests (mostly elite ones) that requite groups.  I like how it is since the reason I stoped playing FFXI was that I hated waiting around for 2-3 hours trying to get a groups becasue you could not solo in the game after lvl 15-20.  Once you get higher levels and the eilite quests you get more concintrated mobs in places but there's not many since Blizz is limiting crowd controll in the game, they don't want it to be like EQ or DAoC where you could pull 5 mobs and sleep root them for easy kills.  The cool thing about WoW combat is all the classes have different systems.  Warriors have rage that you need to build up for moves, rogues have energy that decreases and combo points to do finishing moves. then all the magic classes have different stuff.  I thought that was cool, playing a rogue is a completly different expernce then a warrior because their combat system is 100% different then a warriors.

3)  That the whole travel system.  At level 40 you can get mounts (60% speed increase) and it makes a huge difference.  Ya there are a lot of run here and run there quests but Blizz trys to give you mutiple things to do in areas so if you have to run to the other side of the zone you'll have more then one thing to do.  This isn't a factor for such low levels is that you can not do those types of quests at higher levels since there are more quests.  Also once you've played for a while you learn where things are which realy cuts down on travel time.  Though at higher levels you'll have quests that send you to 2-3 different zones, so you learn to make friends with mages/warlocks that have teleporting spells.

4) PvP isn't in yet, all you can do is attack the other players are if they were monsters so I cannot comment on what the final verison will be like.  The next patch is supposed to add PVP rewards and some other systems, I'll let you know how this is once I see it.  There will be raid instances that will be PvE and PvP and are supposed to be realy cool, we're only going to see one or 2 of these in the beta and that's only going to be PvE raids (against an evil dragon in Blackrock spire).  Blizz is touting the PvP ones will make you feel like your an indivdual unit in WC3 so hopefuly they'll live upto that.
Title: Re: World of Warcraft
Post by: Spriggan on September 13, 2004, 10:05:02 PM
Nvidia is giveing away 1000 slots into the Closed beta, you can sign up here http://www.nzone.com/content/warcraft_contest/contest.asp
Title: Re: World of Warcraft
Post by: Fellfrosch on September 14, 2004, 02:08:19 AM
Yes, one thing I really liked about WoW was the ease of soloing--it astonished me how easy it was to level by myself, but at the same time it was easy to pick up an extra guy when I needed him. I tend to do a lot of soloing, thanks in part to the whole problem of leveling slowly and not being able to play with friends, so I liked that about the game.

In terms of combat, I don't think it's entirely fair of me to compare CoH to WoW--CoH has real-time combat, awesome battles, and a really cool teaming system that makes groups incredibly easy to form and play; on the other hand, CoH is far more focused on combat than any other MMORPG, to the exclusion of many other elements (like crafting). It makes sense that a game emphasizing one element of a genre would do it better than anybody else. WoW is trying to be more well-rounded, and I think they're doing a pretty good job. Still, I wonder how hard it would have been to just build some of those CoH elements into WoW from the beginning--after all, if anyone else can do it, Blizzard can do it better, right?
Title: Re: World of Warcraft
Post by: Spriggan on September 14, 2004, 02:46:13 AM
Something I've found is that a lot of people working on WoW were big EverQuest fans and a few of them where hired just becsue of their knowledge of that game and the genra.  Now I cannot read minds, I've been trying to read mine for years, but I think it's safe to say that Blizz is trying to make EQ the way they wanted it to be not reinvent the genra.

And as I stated in the other thread Blizz has been very harsh, for the lack of a better word, when it comes to people wanting WoW to be like CoH or haveing certain elements taken from that game.  The designers have contenetly responded very bluntly that they're not the same game and not going to change thigs becaue CoH is the current fad.  I'm not saying I agree or not with them (never played CoH), but I do know they're realy sick and tired of CoH.
Title: Re: World of Warcraft
Post by: Fellfrosch on September 14, 2004, 03:22:26 AM
Yes, I understand that. I just think they're being kind of petty, is all--saying that they don't want to copy other games when they're so blatantly copying one already. I think they're mostly just angry that CoH thought of so many cool things they didn't.
Title: Re: World of Warcraft
Post by: Spriggan on September 21, 2004, 03:04:37 AM
Yea, after about 4 days the WoW servers are back up (the data center holding the servers got ripped in half by a tornado last week) and we're welcomed by a new patch that makes the game unplayable for most of the people.  If you're a caster and a monster your attacking is moveing you cannot cast spells, also monster have unlimited melee attack range!  Fun.
Title: Re: World of Warcraft
Post by: Spriggan on September 21, 2004, 03:21:22 AM
Also they're adding more beta testers soon, they even added a new server just for this.  
Title: Re: World of Warcraft
Post by: Fellfrosch on September 21, 2004, 04:08:21 AM
Well, here's hoping. I'd like to try an Alliance character, though I'll probably spend the whole time dying on purpose to see if I come back as an undead.
Title: Re: World of Warcraft
Post by: Spriggan on September 21, 2004, 04:27:14 AM
They horrible gimped Rogues too this patch.  Now any monster or player several levels lower then us can see us while stealthed from a very far distance.  Warriors got hit hard too, they're rage dissapates realy realy fast now even while in combat.

Not sure what changes were ment to happen or what were intenetional, but most people aren't playing their priests, mages, and rogues anymore because they're worthless now.  At least. shamen and druids just got talents and a big powerbuff.  But that's part of Blizzs problem, every patch them make once class realy nice and make the others horrid to play, then next patch they nerf everything.  They're trying to balence around PVP which is a bad idea since it's nearly impossible to have PVP balence and unique classes, it's either one or the other.  Blizz should have learned from Mythic and EQ how not to balence.

And yes this is beta, but every patch they remove more and more from each class so they're all becomeing more alike and less fun to play.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 21, 2004, 09:29:20 AM
Well, maybe now I can finally finish downloading the thing.
Title: Re: World of Warcraft
Post by: Spriggan on September 21, 2004, 09:47:22 AM
how far you so far Gemm?

Also new patch is 650 megs
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 21, 2004, 10:04:27 AM
I've got about 1.26 GB's done. And it seems that I won't be able to. Keeps saying I can't get a tracker.
Title: Re: World of Warcraft
Post by: Spriggan on September 21, 2004, 12:05:25 PM
ya, if you're behind a firewall then that happens.  More then likely your school has blocked the port that BT uses.
Title: Re: World of Warcraft
Post by: Spriggan on September 22, 2004, 02:31:00 AM
They just sent out a wave of e-mails for WoW beta.
Title: Re: World of Warcraft
Post by: Spriggan on September 23, 2004, 03:04:47 AM
hummm....ok, I got a second invite to the WoW Beta.  If Promethious didn't get one it's up for grabs, but if he didn't I'm going to let him have it.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on September 23, 2004, 09:14:20 AM
.... i... i want it. I'll have cable now. I just think my current hardware won't handle it *sob*
Title: Re: World of Warcraft
Post by: Spriggan on September 23, 2004, 09:17:58 AM
Entropy has allreay ask for it, so he's second in like.  Though I'm hesitant to give it to a CoH fanboy since they allwayse play the game for like 1-2 hours and then cry "why are there no speach bubble!"  or "Why can't I be some level 50's sidekick!".
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on September 23, 2004, 09:24:14 AM
which doesn't matter anyway, since, as I said, my hardware won't handle it.
Title: Re: World of Warcraft
Post by: Tage on September 23, 2004, 12:41:18 PM
Sprig, you should really give it to Micah, since he plays MMOs as much as you do, and he's very tired of DAoC. He also beat KoTOR last night, so he's probably looking for something to do.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 23, 2004, 02:45:37 PM
It would appear that if left on forever, this beta should finish hopefully within Friday evening. If not, sometime into saturday.
Title: Re: World of Warcraft
Post by: Fellfrosch on September 23, 2004, 09:34:11 PM
We should get Micah into CoH...and then he can whine about speech bubbles with us.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 24, 2004, 09:19:50 AM
Ok, so I'm about 60% done and it's saying another 15 hours. So I will stay up as long as it takes to finish this Courtney.
Title: Re: World of Warcraft
Post by: Tage on September 24, 2004, 01:00:05 PM
Micah watched me play CoH last night for a good 15-20 minutes. He looked pretty entranced. Unfortunately, he pointed out that the WoW open beta is bound to happen in the next couple of weeks, since the game has a release date of mid-November. I think he's more interested in being an Orc than a superhero.

I did have him make a CoH guy and run through the tutorial though.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on September 24, 2004, 01:01:53 PM
dude, we need to get me a better box, so I can play CoH. Jealousy seethes within me, for while I have two new GI Joe ninjas, neither are monkeys, and neither are video games.
Title: Re: World of Warcraft
Post by: Spriggan on September 24, 2004, 01:07:50 PM
Well he's going to be waiting a month or so, Since Blizz adimently denies the november release date.  I don't know why he dosen't beleave me when I tell him that those websites are makeing up the relase date, and I doubt the open beta will me more then one or two weeks.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 26, 2004, 01:09:46 PM
Well, hurrah. I've finally gotten it all downloaded, all installed, and ready to play. Now I just need my friend to get the account info.
Title: Re: World of Warcraft
Post by: Spriggan on September 27, 2004, 09:06:10 AM
My guild had a very long instance run on friday, what should have taken us 3-4 hours with 5 people took about 6-7 with 10-12 (we had people comming and going).  Several of us were a little to low of a level to be in that instance (Black Rock Depths) and we had to restart it a few times due to a bug that casue certain monsters to keep on respawing non-stop (I've got a Screen shot with about 100 dead dino's).  Maybe I'll post some SS or something for you to share in my bordem of that raid.
Title: Re: World of Warcraft
Post by: Spriggan on September 27, 2004, 09:34:25 AM
Oh, I though I'd post this picuture since I got draged out to the middle of no where to see it, Alter of Storms (http://www.monkeyslothstudio.com/WoW/alter_of_storms.jpg), guess it's something cool from War 3.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on September 27, 2004, 09:40:09 AM
Sprig, check your PMs.
Title: Re: World of Warcraft
Post by: Spriggan on September 27, 2004, 09:43:10 AM
ya checked it.  
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on October 06, 2004, 08:58:58 PM
http://www.blizzard.com/images/press/zboard.jpg|

So there it is. Who will have at?
Title: Re: World of Warcraft
Post by: Spriggan on October 08, 2004, 07:32:13 PM
So with open beta starting soon (probaly 2-3 weeks) and blizz conferming that a lot of the things that need to get finished/fixed in the current version won't be for retail, I'm totaly looseing intrest in this game.  It sucks testing the game and then Blizz telling you, "Well you played horde, we have no plans on makeing that faction actualy fun to play.  Tough luck" like they just did.  Or that "we know lots of low level zones aren't that good, but we're not going to fix them for release".  Way to go Blizz.  Sadly they're no longer the company that only releases games when they're finished, now they're the company that has to have games out for christmass so they don't loose money.
Title: Re: World of Warcraft
Post by: Fellfrosch on October 08, 2004, 08:44:09 PM
Well, didn't the main guys leave and start their own company? Now we're left with the accountants and the yes men.
Title: Re: World of Warcraft
Post by: Spriggan on October 28, 2004, 02:38:06 AM
Pretty much, there was a big uproar this week becaue Vevendi (which now owns Blizz) has publicaly stated that WoW will be out on the 22nd of November (it for thanksgiving sells) no matter what.  Blizz finaly had to announce that they're going to release the game this year.  Then through other topics we find out they're realy scrapping lots of things all togethor, not even saying "some time after release" but "no plans for x anymore" which just shows how much content they'll have to do get finished wich is core to the game before adding new features and fluff.

Here's a fun post from one of the threads (on mages)

Quote

Go to the store.
Pick up a copy of Star Wars: Return of the Jedi on DVD.
Watch the first few minutes.

Pay close attention to the scene just after Darth Vader exits his shuttle.


--------------------------------------------------------------------------------
Q u o t e:
Moff Jerjerrod (Blizzard dev): Lord Viv..er..ader, this is an unexpected pleasure. We are honored by your presence -
Darth V.: You may dispense with the pleasantries, Commander. I'm here to put you back on schedule.
Moff Jerjerrod: I assure you, Lord V. My men are working as fast as they can.
Darth V.: Perhaps I can find new ways to motivate them.
Moff Jerjerrod: I tell you, this game will be operational as planned.
Darth V.: The emperor does not share your optimistic appraisal of the situation.
Moff Jerjerrod: But, he asks the impossible. I need more men!
Darth V.: Then perhaps you can tell him when he arrives.
Moff Jerjerrod: The Emperor's coming here?
Darth V.: That is correct, Commander. And, he is most displeased with your apparent lack of progress.
Moff Jerjerrod: We shall double our efforts!
Darth V.: I hope so, Commander, for your sake. The Emperor is not as forgiving as I am.
--------------------------------------------------------------------------------



So, the developers are focusing solely on getting the superlaser operational...
Title: Re: World of Warcraft
Post by: Spriggan on October 29, 2004, 04:04:45 AM
Well the Closed beta ends today, unfortualtly this proves that Blizzards dosen't call the shots on their games anymore.  There will be a stress test probaly starting next week, I'm assumeing that the stress test is the open beta, but I cannot check the forums since they're down at the moment.
Title: Re: World of Warcraft
Post by: Prometheus on October 29, 2004, 12:54:51 PM
So...what have they said that they're not planning on anymore, or what specifically did they move back until post-release that they weren't planning on intially? I haven't paid as much attention to that end of things, so I'm not really sure which things you're talking about.

From what I've seen, however, they actually have continued to work on Horde content despite previous announcements with additions to many Kalimdor zones, and the stress test should come along with a significant patch, with the talents in (finally) for paladins and hunters.

I checked Vivendi's and Blizzard's website, and there's no mention of a hard-set, can't-be-broken release dates yet. From Blizzard that's no surprise, but I'm just not seeing how the rumors I *was* able to locate verifying a Nov 22nd release are any different from what we've seen from Amazon and the like before.

I'm not trying to say that Vivendi isn't pushing on Blizzard to get the game out or that a 22 Nov release might not happen, but it sounds like you might be looking on the negative side of things.
Title: Re: World of Warcraft
Post by: Fellfrosch on October 29, 2004, 03:08:04 PM
It's amazing how much trust Blizzard has earned from us--it used to be that endless postponements were the negative side of things, and now we're sad to see them gone. If the fans are this confident in Blizzard's history of taking time and doing things right, why aren't their bosses?
Title: Re: World of Warcraft
Post by: Spriggan on October 29, 2004, 08:12:43 PM
It'll be out by the 22nd, Blizz has no say in it anymore.

Vivindi dosen't care about Blizz's past besides how much money their game makes.  I know Vivindi is upset about the delay of SC:Ghost and they're not going to let WoW miss the holiday sales.  Vivindi has had a very bad year and needs WoW to increase it's profits.  Also EQ2 is getting realsed (barely playable from what I've heard, SOE rushed it out to beat WoW) and Blizz cannot affort to loose those that would play EQ2 instead of WoW if Blizz spent more time on it.

WoW will be a great game in about 6-12 months, once they finaly finish all the classes, quests, zones, and racial stuff.  As for things they're not doing: life quests, more class quests, unique priests spells based off of race/faction, lvl 40+ abilities/spells.  I can easly go on.

WoW's biggest flaw is that's it's an MMORPG.  MMORPGs have been out for over 5 years in their current form (ie EQ clones) and have advanced little in lots of ways.  I was planning an article on this, and still might, but I'm sick of these companies that are releaseing partialy finished products with the promise of "If you buy it now we promise to finish it sometime".  Ya WoW is more far along then lots of MMORPGs when they were released, yet that dosen't mean its ok.  Imagine EUOL realaseing his book 6 months early yet missing the last 1/4 of the chapters and many others missing words so he can get holiday sale or beat out a compeditor with the promise "If you buy the book as it is, I promise to send you a few new chapters every few months.  Oh, and you'll probaly have to pay extra for those too."  The developers do this becasue they can, and the fans let them.
Title: Re: World of Warcraft
Post by: Fellfrosch on October 30, 2004, 05:44:05 AM
Thank goodness we have City of Heroes. Well, I don't anymore, but you know what I mean.
Title: Re: World of Warcraft
Post by: Spriggan on October 30, 2004, 10:05:14 AM
Yep, I hopped in CoH when it was finished in the since I'm talking about, so was FFXI when I got it.  I'll check up with WoW every few months to see where it is because it hase lots of potential to be a great MMO.
Title: Re: World of Warcraft
Post by: Prometheus on November 01, 2004, 07:14:44 PM
I'd have to read through it again to be sure, but it looks like the Final Stress Test for World of Warcraft is only for FilePlanet subscribers and closed beta folks. The actually open beta should be following fairly soon though.
Title: Re: World of Warcraft
Post by: Prometheus on November 04, 2004, 04:40:08 PM
Alright. Now it's official. Blizzard posted on their own site that the release date is November 23rd. Spriggan's information was right after all.  ::)
Title: Re: World of Warcraft
Post by: Spriggan on November 04, 2004, 08:18:45 PM
And you doubted me.... ;)
Title: Re: World of Warcraft
Post by: Spriggan on November 05, 2004, 07:03:04 AM
Well Blizz announced that WoW will be $15 a month (well 14.99)!  That's pricey for a monthly payment and just furthers my theory (which I never posted but started to type up) about the philosphy of MMOPRGS and how theyre  all wayse realesed unfinished, kinda of "we;re sick of paying to develop this game, so if you want it to ever want us to finish it you have to pay our monthly salerys".  Of course this puts me off even more to WoW, and now there's no way I'm ever going to buy it until after the price drops below $10, which isn't going to happen for quite some time.
Title: Re: World of Warcraft
Post by: Prometheus on November 05, 2004, 10:37:56 AM
If it makes you feel better, Sprig, I wasn't doubting you specifically. I was doubting all rumors from any source since all rumors from any source to that date had proved incorrect.  ;D
Title: Re: World of Warcraft
Post by: Prometheus on November 05, 2004, 04:16:07 PM
New information about racial traits is in. You should see the simultaneous whining and praising in the beta forums. Personally, I think that Blizzard did a great job, and the Shadowmeld I've been waiting for is here! Whee!

http://www.worldofwarcraft.com/info/races/racial-bonuses.html
Title: Re: World of Warcraft
Post by: Fellfrosch on November 05, 2004, 08:27:40 PM
Yay cannibalism! Everyone I kill is a health potion!
Title: Re: World of Warcraft
Post by: Spriggan on November 06, 2004, 02:06:55 AM
It's about time, most of those are very nice though I see a lot of people will be complaneing about the Gnome's excape artist and the Tauren Warstomp.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 09, 2004, 04:21:18 AM
The Open Beta has started, and in the notes it says that Plains running has been removed in favor of a Kodo riding beast for Tauren. That's way cool--now I want to be a Tauren.
Title: Re: World of Warcraft
Post by: Spriggan on November 09, 2004, 04:24:57 AM
I'm dissapointed in it, plainsrunning was one of the few unique things about WoW and Tauren.  It was just bugged so Blizz took the easy route and gave them a mount, it's sad WoW is so much a EQ clone now even lots of the fanboys on their forums are saying they're not going to buy it.  You'd think after 5 years MMOPRGS would actualy evolve from that format, it just proves that MMORPG developers are in it for the money not actualy trying to make a unique game.
Title: Re: World of Warcraft
Post by: Entsuropi on November 09, 2004, 09:07:20 AM
If anyone else plays, I'm on server 8. NE Huntress named Atriel. Look me up.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 09, 2004, 12:08:26 PM
Just because plainsrunning is unique doesn't really make it cool--I always thought it was sad that they didn't get a mount, and assumed that it was just because some lazy coders/artists didn't want to bother making them one. So I actually have the exact opposite opinion that you do regarding the Tauren mount.

Server 8? I'll look you up. I'll probably be undead, but I'll make a dwarf or something too.
Title: Re: World of Warcraft
Post by: Entsuropi on November 09, 2004, 12:21:53 PM
Yeah. I'm currently running around ironforge. And taking great delight out of shooting leper gnomes, and having my bear (named Nyarlothep, of course) EAT THEM ALIVE.

I also have a range of undead, human, dwarf, and orc characters, but Atriel is the one i'm sticking with. :) We could even meet up if you were undead, but i'd have to kill you.
Title: Re: World of Warcraft
Post by: Skar on November 09, 2004, 12:23:28 PM
Quote
I'm dissapointed in it, plainsrunning was one of the few unique things about WoW and Tauren.  It was just bugged so Blizz took the easy route and gave them a mount, it's sad WoW is so much a EQ clone now even lots of the fanboys on their forums are saying they're not going to buy it.  You'd think after 5 years MMOPRGS would actualy evolve from that format, it just proves that MMORPG developers are in it for the money not actualy trying to make a unique game.


They're all in it for the money and always have been, always will be.
Title: Re: World of Warcraft
Post by: Prometheus on November 09, 2004, 04:10:16 PM
My brother is getting on the open beta & will be trying to get me to create a character to play with him. I'll try to get him to join server 8. If we go Horde I'm thinking about making a melee-based Orc Hunter.

A side note is that the Night Elf zones are difficult at best and impossible at worst to reach in the early levels, so they're not the best choice for making a character to party with others during a beta period this short.
Title: Re: World of Warcraft
Post by: Entsuropi on November 09, 2004, 07:25:09 PM
Uhm, I reached stormwind when i was level 10. You will probably die, but the death penalties arn't that bad in WoW.
Title: Re: World of Warcraft
Post by: Prometheus on November 10, 2004, 02:17:06 PM
Yeah, there's some equipment degradation now, but it could definitely be a lot worse. Just wanted to bring up the travel problems night elves have in reaching the rest of the Alliance.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 10, 2004, 03:52:16 PM
I finally got this sucker downloaded and installed, but the US realms are down until after lunch ends. So I might not be in until very, very late tonight.
Title: Re: World of Warcraft
Post by: Prometheus on November 10, 2004, 04:01:31 PM
I rolled up an Orc Hunter for Test 8 already, although I haven't logged in with him yet. I'm still working mostly with my closed beta Night Elf Warrior, though, as I'm only a few gold away from getting a mount, and I'll want to play with that some. I do intend to try out that Orc Hunter, or possibly a Shaman, though.

We should set up a meeting time for TWG folks to party together on Test 8 after we've had a chance to level up a bit. Maybe something like Friday evening at 8 PM Mountain time with level 10-12 characters in Ogrimmar or something?
Title: Re: World of Warcraft
Post by: Fellfrosch on November 10, 2004, 04:02:35 PM
I could handle that. Except that Entropy is a night elf, so we'd have to kill him.
Title: Re: World of Warcraft
Post by: Prometheus on November 10, 2004, 04:04:48 PM
I don't have a problem with that. Undead Warlock Fell?
Title: Re: World of Warcraft
Post by: Entsuropi on November 10, 2004, 04:06:00 PM
Horde, bah. Play dwarves! I spend half my time in ironforge anyway.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 10, 2004, 04:09:25 PM
I'm actually planning on making a dwarf as a secondary character, but...undead! How can I not make a dead guy? If I buy the game, it will be solely due to the fact that I can play a dead guy.
Title: Re: World of Warcraft
Post by: Entsuropi on November 10, 2004, 04:16:43 PM
Bah! I won't be able to play with you guys unless its in the open, due to Blizzards retarded policies. US and EU will have seperate servers in the open. Which sucks.

I guess I could try making a Tauren though.
Title: Re: World of Warcraft
Post by: Spriggan on November 11, 2004, 01:17:08 AM
Warlocks got royaly screwed with their high level pets and spells.  The pets are hostile to them and their part as well to the mobs.  Here's a write up from a guildy:

Quote
Curse of Doom: Does 3200dmg instantly 60 seconds after being cast on the mob. If the mob dies from this, then there is a large chance that a lvl 60 Doomguard is summoned right on top of the warlock. The Doomguard is hostile. Hits in the 250ish range, casts cripple and rain of fire. There's a chance to enslave I suppose, but with enslave lasting only 30-50 seconds at best plus costing a shard, this is rather worthless.

Ritual of Doom: Requires the 4 other people to complete. One person is chosen at random to die instantly and a lvl 60 Doomguard is summoned. Same deal as above. This is past the point of useless. Just downright dumb.

Inferno: This is the Infernal pet. It's a targetable AE spell, I believe. Summons the infernal down, doing 200 AE shadow dmg. After the initial 200dmg, the Infernal is HOSTILE. I repeat, what should be our most useful pet is HOSTILE to the warlock and their group. Lasts 15 seconds with a one hour cooldown The infernal hits in the 150ish range and has an AE immolate effect for 30dmg a tick. Oh, also requires a 50s reagent (I think) Super dissapointing.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 11, 2004, 01:40:10 AM
I like the idea that Warlock pets are hostile--they are, after all, demons, and summoning a demon shouldn't be easy. There should be some kind of huge bonus to offset this, though, and I'm not getting the impression that there is.

I made a Dwarf Hunter on 8 named Wodin, and I an Undead Warrior named Fellfrosch. I'm really liking the dwarf, and haven't leveled Fellfrosch at all.
Title: Re: World of Warcraft
Post by: Prometheus on November 11, 2004, 04:02:51 PM
I actually haven't touched my Orc yet, since I my closed beta Night Elf finally got her mount last night and I was having fun traipsing around the Badlands with some guildies.

Maybe we should lower the expected level for the party on Friday down to 6-8 or something.

As far as the Warlock pets, I'd think that most Warlocks should be pleased in a weird sort of way. The fact that the Infernal is hostile to them is a bit odd, but as long as it fights enemy creeps as well, you should be able to work it out. Having friendly everyday Infernals wandering around just wouldn't seem right. Felhounds I could see being brought down to subservitude, but the demons of Doomguard & Infernal caliber shouldn't be pets in the traditional sense.
Title: Re: World of Warcraft
Post by: Prometheus on November 12, 2004, 01:03:42 PM
I got my Orc Hunter to level 7 this morning and I'll be off work around 6 PM, so I'll be available for partying after that. Whisper for Konaros.

On a side note, however, they seemed to be having difficulty with the airship going between Ogrimmar and the Undercity, so joining Undead and other Horde characters up might be tricky.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 12, 2004, 06:39:09 PM
My only available WoW time has been in very small bursts, usually with a child or two in my lap, so I've been avoiding the undead. They don't like my Tauren as much as my Dwarf, but I've been trying to level him up for the meeting tonight. I might not be able to get on, but look for Yakmed.
Title: Re: World of Warcraft
Post by: Prometheus on November 12, 2004, 11:04:41 PM
Figures that the servers would go down right before our scheduled meeting time. Aren't stress beta tests wonderful?
Title: Re: World of Warcraft
Post by: Mr_Pleasington on November 15, 2004, 12:24:37 AM
I think what this thread boils down to is one thing and that is: Should I buy this when it comes out?

I love the setting of WC, I love the graphics, I like the fact you don't have to spend hours competing for rare drops. Anything else I should know that isn't obvious from the coverage out there?
Title: Re: World of Warcraft
Post by: Spriggan on November 15, 2004, 12:35:16 AM
Do I think this game is worth getting when it comes out?  No.  It's not complete yet, in 3 months maybe, it just depends on how far along the game is.  Of course if you're not going to play many hours a week or play the horde you wont notice since all the unfinished parts deal with the Horde and high level areas.

Quote
I like the fact you don't have to spend hours competing for rare drops. Anything else I should know that isn't obvious from the coverage out there


this isn't realy the case.  While it's true that WoW prevents camping of the same mob, all the good items are from instaces.  And you'll spend hours at a time just running through these instances to get that one item you want, and then you have to roll on it to see who actualy gets it.  If you're a person that cannot commit to 3-4 hours in one sitting you'll never be able to get into a group for any of these instances.  Also you cannot buy the best items becasue they're soulbound on pickup, meaning once the item goes into your invintory you cannot trade it.

It's not nessacerly a bad thing since you do have a chance unlike the stanard system of trying to be the first person out of 20 to kill the monster (like FFXI, I'm sure you heard me talking about that), but that dosen't mean it isn't time consumeing.
Title: Re: World of Warcraft
Post by: Prometheus on November 15, 2004, 01:47:12 PM
Spriggan has a good point about the amount of time needed to get to many of the good rare drops. I've gone through the Scarlet Monastery a couple times now, and I'm still missing many of the things I would have liked to get. It's still a huge step up from waiting around though. With instances, you're still fighting, enjoying yourself (at least potentially) and profiting in experience and item drops. It's rare that I'll go a few hours in an instance and not have a shot at picking up something that will help out my character, even if it isn't one of the boss drops that you go there for.

As far as Mr. Pleasington's overall question about whether the game is worth getting at release...I think I may skip out for a little while, but for different reasons. Even with all the game's faults, it's still fun to play, and I find that a more compelling argument than any notion that it's not finished. (As Spriggan pointed out, I haven't played high-level Horde, but whatever. To my knowledge he hasn't played high-level Horde in a little while either.) At the same time, I'm not feeling completely burnt out, but I do have a sense that taking a break would be nice after the beta ends sometime in the next week or so. My NaNoWriMo project could certainly use a little extra time and attenion anyway.

We ought to give a TWG WoW open beta party another try, though. Since I'm more available than some people, I'll let someone else choose the time. My Orc Hunter is at level 11 now and ready to help out.

Oh, also waiting on getting the game will make it a great Christmas gift from my brothers.  :)
Title: Re: World of Warcraft
Post by: Fellfrosch on November 15, 2004, 04:02:46 PM
I'm a very non-hardcore player when it comes to MMORPGs, which means that the nitty gritty balance issues and the unfinished high-level content are complete non-issues for me. I like the game because it's beautiful, it has a great UI, and it's very fun to play. I like to run around and see the places and monsters I know from WC3, and (as I have said many times) I like being able to play undead. I also think that WoW has the best questing and the best crafting system I've ever seen.

In short, even if it takes them a year to finish the high-level content, it will take me even longer to get far enough to need it. I'll be quite happy just killing things with a skeletal warrior, or skinning boars with a dwarven hunter.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on November 15, 2004, 10:26:34 PM
Sprig and Prometheus's comments had me convinced not to buy it, but dang you're persuasive Fell.  I'll probably get it after I'm done with Boards in December.  You and I look for the same thing in this game, Fell.

So now I have to decide... I really want to play undead.  But I also have this crazy fascination with snow and ice in video games and would like to start in a winter area.  I'm guessing I'm going to have to go Dwarf to do that....
Title: Re: World of Warcraft
Post by: Spriggan on November 15, 2004, 10:43:59 PM
Dwarf or Gnome, but be farwarned if you ever play a Gnome or think of playing a Gnome I'll send the full wrath of the ninja monkeys at you.  Dwarfs are cool though.

I'll say one more thing here, once you get to lvl 30 the game dosen't change anymore as is.  That's when you stop getting new abilites, unless you're a Warlock.  It's so bad that most people do not learn the higher level versions of their abilites since they don't improve significatly in any way.  The caster classes are a little better since their damage scales better then the melee's abilites.  Blizz has allready said they plan on redoing all the 40+ abilites.

I got to 56 on my Rogue, and frankly lvl 50+ was nothing but boredom pure repetition.  All you do at that level are the same instance runs over and over and over and over again.  I made a new character and found myself enjoying the game again because the 1-30 level zones are so much better, you're again useing a class that gets more powerful and you're not as affected by the "If your character isn't wearing at lest 5 blue (rare) items you're not fighting at 100% of what your chactecter should be".  Eventualy Blizz will be adding battlezones and more rade instances, but don't look for much until after christmass.

Again it depends on how much you're planning on playing, I played for about 20-25 hours a week and after about 4 months I hit the point of tedium.  
Title: Re: World of Warcraft
Post by: Fellfrosch on November 16, 2004, 03:19:22 PM
Up to 400 hours of play before you hit the point of tedium? Where do I sign up? I recognize that there are several people, a very large group of them in fact, who will play that much or more--but my style of play, as described above, is more than happy with 400 hours of non-boring play.

Dr. P, not only do we look for the same things in a game, we look for it in the same places--my two main characters are an undead and a dwarf. I'm so proud.

My intent is to buy this on or soon after release, and to jump into the lowest population RP server I can find--probably something in the Mountain Time area, but they don't have an RP server there yet. I've never played RP in a MMORPG, but I've always wanted to and I think that WoW would be a good place to start (especially given that the world and character are the primary reason I'm playing the game). I'm also banking on the fact that RP servers, on average, have slightly lower populations than normal servers. If anyone is interested in playing together I invite everybody to join me--we can scout out a server we like and start up at least one Horde and one Alliance character each.
Title: Re: World of Warcraft
Post by: Skar on November 16, 2004, 03:26:55 PM
What's an RP server as opposed to a regular server?
Title: Re: World of Warcraft
Post by: Spriggan on November 16, 2004, 07:34:09 PM
Just being honest Fell, especialy since I seam so negative at times about WoW.  I thought if I was going to talk about hitting the point where the game stalls I should say how long it took me to get there.

As for a server, I don't think they're planning on adding any mountain times at relase, but I could be wrong.

Quote
What's an RP server as opposed to a regular server?


Well IF WoW had roleplaying servers (which they don't) the difference would be you're restricted to what you can say in general chat, you allwayse have to speak in chracter ect.  Supposedly GM's and other (regular) players would keep tabs of anyone not following the rules and if you have enough offences you get banned from said server (with out your charcters getting moved).  That it in theory, but people rarely follow the rules, I played on a RP server in DAoC and the only actual rule they enforced was a name one (which WoW allready has across the board).  It too much of a hasle and annoyance to monitor everyone.
Title: Re: World of Warcraft
Post by: Skar on November 16, 2004, 08:46:57 PM
Ah, I see, so no 133t sp33k and so on.  What about words like "dude"  or phrases like, "hey man"  those allowed?
Title: Re: World of Warcraft
Post by: Fellfrosch on November 16, 2004, 09:24:12 PM
The Open Beta lists a handful of RP servers, but I haven't tried any of them so I don't know how strongly they enforce their rules. I know that they don't mention them on their website, which is a bad sign.

They're description of PvP (player vs. player) servers sounds kind of fun, though. I haven't heard how well it work in practice, but the ability to take and hold parts of the world for your faction is very Warcraft-y.
Title: Re: World of Warcraft
Post by: Spriggan on November 16, 2004, 10:13:03 PM
Just noticed that they did actualy add 2 RP servers which comes as a pleasent surprise since before the answer was a definate 'no' and they even went as far as to ask people to stop posting about RP servers for relase.

Now one thing I'm definatly going to do my best to stop you from doing is joining a PvP server.  They're horrible messes right now, and frankly theres only one difference between the PvP and the PvE servers, and that's consentual PvP.  PvE is all consentual, you turn on a PvP flag so you can decide when you want to fight.  On the PvP server you have that flag on no matter what (except when in starting areas).  You cannot play on the PvP server if you solo becaue you'll be griefed to no end.  Its very common to get killed by people 20+ levels higher then you and then have them "camp" your corpse where they just kill you every time you rez.  The only thing you can do about it is deal with it, if you complaine about it at all you'll get no sympathy.  Also there are no PvP insentives in the game yet to convince all the 12 year olds not to grief.  This isn't DAoC, there's no safe areas to level after lvl 15.  While on the PvE servers it is, and eventualy they'll be adding battleground which will work like the frontieers in DAoC in many ways.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on November 16, 2004, 10:18:47 PM
Quote
Up to 400 hours of play before you hit the point of tedium? Where do I sign up? I recognize that there are several people, a very large group of them in fact, who will play that much or more--but my style of play, as described above, is more than happy with 400 hours of non-boring play.

Dr. P, not only do we look for the same things in a game, we look for it in the same places--my two main characters are an undead and a dwarf. I'm so proud.

My intent is to buy this on or soon after release, and to jump into the lowest population RP server I can find--probably something in the Mountain Time area, but they don't have an RP server there yet. I've never played RP in a MMORPG, but I've always wanted to and I think that WoW would be a good place to start (especially given that the world and character are the primary reason I'm playing the game). I'm also banking on the fact that RP servers, on average, have slightly lower populations than normal servers. If anyone is interested in playing together I invite everybody to join me--we can scout out a server we like and start up at least one Horde and one Alliance character each.


Fell, I think I'm with you on this.  Keep me posted.  I'll pick it up after Boards and we can start as Dwarves, Undead, both, or whatever.
Title: Re: World of Warcraft
Post by: Spriggan on November 16, 2004, 11:51:29 PM
Quote
Ah, I see, so no 133t sp33k and so on.  What about words like "dude"  or phrases like, "hey man"  those allowed?


depends realy on how strict the rules are.  Generaly its when you're in general chat you cannot talk about things out of character, so no talking about your car, or your real life family, or things like "the servers are acting up again".   Usealy it dosen't limit your mannerisms.  Though when you're in guild chat or party chat you don't have to follow any rules, though a guild may require people to do so, same with a party leader.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 17, 2004, 03:16:33 AM
You've officially talked me out of a PvP server. I wasn't especially interested to begin with, but it did sound fun; maybe someday if they get the borders tightened up a bit it could actaully work.
Title: Re: World of Warcraft
Post by: Spriggan on November 17, 2004, 03:36:35 AM
Mwahahahahahaha


Though now I have to convince you not to by WoW so I won't be tempted to buy it.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 17, 2004, 10:25:01 PM
I actually buy things solely so that you and Tage and others will jump on teh badwagon and buy them too. I enjoy being the merciless trendsetter who holds others unwillingly to my spurious whims.
Title: Re: World of Warcraft
Post by: Spriggan on November 18, 2004, 03:09:47 AM
Ya, and as soon as I "jump in" everyone stops playing.  >:(
Title: Re: World of Warcraft
Post by: Entsuropi on November 18, 2004, 03:32:49 AM
Spriggan - the PVP servers have the rule where you can't attack a person in their own territory unless they attack you first. You can't really grief apparently. And town guards are a lot worse so you can hold towns and stuff.
Title: Re: World of Warcraft
Post by: Spriggan on November 18, 2004, 03:40:48 AM
I said that Entropy, the starting zones (lvl 1-15) are the ones that aren't a free for all.  But that dosen't stop a lvl 60 from following you around and killing you repetadly once you leave those areas.
Title: Re: World of Warcraft
Post by: Prometheus on November 18, 2004, 01:32:49 PM
Yeah I looked up which areas were and were not Contested areas earlier, and almost every zone in the game is Contested, and thus free for PvP. I'm still planning on waiting to get the game at least until December sometime or maybe early January, but finding a Mountain time RP server to create Horde/Alliance characters on sounds great to me.

Beta's over if anyone here was still trying to play. I'm actually kind of glad, as I needed a break anyway.

So...we'll be making characters for an RP server, what race/class would you pick for our party?
Title: Re: World of Warcraft
Post by: Fellfrosch on November 18, 2004, 03:58:34 PM
I really dug the Dwarven hunter, because it had such a nice sense of economy--I'd hunt stuff, shoot it, skin it, eat the meat, make equipment from the pelt, and sell the rest. It was a self-sustaining cycle. And let me tell you that I make a mean blood sausage out of bear meat.

I'm kind of leaning back toward the undead now for a real character. Possibly a warlock, just because of the evilness involved, though I'm not really in the mood for another pet class.
Title: Re: World of Warcraft
Post by: Prometheus on November 18, 2004, 06:23:11 PM
For the Alliance, I'm leaning toward Druid, or possibly a Human Paladin. It takes like *no* effort to get between Stormwind and Ironforge, so that won't present a problem.

For Horde I'm having more problems deciding...I could probably be talked into most anything. Shaman or Rogue maybe.

Of course, if our party needed a Warrior, I'm good at that, so it'd work out.
Title: Re: World of Warcraft
Post by: Entsuropi on November 18, 2004, 08:21:55 PM
Undead warlocks are massively overdone - about half of all undead are warlocks :\
Title: Re: World of Warcraft
Post by: Spriggan on November 18, 2004, 10:38:09 PM
and the other half are mages
Title: Re: World of Warcraft
Post by: Fellfrosch on November 18, 2004, 11:25:05 PM
I always played a warrior, just because he looked cool.
Title: Re: World of Warcraft
Post by: Spriggan on November 19, 2004, 03:27:55 AM
There are only 2 horde classes that can be both mages and warlocks so undead get most of those classes becsaue the other mage is Trolls (in the beta they were about 4% of the total horde population) and people just think undead warlocks are cooler then orc ones.

Of course alliance is the same with mages and warlocks (though they use to have 3 races that could be a mage, in about augest Blizz removed Dwarfs from that list).

As for servers Blizz posted today there won't be an announcement as to what server names will be nor which ones will be live at release.  They said that there will be new ones comming on-line for the next week after relase.
Title: Re: World of Warcraft
Post by: Prometheus on November 19, 2004, 10:16:23 AM
Since I'm not jumping back on the bandwagon immediately anyway, that's perfectly alright with me. Oh, and Fell is right...mail/plate wearers do look cool. I've seen some pretty neat looking models in cloth or leather as well, but mail/plate wearers get the best stuff overall.
Title: Re: World of Warcraft
Post by: Spriggan on November 22, 2004, 10:28:50 PM
Ok, so I'm not one able to easly resist peer pressure.  I'm going to be picking up WoW at release.  I am planning on playing with my guild in a PvE horde situation, but they're not going to be a RP guild.  So I was wondering if you'd consider doing the alliance as an RP characters and then makeing your horde characters on the server where my main will be?  I have no problem playing on several different servers (since, I don't beleave you can make both horde and alliance character on the same server), though it would be easier to only have to worry about 2.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on November 22, 2004, 10:43:47 PM
Well, I've either saved or doomed my pocketbook.

I just borrowed the Warcraft RPG from a friend.  It will either satiate my need for all things Warcraft so I won't want WoW or will drive my need so I must have WoW.
Title: Re: World of Warcraft
Post by: Spriggan on November 22, 2004, 10:47:09 PM
lol, well maybe I'll wait then since one of the reasons I was going to buy it so soon was to play with both you and Fell.  But if you're pushing back your purchases I might too.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 23, 2004, 02:40:29 AM
I'm probably buying it on release, but I can't guarantee anything until tomorrow. I had Horde and Alliance characters on the same server in the beta, so I assume it's possible. I wouldn't mind having two characters on different servers, though, so whatever you want to do.

By the way, it's 11:30 and I'm still at work. I think I should get WoW tomorrow solely as a reward for putting up with job for as long as I did.
Title: Re: World of Warcraft
Post by: Spriggan on November 23, 2004, 03:52:56 AM
Wallmart sells it at mignight and the servers are up at 1 pm MT.  So ya you could stop off on the way home and buy it.  

different factions on the same servers was supposed to be a beta only thing, but Blizz never confirmed that was going to be how it works at release so I'm just assumeing the worst.
Title: Re: World of Warcraft
Post by: Spriggan on November 23, 2004, 05:17:01 AM
So I called Walmart and they sold all 56 copies in less then 30 minutes, they said it was craizer then the Halo 2 release.

I'm fine for what ever you want to do Fell, I was planning on makeing a character just to play with the TWG people, since I know Fell (and Mr P if he buys the game) won't be spending hours at a time playing, so I can keep him close to the same level as you.  It dosen't matter what server you want to be on becasue of that.  Though if you go with the non-rpg server where my guild is I can pass equipment I find on my main down to us.  Of course that server is allready crowded since it was one of the 10 that opened at midnight PST.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on November 23, 2004, 09:21:03 AM
if I ever get a computer with the capability of playing it, we should form a TWG guild with characters with our TWG names. That would be very nerdly.
Title: Re: World of Warcraft
Post by: Spriggan on November 23, 2004, 09:32:31 AM
Lol, I can tell you that I would NEVER get my name unless we all jumped onto a brand spanked new server in the first few mintues that it was created.  You couldn't use yours either SE since titles are banned and a GM will make you change it, and the chances are against you getting Ehlers.


edit:  So I've been talking to some people and it looks like everyone is playing Central and Pacific servers right now, mountian and east coast are barely touched (though i suspect east coast is getting full now that it's 8:30 there and stores have been open for 30 minutes).  Pacific has a huge amount becasue of all the friends of Blizz and such have been playing on those servers since last friday and the huge midnight sale fests going on.  Also pacific is expectied to get all the korean players since it's not out there yet, even though they're supposed to have US addresses and companies, amazon, EB, ect are banned by Blizz from selling games and pre-paid cards to them.  Though good ol' e-bay has people selling WoW internationaly for a heafty sum (about $100 for the game and another $100-$200 for a prepaid card, normaly $30, and an us address that the person can use).
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on November 23, 2004, 09:59:15 AM
I could use Stehlers and claim to be a Pittsburg NFL fan.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on November 23, 2004, 12:27:12 PM
Well, the rpg just fueled my need.

I'll probably get it, but it will most likely be more towards dec/jan
Title: Re: World of Warcraft
Post by: Nytwalker on November 23, 2004, 08:06:59 PM
Hey Everyone, this is Micah (yes I'm actually posting).

Just FYI, I am playing WoW on the Mountain Time, Kel'Thuzad (PVP) server..

I'm hoping Blizzard makes a RP-PVP server, in which case i will switch to there.

My main toon is named Tallos (orc hunter).  Love to see you there! Just send me a tell.

PS: I played on a PVP server for 2 weeks during Open Beta, never had a problem with griefers even at mid 30s when i was spending all of my time in Contested zones.  Sure, i got killed a few times, but at the same time, i DID a lot of killing as well.  Don't let fear of griefers scare you away from PVP
Title: Re: World of Warcraft
Post by: Spriggan on November 23, 2004, 08:40:15 PM
Hah, Blizz has had a real rocky release.  Paypal dosen't work, the "forgot" to ship the game cards (wont see them until sometime next week), there are hour long waits to get onto some servers.  Glad I decided not to get in on the first days, I'll be more then happy to jump in once things are working on their end.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 23, 2004, 11:17:48 PM
Well, I bought it today and just finished the three-hour installation process. I'll try Kel-Thuzad, but I'm going to look for a good non-PVP server as well, probably for Alliance. I'll stick to Mountain time, since low population on those servers means good things for us.
Title: Re: World of Warcraft
Post by: Spriggan on November 23, 2004, 11:28:35 PM
Sound good, hopefuly it wont be as bad for you as it is for others.

Once we get set on where we are and what we're doing for our RP servers I'll bug my guild to send a few people over and sign a charter so we can have a TWG guild if you want.  Need 10 signatures of people that are online at the time of creating the guild, so even with all the TWGers that are planning on playing we wont have enough.
Title: Re: World of Warcraft
Post by: Nytwalker on November 24, 2004, 12:09:49 AM
Hey Fellfrosch, what is the name of your main on Kel'Thuzad?

I have a bunch of alts, you can try me on one of these as well:

Fiera (undead mage)
Rhuine (tauren warrior)
Naerom (tauren druid)
Brujo (troll shaman)
Sesino (troll rogue)
Title: Re: World of Warcraft
Post by: Fellfrosch on November 24, 2004, 02:30:35 AM
Yachmed, a tauren shaman. I've called Tallos a few times and nobody was home, I'll see if I can get you on any of these other names.
Title: Re: World of Warcraft
Post by: Nytwalker on November 24, 2004, 04:11:09 AM
Remember, WoW has an in-game mail system.  You can right-click on any mailbox (found in front of inns and banks) and send a letter to someone even if they are not logged in at the time.  Its a good way to let someone know you are trying to contact them or to let them know when you are planning to be on.
Title: Re: World of Warcraft
Post by: Spriggan on November 24, 2004, 04:13:33 AM
It does take an hour for them to recive the mail though.
Title: Re: World of Warcraft
Post by: Spriggan on November 24, 2004, 06:32:50 AM
Heh, looks like the MT servers wont be as empty as we thought, Blizz sent all the Auzzies to the MT servers and I guess they've been down for the past few hours and the times they're up have horrible lag and waiting time.

Title: Re: World of Warcraft
Post by: Fellfrosch on November 24, 2004, 11:53:13 AM
I had a pretty good evening of play until around midnight, when it got so laggy that it actually crashed my computer at one point. I don't think this is related to population, however, because it was still list as "Low" every time I logged back in. Eventually the whole world was just empty, and all you could do was run around and chat with invisible players. It looks like they've fixed that problem this morning, but they definitely need more servers.
Title: Re: World of Warcraft
Post by: Spriggan on November 24, 2004, 10:54:19 PM
The mountain servers were down from about 2 am to 5 am.
Title: Re: World of Warcraft
Post by: Nytwalker on November 24, 2004, 11:10:21 PM
I think i'm going to try playing on the new PVP server they brought up today for Mountain Time, its Nathrezim or something like that, should have lower population, hopefully that will help the lag issues they are having now.  I'm not going to erase my toons on Kel'Thuzad just yet...but if the new one works out...
Title: Re: World of Warcraft
Post by: Spriggan on November 25, 2004, 12:13:48 AM
any word on when they're adding a RP server on the Mountain servers?
Title: Re: World of Warcraft
Post by: Nytwalker on November 25, 2004, 02:40:29 AM
OK, didn't help to switch to another server.  A Blizzard forum post stated that current lag problems were not directly related to server population, it is a database issue.  So, back to Kel'Thuzad I go.
Title: Re: World of Warcraft
Post by: EUOL on November 25, 2004, 05:49:59 AM
My PQ character is up to lvl 75, and he has a +58 dancing, stabbity pole axe!

(I just wanted to take part in the conversation, and I figured chastising you all for buying ANOTHER mmorpg was probably a waste of time.)
Title: Re: World of Warcraft
Post by: Spriggan on November 25, 2004, 08:40:10 AM
Hey, I haven't bought it yet.  Though I probaly will sometime.
Title: Re: World of Warcraft
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on November 25, 2004, 09:54:10 AM
Weird, my PQ level is 75th level, and has +75 Stabbity, dancing pole axe. do you think they did that on purpose?
Title: Re: World of Warcraft
Post by: Nytwalker on November 25, 2004, 08:17:46 PM
Quote
I figured chastising you all for buying ANOTHER mmorpg was probably a waste of time.)


Hey, some of us have hobbies besides writing (I know that is a hard concept for you).  ;)
Title: Re: World of Warcraft
Post by: Prometheus on November 26, 2004, 10:54:23 PM
My brother and I have more or less plotted to buy each other the game for Christmas, so I won't be around for a while. Hopefully by then things will be a little more settled.
Title: Re: World of Warcraft
Post by: Spriggan on November 27, 2004, 09:06:01 AM
Quote
OK, didn't help to switch to another server.  A Blizzard forum post stated that current lag problems were not directly related to server population, it is a database issue.  So, back to Kel'Thuzad I go.


I feel for you Nyt, just found out goon squad from closed beta in on your server, so ya let the griefing begin (they were one of the worst in CB, behind DIE).  It's also lame when 3/4 of a servers population is all the same guild.  Also Blizz said today the dishonarble system only works with NPCs that are lower level then you, killing a low level PC does not effect a high level in any way.  The flood gates have oppened.
Title: Re: World of Warcraft
Post by: Fellfrosch on November 29, 2004, 04:48:19 PM
I started an undead warrior on Azjol-Nerub, a non-PVP that seems to have fewer lag issues than Kel'Thuzad. We'll see how it goes.
Title: Re: World of Warcraft
Post by: Spriggan on November 30, 2004, 03:11:35 AM
k, I'm in.

Grokk, Troll Rogue, over on Hyjal (pacific server).

what's your warrior's name and level Fell?  Might make a Priest or shamen to play with you when you're on, though I think you'd enjoy playing on Hyjal with my guild better ;D
Title: Re: World of Warcraft
Post by: Fellfrosch on November 30, 2004, 02:57:30 PM
Is Hyjal one of the RPs?
Title: Re: World of Warcraft
Post by: Spriggan on November 30, 2004, 03:07:13 PM
no, it's just a standard PvE.

Though there are 2 RP servers on pacific and one of the, Celeron circle (or something to that effect) isn't very populated.
Title: Re: World of Warcraft
Post by: Prometheus on November 30, 2004, 04:51:33 PM
Still no mountain RP server? If I had a CD key, I'd get on the forums and complain about it. (I'm really bored at work today)
Title: Re: World of Warcraft
Post by: Spriggan on December 01, 2004, 03:15:09 AM
The reason they're not adding more RP servers or a PVP RP server is the resources needed (this was a blue responce on WoW's forum).  That they're trying to get all the current servers stable and PVP working correctly before adding more.  Also they have to hire, and train, new GM's specificaly for RP servers which they're still doing for all the current servers.  

And from what I've read none of the RP server rules are actualy being enforced at the moment, not just names, but talk in general chat and all the other things.  In fact lots of people have been complaineing about how there are non-RPers on those servers either harrassing RPers or just treating them like normal servers, and people are mad because the GMs aren't doing anything about them.
Title: Re: World of Warcraft
Post by: Prometheus on December 01, 2004, 12:29:36 PM
My closed beta guild settled on Pacific/Silver Hand for their server, but I'm probably just going to make an off character over there to play with while my others are resting & it still won't be for a while either. They're Alliance anyway, so it shouldn't have much of an effect.
Title: Re: World of Warcraft
Post by: Gemm_Elsewhere on December 01, 2004, 05:23:53 PM
So, I've finally went and got WoW. I even went so far as to buy the Collectors edition. Now I have to hope that my computer will install it. Elswise I'll be running back and forth from my friends house playing it on his computer. But soon enough I'll be somewhere, living as a troll or something. To arms!
Title: Re: World of Warcraft
Post by: Spriggan on December 02, 2004, 03:22:02 AM
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=143574

Well it's official, on the PvP servers killing a PC lower level then you will not, and will probaly never, give you dishonor becasue it's to "restrictive" to do so.  Aren't you glad I talked you out of playing on one?
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on December 02, 2004, 10:21:49 AM
Well, complete awesome. When I try to run WoW it just gives me a big black screen. And when I disable sound, as the tech forum suggested, it gives me an error saying that it can't connect because the whole port blocking issue thing. BUT, my friend here, on campus, plays WoW just fine. Damn this School! I am imperically frustrated!
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on December 03, 2004, 01:44:09 AM
Ok, so I went into a round two with this beast. I got my butt whooped. As in, I tried to unistall it so I could try to reinstall it. NO! DENIED! Apparently the files are corrupt or something. So yeah, awesomely greatness. Tomorrow morning I wiping this thing DRY. And going to give her a nice clean area to dessicrate upon.
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on December 03, 2004, 05:41:15 PM
Ok, so I've finally got it working somewhere. So, who are our players, and where will we settle on a server for TWG members who play to fratenize on?
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on December 03, 2004, 11:28:09 PM
Sprig, I'm a Troll Hunter on Hyjal. Name's Zakkajj.
Title: Re: World of Warcraft
Post by: n8sumsion on December 06, 2004, 04:57:38 PM
I generally find time to play for a few hours a week. I'm playing an Undead Warrior named Norvil on the Silvermoon Server. Currently I'm level 9 (and if you read this any time within a couple weeks of today, I'll probably still be right around that level, plenty of time for you to catch up with me).

Having played many MMORPGs in the past, I am extremely impressed with WoW. I'm having a lot of fun. I think my favorite part of playing an undead is watching them dance. The air guitars and head-banging have me laughing every time.
Title: Re: World of Warcraft
Post by: Fellfrosch on December 06, 2004, 05:19:21 PM
As promised, I have poked around and tried some different realms and settled on a low-population RP server that I really like. I might go back to Kel-Thuzad on occasion, but for now I'm going to play on Cenarion Circle for both Horde and Alliance. My current main character is an undead warrior named Fellfrosch, but I also have a night elf druid named Arazel that I intend to mess with fairly regularly.

(During December, please not that "regularly" means "whenever I get the chance on someone else's computer, and extremely late at night when I'm home on weekends.)
Title: Re: World of Warcraft
Post by: Prometheus on December 07, 2004, 06:33:43 PM
How's the RP server? I've been hearing that due to shortage of resources (probably GMs mostly) that RP servers aren't really enforcing the rules right now, but is it any better? Do you like participating enough to put in the effort? Have you found a guild yet?

I'm not 100% certain when I'll be starting to play, but it sounds like things are settling down in the community as a whole.
Title: Re: World of Warcraft
Post by: Fellfrosch on December 07, 2004, 06:38:52 PM
They're not really enforcing the rules, but in my experience no one's really breaking them either. It's a very loosely-defined sort of roleplaying, but mostly I like because it's got a small population of people who you know are there to have fun. So yay.

I haven't found a guild, but I haven't really been looking. My playing will be so sparse during December that I won't keep pace with anyone, so I haven't bothered making any friends yet. I'm trying to come up with a good character for my Undead Warrior, though.
Title: Re: World of Warcraft
Post by: Prometheus on December 07, 2004, 06:49:14 PM
You mean a good character background? Hm. If we're going to brainstorm for those on the forums, we should probably make a new thread for it. That sort of thing expands quickly.

It's good to hear that the RPers haven't gotten out of hand yet, or rather that there isn't a significan't non-RPer presence on those servers yet.
Title: Re: World of Warcraft
Post by: Spriggan on December 07, 2004, 08:53:26 PM
I don't mind haveing an alliance on CC for the fun of it, but I've allready got too much invested on Hyjal.  A good guild, lvl 28 character ect.  And I doubt I'll play much on any other character until I get to a point of bordem with this character.  I realy don't feel like doing another horde character right now, though that may change later on.
Title: Re: World of Warcraft
Post by: Spriggan on December 07, 2004, 09:05:37 PM
Odd, they just removed timezones from the game.  Some times I wonder what Blizz is thinking.
Title: Re: World of Warcraft
Post by: Fellfrosch on December 08, 2004, 11:05:49 AM
So now what, every realm uses Pacific time? I guess that won't make a real difference in how I play, but it is kind of weird.
Title: Re: World of Warcraft
Post by: Spriggan on December 08, 2004, 11:08:12 AM
They haven't realy said, but I'm assumeing they still have the same times.  I guess Blizz is going to completly redo their sever select features in a later update, but that realy dosen't expain why they couldn't leave the tabs in until they made those changes.
Title: Re: World of Warcraft
Post by: Fellfrosch on December 08, 2004, 11:12:12 AM
I imagine they're changing it because they have so much time-zone crossover and decided it didn't matter anymore. It's still nice to have them split into time-zones, though so that you have s lightly better chance of finding people who play at the same hours you do.
Title: Re: World of Warcraft
Post by: Spriggan on December 08, 2004, 11:14:56 AM
Time zones don't affect anything in terms of people playing at the same time as you.  People are playing when they're able, not becasue it's 8 pm.  Also they never mattered since night and day don't affect anything game play wise (though Blizz once said there would be day only quests and night only quests).
Title: Re: World of Warcraft
Post by: Fellfrosch on December 08, 2004, 01:15:22 PM
Yes, people play when they're able. But I imagine that for a lot of people "when they're able" is more or less the same time of day (after dinner, or after school gets out, or after the kids go to bed, or whatever). So presumably, if a Mountain server is primarily populated with people in the Mountain time zone, then they are going to tend to all be online at similar times. I just don't know if those time will be similar enough, or different enough from other servers, to matter.
Title: Re: World of Warcraft
Post by: Mr_Pleasington on December 08, 2004, 09:27:55 PM
So I should join Hyjal then?
Title: Re: World of Warcraft
Post by: Prometheus on December 08, 2004, 09:46:22 PM
Fellfrosch is on Cenarion Circle it seems and Spriggan is on Hyjal with his old guild. I'm not certain about who else might be playing or where, but those are the two that were posted recently. Fellfrosch seems to have chosen Cenarion Circle exclusively while Spriggan appears to be considering coming to Cenarion Circle when he bores of his rogue, but not until then. We have guild connections on Hyjal, while on Cenarion Circle (to my knowledge) we do not.

My plan is to play with one character on Silver Hand with my old guild, but mostly on the server where everyone here is on. Guessing where that would be when I actually get the game is a little tricky.

Simple, huh?

I'll probably be starting sometime next week around when my brother finishes his finals cause he'll probably be leaving for his in-laws soon after that & we won't be able to give WoW to each other for Christmas very well if he's out of state. My guess.
Title: Re: World of Warcraft
Post by: Spriggan on December 08, 2004, 10:00:23 PM
I have no problem playing on CC when I know others are on it.  I'm not going to swich all my time and effort to CC becasue
1) I know how in frequetly Fell will be playing
2) I don't want to out level him or others (which I can do quite easly)
3) I don't want to give up my old guild for a new server where the most of the time no one from TWG will be on.


So if we can get a set time a week where TWG people get togethor on CC that would be great.  Besides that, if you want to play with me you need to join Hyjal on the Horde side.  I know Gemm is on (I need to message him but keep forgetting) that server.  If others join me on Hyjal I'll make a low level character to play with you on, since I can just support that character with Grokk.
Title: Re: World of Warcraft
Post by: Mad Dr Jeffe on December 08, 2004, 10:04:40 PM
So, I plan on getting WOW for Xmas, and online for the new year (in part because my homegirl Liz Shelton plays WOW) anyone play on the Cental Time Server?
Title: Re: World of Warcraft
Post by: Gemm: Rock & Roll Star; Born to Rock on December 09, 2004, 01:01:53 AM
Well, I'm on Hyjal. And me and some friends are as well. We're Alliance characters though. I know we'll be perusing through some Horde cities though, so if you're on that side, look for us.  ;)
Title: Re: World of Warcraft
Post by: Spriggan on December 09, 2004, 02:27:47 AM
Quote
So, I plan on getting WOW for Xmas, and online for the new year (in part because my homegirl Liz Shelton plays WOW) anyone play on the Cental Time Server?


There are no more Central Time Servers Jeffe, they're all pacific now.  That's what me and Fell were talking about this morning.
Title: Re: World of Warcraft
Post by: Mad Dr Jeffe on December 09, 2004, 09:41:44 AM
ahh