Timewaster's Guide Archive

Games => Video Games => Topic started by: Fellfrosch on December 06, 2005, 03:47:31 PM

Title: City of Villains
Post by: Fellfrosch on December 06, 2005, 03:47:31 PM
The blog is back!
http://www.timewastersguide.com/view.php?id=1207
Title: Re: City of Villains
Post by: Tage on December 06, 2005, 06:31:53 PM
Yay!

I vote for the hot chick.
Title: Re: City of Villains
Post by: Spriggan on December 06, 2005, 11:13:20 PM
Cool.  I was wondering when you'd start this.  The only thing good about CoH is reading your blog about it.
Title: Re: City of Villains
Post by: Fellfrosch on December 06, 2005, 11:46:28 PM
Part 2 posted! We will have images in the morning (or, more likely, afternoon).
Title: Re: City of Villains
Post by: Tage on December 07, 2005, 12:22:58 PM
BRAAAAAAAAAAAAAAINS
Title: Re: City of Villains
Post by: Spriggan on December 07, 2005, 12:25:15 PM
If you want to upload images yourself I can give you an admin account to my site's image program.
Title: Re: City of Villains
Post by: Fellfrosch on December 07, 2005, 01:04:34 PM
Using e's site actually works really well--they're all uploaded, and in a gallery that you can view in entirety by clicking on one of the other pictures. The only thing we're waiting on is my distaste for actually coding the new pictures into the blog; I wait for e to do that.

Between now and then, though, like I said, you can still see the new stuff by clicking on an older image.
Title: Re: City of Villains
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on December 07, 2005, 01:27:14 PM
Pictures are here.
Title: Re: City of Villains
Post by: Fellfrosch on December 07, 2005, 01:32:20 PM
Muchas gracias.
Title: Re: City of Villains
Post by: Fellfrosch on December 08, 2005, 01:29:43 AM
Some notes on the new blog:

1. I made a big deal out of Wychwinter's sleeves, and then realized that you can't see them in any of the screenshots. I'll try to get a good one and add it to the album.

2. The debate over Corruptor healing is especially weird when you consider that the best healing class in CoV is probably the Mastermind, not the Controller--they have more time and endurance to dedicate to healing, because their minions do most of the work, and they almost all have a pretty good heal.

3. On this same topic, I should point out that Wychwinter has no heals at all--just slows and other status attacks that make her more of a debuffer/crowd controller. She's still a primary damage dealer, though.

4. For the eventual travel power, I would give Wychwinter flight--it's just so good for ranged attackers--and make Experiment X-7 a super-leaper, because it fits his concept pretty well (i.e., a handmade supersoldier with boosted physical abilities).
Title: Re: City of Villains
Post by: House of Mustard on December 09, 2005, 12:23:34 PM
My new vote is for Never.  Blog about her. (Fighters have always been my preferred characters -- I don't really dig magic.  And of the two fighters you've made, she's way cuter.)
Title: Re: City of Villains
Post by: Spriggan on December 10, 2005, 05:34:27 PM
You updated your video card right Fell?  These screen shots look better then the old UXB ones.  The water on the sea there looks great.

So as you might have read I picked this up dirt cheap at Media Play (using coupons) since they're going out of business and I had to use them.  That means Fell's getting a  Ghost Widow since I bought the collector's set!

Oh, also I got a free 14 day account with this (no CC needed) so if Tage or Mustard (or anyone else) wants one they can join me and Fell for free this Christmas. :)
Title: Re: City of Villains
Post by: Fellfrosch on December 11, 2005, 08:33:21 PM
A free ghost widow? Time for a slumber party!
Title: Re: City of Villains
Post by: Spriggan on December 12, 2005, 03:42:44 AM
I'll bring my sleeping bag this Thursday.


Few thoughts after playing to level 8, these are mostly comparisons against when I played CoH last year.

1) There's finally a stealth class.  Ya, they'll probably get nerfed soon just like every stealth class in every MMO but I'm loving it.  I can one hit kill yellow level mobs and can take off 3/4 the life of an orange with my stealth attacks.

2) One of my other problems with CoH was I didn't feel much like a hero, I do feel more like a Villain in CoV.  I like the newspaper/information broker system so much better then the contact system the hero's use.

3) The free jet pack for the month take care of my traveling complaint.  I'm sure I wouldn't be level 8 by now nor enjoying the game as much if I was running around everywhere.  Seriously, until you get a travel power the game shouldn't place things as far out as they are.  

4) Level design is much better in these new zones then the CoH ones, mostly due to them being more diverse.  The zones aren't as boring to look at, also there are lot more NPC animations then a year ago.  I was running around looking for council members and would run into gang fights where the NPCs would be ducking for cover and hiding around corners as one group shot their guns then jump out and fire back.

5) Also it seams like combat has been sped up, I was playing one of my old heros and it felt like I was doing more damage.  It's been a while so I don't know if that's true, but for one thing my stalker kills things much faster then my Tanker or anything I made back in CoH and I don't even think I'm the highest damage stalker class.

---------
As for my character, I don't have any Screen shots yet so I'll have to post some later, he's a Energy Stalker (both energy attack and energy defense) named Shadow Scorpio.  He's the evil brother of my Tanker, Blaze Scorpio (http://www.legacieslost.com/4images/categories.php?cat_id=11), I choose energy because of the confusion effect on many of their attacks since I like to solo.
Title: Re: City of Villains
Post by: Fellfrosch on December 12, 2005, 04:23:32 AM
There was apparently a big defense nerf a while ago, so that may be why you're noticing the boost to combat speed.

And yeah...you're talking about all this stuff before I get to it. I agree though, there's a lot of nice new things.
Title: Re: City of Villains
Post by: Spriggan on December 12, 2005, 05:25:45 AM
Ha ha! I'm stealing your thunder!

Though I've only made a handful of Villains, and only played 2 of them, so most of the time I've spent with the game has been playing.

Now if only the leveling would be sped up a bit I'd be much happier.
Title: Re: City of Villains
Post by: Spriggan on December 12, 2005, 12:07:31 PM
New pics are up.

I added a Blaze Scorpio (http://www.legacieslost.com/4images/details.php?image_id=44) since I didn't have any from my PC, the previous ones are from the Lappy.

And here's a corrupter (http://www.legacieslost.com/4images/details.php?image_id=45) I was messing around with.  She's got a panda on her shoulder for some reason.

Finally here's Shadow Scorpio (http://www.legacieslost.com/4images/details.php?image_id=51), I really like the costume but I'm annoyed at a clipping problem with his nose and mask.
Title: Re: City of Villains
Post by: Fellfrosch on December 12, 2005, 02:59:27 PM
You could fix that in the character maker by scaling back his nose...but since you're already pretty high level, I doubt you want to go back and start over. It is a cool outfit, though.
Title: Re: City of Villains
Post by: Spriggan on December 13, 2005, 12:01:57 PM
You can scale noses?  I had no idea and now I'm quite upset that they couldn't even get the default nose to work with all the masks. That's some lazy modeling.
Title: Re: City of Villains
Post by: Fellfrosch on December 13, 2005, 12:18:58 PM
Sorry guys, no blog today. I was out until 1 last night, and didn't feel like writing when I got home.

I've never had a problem with the masks, but I don't deny that clipping problems exist--usually with the elements that overlay the rest of the model, like hair and robes. It makes sense that masks would be one of them...but that doesn't excuse it.

In the character creation screen, click on "scales" at the bottom, under the color window. This allows you to change eight or so sliders for the body, and twenty or thirty for the head and face. It's very difficult to use these well, and I rarely touch them, but a quick nose job is pretty easy.
Title: Re: City of Villains
Post by: Spriggan on December 14, 2005, 03:46:02 AM
So I hit lvl 14 tonight, which is higher then I got in CoH, and took Teleport as my travel power since it fits with my character (the magic assassin).

I think the ability to have more of a choice in your mundane missions (from the newspaper) helps, I usually take any of the magic related ones again due to my character's background.  Also the contacts tend to have more interesting story missions with less running around and more random instances.

I am sad the Nazis are gone, but the council I guess is run by vampires or demons since I've had to fight both already and that add something since both the good guys and bad guys don't like them.

But my favorite group so far to fight against are the Legacy Chain which are the Knight Templar like group, I tend to run into them a lot due to my choosing magic/artifact related quests.
Title: Re: City of Villains
Post by: Spriggan on December 14, 2005, 03:59:58 AM
I'm going to have to disagree with your blog entry about Stalkers Fell.

Quote
. This makes them much harder to solo, and the fragility of stealth makes them (so I hear) kind of weak in PvP


Actually they're the best solo class in the game according to the CoH website.  I regularly take groups of 8 equal level mobs or 4 yellows at once with little difficulty. And the PvP general chat is ablaze with anti-stalker threads with nothing be people complaining about how strong they are.  I haven't played PvP or lots of the new classes but I do know that my stalker can take on a lot more opponents at once and survive then my tanker can.
Title: Re: City of Villains
Post by: Fellfrosch on December 14, 2005, 12:13:56 PM
I've played every class up through level 6, and up to that point (which is admittedly very low) I stand by my statements. Stalkers are the most difficult solo class in the game, with the possibly exception of Corruptors. What I have seen on the forums would seem to back this up (though the higher you get, the harder it is to solo a Dominator). I'm glad that you're having success with yours, and I never said that such success wasn't possible, but compare it to a Brute or a Mastermind and I think you'll find that the Stalker is, while still viable, more difficult to solo.

As for PvP, what I have heard from dozens of people is that Hide is way too easy to see through. While other characters are running around fighting and blasting and waging war, Stalkers are forced to hide, choose their targets, and then run as soon as they've dropped one guy. On the one hand I think this is great, because that's exactly what an assassin is supposed to do, and I'm glad they were able to balance the game in such a way that it encourages this type of thematic play. On the other hand, this play style is incredibly slow, and Stalker are usually only able to rack up a fraction of the PvP kills of any other class. If that doesn't bother you, great, but I know it does bother a lot of people.

The strength of a Stalker in PvP is that they can one-shot almost anything of appropriate level, which is why people are constantly clamoring for a Stalker nerf. I hope that they don't nerf the, because that would seem to lead Stalkers more toward the role of a WoW rogue: an agile, fragile warrior that deals a ton of damage in a long fight. I like the concept of the CoV Stalker much, much better: the hidden assassin who slips in, nails somebody, and slips out again unseen. It's kind of unfair for the squishy classes who get one-shotted, but proper back up and anti-Hide preparation is apparently easy enough to pull off that the only ones a Stalker can really one-shot are the ones who make stupid mistakes.

While I'm discussing strengths, I should point out that Stalker do have one very impressive solo advantage: they can zoom through boss-kill missions like magic. A lot of missions tell you to "take out Boss X and all of his guards," which means you need to kill everything in a mission, but there are some that say "take out Boss X," and allow you to win without worrying about the guards. In a case like this a Stalker can turn on Hide, run to the boss, and kill him in one or two hits to complete the mission and then port back out to safety. Again, I think this is a really cool, thematic thing for an assassin class to be able to do. It's balanced by the fact that you don't get any XP for the guards you bypassed--only the boss XP and the mission bonus. If you use the newspaper and do enough such assassinations, though, I think you might be able to keep up a pretty good rate.
Title: Re: City of Villains
Post by: Entsuropi on December 14, 2005, 01:22:24 PM
Not planning on trying CoV but thought i'd add a tad on sneaky classes. Generally speaking I hate fighting against them, for the same reason I hated playing against horse archer armies in Rome Total War - I know it's a valid tactic, it's just really boring for me to play. Oh look he just killed me before I could possibly respond, how fun. For the record, I usually used heavy infantry centric armies for Rome - usually Greeks or Carthaginians. Imagine using the slowest units against the fastest units, and see how much fun you have :( Ended up hosting games myself and kicking anyone who wanted to play horse archer armies (and egypt, which was pure cheese on a scale not seen since the Necrons).

That said, I'm playing a Dirge (a rogue -> bard -> dirge path progression - a super buff class that does good DPS basically) in Everquest 2. It's fun, but I'm probably never taking him into the PvP arenas. Warriors are where it's at for PvP fun for me. :)
Title: Re: City of Villains
Post by: Fellfrosch on December 14, 2005, 02:47:24 PM
That's the problem with sneaky classes--there's no interaction and no combat, just boom dead. WoW overcorrected this aspect of rogues, in my opinion, making them less of a sneak and more of a glass cannon, but on the other hand they have a slightly more balanced PvP system than CoV, so maybe they took the better road. Personally I'm glad that CoV is sticking to the one-shot assassin, because it's cool, thematic, and a very unique playstyle...of course, I've never been killed by one, so I might change my opinion later.
Title: Re: City of Villains
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on December 14, 2005, 02:58:23 PM
Oddly enough, I've been playing some rogue nwn adventures. making my character in such a way that I can pick all those pockets and get past all the traps and locks, yet not lose the juicy xp from those guards is a tough game to play, but it's been interesting from a strategy side.

Mostly though, I use a ranged weapon, fire when they're just inside sneak attack range (the big hit) then run around a corner and hide. When hiding becomes not an option the encounter turns into run around the map and stop when I've got just enough distance to get a single shot in without letting them get a shot back. Interestingly, these have been some of the most entertaining modules lately, though it's cut out a lot of the roleplaying in favor of a tactical approach.

and ultimately that's the issue. When I roleplay, I want to interact with the other characters. If I don't do that,  then why am I playing a more resource intensive RPG instead of just playing Thief?
Title: Re: City of Villains
Post by: Spriggan on December 14, 2005, 02:58:29 PM
Well then all the villain classes must suck for PvP than since they're more or less a agreement on the CoV forums that the only villain class worth using in PvP is a Stalker.

And again, I clear out everyone in the missions even if I don't have to and I have no problems jumping into a group of 5 or more mobs and beat them down.

I am an Energy Melee Stalker though, which do more damage the any of the other stalkers on a per-hit basis, but we have the highest energy consumption as well as slow recharge times.

EM/EA=Very high damage, average defense, stun effect, high energy usage, average to slow power recharge/attack speed.  Also they have very lame attack animations compared to the others.

Nin/nin=low damage, high defense, fast attack speed/recharge, stackable armor debuff, low energy usage

MA=low damage, fast attack speed/recharge, low energy usage, crowd control.

Claws=Suckage.  Slow attacks, slow attack animations, low damage due to slow attack animations.

That was a summery from the stalker forums, each Primary power set is designed to do something completely different yet useful.

I didn't know any of that going into making my character so if it's true that could explain why I kill so well.

Anyway, the question is who are you going to actually play now?  And when the crap are you actually going to be on so I can get into your supergroup so I can help build a base?
Title: Re: City of Villains
Post by: Fellfrosch on December 14, 2005, 03:22:17 PM
I never said Stalkers can't kill things--I specifically noted that they weren't underpowered, just different. What I said is that the other classes solo better, which I still believe to be true. As for PvP, you must be reading different forums than I am.

I don't know which character I'm going to play, though I suspect that most people are pulling for Never or Fragment. I'd honestly be happy with any of them. I think I'm just going to put up a new poll with all ten options and let people pick one (or I might present two more and then do the poll, because I have another character or two that I really like). And as I said in the blog, I've been way too busy the past few days to play more than 30 minutes total. I'm hoping it will pick up soon.

Okay, I've looked around and I think I know where you're coming from. More people complain about Stalkers in PvP than any other class, which would certainly lead to the idea that they are overpowered, but I really don't think that's the case. People hate Stalkers in PvP because it is a class designed solely for ganking--that's all it can do, and that's the single most unfun aspect of any MMORPG ever. So of course people hate them, but that doesn't make them overpowered or unbalanced. Read the stalker forums and most of the people there talk about how PvP with a Stalker is incredibly hard, and there are only a few people who do it well. Get killed ten times by a Brute and you just grin, rez, and go out for a rematch--it's a fun, interactive battle. Get killed just once by a Stalker and you'll complain about it for weeks, because it wasn't fun and there was nothing you could do about it. The Brute still does better and kills more, but the one people hate is the Stalker.
Title: Re: City of Villains
Post by: Fellfrosch on December 14, 2005, 05:07:51 PM
On a completely different note:

Marvel Entertainment, Inc., NCsoft Corporation, NC Interactive, Inc., Cryptic Studios, Inc. Settle All Litigation

AUSTIN, Texas, December 12, 2005--Marvel Entertainment, Inc., NCsoft® Corporation, NC Interactive, Inc. and Cryptic Studios Inc. are pleased to announce today that they have amicably settled all claims brought by Marvel and all claims brought by NCsoft, NC Interactive, Inc. and Cryptic Studios, Inc. The parties' settlement allows them all to continue to develop and sell exciting and innovative products, but does not reduce the players' ability to express their creativity in making and playing original and exciting characters.  Therefore, no changes to City of Heroes® or City of Villains'; character creation engine are part of the settlement.  The parties have agreed that protecting intellectual property rights is critically important and each will continue aggressively to protect such rights in accordance with all applicable laws.  While the terms of the settlement were not disclosed, all parties agree that this case was never about monetary issues and that the fans of their respective products and characters are the winners in this settlement.
Title: Re: City of Villains
Post by: Fellfrosch on December 14, 2005, 07:48:10 PM
Okay, sorry for the triple post, but I've been thinking about this and I've decided that I used some bad terminology. I shouldn't have said that the Stalker was the most 'difficult' to solo--instead I'll say that the Stalker is the most frustrating to solo, which is really more of a personal opinion than anything else. Your first strike as a Stalker is golden--you use Assassin's Strike and one-shot whatever you're attacking. For the rest of the group, though (and CoV mobs always travel in groups), you're just in a normal battle doing less damage than a Scrapper with about the same defenses and HP as a Corruptor. It can be done, and it can be done well, but I don't find it fun--only one out of every five or six kills takes advantage of my main identifying feature, and the rest are just part of a competent yet unexciting battle.

Compare this to the Brute, CoV's other melee class, and it's pretty silly: the Brute's inherent ability, Fury, adds a new dynamic to the entire battle rather than just the first strike. It affects every attack and every mob, making them fun and interesting, whereas with the Stalker the remaining mobs are just obstacles in the way of your next cool assassin strike.

But that's just my opinion.
Title: Re: City of Villains
Post by: Spriggan on December 15, 2005, 02:17:58 AM
Ya I do think that's a better term, and I agree that rogue classes aren't for everyone, but for me they're they best.  I love combat that way and find it more satisfying and thrilling.  The combat I find frustrating is your standard Tank, high defense and low/average damage, if I can't kill something quick I don't enjoy the combat.  I think slowly pecking your opponent to death is boring, combat is supposed to be fast and furious with you changing your tactics on the fly.  Thats why I love rogues.

I can sometimes play hybrid classes I did that in FFXI since their thief class was horrid, where I played a Darknight.
Title: Re: City of Villains
Post by: Fellfrosch on December 15, 2005, 03:54:16 AM
Now that all 12 characters are revealed, I've set up the poll to allow people to vote for their favorite. So, you know, all three of you can vote now.
Title: Re: City of Villains
Post by: Spriggan on December 15, 2005, 04:04:18 AM
I just read on the COV forums that they're planning a system where you can switch from hero to villain and vice versa, so maybe we'll be seeing UXB going rouge.  There's no word on if it'll be in the next patch (issue) but it might be, and yes your arch type stays the same.

I also thought of something I wish they had done which is to be able to get missions from a specific NPC group like the hellions or circle of thorns.
Title: Re: City of Villains
Post by: Mad Dr Jeffe on December 15, 2005, 10:37:30 AM
My new vote is for Warpo, he just looks sinister (and while his handedness is up for debate Im sure I think he looks menacing in a clown kind of way too).
Title: Re: City of Villains
Post by: House of Mustard on December 15, 2005, 10:46:55 AM
As much as I'd like to vote for a girl, Bioweapon is the best of the bunch (he has a lame name though).  Fragment is probably the coolest-looking character, but I really don't like the power set.
Title: Re: City of Villains
Post by: Fellfrosch on December 15, 2005, 12:03:32 PM
None of these characters are more than a day or two into their development, so it would be easy to go back and rebuild them with a slightly different look or powerset (or name). If you have ideas, let me know.
Title: Re: City of Villains
Post by: Chimera on December 16, 2005, 02:27:38 AM
I voted Wychwinter. I like her costume (yes, I'm such a girl) and how it ties in with her powers. But I want to see those sleeves you promised!  ;)
Title: Re: City of Villains
Post by: Fellfrosch on December 16, 2005, 02:42:35 AM
Liking costumes doesn't make you a girl--you should have seen us all obsessing over UXB's costume last year with the City of Heroes blog. It was embarassing.
Title: Re: City of Villains
Post by: Chimera on December 16, 2005, 02:46:12 AM
Oh, I see. You're all really metrosexuals.   J/k ;D
Title: Re: City of Villains
Post by: Mad Dr Jeffe on December 16, 2005, 11:43:14 AM
whats wrong with a sense of style...?
Title: Re: City of Villains
Post by: Chimera on December 16, 2005, 01:35:58 PM
Nothing. It's one of my superpowers, personally. Goes well with my feminine wiles.   ;)
Title: Re: City of Villains
Post by: Lieutenant Kije on December 16, 2005, 02:25:07 PM
I vote fragment.  With a mysterious background, her origins could be the same as the wierd hospital/experiemnt thing that created UXB.  So they could be arch-enemies and then discover that...they're sisters! (or something) DUN DUN DUN
Title: Re: City of Villains
Post by: Entsuropi on December 16, 2005, 02:43:32 PM
Fragment is the best looking, by far. The rest were kinda meh :(
Title: Re: City of Villains
Post by: Spriggan on December 17, 2005, 03:41:54 PM
I was messing around with the character creator and realized there were no winter costumes, ie coats, scarfs and the like.  I was wanting to make an Ice Dominator that was dressed all in heavy clothing.  Back to the drawing board I guess.
Title: Re: City of Villains
Post by: Spriggan on December 19, 2005, 02:52:58 AM
I'm quite disappointed that Warpo is winning, not because I think he's a bad character concept/design but because I think he'd be perfect for the Carnival set for the Master Mind that's going to be out in the next major patch.  Though that probably won't happen for another 4-6 months.

I was rooting for Fragment to loose at first just because I didn't think dual stalkers would be fun to play since I was assuming I'd actually team up with Fell from time to time.  But ya, he never plays so it doesn't matter what he's got since I doubt I'll actually ever run into him online.
Title: Re: City of Villains
Post by: Entsuropi on December 19, 2005, 05:33:22 AM
He only ever logged on at 4:30am GMT at the earliest, when I was playing, so I only saw him twice that I can recall. Three times maybe. And we only did a mission together the once :)
Title: Re: City of Villains
Post by: Fellfrosch on December 19, 2005, 12:12:48 PM
We did two missions together, Ent, one in that park and one in...some other place, with Living Dead Girl. I play a lot actually, but usually at very weird times and, I must admit, I often don't make it past the character creator (because I get excited and want to try a new idea).

I'm kind of surprised that Warpo is winning, and that he's winning by so much--nearly double Wychwinter, who's the nearest competitor. So I'm curious: who is voting for whom, and why? Treespeaker is the same class, with a better backstory; Never is the cutest, and has the best name; Fragment has the coolest costume, and possibly the best backstory of the top 5; and Wychwinter has cool sleeves. For me, the thing that makes Warpo cool is the way his unique look (sort of a carnival magician) blends with his powers--he can toss people into the air, hold them in place, summon pool tables and throw them at people, and so on, which all seem like pretty magical effects despite the fact that there is no "magic" powerset. So I like him too, I just want to know what you guys like about him.
Title: Re: City of Villains
Post by: Lieutenant Kije on December 19, 2005, 12:20:23 PM
I think Warpo's just getting the "he's so goofy he's cool" vote.  I like Fragment for all that you mentioned, plus I think she'd be the best nemesis for UXB.
Title: Re: City of Villains
Post by: House of Mustard on December 19, 2005, 05:13:43 PM
My vote is for Fragment -- keeping her look, but changing her powers.  I really don't want to read a blog about Warpo.
Title: Re: City of Villains
Post by: Fellfrosch on December 19, 2005, 07:42:19 PM
Also a possibility. Any of these characters could be tweaked or remade with different powers and/or archetypes.
Title: Re: City of Villains
Post by: Spriggan on December 20, 2005, 07:51:50 AM
Quote
My vote is for Fragment -- keeping her look, but changing her powers.  I really don't want to read a blog about Warpo.


True Warpo wouldn't be as interesting of a blog, though if he were to remake fragment it would just be a Brute probably.  Personally I think MA Stalkers have an interesting powerset, they're like controllers but melee and they have to hit to do the effect.  Of course the status effect isn't guaranteed on a hit either, but it's a cool take on a stealth/MA combo.
Title: Re: City of Villains
Post by: Fellfrosch on December 20, 2005, 12:08:16 PM
We could redo Fragment as a Brute or a Stalker, maybe with Claws or Ninja Blade. I think his complaint about her (and about Never) is that they don't really have superpowers, they're just good at fighting.
Title: Re: City of Villains
Post by: Spriggan on December 20, 2005, 12:42:16 PM
You want to stay away from a Claw stalker, there are problem with the animations in it so its very slow attack wise instead of the intended fast attack.  
Title: Re: City of Villains
Post by: House of Mustard on December 20, 2005, 01:48:04 PM
Yeah -- that's exactly what I meant.  If we're having a supervillian, they ought to have superpowers, not just martial arts.  Also, from reading Fell's description, she's pretty weak compared to the others.
Title: Re: City of Villains
Post by: Mad Dr Jeffe on December 20, 2005, 02:56:55 PM
Warpo got mine cause he reminded me  of Batmans Mad Hatter...
Title: Re: City of Villains
Post by: Fellfrosch on December 20, 2005, 03:32:30 PM
The Stalker Martial Art powers are quite possibly the least damaging attack set of any combat class, in CoV or CoH. It's very fast, and has some cool crowd control like Spriggity said, but I think a lot of my distaste with the Stalker was due to picking such a non-lethal powerset. Her character concept would fit nicely with a Brute using Dark Melee (a creepy set with lots of clouds of energy and whatnot) or a Stalker using Ninja Blade (though that's not really a superpower either). Technically, Fragment does have super-enhanced reflexes, but those aren't as cool as big flashy attack powers.

Speaking of Brutes, I played Never for a while last night in a group, and she really cleaned up. We had another brute for a while, on a 5-man team, and we went through stuff quickly but I never built up any appreciable Fury. When that Brute left, along with one other, and we were down to three I was able to build up quite a bit, so I thought it was just group size, but we ended up back at 5 people and I was still able to get a lot of Fury in a protracted fight, so I think the big difference is the presence of another Brute. If there are two melee classes fighting each other for targets, you don't get much Fury, but if you're the only one it's much easier. Incidentally, the group had the dumbest Corruptor in the world--he would start every fight by firing off his biggest aoe attack, usually before we were ready, and then we'd all have to save him. He died three times, to no one's surprise.
Title: Re: City of Villains
Post by: Spriggan on December 20, 2005, 03:44:19 PM
Brutes fury is their cool ability but it's also their Achilles heal, especially in PvP since your opponent can see your furry gage and just run away once it gets to a certain level, it also sucks in PvE if you're in a group with hight damage output like you've mentioned.

A ninja stalker does the same base damage as a MA stalker but has a defenses debuff that's stackable so you can eventually out damage the MAs its also has the best defense of any Villain class once it gets a certain ability, if you want high damage output you'll have to take Energy Melee or wait to see what Electric Melee or Knife Fighting turns out to be in the next update (if they're in).  The only stalker with super powers I guess is Energy Melee, since your hands glow, besides that they're just your standard ninja/Kung-foo people.  I guess there's Thorn/spike Stalkers too, they're the second highest base damage when it comes to Stalkers (keep forgetting about them).
Title: Re: City of Villains
Post by: Fellfrosch on December 21, 2005, 01:32:41 PM
It's looking like Fragment is the favorite, though not by much. The voting officially closes whenever I get a really good idea for a new poll.

So are you guys voting for the current Fragment, or some kind of new, revamped Fragment? I'm assuming revamped, because nobody was voting for her until we started talking about redoing her powers and/or archetype.
Title: Re: City of Villains
Post by: Spriggan on December 21, 2005, 04:54:14 PM
I personally don't have an opinion on whether or not you should change her, just make sure it's what you'll enjoy playing and writing about.
Title: Re: City of Villains
Post by: Fellfrosch on December 21, 2005, 06:31:48 PM
And Fragment is the winner. I find this ironic, because I made her first, thought "I'll play her," and then thought, "no, I'll do a big thing in the blog where I let people pick their favorite." I should have just trusted my instincts, doggone it!

I probably will, however, make her a Brute. The trouble with the Brute is that I don't think any of the secondary powersets are a good match for her. I'll play around and toss up some screenshots.
Title: Re: City of Villains
Post by: Spriggan on December 21, 2005, 08:34:42 PM
The last holiday event started where you find and open presents, if you're "nice" you get a special inspiration and if you're "naughty" a bunch of mobs that are the highest level for that zone spawn and kill you fast.  There are 2 badges you get from this so far.  I just went and farmed presents in a lower zone because the mobs are very hard to kill if you don't have protection from immobilization (they freeze you).
Title: Re: City of Villains
Post by: Fellfrosch on December 22, 2005, 05:17:27 AM
Fragment has arrived! I went with a Brute, using the Dark Melee and attack set and the Invulnerable defense set; it looks like a lot of fun. For all the Warpo fans, I made sure to include an awesome screenshot of him breaking into a safe--make sure to check it out in the album where you can get a close up, because it looks pretty cool.
Title: Re: City of Villains
Post by: Tage on December 22, 2005, 01:09:30 PM
Cool, I like it.
Title: Re: City of Villains
Post by: Mad Dr Jeffe on December 22, 2005, 01:34:19 PM
He does look cool....
Hey is there a villain gloat feature...?
Title: Re: City of Villains
Post by: Fellfrosch on December 22, 2005, 01:34:44 PM
I'm glad to hear it. Fragment is pretty cool, and a lot of fun to play. I will admit no small bias in turning her from a Stalker to a Brute--Brutes are just so much fun.
Title: Re: City of Villains
Post by: Spriggan on December 22, 2005, 01:42:34 PM
I was on last night when Fell was redesigning Fragment, glad he finally got something he liked since he would be on for a few minutes then be redesigning for 10 then back on for 5 etc.  If he would have gone through all the brute ATs I'm sure you wouldn't be reading how much he likes her costume but how sick of it he is.
Title: Re: City of Villains
Post by: Spriggan on December 27, 2005, 11:18:49 AM
So I got my cape and second costume last night with Shadow, and since I don't think my main costume needs a cape I designed the second on with wanting to use my collector's edition cape in mind.  So I came up with an Arachnos themed costume, something that he would have worn years ago before striking it on his own.  He's got a tattered mask from when he got the scar on his face and a skeleton-ish look since this would have been an assassin uniform.

What I'm not sure about is whether or not to have hair showing or not, and if not if I should put any of those funky head fins on.

Anyway I've got a few picutes uploaded with and without the hair if anyone has any suggestions.

http://www.legacieslost.com/4images/details.php?image_id=60

http://www.legacieslost.com/4images/details.php?image_id=61

http://www.legacieslost.com/4images/details.php?image_id=62

http://www.legacieslost.com/4images/details.php?image_id=63
Title: Re: City of Villains
Post by: Fellfrosch on December 28, 2005, 01:45:33 PM
Definitely no hair--he looks awesome without it.

If anyone's curious as to why the blog hasn't been updated in a week or so, my lovely wife got me both Battlefield 2 and Star Wars Battlefront 2 for Christmas. I haven't played any shooters in about a year, and I am glutting myself.
Title: Re: City of Villains
Post by: Spriggan on December 28, 2005, 05:54:13 PM
I can always fill in once and a while if you want.
Title: Re: City of Villains
Post by: Entsuropi on January 06, 2006, 12:04:54 AM
Battlefield 2 is stinky poo. Unless you find a server with almost no vehicles and lots of squad work, and preferably no commanders. Otherwise it's a giant motorrally with artillery spamming the hell out of anyone who tries to defend a point.
Title: Re: City of Villains
Post by: Fellfrosch on January 06, 2006, 11:46:18 AM
Some maps are definitely aweful; I consider bailing on a server any time it starts loading the Daqing oil fields. Some of the maps are awesome, however, and I'm very tempted to get the expansion (which focuses more heavily on city-fights with infantry and few vehicles).
Title: Re: City of Villains
Post by: Entsuropi on January 06, 2006, 03:28:23 PM
I despise Fushe Pass with a passion. Diagram (http://www.totalbf2.com/game/maps/).

The only good maps in vanilla BF2 are the city ones. Really, i've stopped playing the game because I just find it so boring - you run for 30 minutes to get near the fighting, then get sniped or killed by a vehicle you could never have touched. Any attempt at proper infantry tactics gets you killed by the overly tough jeeps (sorry, but you can pump dozens of rounds into them and not so much as make the driver flinch), nuked by arty strikes or annihilated by a passing tank.

I'm just playing Day of Defeat: Source myself. Excellent game, and I die to proper infantry combat, not some lamer in a abrahams.
Title: Re: City of Villains
Post by: Spriggan on January 18, 2006, 01:07:58 AM
For the Korean release of City of Hero (ya, no 's' in their version) NCS have released, in Korean, the game's character creator.

http://download.coh.co.kr/Client/CCC_Setup.exe

It's got all the costume options including capes and auras.
Title: Re: City of Villains
Post by: Mr_Pleasington on January 18, 2006, 03:38:27 AM
Quote
Some maps are definitely aweful; I consider bailing on a server any time it starts loading the Daqing oil fields. Some of the maps are awesome, however, and I'm very tempted to get the expansion (which focuses more heavily on city-fights with infantry and few vehicles).


A few months ago I played this non-stop.  Now I haven't played in months.  I think its a fantastic game, albeit one that barely runs on my system.

The key to enjoying it is playing with a bunch of like-minded folks who communicate and act as a team.  This is rare.  My ex-roomie was in a clan and I ended up playing on their public server a lot which was a lot of fun.

When you have a solid chain of command with people who know what they are doing the game is great fun no matter what the map.