Timewaster's Guide Archive
Games => Role-Playing Games => Topic started by: Mad Dr Jeffe on March 04, 2004, 08:34:04 AM
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Ok I'll admit it, Im more Vanilla than Vanilla Ice and Im kind of intrigued by this game. Key 20 has some neat ideas about what gaming should be like.
(http://www.key20.com/images/kyp2000/cover.jpg)
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one of their "neat" ideas is that we actualy want to play a d20 version of American McGee's Oz. Which, of course, we don't.
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some of us do...
but I dont remember that book listed on their site...
So where are you getting that info...
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its not, read it at gamespot
http://www.gamespot.com/news/2004/03/03/news_6090556.html
And when have any of use ever played a RPG based off a video game that was actualy good? Thats what I thought.
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Filter at work prevents me from going to gamespot, care to copy it for the forums?
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Currently, there is a toy line based on McGee's Oz universe and an upcoming book due from publisher Warner Books. An option for a trilogy of Oz-based movies is also held by legendary producer Jerry Bruckheimer. In addition, McGee revealed that he recently signed a deal with Key 20 Publishing to bring out a paper role-playing game based on Oz.
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well I doubt it will be made in the long run.
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Key 20 is too small of a company to buy the rights for something then never do it. They'd loose too much.
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they barely publish their own stuff... I think publishing stuff for other people might be reaching...
Unless they mean OZ the HBO show....
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one thing that would help them is actualy explaning how there rule system works. I'm gussing all of them use the "Three Sphere" system even though only 2 acualy mention anything of the sort. But ya, I'm not going to buy a RPG if I don;t have some idea on how it plays.
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no, the ones I've seen are pretty different... they dont seem to have any set system for anything...
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RE: d20
None of our games use the d20 system. That specifically includes our version of American McGee's OZ.
RE: The Sphere Engine
No, not all our games use the Sphere Engine. Of the ones listed on the site, only Justifiers: OMEGA and Creation AD use it. The rest use systems designed specifically for the setting.
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Jason L Blair
Editor-in-Chief
Key 20 Publishing
www.key20.com
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wtf?
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it means we got a hit from one of the editors of the game under discussion, Gemm
Of course, if he wanted to, he could always forward me (the RPG dept head) a copy of some of those games. I know Jeffe and I would be interested in checking them out and reviewing
If you're reading this, Mr. Blair, you can reach me at [email protected]. I'll be emailing you about contact info using your general email if you don't get hold of me first (assuming of course, you're interested in one of us giving an informed opinion of the book on our site, rather than just talking about covers and potentials for concepts).
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don't get that all that often. Did someone contact them before hand?
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i'm assuming he came to the thread wondering who was using the picture on their site
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Well thanks for that Jason, that clears up a lot. How cool is that guys, he obviously cares about his products. Id like to see someone at WOTC do that hunh?
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to give him a good plug here's the games premise... taken from the Key 20 website...
Wyrd is Bond is set in the mid-1990s during the rise of gangsta rap and urban cultures penetration into the mass market. The field is the street, where gangs clash everyday in a war over territory, drugs, and guns. The characters are slingers, magical gang-bangers, who vie for ground, reputation, and power with a backdrop of mad beats and gold records. All slingers use signs to invoke their power, and their reputation and street style to fuel it. Slings can be used to expand turf and increase rep but most of the time, slings are meant to be lethal, to peel some fools cap and leave their baby a bastard. Its not the fact you sling that defines you; it is how you choose to sling that defines you.
Why a game about magical street gangs? Because gangs represent the classic American struggle for power and control against a perceived oppressive force. Whether a slinger is facing down cops looking to bring him in on drug charges or a rival gang member for control of a city block, conflict and passion are inherent in the setting and the characters involved.
The introduction of a magical subculture within this setting not only gives it even more depth but adds a cool spin to it. It makes the world engaging by giving the players a hook they have seen and used in other games. But trust me: Wyrd is Bond is unique enough on its own.
Jason L Blair
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Thats cool stuffs. But asking for WotC to come by and say, "Hey, I know you guys like some of our products, so everyone on the board here will get a free copy of x, y, or z," is like asking Spriggan to speak perfect english over the course of a conversation.
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no one asked anyone to send everyone on the board a copy of anything. Are you high?
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tired, maybe, not really, though sleep may be nice, when did you ask?
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mmmmmmmmm high................. on life...............
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Nah, I just haven't gone to sleep yet.
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I can honestly say i have absolutely no interest in that game, judging by that description. I'd rather play traveller new age than that.
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I didn't think I liked the description at first but it kind of grew on me.
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I just wonder what the target audience is. How many people really into gang culture are also into RPing? i think, though, my main problem is that so many games with modern fantasy these days take relatively new phenomenon and cultural activities and ascribe to them ancient power and tradition. It's hard for me to jump to. I'd be willing to at least look at it though.
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while the game setting is important, I'm more intrested in knowing what the rules for the game is. if the rules are cool you can allwayse change the setting. That being said if the setting is cool and system sucks (like Exalted) then it's harder, all though possible, to adapt a setting for a new system.
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I think it sounds pretty cool. I'd say I'm the target audience, given a long standing joke between my friend and I has given me the propensity to drop into rapping and "Wizord!" - ing very easily.
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Wasssup "B"