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Brandon Sanderson / Re: Mistborn the RPG at Gen-Con!
« on: July 31, 2011, 06:44:06 PM »
btw, this is becoming my new wallpaper on my laptop.
"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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I really like that Brandon introduces Bendalloy by using it so Wax and Wayne can have a private conversation, rather than in a fight.
Also, the idea of "allomantically inert" alloys and metals other than silver is new, but that would make sense as in previous novels silver is the only metal that they'd be likely to be making anything from, wheras in a more industrial era aluminium is likely to be much more common both as a metal and as an alloy.
I agree totally. This is the best part of Brandon, the fact that he can take a magic system and think of unique and sometimes even strange ways that it can be used without being used to kill armies and subjugate the masses.
I'm also happy that he had the "allomantically inert" alloys, because it sort of pissed me off that steel/iron could work on all metals. I thought that there should be some metals that can't be pushed/pulled, just like a magnet doesn't attract/reject all metals