Anyone?
I've been working on a bit of a simple puzzler, based off of
Conway's game of life in my spare time. It's a bit bare-bones at the moment, i've just been working on it off and on as I get free time. The basics are it's going to have a sandbox mode and a puzzle mode, sandbox is obviously "do what you want" mode, puzzles have objectives to be completed.
Each cell in the game is also going to be tied to music notes, so generations of life produce music. Note that I know NOTHING about music theory, so my music stuff is trial and error (currently, it sounds terrible. I just put 1 of each note from and octave looped over each column. This sounds horrendous.), though any suggestions are certainly welcome.
The graphics are currently just a "place holder" one day to hopefully be placed with nice looking graphics.
I plan on adding "special" cells that each serve a function, which can aid and hinder in the completion of puzzles (or just fun to jack around with in sandbox mode)
Ideas for special cells thusfar include:
*Poisonous cell - Dies 1 or 2 generations after its creation, regardless of population. Spread its poison to nearby cells.
*Perma-life cell - A cell that lives permanently, regardless of population density.
*Disease cell - A "perma-life" cell that also makes each neighboring cell a poisonous cell
*Sleeper cell - a cell that remains "Dormant" in certain spots for either a set amount of time, or until a cell gets close to it (not sure which yet) at which point it springs to life, regardless of population density
Once again, any suggestions are MORE than welcome. Currently, the game has the grid, regular cells, (crappy) music, and space reserved for a "tool box" and is basically only sandbox mode at the moment.
Note that it requires .net architecture to be installed (it will install it when you install the game if you don't have it. Not a big deal), and I'm gonna go ahead and say it only runs on windows, but I haven't tried on any other environment (it's a normal windows .exe, dunno if it'll work like on WINE In linux or anything)
Currently, there isn't really much to test, and to me so far seems pretty solid, but as I start getting more features in, I'm gonna need some help finding issues, so this is more preemptive than anything.
If in the end it turns out well, I may end up entering it in the inde games festival, though I have no delusions of winning or anything. Like i said, this is just a simple side project to fill time i'm working on.
I may end up stopping if the game proves to be too difficult for your average person to play (which I think *MAY* be a strong possiblity)
Edit: Also, i suppose i should mention, it currently uses the "standard" rules for life (sustain if 2 or 3 cells, birth if 3, else die), though I plan on (sandbox mode, at least) have options to change the birth, death, and sustain rules.