Author Topic: Eureka The Mad Science RPG  (Read 4477 times)

Mad Dr Jeffe

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Re: Eureka The Mad Science RPG
« Reply #30 on: June 04, 2003, 09:07:55 AM »
"So could you use the higher math skill to peel a potato?"
It is the Higher math skill.....
But seriously if math is the language of the universe the character has learned how to alter that math (using science a few well designed machines and a prayer) Characters with Higher math are oft quoted saying sure God made the earth in six days, but could he make it Argyle?
Mainly Higher math can be used to theorize create and work inventions.
Its an automated robot. Based on Science!

Mad Dr Jeffe

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Re: Eureka The Mad Science RPG
« Reply #31 on: June 04, 2003, 09:09:11 AM »
Half the fun of the game is going to be inventing, In fact I expect the players to be scribbling away half the game trying to come up with viable inventions.
Its an automated robot. Based on Science!

Mad Dr Jeffe

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Re: Eureka The Mad Science RPG
« Reply #32 on: June 04, 2003, 01:44:54 PM »
The Inventioneering rules are almost done as are most of the sheets (character sheet and Invention sheet)

Interesting new ideas keep popping into my head... like instead of experience points Eureka will have Experiment Points which can be used on inventions as described above or on skills. Attributes cannot be increased (unless you are using an invention).
Its an automated robot. Based on Science!