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Rants and Stuff / Re: You lookin at me?
« on: March 07, 2009, 07:29:12 AM »
This is freaking beautiful.
"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
Discuss it in our forums.
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What was this place?
If only Oliver Twist had zombies in it…now THAT would be cool.
No sweat. I'll be posting something more mainstream shortly (zombies are mainstream right?)Only if said zombies have successfully integrated themselves into a Jane Austin novel.
Threads on TWG are supposed to have at least some substance. And I'm sorry, Crusader, but the first post that created this thread was rather lacking in that area. And ridiculous, too. No offense, but…level 2?? Come on. Saint Ehlers is a Level 96, and you expect to be honoured because you advanced ONE LEVEL?? My posts (in this topic) may not be constructive, but at least they have a point.…
Hey Shaggy you are not alone. I haven't really been following this thread and don't really get what they are talking about either. Besides not every thread needs input from every member, if a thread doesn't interest you then just ignore it
This thread should be locked and erased on charges of pointlessness.
BTW, I was having trouble getting that online player to work.
If your players are unconcerned about the consequences of their actions, then you're not GMing in a way that will make them care. When I GM, my characters are very careful about the morality of their actions—they're aware that they are in an interactive world where every choice has a consequence (and I make sure they're painfully aware of this).
Being on the other side of the screen, one of the things that I've noticed is that, with my players anyway, they seem less concerned about consequences of some of their actions when playing good characters. Not necessarily evil actions mind you, but things that could come back to bite them later.
For some reason, they think that being good gives them a pass. It doesn't, but that seems to be the mindset.
One of the things I really like about WFRP (1st or 2nd) is that it includes massive support (especially with the expansions, but some in the 1st ed. core rulebook) for playing evil characters, but it always comes at a cost. The idea is, you may be able to get extreme wealth, power, or glory, but you can always expect your character to die in the end, possibly in some horrific way.
as big a proponent as I am for D20, I can't see it working very well for a mistborn RPG. It would have to be something much more freeform/open ended to me, which is why I would want something like a Palladium style of system.
Also, IMO the best way to do character creation is a point buy system sort of like shadowrun's. That way you can have normal people/misting/mistborn all from the get go, and it'll be relatively balanced, since the normal people will have more points to allocate to things that make themselves better, whereas being a mistborn is more expensive in points giving them less of an ability to spread around to other areas of their character
No, just that he plays good characters because he wants to be a good person. Or something like that. I did a quick google search but didn't come up with anything...I know he's talked about it in interviews of which I have only vague memories.