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Brandon Sanderson / Re: 15/16th Metal mystery (SPOILERS AHEAD)
« on: January 28, 2011, 08:56:12 AM »
I was under the impression from the annotations and ars arcanum that it didn't really matter what the metal was that ways used in Hemalurgy. I'm not saying it didn't have an affect, just that Hemalurgy is extremely complicated and placement was more important than the particular type of metal used for the spike.
Of course, I've been drinking tonight so I may be fouling up my whole theory there.
I'm still pondering what would be the novel affect of an allomancer burning a hemalurgic spike. There has to be something to it. I'm not talking about gargling with inquisitor spikes, I was thinking smaller spikes. Would a feruchemically charged hemalurgic spike be burnable by an allomancer? If so, would it be the base metal that rules or would it be impossible to burn a hemalurgic spike charged with feruchemical properties? (We see this in one of the books, it doesn't work for Vin when she tries to burn a feruchemical metal) This does, however, leave the door open for an allomancer to burn a hemalurgic spike charged with an allomantic property. I'm guessing, that it would lead to an extra potent allomantic blast, basically doubling the power of the metal burned, but I am often wrong, and as I said, alcohol is clouding my train of thoughts at the moment.
Of course, I've been drinking tonight so I may be fouling up my whole theory there.
I'm still pondering what would be the novel affect of an allomancer burning a hemalurgic spike. There has to be something to it. I'm not talking about gargling with inquisitor spikes, I was thinking smaller spikes. Would a feruchemically charged hemalurgic spike be burnable by an allomancer? If so, would it be the base metal that rules or would it be impossible to burn a hemalurgic spike charged with feruchemical properties? (We see this in one of the books, it doesn't work for Vin when she tries to burn a feruchemical metal) This does, however, leave the door open for an allomancer to burn a hemalurgic spike charged with an allomantic property. I'm guessing, that it would lead to an extra potent allomantic blast, basically doubling the power of the metal burned, but I am often wrong, and as I said, alcohol is clouding my train of thoughts at the moment.