Timewaster's Guide Archive
Games => CCGs => Topic started by: Fellfrosch on November 22, 2003, 12:47:40 PM
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.hack//ENEMY was aimed solidly at teens, but Beyblade looks like it's going straight for kids: each booster will include decals.
http://www.beybladetcg.com/Articles/Article.aspx?ID=45
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Is there anything they won't try and make a CCG out of? Luckily Beyblade is a concept that could transfer really well. I'd suggest something about anying derivative kids games but to be honest, I *like* the Beyblade cartoon/anime.
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I've read the rulebook for Beyblade and it sounds like it could be kind of fun. Their system for it doesn't immediately suggest itself as "collectible," but I suppose they can work it out.
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heck Wizards made a Simpsons CCG so why not one about a top.
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That's "Blade" not "Top" thankyou very much. I just looked over the rules myself. Extremely simple, but it's a well-chosen win mechanic, true to both the series and to CCG style gameplay. It could be a fun diversion, or a decent game for someone with an age in the single digits.
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dude, they're spinning tops.
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Fighting with spinning tops is hardly the goofiest thing anime has ever done. Dragonball Z characters essentially just fight each other with grimaces.
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A "Beyblade" is significantly different to a spinning top. A blade has...err.....um...err...
A different name! And optionally, a pokemon derivative animal in a computer chip!
On the subject, Dragonball Z characters don't just grimace - they levitate small rocks at the same time.
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To my great surprise, I got this game in teh mail yesterday; I didn't think it came out until later in the year, but i'm not going to complain. Mustard and I will give it a whirl tonight.
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Heh heh...Whirl.
I dare you to act all obsessed over the game, and shout excitedly "Let it rip!" whenever you start a game.
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Oh, I will. And Mustard will frown and try to look like he doesn't know me, even if no one else is in the house.
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We played last night, though sadly I forgot the exact phrasing and thus said "Let it roll!", and that only half-heartedly. Oh well.
I'll phrase this the same way that Mustard did: there are two versions of the game, one designed for advanced players and one designed for kids who don't necessarily know how to read yet. We played one game of each, with Mustard winning the beginner version and losing the one where you need to know how to read.
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Hmm...I consider this telling.
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Are you calling me a tattle-tale?
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No, I mean it's telling that Mustard lost the game that actually required thought and skill. It says a lot about him.
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just a tale teller.
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This article cracks me up. You have to read the comments at the bottom, where they start emulating Decipher press releases, to really get the funny stuff.
http://www.decktech.net/index.php?artc=402&PHPSESSID=863805f7cd967bae28168b997cefef68
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BWAAHAHAHA.
THe best quote on that whole page has to be
Well, this just in--if we x-list Scissors, this is going to unbalance the environment due to Paper's natural foil being unavailable for play. Therefore, effective immediately, Paper has the following erratta:
"When revealed, if your opponent has revealed Rock, flip a coin. If it is heads, you win the round."