I had several questions, and Toby (Wizards PR guru extraordinaire) had answers.
Fell: Why 15mm? Seems small.
Toby: The line is very vehicle-oriented, with vehicles accounting for almost half of the base set. If we used a larger scale the vehicles would have to be rare (as in the Giants of Legend D&D set, which has one large figure per booster). 15mm is an ideal scale because the vehicles are small enough to be common, and the infantry is still large enough be hand-painted and historically authentic.
Fell: Does it use the same basic rules as D&D minis and SW minis?
Toby: The basic concepts are the same, such as stat cards, but the maps will be hex-grid instead of box-grid and there are other slight variations that will bring it more into line with traditional wargames. Also, instead of 20-sided dice the game will use groups of 6-sided dice.
Fell. Hex maps, huh? What scale are we talking about--will a single map be an entire battlefield, or just a little area for a skirmish? Do figures represent individuals, squads, or divisions?
Toby: This is a highly tactical game on a microscopic level. Figures represent individual infantrymen and vehicles. A map might be a single bridge over a river, a city block full of ruined buildings, or a stretch of road (perfect for a rolling ambush with the M18 Tank Destroyer). Players can construct a squad or fire team of about 4-10 units for action on a very "in your face" scale.
Fell: What nations are represented in the initial set, and which are planned for the future? Will the game encompass all major theaters of the war?
Toby: The Base Set will have a heavy European focus. Subsequent expansions may have a geographical theme such as the Pacific Theatre or North Africa, but nothing is set in stone yet. Germany, US, UK, USSR and Italy will all be in the Base Set.
Fell: Sounds awesome. Thanks, Toby
Mustard: I feel like doing a dance!