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Messages - Velinion

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Brandon Sanderson / Re: Wheel v. Mist
« on: May 12, 2008, 05:49:02 AM »
Again and again, and again, I have seen the Asha'man channel, and channel very well while they were angry, so the soothing effect would not work as well as you might think. Also, since Aes Sedai and Asha'am do indeed know how to controle their emotions, I doubt very much so that a Mistborn could soothe or riot a channeler's emotions without the channeler knowing that their emotions are being manipulated.

Oh, I'm sure they would know they were being manipulated, the question is would they be able to do anything about it. When you control your own emotions, you are choosing to suppress them. Could an Aes Sedai or Asha-Man suppress their own emotions faster than a duralumin fueled riot of said emotions? I think not. 

You could also see it as: The channeler in question may be able to supress their emotions, but as soon as they are being rioted, the Mistborn is actually the one controlling their emotions.

It is true that Rand has channeled when angry, so maybe what Siune said about needing to be calm only applies to women channeling?

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Brandon Sanderson / Re: Wheel v. Mist
« on: May 12, 2008, 12:33:49 AM »
I think I'd choose a Mistborn. I just think it would be more fun.

As for the Mistborn Vs. Channeler debate:
1) Assassination. Mistborn would be perfect assassins, as they could simply approach the channeler, soothing away suspicion in both the channeler and any warder, and stab the channeler.
2) Battle. At least at first, I would give the edge to the Mistborn. An Aes Sedai would have trouble channeling after a Mistborn ripped her finger off with a Steel Push (thanks to the Serpent Ring) and rioted emotions like pain, uncertainty and fear.
Similarly, the Asha-Man could easily find their pins (sword and dragon) driven through their chests.
These attacks would even work if the Mistborn was trapped in Air.

If it became a long lasting group vs. group conflict, and channelers learned to avoid wearing metal, things would balance or even tip in their favor, but as things stand now, the Mistborn would win. You can't sever the flows of a steel-push.

EDIT: Additionally thought I'd point out that it's stated in the WOT books that you can't channel if you are experiencing strong emotions. You just aren't calm enough to embrace the true source. (I believe Siune mentions this when she says she wishes she could raise Nynaeve to Aes Sedia), which is why they are taught to keep their emotions under control. A duralumin riot of emotions should break through their self-control. Even though they would know they were being manipulated, they would be far to angry/sad/happy/fearful/etc. to do anything about it.

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Brandon Sanderson / Re: Mistborn P&P RPG?
« on: May 11, 2008, 11:32:31 PM »
This sounds very interesting. I would love to help out with it.

Ideally, after the 3rd book is out, Brandon would be willing to publicize further information on the magic systems (eg. What could a Feruchemist store in Malatium? In Electrum? Also, presumably, there are more metals/alloys out there that could be burned by Allomancers that no one knows about.)

Playing as a Feruchemist could be interesting.  In order to fit into a leveling system, the amount of an attribute that could be stored at a given time could grow as that character levels, or additionally/alternatively the rate at which the Feruchemist can use stored attributes.

For Allomancers, burn rate would be a logical thing to increase as the character levels.


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