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Messages - Inkthinker

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91
Brandon Sanderson / Re: Mistborn: Alloy of Law
« on: March 19, 2011, 01:09:38 AM »
truly, Ranier Wolfcastle was the definitive Radioactive Man.

Visual tropes are as common as any. Once you know to look for 'em, you see 'em everywhere. Other examples are the use of white or black hats in westerns to denote good and bad guys (which was then turned on its ear in the 60's, but that only worked because it was a trope), or the use of cigarettes to denote an attitude of apathy (which is part of being "cool"), or even the type of weapon a character chooses to arm themselves with (revolver=cowboy, big guns=overpowering force, small guns=stealthy, etc).

Being able to recognize and manipulate visual tropes is an effective way for an artist to establish hints of character in a design. Accessories, fashion, body types, body language, all of them carry subtle hints based on shared popular culture.

Of course, when that crosses into cultures that don't share the same tropes, it can fall flat or even miscommunicate. Then the fun really starts.

 ;D

92
Brandon Sanderson / Re: Mistborn: Alloy of Law
« on: March 18, 2011, 09:44:59 PM »

This must be somewhat frustrating for you as an artist, I guess? It can be easy to be pigeonholed if people just see the cliché.

Not so much... if I add goggles to a character design, it's for one of two reasons: They're functionally appropriate for the character's role, or I'm actively attempting to tap that trope as visual shorthand (which is what's being done here). I'd be interested in knowing if these goggles were McGrath's idea or someone else's.

In current visual parlance, goggles added to a character design indicate a technological aspect. They're usually welding goggles because that implies dirty industrial technology (welding=gas and sparks and molten metal), as opposed to a sleeker design that might imply clean futurist technology, or a simpler design which might just imply vision correction. Plus, dark lenses are inherently embedded in popular culture as "cool", and welding goggles are straight black... if they were clear and made you look like you had googly-eyes, it wouldn't work so well.

What I love about this cover is that McGrath captured the characters well, regardless of their clothing or props. I feel like he nailed their features, expressions and body language. And the overall tone of the illustration is  suitable for the book inside... I don't think anyone is going to pick this up and read it and then complain that it wasn't the book they were expecting from the cover art.

They might complain that there wasn't enough goggles.  ;D

93
Brandon Sanderson / Re: Mistborn: Alloy of Law
« on: March 18, 2011, 08:50:03 PM »
Is it even possible to combine any sort of Victorian/Industrial Revolution setting with fantastical elements of ANY kind and not be labeled as "steampunk"? I mean, it doesn't really matter if its got steam or magic or mouse poops running the technology, this is an issue of marketing and public perception... Industrial Revolution + Fantasy = "Steampunk", whether it's got steam running the gears or not. Only insiders really make distinctions between steampunk, dieselpunk, gearpunk, springpunk, manapunk, cattlepunk, and so forth.

I think fans should rest assured, this book isn't about Brandon cashing in on Tropes. Book covers are about marketing, with only a secondary consideration for content.

Plus, I swear... goggles are just straight-up marketing shorthand, now. If Wax wasn't wearing the goggles, would it still scream "steampunk" so hard? Can you wear goggles and NOT scream "steampunk"?

94
Brandon Sanderson / Re: the way of kings as a movie
« on: March 18, 2011, 08:25:49 PM »
Personally I think that the miniseries model (like HBO is using, and like a frickin' billion BBC productions) is the best for adapting written works into film/television.

I'm looking forward to seeing how HBO does with its adaptation of A Game of Thrones... if it goes well, it might help to serve as a model for future adaptations of novels. Online distributors like Netflix are now showing an interest in original programming along the lines of the HBO model. And where Netflix goes Hulu (and others) tend to follow, so there's good potential in the market for more of whatever succeeds for HBO.

95
Brandon Sanderson / Re: Mistborn: Alloy of Law
« on: March 18, 2011, 01:25:31 AM »
Bwahahahaaa... the speculations begin.  ;D

That cover is very cool. I love McGrath's work on the Dresden books.

-EDIT-

And Waxillium is an awesome name.

96
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 05, 2011, 07:13:15 AM »
Haha, yeah if there's one thing you can be certain of, it's that fans will call you out if you miss something.

The helmets are described as skullcaps (literally, I guess), so I imagine they'd contour pretty closely. Remember that the design mandate for most anything related to nature on Roshar is going to be arthropods, crustaceans and coral. If you take that into account as you go, it's easier to stay on track. But the best thing to do is make note of descriptors in the text (much easier in a searchable e-book) and draw directly from that. I think the best place to look is during the chasm scavenging scenes with Bridge Four... there's a good description of their armor and how it grows out when Kaladin tries to strip one the first time. There's descriptors of their clothing and weapons as well.

It's also worth remembering that while the parshendi look primitive, their weapons are very finely made... I wouldn't necessarily make them look too rough. They carry short bows rather than long bows, and I think a smaller hand-axe might be more suitable than a long-hafted battle-axe. Maybe look into Mongolian weapon design and extrapolate from there.

97
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: March 04, 2011, 10:56:59 PM »
Very nice! I like that you worked the dreds of the beard in such a way that they kinda resemble tentacles, got a little zoidberg face going on... I think that's perfect.

Though I was also going to call you on the lack of a skullcap, and I think the skin marbling might be a bit too Kratos. The armor looks properly shell/carapace-like, though. Good job!

98
Brandon Sanderson / Re: Way of Kings Annotations
« on: February 26, 2011, 06:06:14 PM »
I have Martin Gardener's The Annotated Alice as well as an annotated Gulliver's Travels (by Isaac Asimov!), and they're a treat to read.

The annotations really add to the text. Asimov's annotations to Swift are especially interesting, as I had no idea that  Gulliver's Travels was originally intended to be a sociopolitical satire (I only knew the bowdlerised versions of the story as a children's fable).

99

(The warning all my professors give us during critiques:  In case I seem to be attacking you i'm not, a critique is about improvement of a piece, not about the person as a whole.)

I try not to crit much in fan-art threads (unless asked) because many of the artists are showing purely to express their love for the material, and not to get feedback on technique.

On DA or artist forums like ConceptArt or Penciljack, critique is part of the point of showing your work  there. You don't want to post to CA unless you're ready to stand beside your work. But here it's a different environment.


100
Shardblades are exceptionally light.

101
Brandon Sanderson / Re: Mistborn e-book art
« on: February 01, 2011, 08:07:31 AM »
Thank you! But to be fair it's not about her walking through the mist with a Koloss sword either. Sam's image is way more dynamic than anything I've done lately, and I like the way it depicts no specific moment within the books, but rather shows Vin in a state that's more symbolic of several moments.

I like his Vin design a lot, you can tell he's actually read the story and knows the character. He nailed her look and her clothing and other details really well. I especially like the sleeves on her cloak. I would have done something different with the knives because I've got my own idea of what a glass knife should look like and how that differs from steel, but I don't think he's actually wrong to design a clip-point bowie-type blade (in some ways it's a very efficient design for her style of knife-fighting), it's just different from what I would do. It stands out to me, because on every other point I think he did a fantastic job.

I'll have my chance to raise the bar soon enough.   ;D

102
Brandon Sanderson / Re: Mistborn e-book art
« on: January 28, 2011, 09:16:30 PM »
I'm just happy as hell that he appears to have gotten all her details right. I could nitpick the design of the glass knives (clip-point? gahhhh...) but that is because I am a jerk.

It's a sweet cover.

 ;D

103
Brandon Sanderson / Re: When does Alloy of Law get released?
« on: January 28, 2011, 09:13:34 PM »
It's a full novel. It could lead into more books, but it stands on its own.

104
Brandon Sanderson / Re: Official WoK Fan Art (Here there be spoilers)
« on: January 25, 2011, 10:01:33 PM »
In all cases I urge artists to never think in terms of "pose", but rather to think in terms of "performance" or "action". Think about what the character you draw is doing, and then work out how that affects their body language, their clothing, and the world they're inhabiting. Even standing still is an action of a sort.

That's some really good advice, thanks. (I know you're not talking to me but I'm going to go ahead and take it anyway. :P )

It's not a particularly directed statement. Advice is cheap, people are welcome to make what they can make of it.  ;D

I couldn't draw anything beyond kindergarten stick figures if my life depended on it myself, I bow before the awesome of those who can.

Illustration is a craft, like building furniture. The basics are well-defined and can be learned, it's not magic.

I start most drawings with what is basically a stick figure. The trick is in knowing what to do next, but it's a trick anyone can learn.


105
Brandon Sanderson / Re: Nature of Shardblades? (Spoilers)
« on: January 25, 2011, 10:00:03 PM »
What makes you think Szeth's Blade isn't normal?

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