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Brandon Sanderson / Allomancy: full powers of metals (spoilers)
« on: July 27, 2011, 04:29:03 AM »
The allomantic powers seem to have both primary and secondary, supporting powers. I'm trying to put together all of them here, to get a better understanding of the magic system. Here''s what I have so far:
Iron: Pulls metals, also allows you to see them
Steel: Pushes metals, also allows you to see them, gives skill in itself? (Zane?)
Tin: Enhances senses, also allows you to see through the mists clearer, and better at interpreting them (eg. telling locations by heartbeat, lip reading)
Pewter: Enhances strength, also speed, endurance, toughness, healing, drug resistance, and coordination. Inability to feel pain or fatigue.
Zinc: Heighten emotions of others
Brass: Dampen emotions of others
Copper: Hide Allomancy, also immunity to Zinc and Brass
Bronze: Find Allomancy, also where, and what kind, and amount of reserves remaining.
Gold: see alternate version of self (different choices)
Electrum: ? also counteracts Atium.
Atium: see the future, also understand what to do about it.
I didn't find enough information about any of the others to give a good idea. So, what should I add, and what shouldn't be here?
Iron: Pulls metals, also allows you to see them
Steel: Pushes metals, also allows you to see them, gives skill in itself? (Zane?)
Tin: Enhances senses, also allows you to see through the mists clearer, and better at interpreting them (eg. telling locations by heartbeat, lip reading)
Pewter: Enhances strength, also speed, endurance, toughness, healing, drug resistance, and coordination. Inability to feel pain or fatigue.
Zinc: Heighten emotions of others
Brass: Dampen emotions of others
Copper: Hide Allomancy, also immunity to Zinc and Brass
Bronze: Find Allomancy, also where, and what kind, and amount of reserves remaining.
Gold: see alternate version of self (different choices)
Electrum: ? also counteracts Atium.
Atium: see the future, also understand what to do about it.
I didn't find enough information about any of the others to give a good idea. So, what should I add, and what shouldn't be here?