Timewaster's Guide Archive
Games => Role-Playing Games => Topic started by: Mr_Pleasington on January 22, 2006, 03:09:32 AM
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It's been a long while since we've done one of these. What are you playing/running and how is it going. Prattle on about your current campaigns a bit.
Sadly, and unusually, I actually have little to add this time.
The Vampire: The Requiem game I was running was put on hiatus in October for my wedding and we haven't been able to restart. We may not and just wait for Deadlands: Reloaded instead.
The long-running Hackmaster game I was playing in got ruined by a sucky player and we switched to an excellent Angel campaign which ended and is now a Gurps: City of Brass campaign, using Hackmaster's City of Brass run by the author of that book. It's heavy on political intrigue and my character losing virtually everything he holds dear. In other words, fun so far.
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We're playing an Eberon game that's going fairly well, though I did just learn that our Rogue should be dead from Mummy Rot since we didn't bother checking the MM on how it works or how to remove it.
He has to make a roll every minute or he looses 4 con and to remove it you have to cast remove curse then remove disease plus make a caster check. And we assumed that it was once per day and a simple remove disease spell would cure it.
I'm having fun with my Halfling Bard who happens to be the most useful character in the party with my one hit wonder Grease. You'd think by level 6 a first level spell wouldn't be the most used spell after any of the cure spells.
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I don't know, some 1st level spells are always useful. Grease being one of them. THe other, and my favorite first level spell before it got bumped to 2nd level (grrr) is Spider Climb.
Love that spell.
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Well, my group alternates between a number of campaigns. At the moment they are all D&D.
We just wrapped a Greyhawk campaign where we all played uber-powerful undead guys. Eagle Prince ran it. It was fun, but now the world of Greyhawk has been turned into a desolate wasteland.
I just put the campaign I was running on hold. It was an Oriental Campaign set in the Underdark. Which I thought was cool before people at WotC started making oriental underdark figs. But since I've started school, I've had to put it on hold. I just don't have the time to create adventures during the week.
Instead I've decided to run through the premade online adventure on WotC's website, and others that I've found. I'm using Mystarra as my generic setting. It takes me between 10 and 15 minutes now to prepare for a session.
Harbinger is still running his low-magic home-brewed campaign. This is quite the feat considering the number of times the players have completely fumbled, thwarting his carefullly laid plans.
We keep talking about running a Mutants and Masterminds campaign, but it hasn't happened yet besides trying an odd adventure or two.
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I'm running an Eberron game, turning up with precisely 5 minutes of preperation for the games and winging desperately. It's good practice :P I really need to memorise the rules though, I know far less about the rules than the players do so far. Last week a single CR2 Worg nearly did a TPK on a party of 4 level 2 characters. Took the warforged artificer to -8 in one hit (critical, maxed damage, AoO strike...) and the party fighter got down to -4 or something. Hooray for uber crit rolls.
I'm also playing in Orbis Terrarum, a homebrewed fantasy world. It's a dual party campaign (2 groups in the same timeline) and the two guys who made it are gearing it up for a commercial release. They are using the 2 groups as test-beds for the rules system. I'm playing a spy who uses Hearts Fire magic - rays of death that boil peoples blood but give me corruption points. I've just precipitated a overhaul of that magic system since it kinda sucked :P
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I know what you mean, Ent--I'm GMing the Eberron game Sprig mentioned, and I think I know the rules worse than anyone in the group (hence the confusionover mummy rot). It's working out fairly well, though this week's adventure is going to be an absolute beast to prepare for.
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None...
and it ticks me off...
Im tempted to do an online Dr. Who game.
Or maybe find someone whos interested in Rippers.
I wanna hunt Vampires in the 1870's and then harvest them for their organs.
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I'm feeling like running a game here at home, now that friends who do play have been reunited. I'm not sure whether or not it should be a straight up D&D game, d20 Modern game or something else...
Any suggestions?
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Modern, and make a cool modern fantasy spy world...
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Our review of d20 Apocalypse goes up today, and that game is highly recommendable. I say do some kind of "aliens invade a future Earth and accidentally cause a new Ice Age, wiping out most of the people on both sides and leaving the bionic human survivors to battle vicious psychic aliens in the world-spanning tundra." You know, the usual.
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as long as there a Mammoths... :) :D ;D :o
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World spanning tundra, d'you say?
*strokes beard*
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i have that book and i love the d20 modern line. right now im playing in a greyhawk campaign and its really intense and i like my new character and i like flying and having wings and junk . first we went from the temple of elemental evil to the planes of wood with a horde of lizardmen and a evil assassin after us we are in for some good times. not to mention a gythanki dragonriding threatening our lives and a spell of necromancy on the plane of wood we are having a epic old time. :-[
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Wow.
That post just broke my brain.
I think my mind ran out of breath while trying to read it.
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Heh, funny thing is Mockman talks like that in real life too. ;D J/K
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So this morning between about 3 am and 6 am I wrote a few pages of history of what's happened in the course of about 200 or so years in earths time. Aliens invaded, war broke out, lasted 100 years, and some years later Judgement Day came and took those who were to be in heaven and hell away. Now there's only the heros who've been frozen for the past 100+ years and everyone else that's been left behind since they were neither useful to the aliens nor good or bad enough for eternal life.
Now to create the apocalyptic world.
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I think you just did!
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Wow, that's like...three different apocalypses all in one. Awesome.
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hey my character lost his brother, his charisma and his life in that game so it is real. o yeah my first character i played in the temple of elemental evil slept with tiamet and was burned alive by a blue dragon, then his brother lost his charisma and went to the outer planes where he was incinerated by a red dragon............better than real life man
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More apocalypses = More better!
Or, to quote Riley from Buffy:
"It turns out I suddently find myself needing to know the plural of apocalypse..."
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i have the d20 apocalpse book and it is cool, along with the d20 cybertech and fuyure book you can make a real cyberpunk apocalpse camp.
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Yeah, I'd really like to take a look at Cyberscape sometime; too bad our free pipeline dried up.
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I've got OGL Cybernet. They tried and modified the level structure a lot, but cyberpunk just doesn't quite work in a level structure. It just feels wrong.
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if anyone ever needs a book just holla at me i probally have it will have it . i just picked up races of the dragon and i am getting the new d20 modern book about super-heroes when it comes out.
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They're doing a supers book? Cool.
Also: thanks to our non-stop references to the apocalypse, I keep getting about the second coming of Christ. I didn't know the destroying angels advertised with google, but there you go.
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I think the superhero book is going to be Marvel related since WoTC has RPG rights for Marvel now.
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That's the rumor on the street, Sprig. Any supers game they do will be a hit because it is d20 and WOTC...most gamers trust that for quality. Still, they're going to be hard pressed to beat Mutants and Masterminds for best d20 supers game in my book.
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isn't Black Industries (Warhammer Fantasy) doing a DC superhero game? 2006 could be an interesting show down in superhero games.
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Yes they are. And given the quality of WFRP 2E I'd say we're going to have a showdown of...super...proportions.
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The premade game was pretty fun, even though we nearly all died from stupid hobgoblins crit'ing, and that zombie had massive hp. That guy would have smashed us to pieces if we hadn't abused his zombie slowness, and knocked off 20 hp or so with alchemist fire. We should maybe do another 1st level adventure even though we made it to lvl 2, cause if they are like that, they are pretty tough adventures. Maybe it was just because we had no real fighter to tank though.
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Kicked off my Necessary Evil game on Superbowl Sunday.
For those unfamiliar (and you all shouldn't be, I wrote a review here), NE is the supers setting for Savage Worlds where aliens invaded and killed all the superheroes, leaving only the supervillains to save the planet.
My players are:
The Warlord: A genetically engineered man birthed from the DNA of Ghengis and Kubla Khan. He has Gengis's axe and armor and is a brute in close combat. He also took the "Gloater" hindrance so he has to open every combat telling his foes how they will meet their doom. Fun.
Baron Iceblock: Think Iceman if Iceman had been born in Siberia. Looking to raise a new empire.
The Progenitor: A scientist that can invent just about anything and also has a dabbling of mind powers. Fear his ray gun!
Good times!
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That review would be here (http://www.timewastersguide.com/view.php?id=879)
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I thought at the time that Necessary Evil sounded like an awesome idea for a campaign, so I'm very excited to hear how your game goes.
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So far, so good. Everyone is very excited. The one thing that might bum them out in the long run is the episodic nature of things, but I think it is appropriate given the subject material.
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Just dont run a straight plot point game and it will seem less episodic...
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Nope, I was planning on running the first 2 plot points and then working on some Savage Tales until they hit Seasoned or so.