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Local Authors => Brandon Sanderson => Topic started by: Lost_Kyte on September 27, 2006, 04:54:13 AM

Title: Roleplaying Mistborn?
Post by: Lost_Kyte on September 27, 2006, 04:54:13 AM
I wasn't exactly sure where to ask this so my apologies if this is the wrong place. Anyhoo, I was wondering what Brandon and others thought about us roleplaying his characters or his world? I know some other established authors, such as Anne McCaffrey, generally don't like it. Others, such as J.K. Rowling, don't seem to mind as much.

Do you have a preference either way? Is anyone else interested in this besides me? :P

Thanks!
Title: Re: Roleplaying Mistborn?
Post by: Spriggan on September 27, 2006, 05:31:46 AM
If you decide to LARP Mistborn film it, that's all I have to say.
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 27, 2006, 05:33:46 AM
xD I meant more using a forum to RP, such as the invisionfree boards. They're my favorite place to write.

I didn't so much envision LARP but that'd be cool too!

Edit: If you want, I have provided an example (link below) of an RPing invisionfree board that uses J.K. Rowling's world but its our own too. I play Anna Thistle and Liberty Sterling, among others, for reference. ;)

If I can't post links, feel free to edit this post!

http://s12.invisionfree.com/FrogrotAcademy/index.php?
Title: Re: Roleplaying Mistborn?
Post by: Spriggan on September 27, 2006, 05:47:45 AM
I can't see him having a problem with it, though you never know, but I shouldn't answer for him since for all I know EUOL may have some pent up anger against Invasionfree boards or something.  Though he may require references to the Grey Knight and Sir Carl Magnas Du'Monte (inside joke, that you can  watch here! (http://www.timewastersguide.com/dan5.swf)  Yea for the internet!).
Title: Re: Roleplaying Mistborn?
Post by: Ladithien on September 27, 2006, 07:08:12 AM
I know I'd probably be sucked in if I happened to see someone intelligent on the internet roleplaying Mistborn.  I mean, something has to hold me over until the release of the second novel.

As an aspiring author I always thought about that.  If my book actually got popular enough to roleplay, would I mind?  If it was terrible, I likely would.  If it was good writing I wouldn't care so much.

An interesting question you brought up.  :)
Title: Re: Roleplaying Mistborn?
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on September 27, 2006, 09:08:14 AM
/me imagines Sir Carl as a mistborn

oh i get pissed, when I'm in the mist
but it's so great, when I just ate
a vial of iron. I'll write like Byron!
Title: Re: Roleplaying Mistborn?
Post by: Fellfrosch on September 27, 2006, 12:36:16 PM
The first and only Mistborn minstrel.
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 27, 2006, 01:57:27 PM
Well it's good for the feedback anyways and its nice to meet you all :D

I don't think I'll mind if people RP my world or my characters. That's how I got started and even bad writers have to start somewhere!
Title: Re: Roleplaying Mistborn?
Post by: RedAragorn on September 27, 2006, 03:09:44 PM
I'm still smiling from the mental image of folks LARPing Mistborn.  
Title: Re: Roleplaying Mistborn?
Post by: Tekiel on September 27, 2006, 03:51:51 PM
I'm waiting for the time when they'll cosplay it.  ;D
Title: Re: Roleplaying Mistborn?
Post by: EUOL on September 27, 2006, 04:23:27 PM
lol.  Sorry, L_K, there are some inside jokes going on here.  (Regarding an on-line RPG that happened on these forums years before I managed to get published.)

I'd have to say that I would be honored if people RPd in one of my settings.  I've often wondered what the mechanics of a pad-and-paper RPG of the MISTBORN world would be like.  However, you wouldn't need much of that for an on-line RP of the type you're referencing.  

I think it's silly for authors to get annoyed at things like this.  True, there are legal considerations (such as if people are making money off of it somehow) but really, I think this (and even fanfic, though I can't legally give it a thumbs-up) is very flattering.

If you ever see anything like this happen for one of my settings, let me know, and I'd probably even link it on my website.  
Title: Re: Roleplaying Mistborn?
Post by: RedAragorn on September 27, 2006, 04:48:57 PM
I must say, Brandon, that I would have been mildly shocked if you'd been against the idea (for anything other than legal/copyright reasons).  I somehow envision that if any of your worlds *do* end up really taking off from an RPG perspective, you'll be right there playing along with the fun.
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 27, 2006, 05:21:04 PM
YAY! Oh this is just perfect. I'll scramble this afternoon to start setting things up. I reserved the invisionfree board below and I'll make it prettier very soon.

Also, I'm going to tack up a list of rules for this particular RP to be somewhat conservative (i.e. it should mostly follow the rules of Brandon's world such as Terrismen being eunuchs, etc.). We can make it more or less flexible as people like. Anyone and everyone is welcomed to join. If you want to help set it up, just PM Lady Rivet (me, for the moment!).

http://s10.invisionfree.com/Mistborn/

Forgot the most important part: THANK YOU!!
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 27, 2006, 08:42:47 PM
Hmkay I've got all the basics needed to start it up! I'm working on getting a nicer skin but that will take some time I think.

Anyhow, feel free to check it out. ;)
Title: Re: Roleplaying Mistborn?
Post by: Faster Master St. Pastor on September 28, 2006, 12:18:50 AM
Quote
(and even fanfic, though I can't legally give it a thumbs-up) is very flattering.


So you’re telling me if someone wrote a fanfic where Vin betrayed Elend and everyone in the crew and then went hunting for skaa children to murder, and finished up by setting herself up as empress you'd be flattered?
I know that’s an extreme example, but aren't you at least a little apprehensive that someone would betray the basic themes of Mistborn, as well as the established characteristics of the players?

Ah well, if not, then more power to you.
Title: Re: Roleplaying Mistborn?
Post by: Peter Ahlstrom on September 28, 2006, 03:01:36 AM
I want to read that fic, if it pulls it off.

(I'd never seen that flash thing before. Funny.)
Title: Re: Roleplaying Mistborn?
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on September 28, 2006, 09:08:35 AM
I'd be disappointed simply because Vin doesn't seem to have  a reason to randomly murder skaa children. As for setting herself up as empress, that would rock.
Title: Re: Roleplaying Mistborn?
Post by: EUOL on September 28, 2006, 10:28:49 AM
Believe it or not, FMP, I wouldn't mind.  I'm confident in the writing I do, and in its characterization.  I wouldn't feel threatened by someone who decided to interpret it differently, even in extremes.  I may not READ it, but I wouldn't be bothered to know it exists.  That only means that the story was powerful enough to make people want to experience more in the world.

Lost_Kyte,

That looks way cool.  I'll post it on my blog today.  I do want to give you a couple of comments, though.

First, I don't know how many people you'll be able to draw over from this site to play with you.  The truth is I'm still a new author, and don't have an extremely large fanbase yet.  A lot of the people posting here are TWG members, not necessarily Brandon Sanderson fans.  (Though they've probably read my books, they're people who were on these boards long before I got published, and while they suffer my presence with decorum, aren't necessarily the types to go role play in one of my worlds.)

The second is that I don't know that I, myself, will be able to participate.  I can give you help, maybe drop by occasionally.  However, this is where we get into legal problems.  If I hang out in the game too much, and then people see me using (they thing) storylines from the game in my books, I could actually get sued for stealing content from the players.  It has, unfortunately, happened to authors before.  (Author allows a fanfic or other fan-produced story, author reads it, it sounds like something the author is writing.  Author gets sued by the writer of the fanfic.)

So, while I wholeheartedly support this, I can't play much!  I DO hope, however, you can draw in people from outside to play along.  This would be particularly cool if there are people who haven't read my books, since this might encourage them to do so!  

Anyway, let me know if there's anything else I can do to help you.  
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 28, 2006, 01:06:35 PM
The concerns expressed above are the reason why I wanted to create a conservative RP first so we can see how it fares. Siri, the other member, and I have talked about placing it a few centuries before Kelsier and his crew. Thus although we know they're doomed to fail it should keep people from god-moding and doing silly things.

Brandon, I couldn't be more grateful that you are a new author. I've been RPing for the last 11 years online and getting things setup can be slow, as you've said. I know quite a few different ways to recruit and I'm drawing up some basic charts as we speak to help orient the newbies. I am ambitious enough to hope to attract non-readers to the site. :)

I would love it if you came by! Especially once we have more members. I'll push hard these next few weeks to see who I can attract. I completely understand your legal dilemma though.

What's TWG?
Title: Re: Roleplaying Mistborn?
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on September 28, 2006, 01:12:04 PM
TWG = Time Waster's Guide.

the URL/Site you're soaking in.

Since many of us who run the show have been long-time friends of Brandon, we have an arrangement with Brandon. We host the message board for his site, which means we get potential crossover traffic, and he doesn't have to build a community from scratch, so his boards are busier than a new site's normally would (which helps people stay around). It's a mutually beneficial arrangement
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 28, 2006, 01:17:19 PM
Oh, yes I see how that works out well for both of you :) Good idea! I'm quite enjoying my time here.
Title: Re: Roleplaying Mistborn?
Post by: Spriggan on September 28, 2006, 01:19:54 PM
Quote

(I'd never seen that flash thing before. Funny.)


It's quite old Ookla, probably made before you were a regular here.  I was playing around with doing animations in Flash all involving "Flash Fell" and all dealt with conversations from the forum.  Like one was Entropy trying to kill Fell with candy.  Sir Carl and the Grey Knight was the last one in the series, and the only one to feature someone besides Fell (EUOL in this case).
Title: Re: Roleplaying Mistborn?
Post by: EUOL on September 28, 2006, 01:29:38 PM
Ah, I'd almost forgotten about that.  My face on a dancing block-figure.  What a classic.  

Someday I will have my revenge.
Title: Re: Roleplaying Mistborn?
Post by: Fellfrosch on September 28, 2006, 02:46:09 PM
Do all of those old flash animations still exist somewhere, Sprig?
Title: Re: Roleplaying Mistborn?
Post by: Spriggan on September 28, 2006, 03:13:38 PM
On my backup hard drive at home.
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 28, 2006, 05:28:32 PM
I feel sort of bad asking this but I'm looking for the names of all the Houses in Mistborn. I know Venture and Elariel but can't remember (nor spell) the others. Is there a list somewhere?
Title: Re: Roleplaying Mistborn?
Post by: Spriggan on September 28, 2006, 05:40:00 PM
Good chunk are named after TWG people, either real names or TWG nicknames.
Title: Re: Roleplaying Mistborn?
Post by: Peter Ahlstrom on September 28, 2006, 05:40:05 PM
There's a list in the book. ;)

I'm quite proud of my position on the members' list of this forum, but didn't start coming here regularly until I was in Japan, so I missed out on a lot.

But I think most people here are at least midly fans of Brandon's writing, if not fanatical. And then there are his friends, relatives, and stalkers.
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 28, 2006, 05:52:54 PM
Ah ha! It's part of the map, I see! Thanks! How awesome that he named them for his friends. :)
Title: Re: Roleplaying Mistborn?
Post by: Peter Ahlstrom on September 28, 2006, 11:32:07 PM
My wife and I are currently reading Mistborn out loud, and when I got to the part where our last name is mentioned, I couldn't help but crack up. I don't think my name really blends well with the other names in the book. :)

Did you notice Tekiel posting in this thread? House Tekiel is named after her (not the other way around). The thread where Brandon solicited names for cameos in Mistborn is here (http://www.timewastersguide.com/boards/yabb/YaBB.cgi?board=other;action=display;num=1081242667;start=1). (Maybe it should be moved into the Brandon Sanderson forum out of Everything Else?) You'll see that a number of important names in the book come from there.

(Oh boy, I just read that thread through, and...wow, that thread is also MoD's announcement of the addition to her family, AND my pathetic return to this forum. Ouch!)
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 29, 2006, 12:15:20 AM
Wow... I'm just totally blown away. What a neat experience! i can definitely see where they come from now. haha, I think I've numbed my brain by trying to imagine what that'd be like xD
Title: Re: Roleplaying Mistborn?
Post by: GorgonlaVacaTremendo on September 30, 2006, 02:59:15 PM
This is funny--as a side-project for the last few months (I haven't been very diligent), I've been working on the mechanics for a Mistborn P&P game that I could play with Archon and Onion, among a few other friends, next summer...I guess there's more people wanting to role-play the game than I thought.

That's why I was asking all the pressing questions about the magic systems in the Mistborn world, so I could make the mechanics well.

As for you being sued for using material off the site, just have the home page of the site have a disclaimer that says in the instance that any and all material on the site is similar or an exact replica of the writing of Brandon Sanderson or associated persons, any and all intellectual material belongs to Brandon Sanderson.  By posting on the RPG you recognize that you may not sue Brandon Sanderson for using similar material, and that the events in the game become subject to be changed or used in the writings of Brandon Sanderson.  Then you can visit all you want, and they have no ability to sue you if you're writing something similar.
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on September 30, 2006, 03:52:30 PM
I'll post that on the site. ;)
Title: Re: Roleplaying Mistborn?
Post by: spence on November 02, 2006, 01:02:18 PM
I looked a bit through this thread, and it appears to be so far focussed on role-laying from the perspective of writing fan-fiction in the world (anyone else having a flashaback to alt.pub.dragons-inn about 15 years ago  :) ) .  Anyhow, I was wondering if anyone has a paper and pen style RPG system that they think fits well.  

I'm in a group of about 10 folks who have been playing regularly for the last 13 years... and I think I may try to sway them over to playing in the Mistborn world for a bit (I have already gotten at least one of them completely hooked on the books, and intend to infect more :) ).  

I think the system we play has a magic easily adapted to alomancy (but I am likely not objective on the subject).  If anyone else is interested in seeing the system, or is looking for a good solid RPG group in Utah, or has a system they think reflects or is able to reflect Sanderson's world well, please let me know.
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 02, 2006, 02:04:29 PM
Roleplaying as I mean it is of the pen and paper variety. As in, roleplaying games. You generally don't play a setting's main characters, so I'm not worried about copyrights and such. Fanfic does however regularly involve primary personalities so that's something I really stay away from. I dislike lawyers.

I'm familiar with a good number of systems but, while I'm interested in this topic, I'm playing in two games and running another. Full time job + hour commute + RPG commitments =  not much time for total conversions. ;) I'll try to come up with a list of possible systems this weekend though.

Requirements:

More as I think of it. I really think that we're going to need all three books in order to properly design or choose a system. Allomancy will break most any system, and without knowing about the higher order metals I don't know if we currently have enough information.
Title: Re: Roleplaying Mistborn?
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on November 02, 2006, 04:33:08 PM
you should try Feng Shui (http://www.timewastersguide.com/view.php?id=482)
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 02, 2006, 04:57:55 PM
It's alright, but I don't think it has enough system depth to handle Allomancy.
Title: Re: Roleplaying Mistborn?
Post by: spence on November 02, 2006, 04:58:23 PM
So forgive me for pushing my own system forward here are a possibility... but have a look at http://www.grimworld.org
Very gritty combat. Handles outrageous stuff, while still allowing those folks to be very "mortal".  Extremely flexible magic system.

But, as I said before, I know I am not objective on the subject :)  so if anyone likes to read RPG system, please give it a free download and give me a second opinion.

Also, I had forgotten feng shui... good call.  However, I don't think that treating normal folks as "mooks" really captures the level of fear that any Mistbord still needs to have for "mundanes".

Title: Re: Roleplaying Mistborn?
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on November 02, 2006, 05:26:41 PM
That's a GM call. IF the GM handles it right, you'll get fear.

And Glacialis, i think you're going the completely wrong route. The more complex you make the rules, the less fun it will be. Feng Shui can handle somethign like Allomancy much better than D20, d6, GURPS, Tri-Stat, or Fuzion could. Frankly, The only other existing system I'd even consider would be Unknown Armies, but it doesn't really fit well either. The simpler and more story-telling oriented you make the players' roles, the better off you'll be.

I mention Feng Shui because of the scenery descriptions. "I nail him with a coin." instead of checking rules, you just make a difficulty (does he have a shield, is he or someone defending him also a coinpusher/puller, etc) and roll. It leaves a randomly determined result but leaves combat going fast. ANd for characters that can Pewter Drag, rapid combat will be essential for capturing the feel of something like Mistborn.

Creating allomancers is easy. You just have them choose the metal they burn as a Schtick. For a full Mistborn, you can start them off with more schticks to make up for it.

Actually, now that I think about it, the concept behind Nine Worlds would probably be ideal for it, if you have players who fancy themselves authors, anyway. If you have more passive players, Feng Shui would be better.
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 02, 2006, 09:06:48 PM
Why do you assume I'm going complicated? Just because an aspect could be handled by charts, dice or a cool description doesn't mean I've assumed which one works best.

I have access to a writer/system designer who has done work for Spirit of the Century, The Dresden Files RPG, and FATE in general. FATE would work marvelously, but the generic rules for the latest edition aren't completely public yet. Well, not unless you purchase Spirit of the Century and edit out a few tidbits.

Public version of FATE is due out soonish.
Title: Re: Roleplaying Mistborn?
Post by: Lost_Kyte on November 04, 2006, 06:19:10 AM
It all sounds a little complicated to me, to be honest xD
Title: Re: Roleplaying Mistborn?
Post by: Entsuropi on November 10, 2006, 07:44:50 PM
I think you could make it quite interesting with more detailed rules, but I'm not sure how you'd go about the task. Possibly start with the D&D SRD, and start layering allomancy rules on the top - D&D already has notes on different composition materials and a incredibly in-depth magic system. Remove the magic system, add a 'material' column to the weapon, armour and equipment charts.

The actual allomancy itself... I'm tempted to go for a Psionics route. Your Allomancer class * level and some other stuff (CHA for zinc, CON for pewter, DEX for steel and iron, for example) help determine your maximum possible expenditures of power points (both total and per attack); vials create your power point reserves.

Of course, it only gets more confusing past this point. The mental stuff could be waved away with simple effects but that would undermine their effect possibly. The various stuff you can do with the external physicals practically calls for a whole new set of combat rules. Pewter is easy enough - self buffs are hardly new things in D&D. You could make it fairly complicated, allowing players to assign individual stat buffs (or BAB / AC / save bonuses) on a per-turn basis, if you wanted.

* Seperate base classes for each of the metals and for Mistborn. Mistborn as Prestige Classes doesn't entirely work, unless you want to do it that way to show peoples speciality (Kell's mastery of steel/iron).

So yeah, I think that a complicated rules set for Mistborn would be fairly rewarding. The D&D stuff above is just for an example, but I don't think it would be an unbearably difficult task for any system.
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 11, 2006, 05:27:46 PM
d20 is actually a fairly simplistic system, and a little too numbers-oriented to be my first choice. Nevertheless, the sheer number of minds who are familiar with it make it an attractive choice simply because we could get some really great input with that many people to bounce ideas off of.

Still working on other ideas. Still working, so not much time. :-/
Title: Re: Roleplaying Mistborn?
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on November 13, 2006, 09:22:45 AM
The problems with Pewter is that it would be a buff to both STR *and* CON *and* DEX (it says when you Pewter Drag that you can run faster longer and have the balance to keep yourself upright). In a system like D&D, that's the single most useful buff at all. There's no reason why the mental abilities would have to be simple. Just have them work like the physical ones and be based of CHA or WIS.

So I guess I'm seeing 2 problems with adapting it to d20.
1) It will be inherently unbalanced.
2) It will not be able to duplicate the real system. (ie, Tin is an "internal physical" metal because it affects your body's senses, but that's simulated in D&D by a MENTAL attribute: WIS).

So if I were forced to do a d20 adaptation, I'd give up a lot of simulation. I'd make Soothers and Ragers have more powers like spells from the Enchantment school, for example. While Pewter burns quickly in the books, I'd step it up even more.

Again, I'd fall back to something like Feng Shui. You could probably do a better job simulating it with something like Tri-Stat or GURPS tho, rather than d20.
Title: Re: Roleplaying Mistborn?
Post by: Entsuropi on November 13, 2006, 09:45:50 AM
That's why I think Pewter should be broken down into multiple buffs. So that a thug could choose to spend points on raising his BAB, or one of his saves, or on various physical skills. Seperate buffs that cost individual amounts each turn. An all-physical buff is not only overpowered but really boring.

And I still think you overstate how difficult it would be in D20. I'm half tempted to start whipping it up myself now.
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 13, 2006, 10:37:31 AM
d20 focuses on combat. It can be roleplayed, and I've done it lots of times myself. But it's more difficult than a number of other systems.

Ones off the top of my head:

Exalted: Very few charms but make them allomantic, feromantic or whatever other powers pop up. System is more granular than d20. This is a good thing.

FATE: FATE can handle anything. It seems especially suited to the world of Mistborn because of the fluidity of the system.

PTA/Prime Time Adventures: I've only played this, not run it, but I think it's worth a shot. Similar to FATE in many respects, the concepts of breaking things down into episodes and screen presence can be useful. Not sure if the system as a whole would work, but choice parts of it are certainly yoinkable.

More as I recall it.
Title: Re: Roleplaying Mistborn?
Post by: Entsuropi on November 13, 2006, 02:58:03 PM
Your recommending systems to make rules with because those systems are very rules lite? Doesn't that kind of defeat the point, since in Fate it's literally just a word on the sheet. No distinction is made between 'Sword' and 'Small Vegetable'.  Also, Exalted is an infamously poor combat system, due to it's glacial pace.
Title: Re: Roleplaying Mistborn?
Post by: Fellfrosch on November 13, 2006, 03:05:39 PM
If you want to try d20, I'd start with Mutants and Masterminds. My experience with that system is small, but from what I've seen it could handle Mistborn really well.
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 13, 2006, 03:56:54 PM
FATE isn't just words on a sheet. I've coded the first and only, to my knowledge, MUSH incarnation of the FATE system with the help of one of the developers. Customized it to Star Trek and had a hell of a good system. If it can work for warp drives, it can work for Allomancy. We had psionics in there, too. And if your FATE GM doesn't distinguish between small vegetables and swords, you need a new one.

I beg to differ on Exalted's glacial pace of combat. If you're speaking to 1st edition, I'm afraid I've no experience with that. Our group of 6 players + GM manages 2nd edition just fine. Two of us are crunch monkeys (GM + myself), two have never roleplayed before, and the other two want roleplaying with as few crunchy bits as possible. It works very well, and relatively quickly when compared to d20.

Rules lite isn't necessarily a goal. Rules minimum is more what I'm shooting for: the minimum necessary to portray allomantic combat between multiple Mistborn, which is the most complex situation I can think of. d20 doesn't allow for the flexibility that is allomancy

I'm certainly open to other systems, but I have a love/hate thing with d20. I play and run it, I like it for what it is, but I hate that it's so damn difficult to get it to do anything but what it was meant to do.
Title: Re: Roleplaying Mistborn?
Post by: Fellfrosch on November 13, 2006, 06:31:15 PM
If you're shooting for a rules minimum, what's your problem with Feng Shui? I'm not sure I understand the objection.
Title: Re: Roleplaying Mistborn?
Post by: The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers on November 14, 2006, 09:00:10 AM
I think the knee-jerk reaction to rejecting Feng Shui is that it flavors itself for Hong Kong action movies, and has a *much* less serious tone than Mistborn. However, Mistborn is a very cinematic book. Any system that gets crunchy on it is going to detract from the mood. Since the flavor is ultimately up to the gm and the players, you can use the FS system, and tone it for Mistborn. Personally, I'm tempted to start a forum game at GO using FS and the Mistborn setting.
Title: Re: Roleplaying Mistborn?
Post by: spence on November 21, 2006, 10:40:31 PM
Rather than figuring out how to adapt a specific game system to Mistborn, I thinkwe are perhaps better off taking a good hard look at the real requirements of mistborn from an RPG system perspective:

1- Must be easily adaptable to the background... not too tied to its own races and world
2- Its magic system (or whatever it uses rather than one_ must be flexible enough to handle allomany and feruchemy
3- It must allow for a level of nature vs. nurture.  What I mean by this is that some people will have allomancy, some will always have more potential than others, and some will simply not have the ability at all.  It needs to have a way to handle that some characters are just anturally inclined to excell, rather than just saving up xp.
4- Combat, magical and physical needs to handle extremes such as iron pushing and pulling, as well as pewter arms (near super-heroic capabilities)
5- I must accomplish 4 while still being gritty, and dangerous.
6- It "should" be able to accomodate rules lawyers or rules light preferences. (this is just in my opinion)

for 2, I think that a game system with a "pool", similar to how many systems use mana is a good idea, as it accurately reflects the chemical pools of allomancy.  If such pools can be "burned faster" for more effect, then it might give us a couple of key components of both allomancy and feruchemy.

As for the combat extremes, few games have really done this well... Most heroic games tend to weaken the "normals" too much... D20 did this fairly badly... although I never played Feng Shui, my understanding is that the best way for a heroic feel is to have  alot of "mooks".  Doesn't this really sell normal's short?  I have heard that GURPS supers got a bit clunky after a certain point as well.  Perhaps the new Marvel system?  But I think it is way too low on lethality as well.  Not sure if anyone as thoughts on game systems that do "mortal" heroes well.

Of course item 6 can all come down to play style... but I would hate the system to be one that is so far one way or the other (liek Harn master, or Amber) that it is really limiting.

  Just brainstorming here :)


http://www.grimworld.org
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 22, 2006, 06:37:02 PM
I'm going back to Exalted again now that I've got a few more games under my belt. It's maybe a bit more complex then is needed here, but there's a huge amount that can be trimmed. Movement is never "okay, your turn, you can move and take an action". You can always move, even while other things are happening. Permanent Essence rating can be the "strength" of a *-mancer, while the Charm trees are cut back to one per metal per discipline (Allomancy: Ironpushing, Feruchemy: Steelstuff) and I imagine that the trees won't be very long. Abilities representing knowledge of *-mancy are needed, though there could also be ones for a particular metal. Mass combat is great and all, but is done such that the skills of commanders are merely enhanced by their troops. Hard to explain, but the book describes armies as being "worn" by commanders. Mechanically it works out. The whole system has enough situational modifiers to be quite gritty, but you can junk those and keep right on going. It's granular enough to handle gritty, yet doesn't suffer if you take much of the gritty out for a more cinematic feel.

I say Exalted only because I don't feel d20 is a good choice and Exalted is the only other RPG I'm currently playing. I will try to get a hold of Feng Shui, a current draft of FATE Generic, and any other system I can think of. It's too rich of a world not to try to wrap a RPG around. 8)
Title: Re: Roleplaying Mistborn?
Post by: spence on November 27, 2006, 10:39:18 PM
Question:  Okay, so regardless of what system anyone chooses to play Mistborn in, there are a few things that will be similar.  A couple of these are "races" and "magics".  So starting with races, there are obviously the "nobles", and the "skaa"  as well as the oh crap, what are the feruchemy folks called again :) ?  Capability-wise I was not able to really detect significant differences between the skaa and the nobles, other than that the ability to have allomancy was only given to the nobles (but could be passed on to half bloods).  For game balance purposes however, one might want to givenobles more access to allomany, but make the skaa more physically solid (due to generations of hard labor, and suvival of the fittest in such an environment).  I would also make the skaa less attractive, as thepretty ones get man-handled and subsequently killed.  But does something like this unfairly hold back the nobles in physical capabilities?  Perhaps a skaa is just "more likely" to be strong, but bot could theoretically be just as physical as the other.  Similarly, a halfbreed can be just as allomantically powerful as a noble, but is less likely to be so.  So it would have to be based on a system that allowed some level of randomness int hese respects (IMO).  I am unclear on our feruchemy friends... how much of their personality and bearing is nature vs nurture... or do any races really get any advantages at all?

As to Allomancy, it seems that the best place to start for each type is to define something outside of game mechanics... something like:
really simple and basic ironpull effect
Common, and useful ironpull effect
Fairly impressive ironpull effect
Very powerful ironpull effect (the limit for most ironpullers)
Legendary ironpull effect

If we were to do basic descriptions like these for each allomantic type, as well as each aspect of feruchemy, it might be fairly easy to come up with a 5 to 10 page guide that had conversions for various game systems... to make it easy for someone to play mistborn no matter what their system of choice.

Thoughts?

(and of course continuing to put in a shameless plug for my own system until someone tells me it is not a good fit:  http://www.grimworld.org freely available)
Title: Re: Roleplaying Mistborn?
Post by: MPlease on November 28, 2006, 03:54:30 AM
If you want gritty and realistic combat, I suggest the Riddle of Steel system. The magic would take some custom adaptation. Pushing and pulling would be like the Movement Vagary except only with metal, while the mental metals would be like Conquer, etc. My husband is working on defining specific rules/guidelines for it, but they say it's not that difficult.

The original Riddle of Steel system was actually created by a BYU student here in Provo. When he joined the army as a linguist he sold the game and since then the franchise has kinda gone down hill, but as long as you stick to the original book and first couple of supps that Jake helped make then you're good to go.

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In response to Spence's guidelines:

1- Must be easily adaptable to the background... not too tied to its own races and world
 - Riddle of Steel is not dependent on races, the world, or even a specific time period. A lot of people 'port the rules to their setting of choice. I'm currently playing in a modern adaptation.

2- Its magic system (or whatever it uses rather than one_ must be flexible enough to handle allomany and feruchemy
 -The magic system is built for flexibility. There are no set spells, and no whatever you can imagine can be done with magic. It would take some adaptation for a Mistborn game, but it's not impossible.

3- It must allow for a level of nature vs. nurture.  What I mean by this is that some people will have allomancy, some will always have more potential than others, and some will simply not have the ability at all.  It needs to have a way to handle that some characters are just anturally inclined to excell, rather than just saving up xp.
-Riddle of Steel does not use XP. That's right! Killing things and taking their stuff will only get you the stuff! Characters advance based upon how they fulfill their "Spiritual Attributes," ie. their goals, passions, loyalties, etc.

4- Combat, magical and physical needs to handle extremes such as iron pushing and pulling, as well as pewter arms (near super-heroic capabilities)
- Wouldn't even really take any changing of the current rules to pull off the effects. Burning pewter would increase the appropriate physical attributes which then affect the combat pool and the damage an enemy takes. Pushing and pulling would require adaptation of the magic system of course.

5- I must accomplish 4 while still being gritty, and dangerous.
- Hehehehe... Riddle of Steel is a dangerous games. If you as a player aren't intelligent enough to keep your player from being stupid then your character is going to die. Probably horribly. There aren't any hit points and it's easy to get hurt and killed. Magic in TROS has never been "balanced" with non-magic wielding characters. It's an extremely powerful and flexible force that will squish even the strongest character without it. This, I think, makes it an excellent system to adapt. We had the arch-nemesis be a mage once  (had a nasty habit of trying to drop meteors on us too) and we ended up defeating him basicly by stabbing him in the back when he wasn't looking.

6- It "should" be able to accomodate rules lawyers or rules light preferences. (this is just in my opinion)
- Of course. Although I personally hate rules lawyers and I'd rather role-play rather than roll-play. But still. The rules are there to get anal about if you wish or to blissfully ignore.

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Title: Re: Roleplaying Mistborn?
Post by: Fellfrosch on November 28, 2006, 05:35:11 PM
It occurs to me that the Inquisitor combat system would work marvelously for Mistborn--it's incredibly cinematic and very dangerous. You'd have to come up with just about everything else on your own, though, since the system is only half-formed, but the core mechanics are all there. I shall ponder this further.
Title: Re: Roleplaying Mistborn?
Post by: Glacialis on November 28, 2006, 08:32:48 PM
Fellfrosch, link?
Title: Re: Roleplaying Mistborn?
Post by: Fellfrosch on November 29, 2006, 12:42:20 AM
Inquisitor is an relatively recent (about 6 years) hybrid RPG/minis game from Games Workshop, set in their 40k setting. It has a lot of cool ideas but was grossly incomplete--it was essentially a tabletop game that used an RPG-style combat system, which means that it had no traditional skills or character creation rules or anything. All of the original rules, as well as a pretty good assortment of updates and articles and errata, are available from Games Workshop as free downloads, because the game is no longer officially supported.

http://www.specialist-games.com/inquisitor/whatis.asp
Title: Re: Roleplaying Mistborn?
Post by: DesperateDM on December 13, 2006, 01:18:54 AM
Speaking of Roleplaying Mistborn (and I'm thinking more of the pen and paper type).....

I'm currently thinking of playing a d20 Mistborn world (or at least adding Mistborn elements into my existing campaign) and that primarily entails creating classes for Mistborn, Inquisitors, Obligators, and all the types of Mistlings.  I'd also be interested in writing up rules for the Terrisman and Kandra races, and maybe even stats for a Mistwraith.  Mr. Sanderson, my question is thus: have you considered releasing some world info, particularly about Feruchemy, and the Ministry?  I can understand if you won't consider releasing such information until later in the series, for fear of spoiling some surprises.... but are you planning to anytime in the future?