Author Topic: Feng Shui  (Read 5902 times)

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Re: Feng Shui
« Reply #15 on: June 11, 2003, 06:48:50 PM »
So does Feng Shui force players to use stunts? From what I'm understanding that is a major selling point of the system. It sort of seems to me that designing a system for stunts makes them rather contrived.
Stunts in RPGs are all in your head, not another bunch of statistics.
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Mad Dr Jeffe

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Re: Feng Shui
« Reply #16 on: June 11, 2003, 07:04:16 PM »
Stunts are not stats in feng shui, and no the game doesn't force anyone to use em... but the hefty bonus they can give you if they are original can be really useful...
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Re: Feng Shui
« Reply #17 on: June 11, 2003, 08:43:49 PM »
Sure whatever...
So can the game be played without stunts? Like could one of my friends use it for her Jane Austin RPG.
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Re: Feng Shui
« Reply #18 on: June 11, 2003, 09:09:58 PM »
easily  ;D
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Re: Feng Shui
« Reply #19 on: June 11, 2003, 09:12:20 PM »
Jane Austin with stunts would be excellent!  But the stunts would be more like, "I gracefully take a glass of champagne from the servant, provide a biting and witty reply to the thinly-veiled insult given me by a former suitor, and subtly wink at the charming and handsome stranger who has just arrived from Yorkshire and purchased land next to my father's estate.  Simultaneously."
« Last Edit: June 11, 2003, 09:13:42 PM by Lieutenant_Kije »

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Re: Feng Shui
« Reply #20 on: June 11, 2003, 11:44:18 PM »
I really like FS, but comparing it to d20 (and by that it appears we MOSTLY mean D&D, since CoC is mostly treated separately here), it unrealistic, since they're doing completely different things. If I don't want the feel of FS, it's kind of ridiculous to use its rules.

Mostly I think I agree with Entropy here. D&D does have stunts. And it may not encourage the NARRATION of stunts like FS, but that's because it has a very different approach. And not one that's bad. One that's geered to long battles. If you don't like that, that's fine, the answer is to play something else.

But I also want to note that FS DISCOURAGES the player creation of new schticks, while the PHB ENCOURAGES the creation of new feats. I think the problem is a player one. Players are only limited in their ideas for new feats.

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Re: Feng Shui
« Reply #21 on: June 12, 2003, 08:38:07 AM »
and since all I was saying is that D20 GM's could benefit from better fights and since they can customise the game how they wanted I suggested they take a look at FS. Let the record show that I never said it was the PERFECT system.

I did say I think d20 fights are usually boring. Slow and generally uninteresting.

But I dont see  why you couldn't FS Jane Austin well since the mechanics are loose enough in FS to handle any genre.
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Re: Feng Shui
« Reply #22 on: June 12, 2003, 09:02:14 AM »
For the record, i would have thought that Nobilis, with its already defined rules and systems for social interaction of a noble variety would be a better choice. After all, that kind of thing is a very large part of your normal Nobilis game, dealing with other demi gods and the like.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

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Re: Feng Shui
« Reply #23 on: June 12, 2003, 09:07:39 AM »
Im not sure where your getting demi-gods out of this...
and dont really understand what your talking about..
are you referring to COC, FS, D20 or some other game that we dont know about.

Unless you mean Jane Austin,... in which case it still doesnt make sense since the question "what system would be best to run a Jane Austin RPG?" never came up.
I was asked if FS could be used to play Jane Austin not if it would be great for it.

Very non sequitor
« Last Edit: June 12, 2003, 09:08:43 AM by ElJeffe »
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Re: Feng Shui
« Reply #24 on: June 12, 2003, 09:08:11 AM »
You narrarate your stunts and then get bonuses and game effects.

And despite what Jeff says, using FS for Jane Austen would lend it a completely different feel. Seriously. There is *no* character development in FS. It's action.

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Re: Feng Shui
« Reply #25 on: June 12, 2003, 09:10:18 AM »
I disagree, because with very little tweaking of the stunt system and the patented Back for Seconds book that has rule for Witty Reparte Stunts you could indeed play FS Jane Austin
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Re: Feng Shui
« Reply #26 on: June 12, 2003, 09:11:50 AM »
Like i said ElJeffe, i was noting that Nobilis, which you own, is a better choice than FS.
If you're ever in an argument and Entropy winds up looking staid and temperate in comparison, it might be time to cut your losses and start a new thread about something else :)

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Re: Feng Shui
« Reply #27 on: June 12, 2003, 09:16:06 AM »
First of all I agree with you about the suitability of nobilis for Jane Austin the rpg.
But that question never came up. So it seemed a little out of place...
Think of it like someone asking if "you can put cheese on your burger?" And then have someone respond " Buns are tasty"
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Re: Feng Shui
« Reply #28 on: June 12, 2003, 11:18:29 AM »
It was slightly more germain than your example, and considerably more helpful.

I suppose I'll have to eventually get a copy of Nobilis and read it now.

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Re: Feng Shui
« Reply #29 on: June 12, 2003, 11:50:05 AM »
To the question of Can you use Feng Shui to play Jane Austin the RPG, no it isn't.

Let me show you
Q   Can you use Feng Shui to play Jane Austin the RPG?
A   Nobilis would be better for that!

Now I'll rework my hamburger example.

Q. Can you put chedder cheese on your burger?
A. Blue Cheese would be better!

Its not that I even disagree with his statement, it just didnt make much sense at first. I wasnt trying to say FS was the best at doing it, where as Entropy's Nobilis statement  was.

Oh and if you want to see nobilis You could just borrow mine.... since I know you dont have almost 60 dollars to spare on a game book.
Im also absolutely posative you'll hate it.
But I'll loan it to you.
« Last Edit: June 12, 2003, 12:02:31 PM by ElJeffe »
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