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Movies and TV / Re: Indiana Jones and the Kingdom of the Crystal Skull
« on: April 04, 2008, 08:49:28 PM »
Im worried by the Amount of CG I've seen in the previews though. Indiana Jones is one of those movies that doesnt benefit a lot from CG.
Max is a Shadowblade, a supernatural--and supernaturally competent--warrior bound to protect her witch Giselle. As a Shadowblade, Max doesn't age. She is better, faster, stronger than any ordinary human being. And she hates it. Giselle betrayed her trust to make Max what she is, and though she is magically compelled to protect Giselle and follow orders, Max works against her witch in every way she can. Continue reading Bitter Night
Review by Silk
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USPS charged me an exorbitant amount to ship mere potatoes to you, but I hope it was worth it.
You guys DO realize that this should be a podcast, right? By the way, whatever happened to doing more podcasts?
So I read the class roles article, and it essentially says "we stole the skill system from Guild Wars." Which is fine, because that's a great skill system, it's just kind of funny to hear them describe it so closely without coming right out and saying it. Note that I'm not referring to the "you only get 10 powers at once" part of Guild Wars, just the skills themselves.
The dragon fight is interesting, not so much for the vast number of attacks it gets, but because it doesn't use any of them to cast spells. Monster Manual 5 talked about how dragons had become giant spellcasters who happened to look like dragons, and didn't really "feel" like dragons anymore. This new guy definitely feels like a dragon, and that's one change I'm very glad to see.
The Dungeon design thing is also a welcome change--an equal number of monsters and PCs instead of the PCs ganging up on a single monster is rarer than it should be.