I personally think you just want to hate ww stuff, and just love palladium stuff. Thats ok by the way. I hate palladium stuff and like WW stuff for pretty much the same reasons. Is storyteller for everyone, no, of course it isn't. You'd have to threaten me at gunpoint to play any Palladium game again (even robotech). The truth is White Wolf has almost never done what you want in any of their worldbooks. Never done a map of New York, or San Franciso, or the Warrens under the Space Needle. Its never been their style to ruin a game by making it that concrete and I woudn't expect them to start changing that formula now. Knowing how they work, I was very happy with the product. I didn't want any of the standard maps and monster writeups to be baggage for my exalted game. Maybe I just got tired of players sneaking a peak at the product and knowing that Hari's swordmart is next to the inn they need to break into to steal the precious emerald of Sera. When I do a game I want to do all of the mapping (if im doing it at all) and plot work on my of. I just wanted to know why,... say Gem was different from Nexus what the feel of the place is. I wanted a world summery with a few paragraphs about one place so I can do more with it. The book was designed to do just that, and did it very well describing it in a storyteller kind of way and not a hard stat kind of way. Playing a game of Exalted isn't like playing D&D where every passage is mapped out and every trap is set down on paper. A trip in a maze is handled with roleplaying and built into the plot so its not a random execise in hitpoint re-allocation. Its about the story that you make not a set of rules more like a play or a movie than an exercise in dice rolling. Thats where storyteller gets fun, and I've found where its more social than other games. Its why fudging roles works and why the golden rule of Storyteller is change it if you don't like it.
Its why I still own Vampire, and Wraith and Changling, Exalted, Trinity and Mage, long after I have stopped playing them, and why tomorrow I could over to Game Parlor, put up a card and have 20-50 players call me to game. Its a good game, and thousands of people wouldn't play it if they didn't think it was good.