Author Topic: review: Ultimate Rifts  (Read 5474 times)

Mad Dr Jeffe

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Re: review: Ultimate Rifts
« Reply #45 on: November 02, 2005, 03:46:35 PM »
Quote
stop nit picking there isn't missing info, I keep pulling out page numbers for your questions and you keeps saying "well there's still stuff not on that page!" so I point you to another page.  It gets old, there's not much point to it since no matter how many times I do it you'll demand another page about something else instead of just reading the stupid book.

So in other words: I win, you loose, deal with it.


It doesnt sound like you win though... I mean if the information isnt on the page you quote,... which is what E has been demonstrating then the whole argument seems to be moot. And since E has been quoting direct text instead of vague page references it looks more like he is reading the book.
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: review: Ultimate Rifts
« Reply #46 on: November 02, 2005, 09:16:46 PM »
actually, it does have the info, on Page 43. (not 42, which is an illustration).

However, since the organization is so poor as to make me believe for over a year that the information just isn't there, I'm still just as disgusted by it.

So yeah, I'm a bit embarassed about thinking it's not there, but it's not like Kevin has done anything to make his game easy to learn.

Fellfrosch

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Re: review: Ultimate Rifts
« Reply #47 on: November 03, 2005, 12:27:15 AM »
Not in the past, at least. The newer stuff is much better.
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42

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Re: review: Ultimate Rifts
« Reply #48 on: November 03, 2005, 01:03:37 AM »
To be honest, when I was in junior high I first played TMNT a nd later Heroes Unlimited. I realize now that it made no sense to me then, and I had a lot more dedication to goofing off back then.

Now that I have a harder time concentrating, I just can't bring myself to make the effort to get into Palladium. There are great ideas, but the books are just too learner unfriendly.

After reading this thread, I am more convinced than ever that Palladium needs to have an editor, preferably one with a background in textbook editing, go through and make learning the rules more inituitive.

What I've of seen of the newer stuff still shows that Palladium is improving, but still has a long way to go.
« Last Edit: November 03, 2005, 01:03:56 AM by 42 »
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