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Messages - Fireborn

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286
Brandon Sanderson / Re: Magic Systems
« on: January 24, 2010, 12:05:22 AM »
Demon Magic
A mage casts spells by summoning a demon to do what he designed the spell to make it do.  The focus is not of what it does, but the cost.  In exchange for the task, the demon is given freedoms depending on the power, difficulty, type and scale of the spell.  This makes every spell a risk.  Is it worth it to cast a spell to lift boxes when the demon who does the heavy lifting will go on to smash up a good chunk of your warehouse?  There is also the possibility that the spell is simply not enough to contain certain demons who can only come through the most demanding of spells.  Summon a mind controlling demon to turn the enemy army on itself?  You might end up with it ruling your country since a demon with power on such a scale is both clever and strong enough to escape the bonds of nothing short of the most skilled sorcerer.  This makes the user look for alternative solutions to their problems that either don't require magic or allow them to summon low power demons.  Instead of an epic level mind control demon you could summon a demon who simply looks like he could wipe the army in one go and make them break ranks through sheer intimidation.  Resourcefulness is key.

The last system is the one I'm most interested in, but I think the others have a lot of potential.  My big issue is classifying exactly what they do. ::)
Demon systems do humble the casters because of their reliant s on a outside and unpredictable source for their power. The Al-Qadim Ginnie system used the same type of mechanic. In the book Master of the Five Magics there was a great mechanic involving demon summoning, every time you summoned a demon there is a battle of wills the stronger the demon the harder it is to beat them and each time you summon the same demon that demon has a better chance to beat you the next time he is summoned. This keeps the caster from pulling out the big guns every time and even a week faithful demon will eventually become unreliable. If a battle of wills is lost the demon can do as they please.   
Well, point of this system I've put up here is that every spell sets the demon free within certain limitations such as time, area, or capabilities, depending on the spell.  A typical magical duel with this system has three major factors: 1) a mage's ability to counter their opponent, 2) their magical resources, because, even though there's already a cost they still need to construct their magic, and 3) their ability to deal with the consequences of their magic.  A duel between competent mages will often result in swarms of small demons throughout the battlefield.

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Brandon Sanderson / Re: Why Jedi are just Mistborn in disguise
« on: January 23, 2010, 10:01:16 AM »
That's why there's no paper in the Star Wars universe!  Ruin's plans extended farther than we thought!

288
Video Games / Re: Kingdom Hearts 358/2 Days
« on: January 23, 2010, 09:54:09 AM »
I thought the licenses were a tad arbitrary, but maybe a variation on this would work better.

289
Books / Re: What are you reading, part 3
« on: January 23, 2010, 09:52:33 AM »
I finished Fallen today, and I thought it was decent.  In comparison to Twilight I'll say this.  Everything that Stephanie Meyer tried to do, Lauren Kate pulled off about three times as well with about a fourth of the length.  Half of the reason for this is that it has angels rather than vampires and actually makes the two different romantic interests in actual competition.  It has a mythology I'm rather interested to see play out, its secondary characters have some interesting quirks (thought they tend to parallel those in Twilight)  The setting is also much better with the conflict derived not entirely from romance but also from the fact that the main character questions her own sanity from time to time.  She has good reason to do so, since she's locked up in a reform school for what appear to be the criminally insane.  The romantic side of the book is also played much better, with the counterpart to the "Team Edward Team Jacob" debate actually being a debatable contest.  This book's "Edward" has a short POV for the prologue, and this brief snippet into his head allows you to see the subtle hints of what's going on in his head from the prose, and is actually a likable and stable person.  The MC falls a tad into Mary Sue territory, but this isn't too terribly apparent as her main function is to be a placeholder for the reader, which she accomplishes rather well.
Overall, I'd recommend this to your Twilight hooked friends as a far superior alternative.  And there's a sequel coming out in September, which I actually intend to read!

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Brandon Sanderson / Re: Magic Systems
« on: January 23, 2010, 09:36:56 AM »
I'm seeing a lot of great stuff here and thought I'd make a few comments before unveiling a couple of ideas I have.

Im no writer, but I was thinking along the lines of calorie based magic. IE: how much you weigh determines the degree of difficulty of the spell.

For example, a 200 pound man could not cast a spell that used up his 200 pounds or he would die.

The fatter you are, the bigger the spell you can cast, but you lose the weight and have to gain it back.

I love it because it is such a tangible mundane Source  of fuel, and brings up issues involving peoples Prejudices. A well written book with this mechanic would have allot possibility!!   

People would study the process just to burn off calories to maintain there figure and eat whatever they want. Others would get huge to store up reserve energy. Also hitting them with some permanent or temporary issues like hanging extra skin when the 800 pound man creates a new continent and becomes a 120 pound pink koloss ;D. It could easily be foreseeable that being overweight would become illegal >:( (or cost extra for a air plain ticket :o) do to fear of what an obese person might be capable of unleashing on the world or more importantly the controlling powers (government). Those who control the world would keep the process secret while vilifying unhealthy people. Possible propaganda “Respect your body to show your respect to the creator” and “your body is your temple by disrespecting your health you disrespect the lord ruler" :o.

As you can see from this individuals (my) opinion who looks at everything threw his game master/dungeons master / keeper's eyes it would work fantastic. I would run a campaign using this mechanic the rest of you should wright the book 8).
I like this idea a lot, but one thing I might bring up is that when the the bigger you are the more power you have and people are attracted to/intimidated by power, this will skew people's perceptions.  Weight might be considered more attractive, a big man would walk down the street without fear of being mugged, etc.  One thing I might actually be better at is considering possible psychological implications of different magic rather than actual magic.  :P

Quote from: lethalfalcon
Forgive me if this sounds a little childish, but I was much younger when I came up with this one, and I really liked playing LOOM (old LucasArts game).

The magic system is based on an alphabet (probably not English, but I'll use it to illustrate). Your tool, be it staff, wand, sword, house, whatever, would be divided up into the letters A-Z. At first, you would only have access to a few letters, say A-E, but over time you would learn new letters and expand your 'vocabulary'. Spells would consist of a variable length of letters depending on complexity, number of targets, power of spells. More difficult and dangerous spells would contain higher letters, with possible earth-changing spells being up in the X-Z range. So far, pretty simple.

What makes it more interesting to me is that the letters are transferable, to a certain extent. For instance, if you had a staff with A-E, and you found another implement with F-I on it, you could graft them onto your existing staff and get instant access to those letters (although you still may not know any spellwords for those letters). Now, a given person may have really powerful letters, and weaker ones, based on how often they were used for spells (it could even be that certain letters were reserved for certain categories of spells—healing uses primarily vowels, attack magic uses hard consonants, defense uses word pairs like th and sm, etc.). So, you might find an old wizard's staff and discover that his K, M, and P were really strong, but most of his other letters were mediocre at best.

Building on that concept, there would come a point where a letter would be reclassified to artifact status. This being, it's really freakin' powerful. Any spells created with that implement using an artifact letter would have vastly superior capabilities. Trying to build an implement with as many artifact letters as possible has resulted in numerous wizard wars over time, with many murders to steal others' letters. There are lots of potential story arcs that I can think of with this, with the simplest being that a dire need has arisen for a really powerful complex spell (say, using Z), and the hero needs to find an artifact Z to complete the spell properly, even though his staff isn't even to M yet. He has to not only complete his staff to Y (in order to attach the artifact Z), AND find a letter Z powerful enough to use (which would be found only on ancient wizards or on implements that have been passed down through many generations), but the rest of the letters need to be powerful enough to complete the spellword, which he needs to learn as well.

Anyone want to drag this one into the dirt? I like criticism.
This is good, but one recommendation I'd make is changing it from being the roman alphabet (the ABCs) to a set of runes, similar to Brandon's Steel Alphabet, but with more in-world applications.  This also removes the limit of how many runes you can have and how powerful the "highest" level of magic actually is.  You could have undiscovered runes all over the scale.  You could have your story where the "Z" is thought to be the highest level of magic and needed to save the world, and it does, but there's more.  The characters could discover that the rune they had before was more of a "T" with even more powerful things to be discovered.

@Kaz: There's a good magic system that blends together magic and science in creative ways, and then there are systems so mired in science that the magic kind of disappears.  I'm not saying you fall into one or the other, I'm saying be careful not to make it too complicated.

All right, I've put out my two cents on other people's systems.  Not the others aren't good, I just didn't have any particular thoughts on those.  Now here are a couple I came up with while reading through here!  Now, these particular ideas focus less on what the magic does as much as how properly using it works.

I've seen a couple of ideas on music based magic, so I extrapolated the concept a little and came up with what I think may be good set up for costs on such a system:

Music Magic
Performing music while accessing your magic allows you to cast spells, but the less precise you are while cast a spell, the worse it goes, especially during important parts of the tune.  Different types of music do different things.  The emotional range, length, difficulty and number of parts/instruments affect the level of power and complexity, but the more important a note is, the worse things can go if you screw it up.  If you're trying to play a major scale to start a fire and one of your note goes sharp the fire could go out of its specified bounds, potentially hurting someone.  Your epic, orchestra piece meant to restore the planet's life-force could be going great, but at the climax of the song, your soprano soloist goes flat on the big note, causing a world shattering earthquake.  The bigger the risk, the bigger the return.  Precision is key.

Now the idea of thought based magic is an interesting one.  It can be used in a lot of ways.  The biggest issue is how much control someone has over the magic.  I like Eragon, I'm not afraid to say, and an interesting bit of backstory they gave on the magic system is that in ancient times the only thing that limited a person's magic was their own mind and the other rules already defined in the series, which was the reason they put limits on it, in this case a language to cast spells through.  But what if that magic was completely without limits, but had extremely high costs?

Thought Magic
You can make anything you think a reality, if you're willing to pay the cost (temporary brain death? loss of self control?) and have the concentration not to let your mind wander while casting.  A single stray thought can shatter everything you were trying to accomplish.  Most mages spend years, decades even, mastering their minds to use this magic.  Even with this heavy training, the costs can be high.  Discipline is key.

Quote from: ArgentSun
I've been tinkering around with the idea of instant magic. I haven't worked out the limitations and specifics, but I think I like the concept of being able to do almost anything... and it barely lasts a second.  You can stop a blade aimed at you, but only if you create your shield at the right moment, at the right place.
Maybe this could be combined with my above idea, one of the best ways to keep concentration is to only use magic in extemely short bursts.  The length may not be an enforced rule, but simply a useful and common tactic.  Part of what makes a master of the magic could be that their discipline allows them to use extended amounts of magic without flinching.

Quote from: Curious
I've always wanted to see a magic system that isn't catastrophically powerful like the One Power or Allomancy. A magic system that relies mainly on the resourcefulness of the user.
You mean something like this?  Note: Yes, I read Bartimaeus, it was really good.  This was a partial inspiration.

Demon Magic
A mage casts spells by summoning a demon to do what he designed the spell to make it do.  The focus is not of what it does, but the cost.  In exchange for the task, the demon is given freedoms depending on the power, difficulty, type and scale of the spell.  This makes every spell a risk.  Is it worth it to cast a spell to lift boxes when the demon who does the heavy lifting will go on to smash up a good chunk of your warehouse?  There is also the possibility that the spell is simply not enough to contain certain demons who can only come through the most demanding of spells.  Summon a mind controlling demon to turn the enemy army on itself?  You might end up with it ruling your country since a demon with power on such a scale is both clever and strong enough to escape the bonds of nothing short of the most skilled sorcerer.  This makes the user look for alternative solutions to their problems that either don't require magic or allow them to summon low power demons.  Instead of an epic level mind control demon you could summon a demon who simply looks like he could wipe the army in one go and make them break ranks through sheer intimidation.  Resourcefulness is key.

The last system is the one I'm most interested in, but I think the others have a lot of potential.  My big issue is classifying exactly what they do. ::)

291
And at least one more.
Oh?  Please tell us, if at all possible, where this went.  *pulls out clipboard to take notes*

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Brandon Sanderson / Re: Mistborn Icons
« on: January 23, 2010, 08:49:10 AM »
I didn't say don't get one, it's not my body. However you DO want to consider the ramifications it will have professionally. I mean image is everything and if there are any visible tats it will cause problems with certain potential clients.
True, but that won't be much of an issue if it's just on his back.

And I know that Atium and Larasium aren't alloys, I was simply saying that they're the closest when it comes to theme.  Each of the other pairs are alloys, whereas these have the common theme of being God Metals.

293
Brandon Sanderson / Re: Mistborn: Allomancy or Feruchemy? [ SPOILER ]
« on: January 23, 2010, 08:46:28 AM »
Yeah, but my point is not in the travel, but in the fun, the thrill.  When it comes to flying through the air, the ratio of work to fun severely tips in Allomancy's favor.  Flapping arms for lift?  Unless you're a bird, that sounds like no fun.  (by they way, being a bird would be pretty awesome in that regard)

294
Brandon Sanderson / Re: Mistborn Icons
« on: January 22, 2010, 05:54:43 AM »
I find tatoos distasteful, but I won't argue.  I'll just say that when you get old it's gonna look nasty.

If you can't be dissuaded I'd say go for the one who's power you'd want most (probably Larasium), then its alloy. (Atium, I guess?  ??? )

295
So there were actually eleven pieces of Larasium at the Well?  One for him, one for each of the original nine Allomancers, and the one Elend used.

296
Brandon Sanderson / Re: *spoiler* Mistborn Magic Clarification
« on: January 22, 2010, 05:42:55 AM »
I think that Atium doesn't actually store age, it stores youth, which is why when Vin found TLR in his hideout he was old.  He was storing youth.  It's part of his Feruchemy/Allomancy trick to make himself immortal.  So the change in age is one way, storing makes you older, tapping makes you younger.  This is why most Feruchemists don't really use Atium much, since to make yourself younger for a year you'd have to older for a year, thus making it not very useful except for maybe changing your appearance.
So in order to make yourself a small child (if it's even possible), you'd have to be an especially decrepit old man for just as long.

297
Brandon Sanderson / Re: So There is Going to be a Mistborn Flick....
« on: January 22, 2010, 05:25:39 AM »
Well, what I had in mind was that when the memories popped up we might have kind of a flash of a shot of Reen standing over Vin or something like that to imply the traumatic experiences she's obviously had.  But yeah, the voiceover thing would actually say the line, that's kind of a no-brainer.  I was kind of thinking of how it would be presented.

298
Brandon Sanderson / Re: Mistborn: Allomancy or Feruchemy? [ SPOILER ]
« on: January 22, 2010, 05:18:57 AM »
On a day to day basis, I'm not sure which one.  But one thing I think Allomancy has going for it is the flying through the air.  I'm pretty sure Feruchemy wouldn't be able to replicate it.   I'd love to fly like that.

Though Feruchemy has the whole warmth thing, which would be great for the wintertime.  I'd be about ten times more willing to try any snow sport if I had that.

Either way, I'd never have a reason to work out ever!

299
Video Games / Re: Kingdom Hearts 358/2 Days
« on: January 22, 2010, 05:08:37 AM »
It's actually "3-5-8 over 2 days".

I would love to see a remake of VII, never having got the chance to play the original.  >:(  I think going with a new system would be great, simply cause I don't think the turn based system of yore can really cut it when such better alternatives are available.  I'm not saying it's a bad system, I'm saying they can and should do better.

300
Books / Re: Twilight is NOT the worst book ever!
« on: January 22, 2010, 05:04:38 AM »
I'll take your word on that one.  Heheh.

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