Boy the intrest in forum games must change with the phases of the moon. Any way I've been readin "Star Wars: Galitic Game Guide" from Wizards (expect a review this week), and I've decided to follow the books suggestions on designing a game and running it. I think a lot of their suggestions will work realy well with a forum RPG.
First off I'm going to let you tell me what you want to play (but I'm keeping it in the Star Wars Universe for reasons that will become apperent thoughout this post). What timeline do you want to play in (Episode 1-3 time, 4-6 time, after the movies, before the movies), who you what to play (rebels, jedi, imperials, bountyhunters, biker gang, there's countless possibilites), What you want out of the game (I'll go over this more in the next paragraph), what you expect from me (in return I'll tell you what I expect of you), any house rules you might want to adapt (there needs to be a broad consenis), How long you want the campaings to last, etc.
Ok tell me what you want out of this game. What does starwars mean to you? To one person it might be great military battles, to another it might be a heroic quest. How important is your character's background to the adventure? Do you want people from your past poping up as NPC or even other PC's? And how should the players know each other? What are your characters/group goals, these will be shaped by the adventures as the span out, but there are seveal that can be defined at the start. Like you character wants to be a Jedi, or the best pilot, maybe your characters loved ones were killed and you're out for blood. These goals can help shape the adveture and would help me "personalise" the campaign for each player.