Well I did mention a few flaws... but I know what you mean I hate "this game was perfect in every sense of the word" And I tried to not convey that fact. Im pretty sure that people who don't like narrative agming will hate this game. Having said that I don't think many people have really tried narrative gaming before, and therefore they should at least try a game or two just to see if they hate that style. Its difficult for GM's used to random story rolling to get used to the idea of telling a story, and groups who get together for the express purpose of killing things and taking their money wont have a lot of satisfaction with the one die roll and no special weapons dice. Not that I think theres anything wrong with playing games like that either. I hope that some people read the review and said, I don't like that... I wont buy it and that others will say $40 bucks is a lot but that sounds like the game we've wanted to play all of these years. But as I said in the review I found this game hard to review because it was difficult to put into standard D&D terms, after all there are no hitpoints, no spells that do a set amount of damage, no stats for weapons, no gold pieces (the game uses a wealth statistic similar to D20 modern that can keep track of how many cows- slaves, weapons, favors or things of value you have).