Author Topic: review: Serpent Kingdoms  (Read 1211 times)

The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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review: Serpent Kingdoms
« on: December 16, 2004, 01:32:58 PM »
reference: http://www.timewastersguide.com/view.php?id=928

sounds... dull. Too bad. Because snake people can be really cool.

Spriggan

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Re: review: Serpent Kingdoms
« Reply #1 on: December 16, 2004, 01:40:18 PM »
as I said in the review is was adverage, they just fail to take advantage of the delevery method.  It's basicaly a glorifed MM with standard FR area descriptions throwen in.  However, as I said in the reivew, I realy liked the few pages that explaned how too use the serpent villians in a campaign.  That brougt it to a 6/6, then I took 2.5 off for no maps.  J/k.  Though If it had maps I probaly would have given it a 4, maybe.

also I learned a new word...circumflex.
« Last Edit: December 16, 2004, 01:42:19 PM by Spriggan »
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Re: review: Serpent Kingdoms
« Reply #2 on: December 17, 2004, 01:09:06 AM »
It seems like a expansion book that has just enough  to intrigue players, but not so much that they have to put a lot of money into R&D. The end result is sqeezing some more money out of gamers.
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Nicadymus

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Re: review: Serpent Kingdoms
« Reply #3 on: December 20, 2004, 12:02:29 PM »
I think you hit that one on the head 42
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