Author Topic: Nerdery #21: Fluidity and Structure  (Read 1223 times)

Fellfrosch

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Nerdery #21: Fluidity and Structure
« on: May 17, 2005, 12:17:05 PM »
Read it here: http://www.timewastersguide.com/view.php?id=1065

Clever idea. I would recommend adding some perception data to the thugs in the combat encounters, so that characters can sneak around rather than fight headlong. Or maybe Sprig's got stealth encounters in a different part of his database, I don't know.
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Spriggan

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Re: Nerdery #21: Fluidity and Structure
« Reply #1 on: May 17, 2005, 08:43:13 PM »
I didn't add perception rolls since that value changes based off of what's going on.  Though I guess I could have added a bonus to the Thug boss.
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