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Role-Playing Games / D&D: Where are the meaningful choices?
« on: August 25, 2010, 04:01:41 AM »
Having spent the last few years playing board games, and mostly ignoring RPGs, I've given it some thought, and I realize: battles in the d20 system have no meaningful choices. Especially at lower level. Player Characters run up from one side of the room, monsters run up from the other side, and the two sides smack each other until one side falls down. I understand there is some room for more interesting battles, but you end up with 2-hour combat scenes. How boring!
Most modern, popular board games are crammed full of intense decision making in an hour or less. Why can't the popular RPGs do this? Am I wrong? Where are the RPGs with the painful (the good kind of pain) choices in battle?
Most modern, popular board games are crammed full of intense decision making in an hour or less. Why can't the popular RPGs do this? Am I wrong? Where are the RPGs with the painful (the good kind of pain) choices in battle?