Well, I have the opposite of Flo's problem. I can't open .docx files at all. To clarify- I didn't have a problem opening this submission.
Anyway, on to the critique.
This may have been in the prologue- which I have not read... not sure I even got it- but, what the heck is a spinner?! From the sparse descriptions you provided, I really have no idea what it is, or what it's purpose is, or even why it's such a big deal. Granted, for the purposes of the scene, it's not really important. But it is the cause of several actions, so you've still got me asking, "why?" And again, this may have been explained in the prologue, and if so, fine. But if not...
Yay for finally having some kind of indication of what it is that makes Polaesi die after a single year of god-hood. You could probably describe it in more detail, though. I wouldn't complain.
I like the visual image of slums residing above the main city, but I also see a problem with that... people who live in slums usually aren't that tidy, or clean. And people who are neither tidy nor clean, tend to throw their trash any-which way. And in a high-rise slum, that any-which way is probably going to end up going *down*... to the city-center. Thus inflicting the effects of slum-life on the expensively dressed upper class. And, frankly, it doesn't matter if the trash eventually gets turned into food, because it's still going to be all over someone's formerly gorgeous vehicle/dress/pet/spouse.
As for actual action... I like what I see for the most part. It is a little contradictory to have Dyp think about all the people who have not survived finding out he's really a god, and then not have him kill the guy who just identified him as such. Granted, he doesn't know for sure, and I get that Dyp wants to use him to send a message, but... wouldn't just killing all of them be a much better message?
Anyway, this installment does a good job of making your world bigger, and that's always a good thing. I like big worlds. Keep it coming!