Author Topic: Mutants and Masterminds  (Read 3171 times)

Mad Dr Jeffe

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Re: Mutants and Masterminds
« Reply #15 on: November 25, 2003, 07:24:52 PM »
Please don't you have great taste in games.... !
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Mutants and Masterminds
« Reply #16 on: November 25, 2003, 11:41:50 PM »
I'm just thinking it's going to be awkward if Green Ronin sees that we've already published a review and they haven't sent my copy yet...

Fellfrosch

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Re: Mutants and Masterminds
« Reply #17 on: November 26, 2003, 03:45:21 AM »
Well, we could...I don't know. I thought they already sent you one. Just make sure you do some kind of follow-up review, or a character-building guide, or something along those lines to show that we support the game.
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Mr_Pleasington

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Re: Mutants and Masterminds
« Reply #18 on: November 26, 2003, 04:41:55 AM »
Sorry Saint,

I hesitated before submitting it, but by the time you mentioned you had a review copy I already had over half of it written and I really didn't want that work to go to waste.

Besides, your copy is probably in the mail already, nothing to worry about :)

Mad Dr Jeffe

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Re: Mutants and Masterminds
« Reply #19 on: November 26, 2003, 09:39:13 AM »
We just tell them that a fan reviewed it, not the RPG editor.... I think you'll be ok.
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Re: Mutants and Masterminds
« Reply #20 on: November 26, 2003, 12:14:39 PM »
well, they SAID they were sending one. But I haven't seen it yet. I'll be sure to write soemthing on it. With Mr P's extensive review, it's going to be hard to say something new on the RULES though. Maybe Mr. P and I can take turns printing stats for some of our favorite comic book characters.

Fellfrosch

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Re: Mutants and Masterminds
« Reply #21 on: November 26, 2003, 02:24:22 PM »
That sounds great--Mr. P could show us his 5 "test" characters, and you could do the Super Friends or something. Or Captain America--I love Captain America.

Speaking of which, SE, I saw a graphic novel in the bookstore a while back that showed all the JLA members on the cover as zombies and a cool-looking Batman-ghost. Any idea which one I'm taking about? If so, could you shed any light on it?
« Last Edit: November 26, 2003, 02:25:56 PM by Fellfrosch »
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Mutants and Masterminds
« Reply #22 on: November 26, 2003, 03:31:00 PM »
I haven't seen it. Give me a title and I might have heard something, but since I only subscribe to two titles anymore, and I don't get Wizard anymore, I miss a lot of the cool TPBs.

Fellfrosch

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Re: Mutants and Masterminds
« Reply #23 on: November 26, 2003, 09:13:42 PM »
I'll poke around and see what I can find. Of course, if I go that far, I may as well do my own research.
"Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die." --Mel Brooks

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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Mutants and Masterminds
« Reply #24 on: November 27, 2003, 09:21:44 PM »
well, that problem's solved. they sent not just M&M, but Crooks!, Freedom City, Time of Crisis, and the Game master screen. I'm all aglee. They also sent a card game: Torches and Pitchforks. I may pass that off to Jeffe to reduce my workload.

Mad Dr Jeffe

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Re: Mutants and Masterminds
« Reply #25 on: November 28, 2003, 09:50:41 AM »
Great, another card game,...
I dislike card games
Whats it supposed to be about?
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Mutants and Masterminds
« Reply #26 on: November 28, 2003, 12:31:19 PM »
Quote
I dislike card games

Says the man who excitedly introduced me to Fluxx, told me about Nanofictionary, and was happy about his purchase of Mad Scientist. All card games.

BUt hey, you don't HAVE to take it, I just thought you'd like an unexpected free game.

it is "The Card Game of Monster Movie Mayhem!" and has such cards as Vlad the Inhaler, Irvingstein's Monster, Heidi: Town Trollup, Frederick the Lesser, and the Creature from the Tide Flats.

apparently you try to form a mob that can rid the moors of the monsters and at the same time stop the other mobs from doing it first.

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Re: Mutants and Masterminds
« Reply #27 on: December 20, 2003, 10:27:24 AM »
I finally read it, it goes pretty quick, even though it's one of the few d20 games you DON'T need the PHB for.

I am well pleased.

I may adapt this instead of doing the Flex20 system I was always working on. This one almost has exactly what I was trying to do anyway, though with a slightly different progression concept. It's very nice.

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Re: Mutants and Masterminds
« Reply #28 on: February 06, 2004, 01:00:09 PM »
So I just got Mutants and Masterminds. It's very well made and has great comic book kitsch artwork. I like the simplicity of the rules overall, though I am a little frustrated at how difficult it is to make low-powered normal people. I just haven't figured out how to make Louise Lane, yet. Well, I'll probably spend a lot of today playing around with this book. I give it my recomendation to those of you who don't have it yet.
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The Holy Saint, Grand High Poobah, Master of Monkeys, Ehlers

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Re: Mutants and Masterminds
« Reply #29 on: February 06, 2004, 02:14:49 PM »
you just don't give them super powers.

Lois Lane actually has some pretty high skills and possibly even a nice variety of feats. I'd make her power level 4 or 5 for that at least. Give her skills like contacts, profession (reporter), and even a few Martial arts skills (she's fought her way out of a hostage situation before, though she got lucky). She's s tough broad.