Alternate Realities > Endless Stars
Technology
Legion:
I talked about some techs in the planet and system part, I just want to expand on them here.
Underwater expansion
1. Water Proof Shield
A) Shield Level 1 - Allows a city to be built between 1 and 500 feet under sea level
B) Shield Level 2 - Allows a city to be built between 501 and 1000 feet under seal level
C) Shield Level 3 - Allows a city to be built between 1001 and 5000 feet under seal level
D) Shield Level 4 - Allows a city to be built anywhere under seal level
2. Water Transportation
A) Boats - Allows for slow movement on to surface of the water also able to gather surface level fish
B) Submarines - Allows for slow movement on the surface and under the surface
C) Improved Submarines - Allows for quicker movement and the ability to gather deep water fish
D) Underwater Roadway - Allows for fast movement through the water (road type technology)
3. Breathing Improvement (Required Water Proof Shield level 1)
A) Water to polluted Air - Converts water to a type of polluted air, still breathable, but lowers the morale of the people breathing it by 10%
B) Water to breathable Air - Converts water to air that is not as polluted, and will only cause morale to drop 5%
C) Water to Air - Converts water to normal breathable air. This will not decrease morale in any way
D) Water to Clean Air - Now air is even cleaner then the surface air which increase morale by 2%
4. Underwater Mining (requires Water Proof Shield level 3)
A) Mineral Gathering - allows an under water city to gather materials from the ocean floor. Materials are of the lowest quality
B) Refining Mined Materials - Increases the value of the materials gathered from underwater mining facilities
C) Improved Mining - Increases that amount mined by an underwater mining facility
5. Underwater Gathering (required Water Proof Shield level 1, and Boats)
A) Surface level fishing - Allows the gathering of small fish at the sea level
B) Improved Fishing - Improves the fish that are gathered at sea level
C) Underwater fishing - Allows deep water fish to be gathered (required Improved Submarine)
Mr_Pleasington:
Those are some good ideas, Legion, but you're zooming in way too far. This is how detailed a sample planet would look:
Pop: 6
Production: 4
Lode: 5
Capacity: 6
Morale: 8 (8) 100%
Assets:
Industrial Complex: Level 2
Religious Sanctuary: Level 2
Supply Depot: Level 1
Orbital Shipyards
So, in the example of you tech ideas, it could be summed up in one asset, like this:
Underwater Habitation: (Level 1 to Level 2) Capacity increases by 1 for each level.
Note, that this should be cheaper than Terraforming and could be attained earlier in the game.
Legion:
ok then going off of that you can have the underwater tech just add to the basic states (increaseing the max)...If a planet had the capacity of 6 then this would increase that to by 1 for each lvl...and the mining would increase the production by 1 for each lvl. However if you do the mining then you cannot do the fishing..... Now guess what fishing does....good guess it would increase the food by 1 for each lvl. As for the transportation, you cuold have that increase morale by 1% for each lvl
Mr_Pleasington:
Actually, Legion, Production should only be raised by Industrial Complex...otherwise you have overly redundant assets. When you buy a level of Ind. Complex you can imagine putting it underwater, but there will really be no benefit.
Just trying to keep us all on the same page here.
Entsuropi:
You need to give us more information across the board, Mr P. You ask us for ideas, then turn around and say you've already devised a system for it. Let everyone else know what you've done as well :)
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