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Technology

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Legion:
I talked about some techs in the planet and system part, I just want to expand on them here.

Underwater expansion

1.      Water Proof Shield
A)      Shield Level 1 -  Allows a city to be built between 1 and 500 feet under sea level
B)      Shield Level 2 -  Allows a city to be built between 501 and 1000 feet under seal level
C)      Shield Level 3 - Allows a city to be built between 1001 and 5000 feet under seal level
D)      Shield Level 4 -  Allows a city to be built anywhere under seal level

2.      Water Transportation
A)      Boats - Allows for slow movement on to surface of the water also able to gather surface level fish
B)      Submarines - Allows for slow movement on the surface and under the surface
C)      Improved Submarines - Allows for quicker movement and the ability to gather deep water fish
D)      Underwater Roadway - Allows for fast movement through the water (road type technology)

3.      Breathing Improvement (Required Water Proof Shield level 1)
A)      Water to polluted Air - Converts water to a type of polluted air, still breathable, but lowers the morale of the people breathing it by 10%
B)      Water to breathable Air - Converts water to air that is not as polluted, and will only cause morale to drop 5%
C)      Water to Air - Converts water to normal breathable air.  This will not decrease morale in any way
D)      Water to Clean Air - Now air is even cleaner then the surface air which increase morale by 2%

4.      Underwater Mining (requires Water Proof Shield level 3)
A)      Mineral Gathering - allows an under water city to gather materials from the ocean floor.  Materials are of the lowest quality
B)      Refining Mined Materials - Increases the value of the materials gathered from underwater mining facilities
C)      Improved Mining - Increases that amount mined by an underwater mining facility
5.      Underwater Gathering (required Water Proof Shield level 1, and Boats)
A)      Surface level fishing - Allows the gathering of small fish at the sea level
B)      Improved Fishing - Improves the fish that are gathered at sea level
C)      Underwater fishing -  Allows deep water fish to be gathered (required Improved Submarine)

Mr_Pleasington:
Those are some good ideas, Legion, but you're zooming in way too far.  This is how detailed a sample planet would look:

Pop: 6
Production: 4
Lode: 5
Capacity: 6
Morale: 8 (8) 100%

Assets:  
Industrial Complex: Level 2
Religious Sanctuary: Level 2
Supply Depot: Level 1
Orbital Shipyards


So, in the example of you tech ideas, it could be summed up in one asset, like this:

Underwater Habitation:  (Level 1 to Level 2) Capacity increases by 1 for each level.

Note, that this should be cheaper than Terraforming and could be attained earlier in the game.

Legion:
ok then going off of that you can have the underwater tech just add to the basic states (increaseing the max)...If a planet had the capacity of 6 then this would increase that to by 1 for each lvl...and the mining would increase the production by 1 for each lvl.  However if you do the mining then you cannot do the fishing.....  Now guess what fishing does....good guess it would increase the food by 1 for each lvl.  As for the transportation, you cuold have that increase morale by 1% for each lvl

Mr_Pleasington:
Actually, Legion, Production should only be raised by Industrial Complex...otherwise you have overly redundant assets.  When you buy a level of Ind. Complex you can imagine putting it underwater, but there will really be no benefit.

Just trying to keep us all on the same page here.

Entsuropi:
You need to give us more information across the board, Mr P. You ask us for ideas, then turn around and say you've already devised a system for it. Let everyone else know what you've done as well :)

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