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Reading Excuses / Re: Email List + Submission Dates
« on: February 21, 2010, 10:00:42 AM »
About half done with this chapter. If I can manage to finish it by Monday, I'll send it out, but I can't guarantee how likely that is...
"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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It's certainly more fun to listen to, and I think Stackpole acknowledges that by concentrating on the team he's working with over at Dragonpage, where there's more of a Q&A thing with the authors. I still miss his lectures, though. I like his mellow delivery, I find him easy to listen to.
The other thing that I really like about WE is the length. 15-18 minutes is a sweet spot... long enough to be full of information (excellent for commuting), not so long that it gets dull or you have to listen to it in chunks because things happen outside of your headphones.
I'm having some trouble getting it up on teh site, but it will be coming, I promise. And we'll have full video too, so yay.
I suppose, but when the Elite Four send out lame Pokemon like Dragonite, all you really need is one good Ice Beam. With the x4 weakness, it is really asking for it. The only issues I've had is not having my Pokemon going first. If I go first, they are so annihilated.
Yeah, I went through a lot of lengths to get someone to trade with. It helped that long ago, both my brother and I would buy each version. It simplified things a lot.
I thought you could catch Chinchou with the Good Rod, it was just rare. I forget where you get the Super Rod in Gold and Silver, but I know Lanturn was one of my favorites... I got him before I got Surf, that's for sure.
Your judging Pokemon by looks now? Haha. I primarily judge by type matchups Besides, if I judged on that basis, I'm pretty sure 90% of everything would be question.
Milotic was awesome, you're right. But the one time I got a Feebas, evolving it was so difficult I gave up. It's moments like these where I like Gameshark... haha.
Pshaw, at this point it only took my thirty minutes to round out my team with all its moves. Hooray for the internet!
I would advise against Gligar, personally. A unique type mix, for sure, but you have that x4 weakness to ice, and regular weaknesses to water and grass. Actually, now that I look at it, it's not too bad, since the Grass type is generally covered by its Flying. I suppose just be extremely careful.
But yeah. It really is hard to come up with a good team without trading. I had a heck of a time of it in LeafGreen, where I didn't know anybody else who had something like that.
No, singleforms annoy me, too. It would have to be very cool (or a legendary) for me to even care. Things like Skarmory, maybe.
Normals do learn a lot of interesting moves, but I find it more effective to get that 1.5 or 1.25x same type bonus and a lot of specialists. Also, I don't use straight ice types. There's no need when virtually all water types can learn Ice Beam.
Yeah, from some quick research you can't get those National Dex pokemon at all until after Elite Four. You can, however, get some interesting ones in the Safari Zone, though it gets complicated.
Houndour is again in Kanto. You won't get it any earlier. There seems to be very, very few changes, if any at all.
No Water types in Gold and Silver? I can name a bunch off the top of my head: Kingdra, Lanturn, Lapras, Quagsire. If you're really desperate, Vaporeon. All those, with exception of Quagsire because he's mostly useless, are superior to Feraligator. Feraligator just has a much higher attack than special attack, and me? I think Surf is awesome. So Kingdra, with no type weaknesses in the game from his Water/Dragon mix, is excellent. Lanturn is really cool with Water/Electric--its only weakness is Ground, which is easily covered due to his water type. Lapras is just all around excellent if you want a standard Water/Ice, and Quagsire, while being a slow buttmonkey, is only weak to Grass, which can be mitigated with some TMs teaching Ice Beam or Blizzard.
I think R/S and D/P both had much less options in the non-starter Water type department. I know I had to use Vaporeon in a playthrough, and that's just depressing when that's the best you can get.
I mapped out my team today. It's a bit more ambitious type wise than my traditional line-ups that I prefer, and I was forced into using Lugia. I remember using Lugia in a Silver playthrough long ago, and despite my initial bias against legendary birds due to extreme type weaknesses--Lugia is one of the worst on that front--Lugia is pretty powerful. So that's something. (As an aside, it seems like you can naturally grab Zapdos, Articuno, Moltres, and Mewtwo in this remake. That's pretty cool. I may replace Lugia with Zapdos, because I love Zapdos...)
I'm going with: Typhlosion, Espeon, Lanturn, Quagsire, Lugia, Scizor.
I'm a little peeved at the selection of ground types in SoulSilver. I'm sick of using Steelix or Golem in virtually all of my playthroughs, so I realized that Quagsire fit the bill adequately (not excellently, but adequately). This subsequently made me realize that a lot of my team was weak to Ground, so I took out Ampharos. This worries me, relying on Lanturn, but at the same time, having two water types (each with unique weaknesses, so a single move won't rip through them both) helps to split up the HMs. But, Typhlosion learns Thunderpunch from Move Tutor. How awesome is that?
Lugia was a natural choice, since most of the other Flying types kind of suck. This left me with a distinct hole in my team, when I realized that Scizor is really frickin' cool. I remember liking him a lot.
So, Shivertongue, wanna do a quick WiFi trade-and-trade back so I can evolve Scyther?
It's definitely my favorite sausage-making podcast at the moment. Mike Stackpole had a good thing going with The Secrets, but I think he's largely folded his talks from that into the Dragonpage podcast (which is also good... it's how I discovered Brandon, for one).
Also picked up Mainspring by Jay Lake
Mainspring killed me. Of course, I didn't really care for his winning Writers of the Future entry either. Haven't read anything else by him. Mainspring is all about the world and the newness factor, and so in that way it's more a Science Fiction book. The story was lacking. The ending doesn't tie anything up either. It was extremely frustrating.
The Affinity Bridge by George Mann. Have read the first few pages of the latter, but not far enough to know for certain if I like it or not.
Awesome, awesome novel. Sherlock Steampunk. I imported book 2 from england. George Mann is, uh, the man...his newest novel (being released shortly), GHOSTS OF MANHATTAN is awesome too.
SERVANT OF A DARK GOD is a very cool book. It has flaws, but it is good. Book 2 is already much better (i've read a 1/3rd of it), but of course you will have to wait until the Fall for its release.
Hey, fires are cool. I have one slot open on my six guy roster for whatever I want. I have very particular type requirements. The five Pokemon I need are: Water, Flying, Ground (to defeat electrics), Electric (far superior to grass in combat. So many flying pokemon to vanquish!), and a Psychic/Ghost/Dark thing. The sixth slot will either be Fighting, Fire, or Grass, I suppose, but Fighting or Fire will always come first (Blaziken was awesome in this regard, as it filled both of these. He's weak to a lot, but its hella fun). I hate Grass Pokemon. So, I do like fire, but I learned long ago with my constant type matchups that they are not wholly necessary.
I also hear rumors of people who use more than six Pokemon during the course of a game. These rumors must be made by madmen! It was around Crystal version before I realized I can do away with a lot of grinding by minimizing the amount of Pokemon I use in the game. Thus, my strategy now is to plan precisely which six Pokemon I will have, then get them as quickly as possible.
Hmmm. Well, I will definitely start with Cyndaquil, because I love him. But other than that, everything in my roster is up for grabs (as in, everything I need.) That's why I loved Gold and Silver so much: there was an excellent variety to the game. I know Mareep/Ampharos was my traditional electric type, since I got him so early (unfortunately, Ampharos is quite slow... Oh well), but I can think of like three others! There's Jolteon, my all time favorite, and then there is the bizarre and awesome Lanturn. Were I to want Lanturn, this would exclude Kingdra, who is also a fantastic water type. If I chose Jolteon, then I can't have Espeon--and Espeon is also amazing--which leaves me with Misdreavous and hopefully her evolved form, Mismagius (easily my favorite D/P pokemon)... So many choices! With other versions, I could literally choose a starter and there would be a complete dearth of a lot of the interesting types I require.
As you can tell, I can talk about this a lot.
Psh, who needs Houndour when you have a starter like Cyndaquil?
Diamond/Pearl sucked with good water types. I have very high standards for them, haha.
Fire types usually don't have a spot on my roster.