Author Topic: review: Iron Kingdoms  (Read 7469 times)

Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #45 on: November 04, 2004, 02:36:33 AM »
I'd be the first one to say the idea is intriguing by the way... Iron Kingdoms seems like it could lend itself to internet gaming too.
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #46 on: November 09, 2004, 01:54:56 AM »
I guess I just wanted to know if its better than the other 3 Steampunk mecahnical D&D settings out there.

Ebberon, OGL Steampunk, and Dragon something...
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JP Dogberry

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Re: review: Iron Kingdoms
« Reply #47 on: November 09, 2004, 02:06:59 AM »
What about Sorcery and Steam?
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #48 on: November 09, 2004, 02:28:17 AM »
that too....
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Mr_Pleasington

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Re: review: Iron Kingdoms
« Reply #49 on: November 09, 2004, 04:09:21 AM »
Well, techinically Eberron isn't steampunk...it's more magicpunk than anything else (boy I hate that word).

As for Dragonmech.  I have it.  Very interesting concept with some great adventuring ideas.  Plus, rules for tinkering and creating your own steam gadgets (very well done). Some rules could be ported to IK without too much trouble.

Flavor-wise, you'll do no better than IK.  It is an awesome setting. In fact, I own every book Privateer has produced EXCEPT the character guide.  Don't ask me why, because I don't even know...

Spriggan

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Re: review: Iron Kingdoms
« Reply #50 on: November 09, 2004, 04:19:23 AM »
I wouldn't call IK steampunk since it's more magic then tech based, they call it "Full metal fantasy" becasue Privateer thinks that steampunk settings never fully apply magic to the level they want.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #51 on: November 09, 2004, 06:23:19 AM »
Ok Im sold, I was just torn thanks to the large number of magical mechs saturating the market...
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #52 on: November 15, 2004, 08:57:11 PM »
Sprig,... this may be a dumb question, but how likely would it be for you to actually play IK. I cant find a copy anywhere... even Ebay right now and would be willing to buy it off of you, if you were willing to part with it.
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #54 on: November 15, 2004, 09:49:45 PM »
you mean the one that says out of stock.
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Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #56 on: November 15, 2004, 11:28:51 PM »
yep, the stock response was, its out of stock because they sold the whole print run. We dont know when they're going to print a second run.
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Mr_Pleasington

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Re: review: Iron Kingdoms
« Reply #57 on: November 16, 2004, 01:27:34 AM »
Just about every game store around here has a copy.  Any FLGS near you?

Mad Dr Jeffe

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Re: review: Iron Kingdoms
« Reply #58 on: November 16, 2004, 01:46:41 AM »
I checked, Im gonna try Compleat Strategist tomorrow though... they said they didnt have it, but they have been known to not know what they have in store, and they dont have a computer...
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Spriggan

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Re: review: Iron Kingdoms
« Reply #59 on: November 16, 2004, 03:34:32 AM »
I would also try haveing B&N or borders order one.  Lots of time distrubuters have them even if you cannot find something at a store.  Privateer has said they're printing more, they're site use to list the book as out of print (and that they were printing more)  and now is listed as instock.  So chances are stores just haven't gotten the new run in yet.
Screw it, I'm buying crayons and paper. I can imagineer my own adventures! Wheeee!

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