"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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gramsey629 | Video Game Editors | 2011-05-08 | 0 | ||||||||
Granville3 | Video Game Editors | 2011-07-07 | 0 | ||||||||
GraphCorp | Video Game Editors | 2005-12-28 | 0 | ||||||||
Gray | Video Game Editors | 2007-07-19 | 0 | ||||||||
GrayWesterner | Level 1 | 2009-04-01 | 9 | ||||||||
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GreedyAlgorithm | Level 1 | 2008-09-19 | 7 | ||||||||
GreenMonsta | Level 22 | 2008-07-02 | 1156 | ||||||||
Green_Day_Gurl | Level 1 | 2006-02-11 | 1 | ||||||||
Green_Monkey23 | Level 1 | 2006-10-03 | 1 | ||||||||
Green_Valkyrie | Level 1 | 2008-03-12 | 1 | ||||||||
gregomor01 | Video Game Editors | 2010-09-21 | 0 | ||||||||
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greyhound | Level 1 | 2006-06-21 | 1 | ||||||||
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griffinb1229 | Video Game Editors | 2011-06-09 | 0 | ||||||||
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