"Magic is what makes fantasy fantastic," someone says, "you can't apply rules to them or else it loses wonder!" I respond, "Sure, but if you want to write them you will certainly want to know how they work." Writing is all about execution, and I find applying some basic laws of physics to magic systems make them more understandable and realistic. Here, I'm going to outline my basic method for developing a magic system.
Column by Chaos2651
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Status | Username | Website | ICQ | AIM | YIM | MSN | Position | Date Registered | Posts | ||
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Glassneedles | Video Game Editors | 2011-06-06 | 0 | ||||||||
Glaucio118 | Video Game Editors | 2010-02-09 | 0 | ||||||||
GLE | Level 3 | 2006-08-14 | 53 | ||||||||
glennows65 | Video Game Editors | 2010-10-12 | 0 | ||||||||
glenwilt | Video Game Editors | 2011-04-03 | 0 | ||||||||
Glinda_ver0ba970 | Video Game Editors | 2010-12-22 | 0 | ||||||||
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goddard | Video Game Editors | 2011-07-21 | 0 | ||||||||
Godfrey | Video Game Editors | 2011-03-01 | 0 | ||||||||
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