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Messages - Inkthinker

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391
Brandon Sanderson / Re: If Mistborn was a movie. . . .
« on: October 20, 2008, 05:59:03 AM »
Animated!

Give it to me, I'll animate the hell out of it.  ;D

392
Brandon Sanderson / Re: Mistborn 3 Chapter 3
« on: October 01, 2008, 08:36:11 AM »
Misspelled "shearing", too, but I'm not sure this is final copy anyhow. We'll know when the book comes out, I guess.

393
Brandon Sanderson / Re: Mistborn Physics
« on: September 24, 2008, 12:18:51 AM »
Or there's also my personal favorite, finding some way to keep everyone from getting sick after inhaling all that ash.  Inhaled particulate matter would tend to make everyone sick and die very early and nasty deaths.  That's the big one for me, anyhow.

Yeah, I was letting it go, but it seems like bloody black lung ought to be the death of anyone living in a world of constant ash that falls frequently enough to paint the walls. I suppose the argument could be made that the composition of the ash is such that it rarely breaks up into such fine particles, but then it ought not stain the way it does...

I figure a good comparison would be coal miners. Who often die of black lungs.

 ::)

Pushing matches don't bother me so much, 'cause I recognize them as dramatic applications rather than physics applications. But there probably ought to be more high-powered ricochets during coin-flinging fights than we usually see... we hear about using a coinpush to knock away coins, but if both allomancers were continuously pushing while at even a slight angle to one another, the result ought to be something like a billiards game.

394
Brandon Sanderson / Re: For theorizing purposes...
« on: September 23, 2008, 12:25:56 AM »
From it's position (at the top of the spine/nape of the neck), I assumed it was just a standard Steel Inquisitor lynchpin spike. He has more than one, doesn't he? At least one in the heart and one in the spine, I thought.

Zane's control over his steelpushing may just be the result of his own skills as much as any ability conferred by the spikes.

395
Brandon Sanderson / Re: How long after HoA does the paperback come out?
« on: September 12, 2008, 07:25:04 AM »
Maybe. I thought that the WoT book was due for summer release, but I'm very probably wrong about that.

They might also wait until a couple weeks after, when many more people will have just finished it and go in to the store going "Sanderson! I gots to get me some of that!". They might figure that people interested in checking him out prior to the WoT final can buy into the first Mistborn novel, or Elantris, and it might drive sales of the 3rd Mistborn hardcover a little, right towards the end of its cycle, which is never a bad thing.

I'm just guessing.

396
Brandon Sanderson / Re: Mistborn as a Video Game
« on: September 12, 2008, 07:06:34 AM »
I liked AC as a playground. The game just needed to provide more excuses for wandering around and playing in the sandbox. I mean, there's just acres of gorgeous modeling and these awesome little neighborhoods in every city, places where I just loved to stop and look around and go, "this is so cool"... but there's so very few reasons to be there.

And yeah, the mini-missions required to unlock each target got old super-fast. They could have couched 'em in different ways to at least break up the monotony, but no...

For sheer sandbox running about though, it's sweet. I just wish I wasn't required to make up my own missions (like soldier-baiting scenarios) in order to get more mileage out of it. And I'm sorry, but flag-chasing blows.

OH, and once you figure out the timing for counters with the assassin's blade, the combat is totally broken. I mean, you become a complete bad-ass (basically every fight is you getting surrounded, and every time someone tries to hit you it's dodge, counter, and instant-kill them with your little spring-loaded stiletto in some entertaining fashion, until you run out of bad guys or they all run away shrieking in fear. Oh, and anytime one of them runs or gets distracted, they're open for a jumping kill, which makes you look even more awesome), but it gets tiresome. I actually got bored with being a bad-ass. Now that ain't right.

You can even use it in boss fights... which admittedly, made for a super cathartic ending when the final boss ran through that whole LONG-ASS speech, finally went to fight me with his fancy sword work, and I stirred his brain with my needle through his chin.

But still, broken.

397
Brandon Sanderson / Re: Brandon's Book Tour
« on: September 12, 2008, 07:01:14 AM »
The eastern leg sucks! No representing for the southeast?

I'm hoping they plan to expand that up a good bit.

In answer to the OP, I don't think I've ever been to a signing or author meet-n-greet where you were required to do anything but show up and be nice. Bring or buy the books you want signed, ask a question if you got one, don't be a time-burglar. It's polite if you buy a book while you're there, but I don't think it's ever been mandatory, just good manners.

Last one I went to was with Carl Hiassen, where he did a speech and took questions and I got to ask if he felt pressure or had difficulty with a need to continually one-up the craziness of his villains, given that some of them are fairly batshit-crazy, to which he replied that after you've written a character with a weedwhacker attached to the stump of one arm and the decaying severed head of a pit bull with it's teeth buried to the bone in the other, you pretty much stop trying to keep score.

398
Brandon Sanderson / Re: Mistborn as a Video Game
« on: September 12, 2008, 04:17:32 AM »
Well, since Brandon's recently signed up with Crafty Games to make a Mistborn RPG (see his recent blog entry for details), we ought to be able to expect a good bit of world-expanding resource information to hit next year sometime.

And honestly, if he hasn't signed the license to a developer yet, I expect that by this time next year his  increased name recognition and the tabletop game will make it a lot easier to do so. I just hope he gets the best people interested in it, and not some 3rd-rate platform factory.

Personally I'd like to see something in a free-roaming 3rd-person action/adventure game with some RPG elements. Something like Prince of Persia or Assassin's Creed with taller buildings (and more to do... god, that game needed more content). I think Ubisoft could make a killer Mistborn game.

Give me Luthadel and maybe a couple small surrounding territories to play in, set me up with the full Mistborn allomancy package, and let me loose. That's the game for me.

 ;D

399
Brandon Sanderson / Re: How long after HoA does the paperback come out?
« on: September 12, 2008, 04:06:56 AM »
Publishing logic would suggest that it will come out sometime next year,  around the same time as the final WoT book, in order to capitalize on his increased name recognition. Probably not before, but soon after, or possibly simultaneously.

400
Brandon Sanderson / Re: The Comprehensive Kandra Thread
« on: September 12, 2008, 04:02:39 AM »
For instance, some of us suspect that kandra are related to hemalurgy because they're related to koloss, which have nails in their bodies. 

Wait... koloss have nails? I don't think that's right, is it? Steel Inquisitors have nails.

I've just been assuming that koloss and kandra are the results of biological experiments performed by the Lord Ruler in his early days. I don't see any hemalurgy references to either koloss or kandra offhand...

401
Brandon Sanderson / Re: HOA Chapter 2
« on: September 12, 2008, 03:56:09 AM »

Gold lined bucket - The gold is used because it is EXTREMELY non-corrosive so the acid wouldn't eat through the gold and through the bucket.


Beat me to it. This is why gold was thought to be a "noble metal", because it was immune to acids which would burn through iron or copper or tin.

I like the description of the kandra's physiology... Brandon is always good at providing an example that translates... I've got a much clearer idea now of how they look and move, and it is disgustipatin'. Like super slugs in a skin sack, eewwwwww...

 What color are the kandra again, when in this base state?

402
Brandon Sanderson / Re: reference questions regarding Steel Inquisitors
« on: September 03, 2008, 10:15:22 AM »
Heh. The thing about comics work is that it's a lot more work. It's like doing 6 or 7 drawings instead of just one, and maybe some of them are simpler drawings, but there's no less of them for all that. And then you do it 16-32 more times (150-200 if you're going for a graphic novel, which Tor almost certainly would).

I enjoy comics a LOT (loyal to my LCS, hit 'em every Wednesday like clockwork, buy way too much manga at the bookstore), and I've wanted to work on them for a long time, but they are a FULL-TIME gig... to do them well, and in a timely fashion, requires nothing less than a solid day of work for every page.

403
Brandon Sanderson / Re: reference questions regarding Steel Inquisitors
« on: September 02, 2008, 10:53:10 PM »
To be honest, Ink, I like your depiction of Inquisitors better than the author's.  Does that make me a bad fan?  :)

Yes! Yes it does.

 ;D

No, I kid. Honestly, I want my depiction to be as close to the author's as possible. I enjoy making up elements and adding my own twists, but only within the areas left open to interpretation. If Sanderson describes something specifically, then that's what I should go with.

Quote
As for placement of the chest spikes, I've always pictured them in two vertical rows, near the center of the body.  The reason for this is that the lynchpin spike connects them to the eye spikes, so I pictured them as touching the lynch spike in the back.  However, this is certainly not canon, and as I think about it, it's probably not even true, because I don't believe the lynchpin spike extends all the way up into the back of the head, to touch the eye spikes.  Anyway, that's the image I have, but I'm guessing it doesn't matter much anyway for illustration.  As Ookla said on the fanart thread, the Inquisitors don't go around bare-chested, because if they did then people would know about their chest spikes.

Until someone tells me specifically, I think their location is open to speculation, to a point. I know the linchpin spike goes down at the spine, because Brandon describes it in the book 3 prologue (I think) as being located vertically at the top of the spine.

I'm pretty sure that we'll learn a lot more about Hemalurgy and the Inquisitors in book 3. Or at some point EUOL will step in here and clear it all up for us.

404
Brandon Sanderson / Re: Official Fan Art Thread **Don't create new threads**
« on: September 02, 2008, 10:40:42 PM »
At first I was rather disappointed with what I saw in this thread, but, since inkthinker came along, that's no longer the case. Do you mind if I use one of your images as a wallpaper?

Sure, I don't mind, I generally size them so that they work for that. I suggest making your desktop's background color either black or white (whichever looks better to you) and setting the image to "Center", which is what I usually do.

I wouldn't say anyone else's work in this thread is disappointing... I do this for a living, 8 hours or more a day, every day of the year, so I have an unfair advantage in the realm of illustration. I love my work, but if anything I think the other artists in this thread love their work more... they're not doing it so much that it becomes old hat, and they show more dedication and guts when putting their work in front of the world at large than I do.

If you love something enough to draw it, especially when you're not a professional artist, then I want you to pick up the pen and give it your best shot more than ever.

405
Brandon Sanderson / Re: Official Fan Art Thread **Don't create new threads**
« on: September 02, 2008, 08:01:09 AM »
The original greyscale treatment, prior to the color


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