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Messages - JCHancey

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241
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 10, 2008, 10:03:39 PM »
I think that just makes sense seeing as how Marsh puts the spike through the feruchemist into the heart. One spike per each organ in the torso, pull the 2 in the eyes. I hope what we read was how they create SI's... otherwise Brandon is of Ruin.

242
Brandon Sanderson / Re: Mistborn Video Game Proposal (Long Read)
« on: July 10, 2008, 10:01:21 PM »
I really like the idea! I'll have to get HL2 and check it out.

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Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 10, 2008, 09:54:25 PM »
The only problem I have with the blood transfusion theory is that eventually they would run out of the blood that contained the certain power. They usually give misting the hooks right? Maybe they use the hook and replace one of the spikes that is in their body... OR took the organs from the other person and put them into a new SI (looking for a kidney donor... hahahaha, but prologue ruins that one...) that would satisfy ruins love for pain :) 2 in the lungs 1 in the heart 1 in the pancreas 2 in the kidneys 1 in the liver the 2 in the eyes 1 linch pin... vital organs in the torso anyone?

244
Brandon Sanderson / Re: Hero of Ages Prologue
« on: July 10, 2008, 09:44:21 PM »
If it doesn't require a feruchemist to make an SI would using them make a super SI?! I think that a feruchemist is needed, as it seems they have some feruchemy attributes.

245
Brandon Sanderson / Rashek's hatred not misplaced
« on: July 10, 2008, 09:36:56 AM »
Some have theorized why Rashek hated Alendi so much. Now with the prologue out I think I can safely state this: Alendi had Hemalurgy, and how he got that was the sacrifice of the stewards. He was a Hemalurgist and that is why Rashek hated him so very much :)

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Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 10, 2008, 09:29:24 AM »
I may be reading too much into it but he drives brass into the heart, so does that have anything to do with it? Brass soothes(allomancy), but it also stores warmth(feruchemy). I think this is VERY important and we need to discuss this, unless I completely missed something while reading the 2 pages that the prologue caused to appear :)

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Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 09, 2008, 12:55:41 AM »
Here's my problem with that: they knew about aluminum. So unless they think that the metal that gives Allomancy is paired with it I see no reason they shouldn't know about Duralumin. It does say they know about Aluminum (based on the fact they give it to Vin when she's captured in MB1) so I really do think they know about Duralumin. I can also point out that it doesn't say that they don't know about Duralumin ;) I really want to know how they use the metals/blood now... Going to kill me until HoA.

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The inquisitor was way cool Inkthinker, totally how I imagined them, good job!

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Brandon Sanderson / Re: Mistborn as a Video Game
« on: July 08, 2008, 06:37:06 AM »
I still think it should be pure PvP type, the misting more points thing is a great idea, I just think that all out war between Inquisitors, Mistborn, and Feruchemist would be tiiiiiiight!

250
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: July 08, 2008, 12:52:25 AM »
The more and more I read the more I like the idea that SI's use their blood to use the metals. As for why they used seekers (I think they said that they use seekers for SI's in the books...) I have know idea. Maybe it's because they have more experience Seeking. Brandon has said they are 3 different systems, so that supports the idea that they use their blood, and the spikes provide the metal in the blood (as we can see with Mistborn and Feruchemists the systems use the metals). That would also explain the reason they have to rest a lot of the time. The SI's use their blood, that makes them separate from the other two systems, but links them by the need of being impaled by the different metals. They have eleven spikes, each different (yet to determine what metals they actually have) but I don't think we can put Duralumin out of the picture for them. They knew about Aluminum so they should know that had its partner. That would also explain why they are so strong. They constantly use Duralumin, which burns more blood along with the selected metal... Weird thought, I was just thinking how they would select the metals to use in the blood... How could they use certain metals? We never see them taking metals so how do they "burn" a selected one? So many questions... I stand by the using blood theory. It makes it separate from the other two.

251
Brandon Sanderson / Re: Mistborn as a Video Game
« on: June 23, 2008, 11:03:31 PM »
To the anti-MMORPG people, ,this idea may make you happy :)
3 different classes, pure PVP type game, Feruchemist vs Allomancer vs Inquisitor :) If you don't mind the fallout of the story and just enjoy blowing people apart it would be hella fun. This way everyone could be happy, and the strengths/weaknesses of each class would play into it (although you'd have to wait for HoA to make the Inquisitors) Allomancers needing metals, Feruchemists needing to store stuff (sped up of course) and Inquisitors needing what they need + rest after each battle. Pure PVP type game. Allomancers could only have a limited supply of metals in battle, Feruchemists only being able to store so much of all attributes, and Inquisitors just as they are. You'd have to incorporate a level system, each level having a different PVP arena and supply of metals/attributes/Inquisitor stuff.

For the iron/steel thing I think it should be like the targeting system in Advent Rising. Flick that way select that line go, flick another go that way, and holding a certain button for a certain length determines the distance. Flick+the button while "flying" through the air to grab onto something else metal, with the solidity of the line determining whether or not it will hold you. I would enjoy either an RPG, MMORPG or a Morrowind type game. I think the ability to move around the environment as you will would make it a GREAT game. Doing whatever you want would be AWESOME!!! I think an Assassins Creed type with the targeting for steel/iron from Advent Rising with the freedom of environmental action would make it perfect. It would have to be on PC or an EXTREMELY complicated control setup for console. The downfall with PC would the be movement. I've only played WoW form my MMORPG experience and if it was similar to that it would fail.

That's my take

252
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: June 19, 2008, 10:02:09 PM »
Doing the re-read of Mistborn, and when Vin is sparring or practicing with steel/iron the blue lines come out of her chest and point to the metals near by, could that have anything to do with the SI's chest-vision thing?

253
Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: June 19, 2008, 01:23:29 AM »
I'm with coma on the sacrifices.. I did not notice how the lines point to a mistborn's chest. book 3 plskkthnks

254
Brandon Sanderson / Re: Ruin and Preservation
« on: June 19, 2008, 01:14:48 AM »
just thought i'd throw that out there.. :)

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Brandon Sanderson / Re: The Comprehensive Hemalurgy Thread
« on: June 18, 2008, 12:09:31 AM »
I love how much you guys went into on the acidity of stomach acid and saliva :) I recall reading that 8 of their spikes are in their chest too, could the location of them be important?  As for the misting blood sacrifice for the the "allomantic" powers, that gets shot down by atium. Just one question, does it say anywhere that TLR uses allomancy? I don't seem to recall this.. but I need to do a re-read.

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