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inquisitor

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Fellfrosch:
I'll have to check those out. Are you still developing RPG rules for Inquisitor?

Entsuropi:
Kinda yes. Some basic framework for the insanity rules got laid out - ive got 3 kinds. one is for normal everyday stuff, another combat (includes "The gore factor" and "combat fatigue"), and chaos related stuff (includes "corruption" and "insanity". first deals with being turned to the dark side, second is basically the Call of Cthulhu insanity rules).

And im not sure what system. =I= is the most obvious choice, but WHFRP is so easy its silly. Problem is which to go for. If it is =I=, i can skimp on the mechanics bit of combat and dont have to outline the imperium itself (i might do that anyway tho...), if it is warhammer, no mechanics at all needed but the whole 40k setting has to be outlined and made to fit in. In the mean time, i think i will just plug away randomly at whatever strikes my fancy.

Fellfrosch:
I'm inclined to keep as much of basic Inquisitor as possible, filling where needed with WHFRPG. And I hadn't thought of insanity rules and corruption, but now that you mention them I agree--they're absolutely necessary.

Entsuropi:
ACtually, now i have your attention, have a proof read for me of the corruption rules. I'm not that good a writer, so bear with me. Im intending for a D100 system like CoC for the insanity.


--- Quote ---Chaos Induced[/u]

Chaos is a horrifying force. It is a malign, hateful fascet of reality that seeks only to enslave and destroy the rest of reality. It has no readily understandable boundries or reasons, and it corrupts everything it touches.

Corruption
Corruption is less a disorder than a weapon of chaos, although to an extend even insanity is a weapon of chaos. Simply put, the Corruption trait increasingly prompts characters to join the fell legions of chaos the more they encounter the servants of the dark gods. Every time a character fights the forces of the dark gods, roll the characters widsom Trait. If it is passed, the character overcomes the urgings of the ruinous powers and maintains his purity. If it is failed, he adds 1D3 points of Corruption.
More insiduous and dangerous, however, is the threat posed by hidden servants of chaos. Whenever a character talks or listens to a servant of chaos, without knowing that fact, and agrees with his words or assertations then he must make a wisdom roll at -20 on a d100 roll. If this roll is failed, the character takes 1D6 points of Corruption. If it is passed, the characters inner strength and purity overcomes the urgings of chaos.
Whenever a character listens to or talks to a known servant of chaos and agrees with his words, he makes the same roll with the same consequences, but the penalty does not apply - in fact, he has a +10 on d100 bonus.
The GM may choose to apply other factors, such as the strength of devotion in the Emperor. These will take the form of further penalties and bonuses - a high priest of the Ecclisary might get a +15 bonus, while a downtrodden mutant might get a -10 penalty. A Space Marine should have a +40 bonus.
When a character has corruption points, the GM is entitled to roll against it at any time, but when facing chaos is a particularly appropriate time. I recommend you do not roll at all; this is excellent roleplaying for the other characters and will inject a sense of the insiduous nature of chaos in the players. In this case, talk to players whose characters possess more than 20 points of corruption and discuss the matter with them.

Characters who roll under their corruption score become servants of chaos, either knowingly or not. This does not necessarily mean they start shouting 'Blood for the Blood god!' and using a chainaxe on their best friends. Think how your character would look to aid the forces of chaos - would he start corrupting planetary officials, assassinate military targets or just go the good old demon summoning route? Either way, it will necessite a major change in the character, his perceptions and actions. Discuss with the GM how this can fit into his campaign; he might feel that it doesn't. In this case, the PC may become a NPC opponent, or might be killed off or retired. Irregardless, chaos is not a benevolent force, nor does it inspire kindness in all but the most misguided servants.

--- End quote ---

Fellfrosch:
I'm happy to do it, but give me a bit. I've got a lot of stuff to finish up.

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