As far as the feel of the story, I would go with Warhammer over anything else. Yes, Night elves sound like Warcraft, but beyond that they're called elves in general which, is just bad. That's been beat enough so I don't need to hit it further.
I mention this sounds like Warhammer because your description of Albione is pretty much the war priest cast of the empire, all the way down to his weapon (more on my issues with that later). Big, armored guys, fighting against elves, it just as that Warhammer vibe to it, and if I picked that up, other people will as well because I don't even play Warhammer. If you don't see the connection, I'll point it out further.
http://www.warhammeronline.com/armiesofWAR/empire/warriorpriest.php.
the Link there is to the War priest page of the Warhammer online game, based on the figurine game. IF you look at the art, you'll see exactly what you described to me. There is no mention of a shield and Albione. I can, therefore, assume without much complication, that the weapon is used with two hands. That kind of weapon is actually called a "Maul." A real warhammer was used with one hand, usually accompanied by a shield or sword or something.
I'm taking the time to point all this out because I want to point something else out: Because there is so little setting and description, I as the reader have to make up things to fill in the blanks. Because I know there's an armored dude with a hammer, I think Warhammer or D&D. You've got "elves" with scimitars so I automatically think Drow or Warhammer Dark elves. We only know we're in a castle that's being sieged so I'm already thinking bland generic English setting. Yawn. Seen it all, read it all, and since you're not Joe Abercrombie, none of this is going to interest me because he did it first, and better (well his final drafts anyway, can't say for his firsts).
And about these Night Elves . . . Scimitars, really?
I'm guessing you really meant curved swords and so went with scimitar because you knew they were curved swords. Truth is there are a lot of curved type swords. And then this guy is flipping off a ladder (um . . .. really?) but most of his grace ends there. These night elves strike me as feral mostly and curved swords are actually harder to use then straight swords and the strength/force to injury model used by curved blades is different and more complicated then straight edged weapons. If you're fighting an armored target you're better off with a club then a sword most of the time (no joke).
Why do I think the Elves are feral? Because they lack sophistication in their assault. All they used were siege ladders (not bad by itself) but there wasn't much archer support for them. There is no mention of their armor or what they're wearing. WE have so little setting, it's actually annoying. Physically and mentally annoying. It hurts, actually hurts, because we are given so little.
On to the actual fighting.
Here in the story you start to shine more. Here your writing feels alot like Joe Abercrombie and that's not a bad thing. I love Abercrombie's work. Not for it's originality (of which there is little, to be honest) but for what he does with what he has. His descriptions of fighting, they way he writes it, you both are similar in that regard and fighting is what Joe does best. Unlike Joe, however, you don't seem to actually know what it is you're writing about.
A major turn off for me was how the fighting was done in the story. The way the weapons were used, the way the siege went, the way people moved around the field . . . it all felt generic, like you'd watched some bad movies and went from there. The armor felt more like a costume then actual armor. Armor is just as much a weapon and shield as a weapon and shield. If you want a great example of this, the times where Gorst is fighting in "The Heroes" (by Joe Abercrombie) is a perfect example. Gorst is so good at fighting, killing people and deflecting blows and recovering from the unforeseen is so natural and easy for him, while Red Beck is so clumsy and cowardly. Every fighter has their own character on the battlefield and Joe brings even the most minor of characters to life through the fighting.
Action is not just a big hook. It is not "the fun part." Particularly in fantasy where we have swordsmen often, action scenes should be a way of drawing character out. At this you did okay. While I could recognize bad action movie syndrome, I still found myself enjoying it because there was a level of intensity to it. Seeing Albione beat people in the face or stomach was easy in your minimalist writing. While I would have loved more setting, the action was good enough to keep me going.
About the healing. Personally, I hate healing magic. That makes me think D&D and the like right away. It also removes some of the tension. If the heroes can simply heal themselves, there is less impact when they take an injury. I also hate wizards and the like in stories because, in part, their power is so undefined. And that's another problem with this piece. Albione's magic is so undefined once he starts healing, I start wondering what else he can do and why he isn't doing it.