_-* SPOILERS *-_It's been a while since I have posted in these forums. One thing surprised me when I first joined, and it surprised me again today, as I decided to start visiting again - there isn't a single place where all of the non-books information is compiled. I often see threads refer to Adonalsium, Shards, Hoid's nature, and a number of other things that one couldn't have found in the books.
Well, I would like to make a compilation. I know quite a bit about Brandon's universe, but the majority of my knowledge is restricted to what he has written in his books. I know very little about interviews & Q&As, so I'll need the more knowledgeable forumers to help me out on this one. Simply... post whatever you know. It doesn't have to be organized, it doesn't have to be much, and it doesn't have to relate to any other posts. It may be easier to pick a world, and just summarize what you know about it - not about its geography, or nations, or peoples. Origination, magic system, religion & deities, interaction with other worlds, those are the kinds of things I am interested in.
I am going to try to make an encyclopedia-like entry, formatted and organized nicely, so new forum users can quickly get to knowledge level of everyone else in here and be able to join the discussions with fresh ideas.
I shall update this thread as we go. Hopefully enough people will participate, and over (a short period of) time I'll be able to transfer everything to a new thread and petition it for a sticky.
General LoreCosmere, Adonalsium, Shards, Shardworlds, Shardholders.
Shardholders# | Name (host) | Shard | World | Series | Status (Living?) |
1 | Ati | Ruin | Scadrial | Mistborn | Dead |
2 | Leras | Preservation | Scadrial | Mistborn | Dead |
2 | Vin | Preservation | Scadrial | Mistborn | Dead |
1&2 | Sazed | Ruin/Preservation | Scadrial | Mistborn | Living |
3 | Aona | ?? | Sel | Elantris | Dead |
4 | Skai | ?? | Sel | Elantris | Dead |
5 | Rayse | Odium | Roshar | Stormlight | Living |
6 | Bavadin | ?? | ?? | ?? | ?? |
7 | ?? | Cultivation | Roshar | Stormlight | ?? |
8 | Tenevast | Honor | Roshar | Stormlight | Dead |
9 | ?? | Endowment | Nalthis | Warbreaker | Alive |
10 | ?? | ?? | ?? | ?? | ?? |
11 | ?? | ?? | ?? | ?? | ?? |
12 | ?? | ?? | ?? | ?? | ?? |
13 | ?? | ?? | ?? | ?? | ?? |
14 | ?? | ?? | ?? | ?? | ?? |
15 | ?? | ?? | ?? | ?? | ?? |
16 | ?? | ?? | ?? | ?? | ?? |
World-Specific Lore
Elantris[/li]
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Theology:
Domi: Benevolent and loving, Domi is the unseen god of many Aonic people.
Aon Dor: Although technically not a real religion, many people of Aonic heritage choose to worship the Elantrians as their gods.
The Jesker: The Jesker is the dead religion of the Duladen Republic.
The Mysteries: An offspring of the Jesker, the Mysteries are more of a cult than a real religion. Key elements of the Mysteries include worship of the (full) moon, as well as animal and human sacrifices.
Jadeth: Worshiped in the Fjordell Empire, Jadeth is the one and only good of its people. The Wyrn, ruler and head priest of Fjorden, is his prophet, a mortal manifestation of his will.
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Mistborn- Name: Scadrial
- Magic:
Allomancy: Allomancy uses 16 specific metals to fuel various Allomantic abilities. The metals are divided into several overlapping groups based on their effects - Pushing/Pulling, Internal/External, and Physical/Mental/Enhancing/Temporal. Atium and larasium are the only two that don't follow any of those categories, for they are known as the god metals.
Feruchemy: Feruchemy is the art of using one of the 16 metals in order to store various attributes for later use. Unlike Allomancy, Feruchemy is a balanced magic system - in order to store up strength, one must spend time being weak; in order to store up mental speed, one must spend time being slow-minded.
Hemalurgy: While Allomancy uses the 16 metals to fuel magic, and Feruchemy uses them simply for storage, Hemalurgy can use those metals to steal Allomantic and Feruchemical abilities. This bloody art requires the recipient to kill the Allomancer or Feruchemist from whom he wishes to steal an ability. The murder must be done with a metal spike, which then stores exactly one Allomantic or Feruchemical attribute, depending on the metal used. The recipient must then drive the metal spike through his own body and remain in contact with it - no spike means no attribute.
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Theology:
Lord Ruler: The Final Empire worshiped the demigod Lord Ruler for a period of a thousand years, up until his death. The vast majority of his followers now count themselves members of the Church of the Survivor.
Church of the Survivor: Founded by skaa workers after the death of Kelsier, the Church of the Survivor is a young religion with still vague dogmas.
Ruin & Preservation: Known only to the extinct kandra, the former Terris religion accurately defined the gods of Scadrial. After the events of the trilogy, both Ruin and Preservation are dead, their power and godhood obtained by Sazed.
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Warbreaker- Name: Nalthis
- Magic:
BioChroma
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Theology:
Austre: As the unseen god of Idris, Austre's teachings are ones of avoidance of colors and ostentation.
The Iridescent Tones: The vague religion of Hallandren seems to require little of its followers. Their gods - the Returned - require very little of their followers; a Breath a week per god, to keep them alive. In many ways, it is the exact opposite of Austre - vivid, colorful, and full of life.
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The Stormlight Archive- Name: Roshar
- Magic:
Surgebinding
Voidbringing
Old Magic
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Theology:
The Almighty[/list][/li]
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Other WorldsThere are Shardworlds other than the four described above. Below you will find the names of not-yet-written books/series taking place in those other Shardworlds.
- The Silence Divine (standalone novel)
- White Sand (trilogy)
- The Liar of Partinel (the first novel in a series of two). Magic: Lightweaving
- Dragonsteel (epic). World name: Yolen