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« on: August 07, 2003, 03:40:32 PM »
Well, Mr. Postman just brought my starter pack of the new collectible D&D miniatures, and since I'm home eating lunch I thought I'd give you guys my first impression.
a) The figures are very small. Well, not VERY small, probably about Warhammer scale, but for someone accustomed to Mage Knight they strike me as pretty tiny. They are also very dark, with a generally subdued color palette that obscures a lot of the detail unless you're looking very closely. The paint job and the sculpts are middling--better than Mage Knight's first set, certainly, but not quite up to current WizKids standards.
b) As a stand-alone game, it looks very complex. It doesn't have any of the elegance or simplicity of Mage Knight (it's only competition in the realm of collectible miniature games), and the rule book is thick and intense. On the bright side, the game looks essentially identical to a D&D combat round. If you're already into D&D and know the system, playing this game will be cake--if a bit lacking in the roleplaying department.
c) As a companion to the RPG, I have to admit it looks pretty cool. It comes with a big fold-out maps and several full-color map cards, and could facilitate battles quite helpfully. The problem, of course, is that you'll have to buy a ton of packs to get all the guys you need for a given adventure (or just structure your adventure around the random guys you open in a pack--but how many adventures require you to fight a lone kobold?).
d) A starter costs 20 bucks and has 16 guys, so you're getting a better cost-per-figure than Mage Knight. Still kind of expensive, though. I'm not sure what boosters cost or how many are in one, but we'll see.