Timewaster's Guide Archive

Games => Table-Top Games => Topic started by: Fellfrosch on April 22, 2005, 06:54:57 PM

Title: review: Ultimate Missions: Clone Strike
Post by: Fellfrosch on April 22, 2005, 06:54:57 PM
Read it here: http://www.timewastersguide.com/view.php?id=1040

I was very pleased by the maps in this book, as well as the alternate force powers, but Spriggan says the missions themselves suck. How sad--it's such a cool idea, but they can't seem to pull it off.
Title: Re: review: Ultimate Missions: Clone Strike
Post by: Spriggan on April 22, 2005, 07:02:20 PM
The missions go against the core of the game, which is simple miniature combat.  Most add lots of new rules that bog down gameplay and are imbalenced in my opinion.  As I breifly mentioned in the review the book is better suited for a pusdo miniature/rpg game.  While the authors mention the option of playing the game as one side is the GM and the other players it game as is isn't suited for either.  I think that if they would have added RPG elements into the missions instead of trying the make the new rules more like the minature game it would be a better product.
Title: Re: review: Ultimate Missions: Clone Strike
Post by: Fellfrosch on May 16, 2005, 04:39:46 PM
I finally got a copy of this book, and when I tried to remove the map in the back it TORE STRAIGHT IN HALF. I'm so hopping mad I could...post a nasty comment on my review site about the book's shoddy production values. Take that, you stupid book!