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Brandon Sanderson / Re: Roleplaying Mistborn?
« on: November 27, 2006, 10:39:18 PM »
Question: Okay, so regardless of what system anyone chooses to play Mistborn in, there are a few things that will be similar. A couple of these are "races" and "magics". So starting with races, there are obviously the "nobles", and the "skaa" as well as the oh crap, what are the feruchemy folks called again ? Capability-wise I was not able to really detect significant differences between the skaa and the nobles, other than that the ability to have allomancy was only given to the nobles (but could be passed on to half bloods). For game balance purposes however, one might want to givenobles more access to allomany, but make the skaa more physically solid (due to generations of hard labor, and suvival of the fittest in such an environment). I would also make the skaa less attractive, as thepretty ones get man-handled and subsequently killed. But does something like this unfairly hold back the nobles in physical capabilities? Perhaps a skaa is just "more likely" to be strong, but bot could theoretically be just as physical as the other. Similarly, a halfbreed can be just as allomantically powerful as a noble, but is less likely to be so. So it would have to be based on a system that allowed some level of randomness int hese respects (IMO). I am unclear on our feruchemy friends... how much of their personality and bearing is nature vs nurture... or do any races really get any advantages at all?
As to Allomancy, it seems that the best place to start for each type is to define something outside of game mechanics... something like:
really simple and basic ironpull effect
Common, and useful ironpull effect
Fairly impressive ironpull effect
Very powerful ironpull effect (the limit for most ironpullers)
Legendary ironpull effect
If we were to do basic descriptions like these for each allomantic type, as well as each aspect of feruchemy, it might be fairly easy to come up with a 5 to 10 page guide that had conversions for various game systems... to make it easy for someone to play mistborn no matter what their system of choice.
Thoughts?
(and of course continuing to put in a shameless plug for my own system until someone tells me it is not a good fit: http://www.grimworld.org freely available)
As to Allomancy, it seems that the best place to start for each type is to define something outside of game mechanics... something like:
really simple and basic ironpull effect
Common, and useful ironpull effect
Fairly impressive ironpull effect
Very powerful ironpull effect (the limit for most ironpullers)
Legendary ironpull effect
If we were to do basic descriptions like these for each allomantic type, as well as each aspect of feruchemy, it might be fairly easy to come up with a 5 to 10 page guide that had conversions for various game systems... to make it easy for someone to play mistborn no matter what their system of choice.
Thoughts?
(and of course continuing to put in a shameless plug for my own system until someone tells me it is not a good fit: http://www.grimworld.org freely available)