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Brandon Sanderson / use of steelpulling
« on: March 11, 2008, 01:05:55 AM »
hi everyone,
from what we've seen so far of the two physical external metals, iron seems the more useful. the mistborn mostly use iron for metal jumping since you need a source of metal above you for steel to use for traveling and during the fighting iron is used offensively (to shoot coins) and defensivly (to push away incoming coins), while steel has defensive use only (remember the lurcher mistings with the big shields).
of course there are lots of other ways to fight with the two metals, like pushing/pulling on the armor or weapons of soldiers or barely moving smaller pieces of metal to use in one of the tricks that make the MB fights so interesting, but these are not the main fighting styles (at least not so much for the mistings, since the mb can use both + they have duralumin they have lots of ways to fight with iron/steel that the mistings cant) + iron and steel dont differ much on these jobs.
so it seems that steel is the weaker one of the two.
but if im right there should be another use of steelpulling we havent seen yet (at least i think so, im not 100% sure about the kelsier/inquisitor fight at the end of tfe).
assume a lurcher pulls on a nearby piece of metal (a coin), then makes a step to the side while continuing to pull. the coin would miss the lurcher but because he keeps pulling it wont just fly away but instead start to rotate on an elliptic course around the lurcher. by changing the strenght of the pull or moving while the coin rotates the lurcher could alter the ellipse and the speed of the coin to his preferred form. since the coins can be pretty fast, a couple of them rotating would provide somewhat of a shield, not so much against arrows or other objects, but against anyone trying to come to a near-distance fight.
in addition, the lurcher can stop pulling on a rotating coin thereby releasing it and shooting it away just like the coinshots can.
while id say that it requires more skill then simply shooting the coins by ironpushing it certainly should be possible for a competent lurcher(or of course the mb).
finally some questions to EUOL because i want to make sure i understand the physics of metal pushing/pulling correct (if theyre not this theory might be crap)
1. as i understand it the "normal" physics (like gravitation,the mass of the object and most important inertia) are all still applied to a piece of metal thats being pushed/pulled. the only addition is the push/pull, which is a force along the allomancer-coin trajectory
2. to what exact part of the allomancers body are the metals pushed/pulled, the stomach where the metals are burned? the head? or is the allomancer capable of changing the exact location within his body?
thats it for now, looking forward to responses/critics/additional ideas
feynmanfan
from what we've seen so far of the two physical external metals, iron seems the more useful. the mistborn mostly use iron for metal jumping since you need a source of metal above you for steel to use for traveling and during the fighting iron is used offensively (to shoot coins) and defensivly (to push away incoming coins), while steel has defensive use only (remember the lurcher mistings with the big shields).
of course there are lots of other ways to fight with the two metals, like pushing/pulling on the armor or weapons of soldiers or barely moving smaller pieces of metal to use in one of the tricks that make the MB fights so interesting, but these are not the main fighting styles (at least not so much for the mistings, since the mb can use both + they have duralumin they have lots of ways to fight with iron/steel that the mistings cant) + iron and steel dont differ much on these jobs.
so it seems that steel is the weaker one of the two.
but if im right there should be another use of steelpulling we havent seen yet (at least i think so, im not 100% sure about the kelsier/inquisitor fight at the end of tfe).
assume a lurcher pulls on a nearby piece of metal (a coin), then makes a step to the side while continuing to pull. the coin would miss the lurcher but because he keeps pulling it wont just fly away but instead start to rotate on an elliptic course around the lurcher. by changing the strenght of the pull or moving while the coin rotates the lurcher could alter the ellipse and the speed of the coin to his preferred form. since the coins can be pretty fast, a couple of them rotating would provide somewhat of a shield, not so much against arrows or other objects, but against anyone trying to come to a near-distance fight.
in addition, the lurcher can stop pulling on a rotating coin thereby releasing it and shooting it away just like the coinshots can.
while id say that it requires more skill then simply shooting the coins by ironpushing it certainly should be possible for a competent lurcher(or of course the mb).
finally some questions to EUOL because i want to make sure i understand the physics of metal pushing/pulling correct (if theyre not this theory might be crap)
1. as i understand it the "normal" physics (like gravitation,the mass of the object and most important inertia) are all still applied to a piece of metal thats being pushed/pulled. the only addition is the push/pull, which is a force along the allomancer-coin trajectory
2. to what exact part of the allomancers body are the metals pushed/pulled, the stomach where the metals are burned? the head? or is the allomancer capable of changing the exact location within his body?
thats it for now, looking forward to responses/critics/additional ideas
feynmanfan