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Messages - Argent

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91
Brandon Sanderson / Re: [WIP] The Cosmere
« on: January 16, 2011, 08:31:27 AM »
Splinters. Looks like when a Shard is destroyed - Splintered - it turns into a number of... beings? things? essences? Judging by the Returned, who have been confirmed to be Splinters (or have they?), the destruction of the Shard is not necessary for Splinters to spawn.

Are they like side effects of the presence of a Shard (and a holder) in the world? Do they only appear when a Shard is destroyed, and does that imply that Endowment was not the only Shardholder on Nalthis?

92
Brandon Sanderson / Re: [WIP] The Cosmere
« on: January 16, 2011, 07:36:56 AM »
Seems like each Shard bears the name of some trait - or at least a type of action/activity.

I found this topic. Is this the most up-to-date information we have?

93
Brandon Sanderson / [TWoK] [Spoilers] Chapter Heading Images
« on: January 16, 2011, 07:28:22 AM »
EDIT: Turns out most of this is old news. Can disregard.

As I was reading some other The Way of Kings-related topics here, I noticed that the chapter images I had assumed to be pseudo-random may actually convey meaningful messages about the story. So I sat down and spent a few hours going through the book, making some tables. Let me present my findings first, and then I'll go into some speculating on what those things might mean. If I am out of date on some things, bear with me.

  • Many people agree that the faces around the map on the back of the front cover, which also appear on the header images above almost every chapter (excluding Prologue, Epilogue, Kaladin's past, and Interludes), are the Ten Heralds. This image was linked in another thread, and while I don't know how those labels came to be, I used them for convenience.
  • The Way of Kings has three major viewpoint characters - Kaladin, Dalinar, and Shallan. One could include Szeth as well, but he has about 5 chapters, and despite his interesting and well-developed story, is hardly a main character. I went through all of the chapters and recorded their viewpoint character(s), the two Heralds featured in the header image, as well as any major themes or events in those chapters. Here's the breakdown, by character:
  • Kaladin
      Vev & Taln/Talenelat: 21. This would make him Loving/Healing & Dependable/Resourceful.
      Jezrien & Nalan: 14 and 13 respectively. This would make him Protecting/Leading & Learned/Giving
      Everyone else: 5 or fewer.
  • Dalinar
      Jezrien: 16. This would make him Protecting/Leading.
      Nalan & Chach: 5 and 6 respectively. This would make him Learned/Giving & Brave/Obedient.
      Everyone else: 4 or fewer.
  • Shallan
      Palah: 12. This would make her Just/Confident.
      Shalash & Ishar: 8 and 7 respectively. This would make her Creative/Honest & Pious/Guiding.
      Everyone else: 2 or fewer.
  • So every viewpoint character has one primary Herald (except for Kaladin, but his two are tied, and it could be because of the end, where he and Dalinar share chapters), as well as two secondary ones. The attributes, taken from the Ars Arcanum, seem to fit nicely too.
  • Some of these results were surprising. I expected to see stronger connection between Kaladin and Jezrien, as well as between Shallan and Shalash.

I am actually not sure where to take this now =\ I think I expected some grand secret hidden in those headers. I'll post this regardless, just as a bit of information out there. Maybe I can decide on what kind of analysis to do with later - or maybe somebody else will.

94
Brandon Sanderson / Re: [WIP] The Cosmere
« on: January 16, 2011, 06:38:11 AM »
I may have approach this project improperly. I am asking you to do work I can do myself, and that should not be. I, however, still need some definitions: Adonalsium, Shards, Endowment, how the different worlds' gods relate to those, and anything you feel is related to those.

95
Brandon Sanderson / [WIP] The Cosmere
« on: January 15, 2011, 10:07:39 PM »
_-* SPOILERS *-_

It's been a while since I have posted in these forums. One thing surprised me when I first joined, and it surprised me again today, as I decided to start visiting again - there isn't a single place where all of the non-books information is compiled. I often see threads refer to Adonalsium, Shards, Hoid's nature, and a number of other things that one couldn't have found in the books.

Well, I would like to make a compilation. I know quite a bit about Brandon's universe, but the majority  of my knowledge is restricted to what he has written in his books. I know very little about interviews & Q&As, so I'll need the more knowledgeable forumers to help me out on this one. Simply... post whatever you know. It doesn't have to be organized, it doesn't have to be much, and it doesn't have to relate to any other posts. It may be easier to pick a world, and just summarize what you know about it - not about its geography, or nations, or peoples. Origination, magic system, religion & deities, interaction with other worlds, those are the kinds of things I am interested in.

I am going to try to make an encyclopedia-like entry, formatted and organized nicely, so new forum users can quickly get to knowledge level of everyone else in here and be able to join the discussions with fresh ideas.

I shall update this thread as we go. Hopefully enough people will participate, and over (a short period of) time I'll be able to transfer everything to a new thread and petition it for a sticky.



General Lore
Cosmere, Adonalsium, Shards, Shardworlds, Shardholders.



Shardholders

#Name (host)ShardWorldSeriesStatus (Living?)
1AtiRuinScadrialMistbornDead
2LerasPreservationScadrialMistbornDead
2VinPreservationScadrialMistbornDead
1&2SazedRuin/PreservationScadrialMistbornLiving
3Aona??SelElantrisDead
4Skai??SelElantrisDead
5RayseOdiumRosharStormlightLiving
6Bavadin????????
7??CultivationRosharStormlight??
8TenevastHonorRosharStormlightDead
9??EndowmentNalthisWarbreakerAlive
10??????????
11??????????
12??????????
13??????????
14??????????
15??????????
16??????????

World-Specific Lore


Elantris
  • Name: Sel
  • Magic:
      AonDor:
    [/li]
    [li]Theology:
      Domi: Benevolent and loving, Domi is the unseen god of many Aonic people.
      Aon Dor: Although technically not a real religion, many people of Aonic heritage choose to worship the Elantrians as their gods.
      The Jesker: The Jesker is the dead religion of the Duladen Republic.
      The Mysteries: An offspring of the Jesker, the Mysteries are more of a cult than a real religion. Key elements of the Mysteries include worship of the (full) moon, as well as animal and human sacrifices.
      Jadeth: Worshiped in the Fjordell Empire, Jadeth is the one and only good of its people. The Wyrn, ruler and head priest of Fjorden, is his prophet, a mortal manifestation of his will.
      [/list][/li]
      [/list]

      Mistborn
      • Name: Scadrial
      • Magic:
          Allomancy: Allomancy uses 16 specific metals to fuel various Allomantic abilities. The metals are divided into several overlapping groups based on their effects - Pushing/Pulling, Internal/External, and Physical/Mental/Enhancing/Temporal. Atium and larasium are the only two that don't follow any of those categories, for they are known as the god metals.
          Feruchemy: Feruchemy is the art of using one of the 16 metals in order to store various attributes for later use. Unlike Allomancy, Feruchemy is a balanced magic system - in order to store up strength, one must spend time being weak; in order to store up mental speed, one must spend time being slow-minded.
          Hemalurgy: While Allomancy uses the 16 metals to fuel magic, and Feruchemy uses them simply for storage, Hemalurgy can use those metals to steal Allomantic and Feruchemical abilities. This bloody art requires the recipient to kill the Allomancer or Feruchemist from whom he wishes to steal an ability. The murder must be done with a metal spike, which then stores exactly one Allomantic or Feruchemical attribute, depending on the metal used. The recipient must then drive the metal spike through his own body and remain in contact with it - no spike means no attribute.
        [/li]
        [li]Theology:
          Lord Ruler: The Final Empire worshiped the demigod Lord Ruler for a period of a thousand years, up until his death. The vast majority of his followers now count themselves members of the Church of the Survivor.
          Church of the Survivor: Founded by skaa workers after the death of Kelsier, the Church of the Survivor is a young religion with still vague dogmas.
          Ruin & Preservation: Known only to the extinct kandra, the former Terris religion accurately defined the gods of Scadrial. After the events of the trilogy, both Ruin and Preservation are dead, their power and godhood obtained by Sazed.
          [/list][/li]
          [/list]

          Warbreaker
          • Name: Nalthis
          • Magic:
              BioChroma
            [/li]
            [li]Theology:
              Austre: As the unseen god of Idris, Austre's teachings are ones of avoidance of colors and ostentation.
              The Iridescent Tones: The vague religion of Hallandren seems to require little of its followers. Their gods - the Returned - require very little of their followers; a Breath a week per god, to keep them alive. In many ways, it is the exact opposite of Austre - vivid, colorful, and full of life.
              [/list][/li]
              [/list]

              The Stormlight Archive
              • Name: Roshar
              • Magic:
                  Surgebinding
                  Voidbringing
                  Old Magic
                [/li]
                [li]Theology:
                  The Almighty
                  [/list][/li]
                  [/list]

                  Other Worlds
                  There are Shardworlds other than the four described above. Below you will find the names of not-yet-written books/series taking place in those other Shardworlds.
                  • The Silence Divine (standalone novel)
                  • White Sand (trilogy)
                  • The Liar of Partinel (the first novel in a series of two). Magic: Lightweaving
                  • Dragonsteel (epic). World name: Yolen

                  96
                  Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
                  « on: September 09, 2010, 03:49:14 PM »
                  As far as the pushing goes - they just drop the bridge before the chasm, and push/slide it over?

                  97
                  Brandon Sanderson / Re: WoK: Bridge Crews & Bridges
                  « on: September 08, 2010, 09:35:57 PM »
                  My issue actually was with the two types of bridge carrying. I can't pull the book right now, but if I recall correctly the "standard" way to carry a bridge is... shoulder carry? Does that mean that the entire crew is spread somewhat evenly around the sides of the bridge, carrying it on their left or right shoulder? I don't think they can be underneath, I think Kaladin tried that later on.

                  Also, the new model was... bridge on the side? So lifting the bridge vertically? I may be just retarded here, but "side carry" of an object with 3 different sides didn't make much sense my foreign mind...

                  98
                  Brandon Sanderson / WoK: Bridge Crews & Bridges
                  « on: September 08, 2010, 06:29:35 PM »
                  Can someone explain, simply, how Kaladin an Bridge Four carry their bridges, before and after the change? Somehow I am having hard time visualizing this...

                  99
                  Brandon Sanderson / Re: Magic Systems
                  « on: November 24, 2009, 05:51:31 AM »
                  I think of it not as reaction times, but as experience. If you are new to the whole concept, you are a lot more likely to create your spell at the wrong time, possibly even the wrong place. When there is a charging berserker running towards you, and you know you have to block his attacks at the exact moment, things can get pretty intense.

                  I am going to consider your comment though. Not sure what else I can add, but it may come to me - I haven't spent enough time on it to be confident about its functionality.

                  100
                  Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
                  « on: November 23, 2009, 02:18:41 AM »
                  I don't see how Inquisitors - or anyone given Allomantic powers through Hemalurgy - will be able to pass their powers on. Spook lost his pewter-burning abilities when the spike was removed from his body, so it was the spike that was doing the Allomancy, not Spook. At least that's what I think.

                  101
                  Brandon Sanderson / Re: Magic Systems
                  « on: November 22, 2009, 05:32:50 AM »
                  I've been tinkering around with the idea of instant magic. I haven't worked out the limitations and specifics, but I think I like the concept of being able to do almost anything... and it barely lasts a second.  You can stop a blade aimed at you, but only if you create your shield at the right moment, at the right place.

                  102
                  Brandon Sanderson / Re: Magic Systems
                  « on: November 14, 2009, 11:43:33 PM »
                  It's a lot more like Hemalurgy.

                  103
                  Brandon Sanderson / Re: The Gathering Storm - First Impressions *SPOILERS*
                  « on: November 11, 2009, 04:30:18 PM »
                  Pretty cool! I was pretty certain the spoiling has to do with Rand, but I was attributing it to him being extremely strong channeler and using the True Power. But the "one with the land" thing is way cooler - I had forgotten it.

                  104
                  Heh, I agree. Let me quote what I said on his Facebook page when he wrote the same comment:

                  I too think you are being a little harsh on yourself. Mr. Jordan should not have *all* credit for this. If that were the case, your name wouldn't be on the cover.

                  Mr. Jordan had excellent foundations and development for the world. Amazing world, I agree. But your storytelling, your sense of rhythm, and your dynamic style make the insanely big ... Read moreworld easier to grasp. I think.

                  What I am trying to say is that if Mr. Jordan had the content (which he did), you have the style, the means to give it to readers in a more interesting way.

                  105
                  Brandon Sanderson / Re: The Gathering Storm - First Impressions *SPOILERS*
                  « on: November 08, 2009, 08:27:02 PM »
                  You people are really making me feel like an inferior fan for liking Mat in this book... I'll have to go back, re-read it more carefully and see what throws you off.

                  It is probably the fact that I've read books 1-10 in a different language, so I don't have a feeling how Mat sounds in English...

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