Hey guys,
Hey Crafty- Good to hear about the project. Look forward to the end results. On a side note I just jumped to your forums and idk if your posters are ready for most of us. they are in the beginning of their reading and we would confuse the crap out of them. I will most likely check your boards from time to time to check progress though. Good luck and do us proud.
Thanks! Keep in mind we only announced recently, and since our main line is called Spycraft (an espionage game, natch) many of them are sort of playing catch up. They'll come around eventually
Ok just to make this clear. It took me a little while to realize these guys are talking about making a real time DnD type of game. Nothing against it but disappointing only because I don't think I could find any players to come over and play Mistborn with me. I mean If its that type of format can it be played on-line? idk, help explain if you can.
This is a pen and paper RPG, generally meant for face to face playing. However, we do have people who play in play-by-post or through third-party applications that set up a virtual game table and chat. So you might be able to find a group after all
One of my friends desperately wants to play as a Kandra, and I was wondering if you'd have Terrismen as well. Also, how would Mistborn work out? If you have them as an NPC superclass it's off putting, but if you have it as a starter option, then that puts all the other Mistings out of a job. Would you have to level up into a Mistborn?
How would running out of metal work too? It works more (in my mind) like an MP bar rather than anything with rigid numeric value.
Funny, we've had requests for playable Kandra on our boards, too
My hope/plan, nascent as it is ATM, is to open up options for playing whatever options would allow for fun roleplaying, player interaction, and balanced play experience. That probably means Koloss and Inquisitors will probably sit outside the player realm (again, this is all pretty early) as they're both wicked powerful and pretty dang one-dimensional!
As for making Mistborn playable, I'd say that's a pretty central hope of a lot of players. My partners and I have been doing game design for a LOOONG time as a team, and we have many devious plans to make playing even a skaa peasant enjoyable when you've got Mistborn and Kandra running around. All shall be revealed...eventually.
Metal stores scream charge-based to me too, especially with flaring being such an important aspect of Allomancy (and even Feruchemy). Don't worry - we're fully aware that making Allomancy feel "right" is perhaps the single most important aspect of this game, and we'll be focusing on it as a core aspect of the game.
Thanks for the questions! I'll be happy to answer any more that I can at this early stage (and without giving away The Master Plan, as it were...)