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Brandon Sanderson / Re: [MISTBORN RPG] Your wish lists, please
« on: March 10, 2009, 10:47:34 PM »
Thank you all for continuing with the feedback - the patterns are starting to show themselves, and maybe you all are starting to see some of the conflicts/challenges that arise from developing a game like this ("system should be generic" but also "the system needs to be specific to express the property", point build vs. class-based, etc. etc.) I *have* made a number of significant strides these past few weeks - including making a major system change (for the better) literally in my sleep! I ended up getting up at 3:30 a.m. and writing for an hour and a half on the structure so as not to forget...
So, let's ask some more specific questions in this thread. Question 1: Should Steel Inquistors be a playable character option? Consider that Marsh loses a great deal of control due to the drawbacks of his transformation - would you find something like not being able to control your character's actions interesting or frustrating? Why play an Inquisitor instead of a Mistborn (which will absolutely be an option in this game)?
Brandon has his own opinion about this, but I want to see what you all think.
So, let's ask some more specific questions in this thread. Question 1: Should Steel Inquistors be a playable character option? Consider that Marsh loses a great deal of control due to the drawbacks of his transformation - would you find something like not being able to control your character's actions interesting or frustrating? Why play an Inquisitor instead of a Mistborn (which will absolutely be an option in this game)?
Brandon has his own opinion about this, but I want to see what you all think.