hey got another artical for y'all. this one is from ign.com.
This is, make no mistake, an extremely beautiful game. It is as beautiful in the context of the current market as the original Z.O.E was a couple of years ago -- even with a layer of fuzz added by Konami's less-than- satisfactory demo TVs, it's pretty clear that the trailers and screenshots we've seen so far are the real thing. The mecha models and background architecture are razor-sharp, and the new visual effects are stunning, especially the massive clouds of chain-reacting explosions. Some of the effects feel a little frilly, like the cel-shaded puffs of smoke and the misty trails dragged behind the Jehuty's limbs, but they work in the general atmosphere of complete visual overkill. Everything in this game seems to explode at some point or another (or all at once), and it does so in high mecha anime style.
The camera seems entirely capable of keeping up with the madness, although there's obviously still a great deal of aiming assistance helping out with both ranged and hand-to-hand attacks. That may become a sticking point, sapping the complexity of encounters as the game goes on. But it's terribly hard to focus on potential issues like that, because the immediate feeling of playing Second Runner feels so perfect. The graphics and the ease of charging straight into battle create an unbeatable first impression.
I give in. I love Z.O.E again, and I want to play more of it as soon as I can. Check back soon for a video look at the TGS demo, and perhaps you'll begin to sympathize.
-- David Smith