I wasn't unfavorable to MW when I first played, but after last night's game (Fell, Gemm, and I) I'm thinking that it's a pretty fun game. The way they did the Mechs and how they work in the game is cool, as well as the array of other support pieces. And the sculpts are neat!
My only beef is a gerenal beef for many tabletop affairs: the measuring tape means of determining position and range. I like the surety of a fixed means of determining position and range (like the Heroclix grid.) While I do appreciate the flexibility and added realism of measuring tape means, it just seems that in a game where relative position is so important the pieces end up getting picked up, bumped, etc. too much. I know the grid simplifies, perhaps too much, but I favor simplicity here when weighing the ads and disads of the two systems.
This is all probably stemming from the factthat at times I can be inept with a measuring tape. But anyways, here's to someone who can invent a more flexible means of movement/position/range determination for table top games, that also offers the stability I seek.