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Messages - Valkynphyre

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181
Brandon Sanderson / Re: Mistborn 3 Annotations Discussion *Spoilers*
« on: November 16, 2009, 07:52:08 PM »
It is my understanding, that unless a spike is charged, it will have no effect (except injuring the person impaled). Assuming this is true, You would have to kill someone with a Lerasium spike, then plant it in a specific place on someone's body in order to get ANY effect out of it.

Wouldn't that be using Ruin's magic system with a fragment of Preservation's body?

I think the real question we want to be asking is what would a full Mistborn get out of burning an Atium/Lerasium Alloy?

That's what I want to know. And as previously stated, becoming an Atium misting (assuming the Atium used in the books isn't an Atium/Electrum alloy) is a side-effect, correct?

182
Brandon Sanderson / Re: Magic Systems
« on: November 11, 2009, 06:31:50 PM »
I have One I'm ok with sharing.

Cannibalism. You eat human muscle, you get stronger. You eat a human eye, your vision increases. The amount by which your abilities increase is directly proportional to how  'fresh' the meat is.

Often, in their wills people will bequeath body parts to their kin.

Simple, yet creepy.

I think what I like most about this is that it gives me the opportunity to create a serial killer who is a hero.


So, answer me truly. Am I a bad person?

183
Brandon Sanderson / Re: Thanks, Brandon...
« on: November 02, 2009, 08:21:14 PM »
I want to add my thanks. The series will never be the same without Robert Jordan to finish them, but I don't know of any other author who can do the series justice.

Thank you, Brandon R. R. Sanderson.

184
Brandon Sanderson / Re: The Gathering Storm - First Impressions *SPOILERS*
« on: November 02, 2009, 08:17:30 PM »
looking back, I think the character who was changed the most was Nyneave. I missed her temper and woolheadedness. She was far too understanding, and i missed her. Fantastic book, but my favorite character was.... missing.

185
SPOILERS

a few at least.



Just finished the book. I really could tell that there was a change in authors. The book moved much faster than any previous WoT book, with less words spent lingering on the texture of the world. I think Brandon did an incredible job. Every chapter was necessary, foreshadowed, strong, and never superfluous. The characters' personalities are excellent, if a bit more understanding and less opinionated (Nyneave). I especially loved Mat's 4-5 page metaphor for what dealing with women is like and his attempt at role-playing.

The scene with Semirhage and Rand's afterward willingness to resort to... well weapons of last resort were necessary and appreciated. I liked that he got harder, and hid his anger. It made him less of a man and more of a legend.

Egwene was perfect in this book. Absolutely awesome. An Amyrlin such as Creation has never seen before, nor ever will again. She IS the Aes Sedai, and always will be.

All in all, incredible story, and even though it wasn't the same as Robert Jordan, It is one of the best books in the series, if not the best. Actually, I think I do consider it the best in theseries.

186
Brandon Sanderson / Re: Mistborn trilogy review and feedback
« on: July 18, 2009, 03:31:13 AM »
Review of OP's review 1 out of 1o.

FAIL!

mistborn gets a solid 4.9 of 5
WoA 4.2
HoA 4.99

Best series ending I've yet read.

187
Brandon Sanderson / Re: Table of Allomantic Metals *Spoilers*
« on: July 17, 2009, 09:49:07 PM »
k, I see your point. then storing age should be changed to something else. Should probably combine emotion storing as well. As soon as i can think of an enhancement that people have beside virility, I'll change it.

188
ok, the way I've arranged them in my OP, when I was writing out the table I noticed patterns about which metals stored feruchemical and allomantic powers (in hemalurgy) , and ... ugh ... this is going to take a while to explain i think.

actually... now that I'm figuring out what you mean with your pictures, those are almost exactly the patterns I was noticing.

white- noticed patterns (directly from books)
lgray- inferred from noticed patterns
dgray- inferred from noticed patterns
black- noticed patterns (directly from books)

your first picture, grouping it by thuggish and rogueish I didn't think of, but it makes some sense.
In mine I was mostly focusing on Hemallurgic powers and the Feruchemical ones just kind of... fell into place as I noticed patterns (mostly i grouped feruchemical abilities i could think of and grouped them by pulling/pushing/physical/mental/temporal/enhancement).

For the Hemallurgy...
the darkest gray on your tables are human attributes and the others are feruchemical/allomantic attributes. you only need one of each per group of 4 metals (going by type of metals (p/m/t/e)) and you fill in where they fall kind of like a sudoku puzzle, with none being in the same column or row. If that makes any sense. (which it may not) actually, It's more like arranging them so similar categories don't touch... and I've probably lost everyone now. Think I lost me, too.

189
I've gotten a little OCD over the table of late, and feel I must post what I've worked out about the feruchemical and hemallurgical properties of the metals.

so here goes.

I'll start with an index of metals. Adjusted as little as possible from the Table of Allomantic metals posted and what has been figured out.


1. Iron                                 External Physical Pulling Metal
2. Steel                               External Physical Pushing Metal
3. Tin                                  Internal Physical Pulling Metal
4. Pewter                           Internal Physical Pushing Metal
5. Zinc                                External Mental Pulling Metal
6. Brass                              External Mental Pushing Metal
7. Copper                           Internal Mental Pulling Metal
8. Bronze                           Internal Mental Pushing Metal
9. Chromium                   External Enhancement Pulling Metal
10. Nicrosil                       External Enhancement Pushing Metal
11. Aluminum                 Internal Enhancement Pulling Metal
12. Duralumin                Internal Enhancement Pushing Metal
13. Cadmium                   External Temporal Pulling Metal
14. Bendalloy                   External Temporal Pushing Metal
15. Gold                              Internal Temporal Pulling Metal
16. Electrum                    Internal Temporal Pushing Metal
17. Atium                          Ruin God Metal
18. Lerasium                    Preservation God Metal



Simple, arranged and patterns are clearly noticeable

ok, onto feruchemy and hemalurgy

                                 Allomantic Power                                    Feruchemical Power              Hemallurgical Power
                                         Push/Pull                                                         Store                                           Steal
1. Iron                    Pull Metals                                                 Store Physical Weight           Steal Human Strength (Potency)**
2. Steel                  Push Metals                                               Store Physical Speed               Steal Allomantic Physical Powers
3. Tin                     Pull Body (senses)                                    Store Physical Senses             Steal Human Senses (Awareness)**
4. Pewter              Push Body (strength, etc.)                    Store Physical Strength        Steal Feruchemical Physical Powers
5. Zinc                    Pull Emotions (Riot)                       Store Mental Speed       Steal Human Emotional Fortitude (Stability)**
6. Brass                  Push Emotions (Soothe)                        Store Warmth                          Steal Feruchemical Mental Powers
7. Copper               Pull Allomantic Pulses                          Store Memories             Steal Human Mental Fortitude (Presence)**
8. Bronze               Push Allomantic Pulses                         Store Wakefulness                  Steal Allomantic Mental Powers
9. Chromium*     Pull External Allomantic Metals*    Store Neg. Emotions** Steal Feruchemical Enhancement Powers**
10. Nicrosil*         Push External Allomantic Metals*    Store Positive Emotions**  Steal Human Virility**
11. Aluminum     Pull Internal Allomantic Metals        Store Pain**                            Steal Allomantic Enhancement Powers
12. Duralumin    Push Internal Allomantic Metals       Store Virility**                      Steal Human Charisma**
13. Cadmium*     Pull External Time*                               Store Youth**                         Steal Human Longevity**
14. Bendalloy*     Push External Time*                             Store Age**                              Steal Allomantic Temporal Powers**
15. Gold                  Pull Internal Time                                  Store Health                           Steal Feruchemical Temporal Powers**
16. Electrum        Push Internal Time                                Store Beauty**                       Steal Human Beauty**
17. Atium              Foresight***                            Store Any Feruchemical Charge**   Steal Any Allomantic Power*
18. Lerasium*      Allomancy*                                     Store Any Allomantic Power**   Steal Any Feruchemical Power**


* Modified Since Hero of Ages (not canon yet)
** My own modifications based on observed patterns in the metals (not canon)
*** I believe these are incomplete or inaccurate based on observed patterns (not canon)

for the feruchemical stuff, I believe one of the temporal metals should store age (Cadmium or Bendalloy) And Atium store any feruchemical charge. This makes sense in my mind, but may not be canonically correct.

Also... Adding 2 spikes of the same allomantic charge to a person, when placed correctly should grant Allomantic Savanthood... savvy?

Also also, (teehee) The most powerful Inquisitor would probably have 8 steel spikes, 4 Pewter Spikes, 1 or 2 iron spikes, 5 tin spikes (1 for each type of sense), 1 or 2 zinc spikes, 4 brass spikes, 1 or 2 copper spikes, 8 bronze spikes, 4 chromium spikes, 1 or 2 nicrosil spikes, 8 aluminum spikes, 1 or 2 Duralumin spikes, 1or 2 cadmium spikes, 8 bendalloy spikes, 4 gold spikes, 1 to 2 electrum spikes, and 1 atium spike. or just simplify it to 34 atium spikes, 16 lerasium spikes and 5 tin spikes. so... 55 or 61-68 spikes. Whew, that's a lot of math that doesn't matter at all.

Also also also, (yes, I'm tired and laughing at my own jokes right now) I am one of those who holds with the Atium-Electrum Theory and based on the patterns I've worked out on the table I think Pure Atium should grant Feruchemical Powers. Probably wrong about everything here, but hey, whatever.

Which brings up a theory I just thought up. In the deleted chapters about the Well of Ascension in WoA there is a lake nearby the mountain where the Well is. It reminded me of the lake in Elantris, which is directly related to a shard. I propose this lake was atium. If this lake sunk into the ground, perhaps it became what is now the Pits of Hathsin. Also, if that area of the ground was rich in gold and silver, there is no doubt the atium produced there would be sullied with electrum. This could also explain how feruchemists came to be in the first place. Someone drank from the atium lake while it was still pure, instinctively burned it and got feruchemy. Of course, this only holds water if atium does indeed grant feruchemical powers.

In any case, feel free to dissect my list, insult my intelligence or ponder in quiet solitude. If anyone wants to make modifications, I'd love to hear about them, because this stuff is fascinating to me. (obviously.)

So,.... I'm tired. Think I'll go lie on my bed thinking of this all night. /sigh. Stupid insomnia

I'll probably modify this once I figure out what types of metal were used in the spikes for koloss and kandra.
EDIT: half of that is done.
EDIT: koloss are made with 4 iron spikes. Looks like that avenue of research is exhausted.

Also also also also, If anyone can Identify what I'm semi-quoting in my post scripts, I will award them with kudos.

EDIT:
Ugh, I've found a flaw. By my reasoning, I grouped The feruchemical power of storing health as a Temporal Feruchemical Ability, seeing how Gold is a Temporal metal, However in HoA, The HoA specifically states in one of his/her monologues that a pewter spike allowed an Inquisitor to store health, and it gave no mention of needing gold to store this health in. In any case, this may mean all Feruchemical powers are physical or mental, like ordinary human powers seem to be (unless I can think of temporal or enhancement powers normal humans have (beside virility)). Again, ugh.

EDIT: thought of two more possible human abilities that theoretically could be taken by spikes.
EDIT: ok, until we get further info from B.S. I think the hemallurgical section is as complete as possible.
EDIT: ok, got something for each of the feruchemical metals. About half the table is suppositions, but I really like how it turned out. Yes, I have been up all night obsessing over this. Yes, each of these edits are from a different modification to the post. Yes, I'm slightly insane.

Ok, now that I've moved that here, I'll see if I can explain any patterns I see.




ugh... I can't see any of the pictures and I'm not sure how to modify them.


190
Brandon Sanderson / Re: Table of Allomantic Metals *Spoilers*
« on: July 17, 2009, 03:10:33 AM »
Umm... guess so.. in any case, that's all I could think of all night, so...

Yeah, whatever, the table will need a little tweaking anyway.

About the youth/age thing. If you can store 'age' you'd just need to always store it and you could be perpetually young, while if you store 'youth' In order to achieve immortality you'd have to have allomancy/feruchemy. So the way I see it, the lord ruler stored youth.

191
Brandon Sanderson / Re: Table of Allomantic Metals *Spoilers*
« on: July 16, 2009, 08:01:25 AM »
I've gotten a little OCD over the table of late, and feel I must post what I've worked out about the feruchemical and hemallurgical properties of the metals.

so here goes.

I'll start with an index of metals. Adjusted as little as possible from the Table of Allomantic metals posted and what has been figured out.


1. Iron                                 External Physical Pulling Metal
2. Steel                               External Physical Pushing Metal
3. Tin                                  Internal Physical Pulling Metal
4. Pewter                           Internal Physical Pushing Metal
5. Zinc                                External Mental Pulling Metal
6. Brass                              External Mental Pushing Metal
7. Copper                           Internal Mental Pulling Metal
8. Bronze                           Internal Mental Pushing Metal
9. Chromium                   External Enhancement Pulling Metal
10. Nicrosil                       External Enhancement Pushing Metal
11. Aluminum                 Internal Enhancement Pulling Metal
12. Duralumin                Internal Enhancement Pushing Metal
13. Cadmium                   External Temporal Pulling Metal
14. Bendalloy                   External Temporal Pushing Metal
15. Gold                              Internal Temporal Pulling Metal
16. Electrum                    Internal Temporal Pushing Metal
17. Atium                          Ruin God Metal
18. Lerasium                    Preservation God Metal



Simple, arranged and patterns are clearly noticeable

ok, onto feruchemy and hemalurgy

                                 Allomantic Power                                    Feruchemical Power              Hemallurgical Power
                                         Push/Pull                                                         Store                                           Steal
1. Iron                    Pull Metals                                                 Store Physical Weight           Steal Human Strength (Potency)**
2. Steel                  Push Metals                                               Store Physical Speed               Steal Allomantic Physical Powers
3. Tin                     Pull Body (senses)                                    Store Physical Senses             Steal Human Senses (Awareness)**
4. Pewter              Push Body (strength, etc.)                    Store Physical Strength        Steal Feruchemical Physical Powers
5. Zinc                    Pull Emotions (Riot)                       Store Mental Speed       Steal Human Emotional Fortitude (Stability)**
6. Brass                  Push Emotions (Soothe)                        Store Warmth                          Steal Feruchemical Mental Powers
7. Copper               Pull Allomantic Pulses                          Store Memories             Steal Human Mental Fortitude (Presence)**
8. Bronze               Push Allomantic Pulses                         Store Wakefulness                  Steal Allomantic Mental Powers
9. Chromium*     Pull External Allomantic Metals*    Store Neg. Emotions** Steal Feruchemical Enhancement Powers**
10. Nicrosil*         Push External Allomantic Metals*    Store Positive Emotions**  Steal Human Virility**
11. Aluminum     Pull Internal Allomantic Metals        Store Pain**                            Steal Allomantic Enhancement Powers
12. Duralumin    Push Internal Allomantic Metals       Store Virility**                      Steal Human Charisma**
13. Cadmium*     Pull External Time*                               Store Youth**                         Steal Human Longevity**
14. Bendalloy*     Push External Time*                             Store Age**                              Steal Allomantic Temporal Powers**
15. Gold                  Pull Internal Time                                  Store Health                           Steal Feruchemical Temporal Powers**
16. Electrum        Push Internal Time                                Store Beauty**                       Steal Human Beauty**
17. Atium              Foresight***                            Store Any Feruchemical Charge**   Steal Any Allomantic Power*
18. Lerasium*      Allomancy*                                     Store Any Allomantic Power**   Steal Any Feruchemical Power**


* Modified Since Hero of Ages (not canon yet)
** My own modifications based on observed patterns in the metals (not canon)
*** I believe these are incomplete or inaccurate based on observed patterns (not canon)

for the feruchemical stuff, I believe one of the temporal metals should store age (Cadmium or Bendalloy) And Atium store any feruchemical charge. This makes sense in my mind, but may not be canonically correct.

Also... Adding 2 spikes of the same allomantic charge to a person, when placed correctly should grant Allomantic Savanthood... savvy?

Also also, (teehee) The most powerful Inquisitor would probably have 8 steel spikes, 4 Pewter Spikes, 1 or 2 iron spikes, 5 tin spikes (1 for each type of sense), 1 or 2 zinc spikes, 4 brass spikes, 1 or 2 copper spikes, 8 bronze spikes, 4 chromium spikes, 1 or 2 nicrosil spikes, 8 aluminum spikes, 1 or 2 Duralumin spikes, 1or 2 cadmium spikes, 8 bendalloy spikes, 4 gold spikes, 1 to 2 electrum spikes, and 1 atium spike. or just simplify it to 34 atium spikes, 16 lerasium spikes and 5 tin spikes. so... 55 or 61-68 spikes. Whew, that's a lot of math that doesn't matter at all.

Also also also, (yes, I'm tired and laughing at my own jokes right now) I am one of those who holds with the Atium-Electrum Theory and based on the patterns I've worked out on the table I think Pure Atium should grant Feruchemical Powers. Probably wrong about everything here, but hey, whatever.

Which brings up a theory I just thought up. In the deleted chapters about the Well of Ascension in WoA there is a lake nearby the mountain where the Well is. It reminded me of the lake in Elantris, which is directly related to a shard. I propose this lake was atium. If this lake sunk into the ground, perhaps it became what is now the Pits of Hathsin. Also, if that area of the ground was rich in gold and silver, there is no doubt the atium produced there would be sullied with electrum. This could also explain how feruchemists came to be in the first place. Someone drank from the atium lake while it was still pure, instinctively burned it and got feruchemy. Of course, this only holds water if atium does indeed grant feruchemical powers.

In any case, feel free to dissect my list, insult my intelligence or ponder in quiet solitude. If anyone wants to make modifications, I'd love to hear about them, because this stuff is fascinating to me. (obviously.)

So,.... I'm tired. Think I'll go lie on my bed thinking of this all night. /sigh. Stupid insomnia

I'll probably modify this once I figure out what types of metal were used in the spikes for koloss and kandra.
EDIT: half of that is done.
EDIT: koloss are made with 4 iron spikes. Looks like that avenue of research is exhausted.

Also also also also, If anyone can Identify what I'm semi-quoting in my post scripts, I will award them with kudos.

EDIT:
Ugh, I've found a flaw. By my reasoning, I grouped The feruchemical power of storing health as a Temporal Feruchemical Ability, seeing how Gold is a Temporal metal, However in HoA, The HoA specifically states in one of his/her monologues that a pewter spike allowed an Inquisitor to store health, and it gave no mention of needing gold to store this health in. In any case, this may mean all Feruchemical powers are physical or mental, like ordinary human powers seem to be (unless I can think of temporal or enhancement powers normal humans have (beside virility)). Again, ugh.

EDIT: thought of two more possible human abilities that theoretically could be taken by spikes.
EDIT: ok, until we get further info from B.S. I think the hemallurgical section is as complete as possible.
EDIT: ok, got something for each of the feruchemical metals. About half the table is suppositions, but I really like how it turned out. Yes, I have been up all night obsessing over this. Yes, each of these edits are from a different modification to the post. Yes, I'm slightly insane.

192
Brandon Sanderson / Re: Feruchemical Combat Techniques.
« on: July 13, 2009, 05:03:27 AM »
I keep thinking there would be secret government sponsored breeding programs between mistings and feruchemists. the result being the ultimate pewter warrior. hehe

Building on that you could breed mistings together based on which power they have, creating a line with strong attachment t0 tin or whatever.

Or one could go the other way... the Xmen way and have registered mistborn and mistings as well as feruchemists with only bronze, aluminum, and chromium burners accepted in normal society. The others hunted and feared because of their superhuman powers. The nobles oppressed by the skaa. Mehehehehehehhe

You could almost take it in a GATTACA direction as well, in the third trilogy planned. DNA testing, borrowed ladders, copperclouds, secret allomancy, feruchemy, and removable hemalurgic spikes. Possession alone costing you 20 years.

Fun to think about in any case.

193
Brandon Sanderson / Re: Spook's Eastern Slang
« on: July 12, 2009, 10:48:28 PM »
well, i lent my 2 copies of mistborn out for at least 10 days, so it may be a while before i can finish this. But, hey! Other people should read these books so I can talk about them.

194
Brandon Sanderson / Re: Warbreaker Merchandise
« on: July 12, 2009, 04:34:32 AM »
I found a good mistborn quote which could work well on merchandise-

"Honestly, for an evil god of darkness, he [The Lord Ruler] certainly can be dull."

so needs a little adaptation but I'd buy something with that on it.

195
Looks like I found another.

again, MB TFE hardback 1st edition.

306 13- "We needed the drop off some more weapons," should be 'to drop off...'

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