Wanted to clarify a couple things about my review:
I wrote that before I even knew Kid Killowatt was going to be doing one. The repeat isn't my fault
I noticed that we gave it similar scores but for vastly different reasons.
KK thinks the char. gen. system is smooth, flexible and modular. I think it's pretty weak and generic and doesn't allow true customization until you've gained several levels.
KK also doesn't like the emphasis on monsters. I liked the monster list (better than any other modern rp system's first book). You can excise the monsters with NO effort too. Just don't ever add them. Naturally they don't list lots of human characters. They do have a good set of pregen NPCs, but they don't need to emphasize them, because you can just make characters. Why do more for that?
I'm not sure what KK was expecting for magic items, I find them somewhat silly, but if you think about it, Leather jackets and billie clubs are what's going to be enchanted. It'd be out of place for everyone to be carrying a magic sword around. I also wasn't under the impression that FX abilities were to distract you from the fact that they were magic and psionics. Seemed pretty obvious
So I thought it was a cute system. But definitely not suitable for a lot of different game types. Hence the 4 clocks. Just my opinion.